Jump to content

Recommended Posts

Posted

Dogfight


Dogfight version 2.5 for Thirdwire Simulators (Strike Fighter and First Eagles Series 1 and Series 2)

Major changes in 2.5
You can now select from multiple terrain positions.
You can now select the texture that each flight of aircraft will use.
You can now have 16 aircraft in each flight.

Dogfight is a quick mission generator much like Microsofts Quick Combat and Ubisofts Quick Mission Builder.panel.thumb.png.7885f469c4e9a12089e78e1e111ca1ee.png

This simple little program is an attempt to add similar facility to Thirdwire products
without editing Mission files by hand, or struggling with a complex Mission Editor.
So, using it you should be up and flying against a selected opponent within a few
seconds (once you're use to the system anyway!).

The action begins at a seperation of 0.5-4 km.

To use you:
1)  Start Dogfight.
2)  Select aircraft types, numbers and heights, Pilot training etc.
3)  Press the Red WRITE MISSION button.
4)  LEAVE Dogfight running.
5)  Start the Thirdwire Simulator.
6)  Go to the Single Mission page and then Load Mission Menu.
7)  Click on the name of the mission that you just created in dogfight(default is "0 Dogfight").

 
8)  When you want to change the mission click on Alt and Tab simultaneously.
9)  Select Dogfight, make your changes and then press the red WRITE MISSION button.
10) Return to the Thirdwire Simulator by clicking it on the task bar (or alt tabbing if you prefer).
11) ALWAYS RESELECT THE MISSION from the Single Mission-Load Mission Menu to update the information.
12) Play the mission!
 
Repeat 8-12 as many times as you want

This sounds a bit long winded but you do soon get used to it.

Installion
-------------
Unzip Dogfight.zip.

Find the folder called Dogfightv2.5 containing:
templates (folder)
df.cfg
dogfight.exe
readme.txt

COPY Dogfightv2.5 INTO THE TOP LEVEL OF THE DIRECTORY WHERE YOU INSTALL YOUR MODS. There is 
an Options.ini file in this directory as well.

i.e Dogfightv2.5 and Objects are at the same level.

OPEN THE Dogfightv2.5 FOLDER AND CREATE A SHORTCUT FROM dogfight.exe TO YOUR DESKTOP
(or wherever you want to launch if from).

Testing
--------
DogFight has been tested with:
FE1 and FE2 (Viurtually all of the aircraft from CombatAce and the Skunkworks with Peter01 fms)
SF1 (chiefly SCW)
WOE (Principally Wings Over Russia and Wings Over Africa).
SF2, and SFNA2, (Skunkworks PTO) (CombatAce BOB) and with additional aircraft thrown in.
I've also tried it with some early Korean War era jets.
Only briefly tried it with more modern types.

The program was written using Microsoft Visual Studio Express 2017 C++ and FLTK.
FLTK (Fast Light Toolkit) is a great free package for constructing GUIs really quickly and easily.
Without it I doubt that I would have had time to write this program.

Thanks

Thanks to TK for creating a marvellous set of Sims. I love the way they work with TrackIR.

I would also like to take this opportunity to thank the many add on creators at Combatace and
the Skunkworks who have given me many hours of great gaming.

I hope Dogfight helps to provide some entertainment for Thirdwire Simulator Users.

Gary Ireland

See the Readme for more in depth instructions


 

Posted

I downloaded the file and read the letter.txt file, but what do I do with this? A little more description would help us get interested in it.

Posted

Hi,

I accidently copied the letter.txt as a file rather than the contents!

If you look at the first Eagles version the text is printed out.

The letters.txt is quite explanatory though.

This is a really old program it was first released 6 odd years ago (v2.3).

But basically when you run the program it creates a quick mission dialogue much like the old IL2 quick mission - though it behaves a 

bit more like CFS 2 . You save the mission - default name 0dogfight.msn into your mission directory and then load it inside strikefighter/first eagles

in Load Mission.

 

Posted (edited)

The original version had only one location on each terrain for the fight to be held. Now, if the terrain has a types.ini or dogfight.ini (or both) file then they are read and added to the locations list for that terrain. Once a location is selected you can also modify the x and y positions for that location with two coordinate buttons.

But the major reason for the change, as far as I'm concerned, was to allow different textures to be applied to all flights of aircraft. Yes you can do this for the players flight inside strikefighter/firsteagle but this allows you to select the texture of your other allies and enemies. This allow me to make more use of the wonderful textures from Julio Junqueria, Eugene2, Gertl, Trokski00, Stephen1918 (Planes too!) etc etc (I'm mainly a First Eagles player). 

Edited by Nippy
  • Like 2
Posted

If people think it really needs it maybe I should shove some pictures into the readme and turn it into a pdf.

But really once its up and running there's not a lot more to say and all features are described in the current readme.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..