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Posted

Yeah, I should have mentioned there's several versions of the Scorpion out there ...my bad!

  • Like 1
Posted (edited)

Hello everyone!

F-102 and F-106 are now completed for revisiting and fixing what needs fixing.  I want to share the improvement I have done with the F-106 Six Shooter based on wonderful works of Paulopanz and DTMDragon!

Turned the optical sight into higher resolution: 



img00001.JPG?ex=681759f5&is=68160875&hm=ca7aa9b3919a4f702acb069112f0c3080c67e5aa1258e30a6830e5264b44dcc4&=

img00007.JPG?ex=68175a10&is=68160890&hm=9c35dd7745863f3cdfb2b8689468e8579b0bc352ad201833c68915c31a12a38e&=

 

It was a bit chalenging to score a hit on MiGs due to frame on front of cockpit.  However, still managed to shoot down MiG-17!

img00008.JPG?ex=68175a3a&is=681608ba&hm=1b236a9d76f5565a3f85326bda1787fdc51ab3a7bac263cc27529d448100e8ed&=

 

For optional accessibility, this design is based on early LOCSS of F-4D, loved it!  You can see square appearing on top of fixed sight.  The empty square shows that you have radar lock, however the weapon still do not have lock on target nor is in teh range yet. 
 

image.png?ex=68175a73&is=681608f3&hm=3d9f43029c801e5a8c8ddb749e564e57f356e0f2ae89d644a849f5a3671ffe28&=

 

When the AAMs have a lock or when target is in AAM's range, the ssquare turns solid.
image.png?ex=68175ab5&is=68160935&hm=bd78fb590578bf7196de33784140b82b2ecfac3895253a1077fe36bd5ab8c94e&=

 

Eagle114th

Edited by Eagle114th
  • Like 2
Posted

Hello everyone!

After finishing workiong on F-102, F-106, MiG-15 / MiG-15bis, and F-51 (P-51) revisiting, I am now back to workong on the final stage:

Revisitng F-4s and changing the methods of reflector glass tilting from HUD method to actual glass tilt, and the result is GREAT!   Looks much better now:

USN / USMC F-4B / J / N / S

img00012.JPG?ex=681ac196&is=68197016&hm=a22b5b91ef3994fb2a95e22c37ff9adbbeebc4318bf60597211c6eeec18336be&=

img00013.JPG?ex=681ac199&is=68197019&hm=cae24523a8942373ef09ae69e24633413031b64845363d27c03ea766483f3fae&=

img00014.JPG?ex=681ac19d&is=6819701d&hm=2a5f29d21fdfdb33210a7e45a04b2ac85b0e0fd8c7e6ee6f1ca63f307628de8f&=

 

Eagle114th

  • Like 5
Posted (edited)

Hello everyone!  I am getting clsoe to completing the first BETA version of SF - CAP, about probably 95 percent done.

I would ike to share screenshot of revisited USAF F-4s, including the later series of F-4E after mid 1970s, based on excellent owrk of Ravenclaw_007!

Here are screnshots of USAF F-4C / D (early / late), and F-4E:

img00015.JPG?ex=681c85fc&is=681b347c&hm=dbdc3cd23bd5179ceaca4af2b12428da0d3ac042855a0dededbf24c1e31fa1cf&=

img00019.JPG?ex=681c8606&is=681b3486&hm=6df6a7b175adc311b730ae75b359244c1a7c04365ba472222454418a4b9f25aa&=

img00020.JPG?ex=681c860a&is=681b348a&hm=ec163a87ddf468fee9ec7d75333c7d59e9af009f8b601f5281dd27b8889755aa&=

img00021.JPG?ex=681c8611&is=681b3491&hm=080053a8b259b455eaa5876167c252d5712c955a5c4e2c6cdeed62bd9202703a&=

img00022.JPG?ex=681c8619&is=681b3499&hm=f26c4ba0a46bdf0ac4e4111a0a6b0e5e8ebaa5c89e0bc63a1ed25345724034ec&=

 

(NOte about EO Camera, Iam still experimenting with the hue color and "effects" for F-4E's TISEO while I am continuing to research on it.)


