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HvitiVikingurrin

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  1. AI knows at least two ways to fix stretched screens in this game series. Well, as a matter of fact, I cited a few examples above of aircraft that were never released for FE. There are also many airplanes, that were released by modders a long time ago and are now outdated. You have plenty of options to choose from.
  2. Thank you—it’s been a long time since I’ve seen such magnificent work. It seems to me that this model is as close to perfection as the SF2 game engine allows.
  3. Yes, that’s exactly right. It’s exactly as you said. But judging by the fact that modders are releasing heavy models with 4K textures, and users are happy to download them, not everyone is concerned about system performance. Except us, of course. And how’s your work coming along? Tell me – just between us – are you planning to just fine-tune these two planes? Or perhaps you’re thinking of creating a few more flying machines for FE?
    Thank you! I’m absolutely delighted with this work!
    This is something amazing! Thanks a bunch!
    Thank you for your work!
  4. I got you, comrade, at least thanks to an online translator!
  5. Yes, you are absolutely right about that! Some amazing models (Geezer's, for example) fall short precisely because their control surfaces move separately from the fixed wires. Although it doesn’t affect gameplay at all, it’s still really unpleasant to see. There’s a feeling of frustration: after all, it wouldn’t have been hard to perfect this, but some small detail ruins the whole effect! And yet, graphics rule nowadays. Otherwise, we’d still be flying in Red Baron 3D and be happy with it! Although, some old-timers still do. When I tried to create models of the Roland D.1 (I remember, I hoped to surpass your Roland D.2)) and the Sopwith Dolphin, where the pilot sits directly above the wings, it seemed like a very good idea to make the wings ribbed. Visually it would have been fantastic, but in practice, I never mastered this technique. :))
  6. Yes, the struggle for frame rates is a constant problem. Especially on weak PCs, like mine, for example (I'm still on XP). My game setup particularly doesn't like 4K skins, but when they are reduced to 1024x1024, the game runs much smoother. When it comes to high-level planes (most modern models weigh 6-10 MB or even more), I have to lower the graphics quality so it doesn't look like a comic. Or even switch to LOD_02 as the main model (the game does this automatically when changing graphics settings, but there is a way to manually change the ini file of a specific plane). Another thing is that moderators often provide just one model — they are too lazy to make LODs with decreasing quality. It's implied that everyone has powerful gaming PCs that can handle everything...
  7. I am also sure that the gas tank and oil tank caps should be visible from above the hood, but this needs to be checked. It probably looked the same as on earlier rotary-engined Fokkers.
  8. I agree with you. I also like the twitching machine guns. In 3D exterior models, I absolutely adore wings with protruding ribs and sagging canvas. That would be really cool! But that probably makes modeling much more difficult, so wings are usually made flat and the relief is simulated in a texture. I myself once dreamed of making "perfect" models for the community: the Roland D.I and Halberstadt D.II and D.III (which still haven't appeared in the game), as well as some two-seaters like the Avro-504K, Dorand AR.1/2, and AWFK... I dreamed of reaching the level of the great and terrible Geezer... but my skill was only good enough for models slightly better than those in the ancient RB3D. Besides, I'm completely inept at making cockpits...
  9. Yes, indeed — those new "Blender-made" aircraft by Stephen1918 don't work in the 1st Gens. ( The models he created in 3DSMax could fly in both versions. This was likely due to the use of the TWExporter09; my copy of Max also couldn't utilize the Dec2010 Exporter — which supports bump maps, JPG skins and the new code format that the 1stGens doesn't recognize. I played the good old FEG for a long time, but it really bothered me that my game couldn't use so many excellent new models. It was frustrating, and that’s ultimately why I switched to FE2 and SF2. Perhaps it is time for you to do the same? FE2 runs perfectly on Windows XP, if that’s a concern for you.
  10. Greetings! I didn't find any visible differences between the "old" and "new" models (that is, "from Max" and "from Blender"). I can't say whether they've gotten better, but they certainly haven't gotten worse! )) The very fact that new planes have been released for my favorite game is amazing! Thank you so much! And what kind of criticism would you like to hear? As far as I know, moderators are very sensitive to such things and get very offended when people try to push them. Some of them, once famous, have even left the community precisely because of criticism from those who "count rivets." ))
    If Gepard himself approved of these tiles, who am I to speak ill of them? Thank you!
    The Strikemasters really does fly very well. It's amazing how I missed this wonderful work before... Thank you, as always!
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