toot Posted May 22, 2024 Author Posted May 22, 2024 almost done with the mapping but was wondering how do i set the canopy and windows to be transperent and work with the tga file? Quote
yakarov79 Posted May 22, 2024 Posted May 22, 2024 iN 3d max in material editor I am doing like this... tga assigned as two-sided material, specular level 255 (generally between 235-275) glossiness 50 up to 75 opacity 10 then rest you can play with opacity on tga itself... and of course, make UV mapping like on any other piece of model. Quote
toot Posted May 22, 2024 Author Posted May 22, 2024 i put the specular to 255 but i have no clue where the other settings are, gonna research a bit. i currently have this problem where spots apear when the glass is seeing more glass in its way 3 Quote
toot Posted May 25, 2024 Author Posted May 25, 2024 mapping is finally done, However the only problem i still have is the glass looking weird in the lod viewer, if someone can help me take care of that Quote
+daddyairplanes Posted May 25, 2024 Posted May 25, 2024 are you talking about all the smaller dark spots in background? it does happen, multiple smaller seems abit different but not majorly odd (only really noticing because of your focus on it for comparison, here's a ravenclaw/Sundowner class model big question is not how it looks in lodviewer, how does it look in game? and yes, there can often be subtle differences that highlight more in one than the other Quote
toot Posted May 25, 2024 Author Posted May 25, 2024 any chance you can test the lod and see if it's alright ingame? i wont be on my main pc for around 3-4 weeks, only on my laptop which is where ive been making the plane. Quote
+daddyairplanes Posted May 25, 2024 Posted May 25, 2024 if you can use blender and lodviewer on what youre working with, you can use SF2 i might not run the ODS mod on unlimited setting, but basic settings work just fine. hell, i got started on a Compaq C30, so whatever you got should be fine Quote
toot Posted June 8, 2024 Author Posted June 8, 2024 it looked bigger in lodviewer... is this a game related thing or do i need to make the entire model larger in blender? also for some reason my fuselage texture is missing 2 Quote
toot Posted June 8, 2024 Author Posted June 8, 2024 im cooked they are the same size when i load them Quote
EricJ Posted June 8, 2024 Posted June 8, 2024 You should try and resize it, as that looks to be the problem to me. Quote
toot Posted June 8, 2024 Author Posted June 8, 2024 2 hours ago, EricJ said: You should try and resize it, as that looks to be the problem to me. made it 2x larger in blender but for some reason in lod viewer when i spawn that in it looks the same, might be different if i put it ingame Quote
yakarov79 Posted June 8, 2024 Posted June 8, 2024 did you set your blender into "meter" measure units? Not cm, not inches. Quote
toot Posted June 8, 2024 Author Posted June 8, 2024 12 minutes ago, yakarov79 said: did you set your blender into "meter" measure units? Not cm, not inches. ill be totally honest with you i never knew blender had a size setting i just thought it was by the pilot's size 1 Quote
EricJ Posted June 8, 2024 Posted June 8, 2024 57 minutes ago, toot said: made it 2x larger in blender but for some reason in lod viewer when i spawn that in it looks the same, might be different if i put it ingame From what I understand that it doesn't matter the actual size of the model, it'll still show it as visible in the viewport. I'm sure @mue can clarify, but more or less that's what I believe happens anyway. Quote
Nyghtfall Posted June 8, 2024 Posted June 8, 2024 (edited) Set the "Unit Preset" in Blender to meter and don't ever change the Scaling for a mesh to anything other than "1". That means, if you resize things, do it in Edit-Mode and NOT in Object-Mode. You can also lock the scaling for every mesh, so you don't accidentally change it. Edited June 8, 2024 by Nyghtfall Quote
toot Posted June 8, 2024 Author Posted June 8, 2024 1 hour ago, Nyghtfall said: Set the "Unit Preset" in Blender to meter and don't ever change the Scaling for a mesh to anything other than "1". That means, if you resize things, do it in Edit-Mode and NOT in Object-Mode. You can also lock the scaling for every mesh, so you don't accidentally change it. cant i scale everything and then ctrl-a and press on scaling? Quote
toot Posted June 9, 2024 Author Posted June 9, 2024 (edited) I managed to fix the aircraft's size, but when its ingame the plane is missing the interior. I'm guessing its because blender is optimizing models that way (or the game engine). Not sure how to fix, will appriciate tips Edited June 9, 2024 by toot 1 Quote
yakarov79 Posted June 9, 2024 Posted June 9, 2024 well, I can see the interior in the screenshot above. I mean floor and guys. what are you referring to? fuselage walls? Quote
toot Posted June 9, 2024 Author Posted June 9, 2024 1 minute ago, yakarov79 said: well, I can see the interior in the screenshot above. I mean floor and guys. what are you referring to? fuselage walls? In the screenshot you can see some parts are gone like some of the right wall or the top of the fuselage In the other screenshot you can't see the interior through the glass too Quote
yakarov79 Posted June 9, 2024 Posted June 9, 2024 but the question is did you do actually interior or are you referring to the "left side" of the fuselage? because to see the interior you need to have one. you can use two-sided materials, but this is just a mirrored version of the fuselage - so not really good solution in the cargo bay. Quote
toot Posted June 9, 2024 Author Posted June 9, 2024 I guess I worded it wrong, what I meant was that I don't see the inner walls in the game What do you suggest besides mirroring the other side? Quote
yakarov79 Posted June 9, 2024 Posted June 9, 2024 but do you have inner walls or inner walls are made of the fuselage walls generally, you need to have two meshes (best if they are separate) one representing an outside surface of the fuselage and the interior part here like this, otherwise, you will always end up seeing outside (from the inside) Quote
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