Eagle114th

Edited by Eagle114th
Posted

Do anybody know how to Fix the Rolltabs with a leading Gunsight? I know there is a commandline in the [Gunsight Section] of the Cockpit.ini

Posted
10 hours ago, Lex2Limit said:

Do anybody know how to Fix the Rolltabs with a leading Gunsight? I know there is a commandline in the [Gunsight Section] of the Cockpit.ini

Can you explain more about the issues?  

Are you trying to make a roll tab to stay with fixed sight while leading sight should not have roll tab? 


Eagle114th

Posted
5 hours ago, Lex2Limit said:

Yes, thats what i mean. 

Ah Yes, I solved this issues with F-4S, it is a bit tricky.  First, do not use COCKPIT.ini for roll tabs, rather use HUD method.

Here is my cockpit.ini codes for optical sigh for F-4S:

 

Quote


[GunsightFront]
HasGunsight=TRUE
GunsightMilSize=150
GunsightName=SOS - MAIN - BLANK.TGA
AGGunsightName=SOS - LEAD.TGA
GunsightComputedName=SOS - LEAD.TGA
GunsightRangeBarName=SOS - RANGE BAR.TGA
RangeBarOrientation=12TO6
RangeBarHasGunRange=TRUE
RangeBarUseWeaponRange=TRUE
RangeBarMax=4572.0  // 15,000 feet - IRM middle ground
RangeBarMin=228.6   // 750 feet - IRM’s minimum range
RangeBarMaxGun=914.4  // 3000 feet - Gun
RangeBarMinGun=228.6  // 750 feet - Gun
LeadComputing=TRUE
MinLeadRange=228.6  // 750 feet
MaxLeadRange=914.4  // 3000 feet
DefaultLeadRange=571.5  // Midpoint between 228.6 and 914.4 (1875 feet)
MaxDepression=280
DefaultDepression=50
RocketDepression=30
 


NOTE: for SOS - MAIN - BLANK.TGA, I use empty texture with ful alpha.

And here is HUD codes in avionics .ini:

 

Quote


[HUDModeNav]
Symbol[01]=

[HUDModeAA]
Symbol[01]=HUD_GUNSIGHT
Symbol[02]=HUD_BANKINDICATOR
Symbol[03]=HUD_LCOS
Symbol[04]=HUD_GUNSIGHT_SRM
Symbol[05]=HUD_TD_RADAR
Symbol[06]=

[HUDModeAG]
Symbol[01]=HUD_GUNSIGHT
Symbol[02]=HUD_BANKINDICATOR
Symbol[03]=HUD_LCOS
Symbol[04]=

[HUD_LCOS]
SymbolType=LCOS
ShowAnyWeapon=TRUE

[HUD_GUNSIGHT_SRM]
SymbolType=TD_HEAT
ImageFilename=cockpit\SOS - LEAD.TGA
ImagePosition=0.0,0.0565
ImageSize=0.2025

[HUD_TD_RADAR]
SymbolType=TD_RADAR
ImageFilename=cockpit\SOS - TD RADAR.TGA
ImagePosition=0.0,0.0565
ImageSize=0.2025

[HUD_GUNSIGHT]
SymbolType=IMAGE
ImageFilename=cockpit\SOS - MAIN.TGA
ImagePosition=0.0,0.0565
ImageSize=0.2025

[HUD_BANKINDICATOR]
SymbolType=ROLL_INDICATOR
ImageFilename=cockpit\SOS - LEVEL.TGA
ImagePosition=0.0,0.0565
ImageSize=0.2025
FixedScale=TRUE
MinValue=-180
MaxValue=180
HorizontalAlignment=CENTER
VerticalAlignment=CENTER
 


I sue [HUD_BANKINDICATOR] for roll tab, and what makes it work is these codes:

HorizontalAlignment=CENTER
VerticalAlignment=CENTER

This forces roll bar to stay at the center of HUD, right where the fixed sight is.  For fixed sight I created [HUD_GUNSIGHT].

