TheStig Posted November 7, 2023 Posted November 7, 2023 Hi, I seem to have an issue with the Kamchatka and Kuril Islands maps. Regardless of years selected, strike missions only produce cargo ships as targets. All other maps are fine, with a varied selection of hard targets like buildings, oil tanks, refineries, factories, etc Any clues on how to fix? Thanks! Quote
madvad Posted November 7, 2023 Posted November 7, 2023 This is due to the lack of targets in the list on the types.ini file in the terrain folder, I suppose... Quote
TheStig Posted November 7, 2023 Author Posted November 7, 2023 Thanks I will take a look. I assume I can also add more ships as sea targets too rather than just a cargo ship correct? I'm thinking cruisers, destroyers, carriers... Will see if I can fix the land targets issue first. Quote
+Gepard Posted November 7, 2023 Posted November 7, 2023 (edited) Kuril Islands terrain is made for SF2NA. Strike missions are to fly against enemy war ship groups. As long there are warships the game engine ignore other targets. What game of SF2 family you have? Edited November 7, 2023 by Gepard Quote
bazillius Posted November 7, 2023 Posted November 7, 2023 Delete the string NavalMap=TRUE in the file kurilen.INI add under [AllowedMissionTypes] the mission types you want. If you want to sink miliraty ships back everything how it was. 1 Quote
bazillius Posted November 7, 2023 Posted November 7, 2023 (edited) ..or NavalMap=FALSE If you need you can add targets usian Mue's TargetAreaEdiotor.exe (search here on the site) PS Mue! Thank you! Your best! Edited November 7, 2023 by bazillius Quote
TheStig Posted November 7, 2023 Author Posted November 7, 2023 (edited) 3 hours ago, Gepard said: Kuril Islands terrain is made for SF2NA. Strike missions are to fly against enemy war ship groups. As long there are warships the game engine ignore other targets. What game of SF2 family you have? Hey Gepard! It's a fully merged install. I start the game through SF2V. Could that be the cause? What if I start it through NA? Would it give me warships rather than cargo to sink? Edited November 7, 2023 by TheStig Quote
+Gepard Posted November 7, 2023 Posted November 7, 2023 10 minutes ago, TheStig said: Hey Gepard! It's a fully merged install. I start the game through SF2V. Could that be the cause? What if I start it through NA? Would it give me warships rather than cargo to sink? Give it a try with NA. If you start a mission at a date, when the enemy has warships, then strike missions are flown against carrier groups or groups of warships. Otherwise the strikes should be directed against warehouses and enemy airfields. Quote
bazillius Posted November 7, 2023 Posted November 7, 2023 The difference between the EXE files is only in the image built into it and that’s all. This is why the file size is different. Quote
+EricJ Posted November 7, 2023 Posted November 7, 2023 Kamchatka has enough regular targets to attack, so it must be the NavalMap= setting that's affecting it. Granted, I haven't flown a mission (other than just purely flying around), but I never went up against cargo ships in the past. Quote
TheStig Posted November 7, 2023 Author Posted November 7, 2023 While I don't have my laptop in front of me to see if NA fixes, can anyone tell me if I drop the Kuznetsov in ground objects, it will show as a target in NA on either map? Quote
+EricJ Posted November 8, 2023 Posted November 8, 2023 It should if I'm not mistaken. I know I've had it spawn on me when I bothered with that stuff. Quote
TheStig Posted November 8, 2023 Author Posted November 8, 2023 If I turn Naval Map off, do I lose the ability to launch off a carrier? Quote
+EricJ Posted November 8, 2023 Posted November 8, 2023 8 minutes ago, TheStig said: If I turn Naval Map off, do I lose the ability to launch off a carrier? Yeah but you can simply place a carrier on the map and then take off from it. I usually do that instead as I don't fly Naval maps at all. Quote
TheStig Posted November 8, 2023 Author Posted November 8, 2023 2 hours ago, EricJ said: Yeah but you can simply place a carrier on the map and then take off from it. I usually do that instead as I don't fly Naval maps at all. How do I add in addition to a task group? Quote
+EricJ Posted November 8, 2023 Posted November 8, 2023 There's two options in the MIssion Editor, on the top right. You can place a single ship or you can do a task force, and you can select up to a certain number of additional ships including the carrier. That is if you have the Mission Editor DLC or SF2 Complete. Quote
TheStig Posted November 8, 2023 Author Posted November 8, 2023 (edited) Oh and by the way, I ran SF2NA, but none of my downloads show. Despite a merged install, and dropping everything in the SF2V folder, I would assume it still show all my terrains and aircraft. That being said, do I have to copy all my mods into the SF2NA folder? Feel like I'm missing something key here. Edited November 8, 2023 by TheStig Quote
+EricJ Posted November 9, 2023 Posted November 9, 2023 It has to be in the mods folder for it to recognize the stuff. I don't know your setup but if you have a mods folder then you should put all the files in there for it to work. Quote
+Wrench Posted November 9, 2023 Posted November 9, 2023 think of each mods folder as an individual game. so, yes, you'll need to have the add-on items INSIDE each mods folder. Quote
TheStig Posted November 9, 2023 Author Posted November 9, 2023 16 hours ago, EricJ said: It has to be in the mods folder for it to recognize the stuff. I don't know your setup but if you have a mods folder then you should put all the files in there for it to work. My path looks like this to the mod folder: D:\Users\a\Saved Games\ThirdWire\StrikeFighters2 Vietnam Quote
+daddyairplanes Posted November 9, 2023 Posted November 9, 2023 9 minutes ago, TheStig said: My path looks like this to the mod folder: D:\Users\a\Saved Games\ThirdWire\StrikeFighters2 Vietnam at a minimum the ships should further go into you GroundObjects folder inside your Objects folder like so : D:\Users\a\Saved Games\ThirdWire\StrikeFighters2 Vietnam\Objects\GroundObjects if it comes with missiles or guns those need to go into those folders within the Objects folder 1 Quote
+EricJ Posted November 9, 2023 Posted November 9, 2023 And if the folders don't exist, create them and then they will populate. 1 Quote
TheStig Posted November 9, 2023 Author Posted November 9, 2023 All objects folders are in there. Including Effects, flight, terrains...everything that makes the mods work. Some ships don't show on naval maps like the Kuznetsov regardless of end year (I changed it to 2060). Quote
+EricJ Posted November 9, 2023 Posted November 9, 2023 Wow, I set it usually to the year that's going on, like it's 2023 in-game and such, but whatever. I think you would need to adjust the date range on the ship, as well as the missile. Quote
TheStig Posted November 10, 2023 Author Posted November 10, 2023 From my data file for Kuznetsov. Still does not appear: [MissionData] NationName=SOVIET ServiceStartYear=1990 ServiceEndYear=2050 Availability=VERY_COMMON GroundObjectRole=WARSHIP WarshipClass=AIRCRAFT_CARRIER ExportAvailability=VERY_COMMON FormationSizeBase=1 FormationSizeVariation=0 Exported=FALSE CarrierBaseSize=MEDIUM CarrierNumSquadrons=3 Quote
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