This way the fixed sight with roll tab staying with it while leading sight are free from it.


Eagle114th

  • Thanks 1
Posted

Here is updated F-4S Phantom II (TMF) with new avoincs overhaul / textures.  

TMF F-4S Phantom II.7z

NOTE:  This files are desigend to work with TMF F-4S, please get TMF F-4S first, then install it on top of it.  There are two types of cockpit textures, choose one from either folders (_COCKPIT - TEXTURE or _COCKPIT - TW STYLE)


I hope this helps you with the roll tab issues.


Eagle114th

  • Like 2
  • Thanks 2
Posted (edited)

Hello everyone!

SF - CAP now have entered BETA stage and isnow finally released!  I am currenlty waiting for the files ot be approved.

UPDATE:  The mods is now approved and ready to be downloaded.

(Thank you Menvra and Eric!)

It have been qutie long journey, and I want to express big thanks to Lex2Limit, DTMDragon, Ravenclaw_007, Menrva, Wrench, Daddyairplanes, and everyone who is invovled and supports me in this big mod projects!

I feel huge relieved and pure joys bring this new version out.  I do realize the mods is not perfect, I do my best everyday.  That is why I humbly request for the feedback on this mods, so I can improve it further and fix what needs fixing.

Thank you for enjoying the mods!


Cheers!


Eagle114th

Edited by Eagle114th
  • Like 2
  • Thanks 2
Posted (edited)

Hello everyone!

I am now working on FJ Series Fury gunsight for FJ-1 / 2 / 3 / 4

I realize there is only FJ-3M for SF2, I still want to create gunsight for all variatns, so it  is available as an assets for modders to use when theere is FJ series mods for SF2 someday.

From the flight manuals, the different types of gunsight used by variants of FJ is very interesting!

FJ-1 uses what is known as Mark 23, based on the description and learning that Mark 23 is based on K-14 gunsight.  The disgram here may be inaccurate, so if I have more information on Mark 23, I will be more than happy to update the gunsight to be historically accurate as possible.

MARK 23 - FIXED SIGHT and GYRO SIGHT

Mark_23_-_1.png?ex=6820a904&is=681f5784&hm=59e01e41339cecc62c9562acf40a39c1fe541727d36d8799ba018154ce5744f5&=

 

Fj-3_-_SIGHT_-_2.png?ex=6820a752&is=681f55d2&hm=e014ed7d09bcdca5f60ea98368c76e4c9be6d1f60cd0a563ae6b06638dfc2c76&=

 

FJ-2 and FJ-3 uses Mark 11 Mod 1, the same sight used by early series of F8U / F-8 Crusader 
 

Mark_11_Mod_1.png?ex=6820a7c6&is=681f5646&hm=d21aa6d187d7b7262fe65f7056d9fba015646ccae4e383a9ff20000a5d6bdeb7&=

 

FJ-4 and FJ-4B gunsight name is still unknown but there is reticle information and diagram from flight manual
Both FIXED and GYRO gunsight

Fj-3_-_SIGHT_-_1.png?ex=6820a7fa&is=681f567a&hm=b148229bed495c0840418bd846e8ce235939fca3da473908e883a08b612be5ca&=

 

Fj-3_-_SIGHT_-_2.png?ex=6820a7fc&is=681f567c&hm=ccb9bc28502d7f963b56890d64035d2f6f068731212ce90e2899ca90f927d82c&=

 

 

Eagle114th

Edited by Eagle114th
  • Like 1
Posted

Hello everyone!

IAfter doing researches on the avionics of the F-84 Thunderjet / F-84F Thunderstreak, here is table I created as referenced for mods projects:

image.png?ex=6822a071&is=68214ef1&hm=689681d18f490cc65cd1e2fae0544deec5fdef068554d53cf9bba2bfc45c217b&=

 

It turns out there are F-4B, C, E, F (Thirdwire and TMF), and G.  F-84A and D are missing, I hope they get added to SF2 someday.

Wrench did amazing jobs bring back the old legendary mods of RussoUK and TMF's F-84s, reserving the mods, so we can enjoy them in SF2.  The Wings Over Korea's F-84E and G are great too!  

With the SF - CAP projects, each aircraft gets the new gunsight, along with tweaked offsets, night lights, tweaked data, and avoinics.ini.

Here is screenshot of F-84B / C with K-14 / K-14B gunsights:
 

img00003.JPG?ex=6822a10e&is=68214f8e&hm=aac3e9cc015fb0f590dffde505c2f1d2d814c6082d98f8e18d51e893a0c6c042&=

img00002.JPG?ex=6822a111&is=68214f91&hm=6a2fb696e42ddde10b158106323271a9cc78238ddee55b0df73573319ab7dca5&=

 

-84E with A-1C gunsight (WRENCH / RUSSOUK)

img00010.JPG?ex=6822a159&is=68214fd9&hm=99e8a3123a6e08ea231231732fdc835af669f3685eecf4dcce3e941b3dd71aaf&=

 

Wrench / The Mirage Factory / Russo / TW's F-84F and G
 

img00006.JPG?ex=6822a19b&is=6821501b&hm=d9ddd9fedb05274b6ec215eda27264660d75595452c26fd60f35f450a2c37fae&=

 

 

Wings Over KOrea F-84E and G

img00004.JPG?ex=6822a1b4&is=68215034&hm=941e77d649b30668589daa7857ac9870197bc8957246ef8be91c9d741b310eec&=

img00005.JPG?ex=6822a1b6&is=68215036&hm=3365fcf0d4778cdf285f7d4446510a5890cab798ded2088218f65d75db8a6493&=

img00008.JPG?ex=6822a1cf&is=6821504f&hm=093df87bf585c576caf450ea740312a157f0474d063b08f57be2974011c509c8&=

img00009.JPG?ex=6822a1d2&is=68215052&hm=ea2fcfe0b6640dec72756a950205bc3a6ae5e90b738af61a7c3a1ef9abd87021&=

 

I am attempting to fix TW's permanent fuel tank and see if I can add the stacked rockets under wing of wing, so F-84F (TW) to replace the rocket pods. 


Eagle114th

Posted

Hello everyone!

Mission accomplished!  I ama ble to remove  the fuel tanks by hiding them via data editing for TW F-84F, so it is no longer present when rendering in simulation.  At the same time, also maanged to add the HVAR to under outer left and right wings!

img00012.JPG?ex=6822e388&is=68219208&hm=15b3b8044785b1a5f2425608ecf96557d62de856b1173530b5e654a82b482307&=

img00013.JPG?ex=6822e38a&is=6821920a&hm=5c99e368a3fa396152d77e7111dca4f4681c7df47206193f4a4ab15776466e22&=

img00014.JPG?ex=6822e38e&is=6821920e&hm=c68a0f2aacb003197ecd091e43afc52aa123bc1dd429bce6cf95355f17bef930&=

 

At the same time, there is fixes for Wrench (TMF) F-84F with GroupLimit=", so it only allow you to selct either regular or camo fuel tanks, as well select either bombs or HVAR for outer wings.

Both of TW and Wrench / TMF F-84F's updated data.ini will be included in next version of SF - CAP Beta.


Cheers!

  • Like 1
Posted

98.6% of TW birds have the drop tanks as detachable nodes of the main aircraft lod. They can be removed with the data ini trick...

and... you can add "regular" drip tanks via both data ini and loadout edits. I know the tanks exist, as the TMF 84F should have them (can't remember if NMF or camo)

  • Thanks 1
Posted
34 minutes ago, Wrench said:

98.6% of TW birds have the drop tanks as detachable nodes of the main aircraft lod. They can be removed with the data ini trick...

and... you can add "regular" drip tanks via both data ini and loadout edits. I know the tanks exist, as the TMF 84F should have them (can't remember if NMF or camo)

That is very true, and your advice is always helpful! 

here is screenshot of TW F-84F (testing)

img00016.thumb.JPG.f92e671124f9f808dbedab0ad7c4eef1.JPG

 

About TMF F-84F, there are both regular and camo fuel tanks and with the enw data.ini tweaks, II added Grouplimit, so you can only select either regular or camo fuel tanks.

Here are updated files for both TW and Wrench (TMF) F-84F (For anyone who want to test updated F-84Fs).

F-84F - TW.7z

F-84F_TMF.zip


Cheers!

  • Like 1
Posted
On 8.5.2025 at 1:20 PM, Eagle114th said:

Here is updated F-4S Phantom II (TMF) with new avoincs overhaul / textures.  

TMF F-4S Phantom II.7z

NOTE:  This files are desigend to work with TMF F-4S, please get TMF F-4S first, then install it on top of it.  There are two types of cockpit textures, choose one from either folders (_COCKPIT - TEXTURE or _COCKPIT - TW STYLE)


I hope this helps you with the roll tab issues.


Eagle114th

But then i lost my Leading Crosshair for Guns...:dntknw:

img00222.JPG

img00223.JPG

  • Like 1
Posted

I check it. I think it was the missing BLANK.TGA

So what happens.

i make a new F.4 J (74) PI Avi with your files look the screenshots and giv me feedback. you can have the files, f you want.

img00243.JPG

img00244.JPG

img00245.JPG

img00246.JPG

img00247.JPG

  • Like 2
Posted

@Lex2Limit

I am glad you got it working!  It looks good,

About the feedback, It looks solid functionally, however, the sight seem a bit too dark, making it a bit hard to see.  I recommend you making it bit brigher, so the sight can be easier to see.  Other than that, you are doing a good job!


 

Cheers!

Posted (edited)

Hello everyone!

The work on F-100s Super Sabre is now completed withi new gunisght (A-4s), tilted glass, tweaked offset, sight depression for rockets and bombs, along with new RWR texture:

According to researches, All F-100s use A-4 gunsight, the same sight used on F-8E (later) and F-86F series, as well F_86H.  

img00004.JPG?ex=6824398e&is=6822e80e&hm=c898f627d9a76a71b8dcea20bda8b2ba9401655c0a93a0e8a472ead404232dc5&=

img00005.JPG?ex=68243992&is=6822e812&hm=7a932d7d8b9eeb203bd44ccd50e02fc6205fb8aa3b04d4b6e87179796955fb39&=

img00007.JPG?ex=68243997&is=6822e817&hm=8bf617d3f17bbeca979d128c5f66757aff63f30342a9b609028f82815e098638&=

 

I want to add, I just realized I forgot to do some updating on Wrench's F-86F-40 and F-86H, so the next version of SF - CAP will include the updated files for both F-86s.

By the way, according ot the manual, I learned that A-4 sight is still in use as fixed when switching to GAR-8s / AIM-9s.  Therefore, the A-4 becomes fixed when switching to IRM in F-86F-40 / H and F-100s.

@Wrench, I have a question, after learning that F-100D have LABS and I would like to ask for y our advice on this.  How can I enable LABS in F-100Ds cockpits?


Eagle114th

Edited by Eagle114th
Posted
11 hours ago, Eagle114th said:

How can I enable LABS in F-100Ds cockpits?

Do you mean the LABS pitch and roll indicators?

Posted
11 hours ago, Wrench said:

Sorry to say, I have no idea!!!!

Roger that, I am going to figure out how this could work.  Thank you for the reply.

 

10 hours ago, Blade said:

Do you mean the LABS pitch and roll indicators?

Based on this mod:
 

F-100D, like some of A-4s have LABS too.  I want to enable that in F-100D.


Eagle114th

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