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HvitiVikingurrin

ROOKIE
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Everything posted by HvitiVikingurrin

    You made my day! Thank you so much for another great model with amazing detail! This aircraft is a real resource hog on my old computer, but it's worth it.
  1. Yay! Everything is working again. And the loading time has been reduced to 20 seconds. Thank you!
  2. This was posted here, but the upload needs to be re-uploaded. https://combatace.com/forums/topic/93300-da-vincis-flying-machine-for-first-eagles/
  3. Yeah, I agree. I'm having the same issue now. Only one file is actually available for download, and all other attempts result in a “forbidden” error...
  4. I didn’t understand a thing, but it’s very interesting.
  5. It seems people have completely forgotten that, in addition to page layouts and large icons, there are also lists and tables.
  6. That's just impossible! As I mentioned before, I have a very old PC that’s still running Windows XP. As a result, it only supports ancient versions of archivers. If even my 7-Zip and WinRAR extractors can handle this package of three downloads without any issues, what can we say about more modern and high-spec PCs? I only received the “files are corrupted” message when I tried to extract the files individually, or when I tried to extract the first two files without the third one.
  7. All of this is very interesting, of course, but there's no download link there. That's definitely not YAP.
  8. Ah, “First Flight”... For many years, I searched for a link to this old game so I could download it for my collection of flight simulators - just to understand how the SF and FE series got their start. But I never found this game available for free anywhere - except for offers to buy a used CD.
  9. I just checked - It works the same way with both WinRAR and 7-Zip. You can either right-click the first file and select “Extract Here” from the context menu, or specify a destination path using “Extract To.” The result is the same either way.
  10. The archives are intact and even unzipped on my ancient calculator, which I proudly call a computer! Try selecting the “Extract here” option, provided that all three download files are in the same location.
    It really is a massive undertaking (I’m referring to the entire package of three downloads, not just this part). It’s wonderful to see when a love for your country’s aviation is combined with unmatched modding skills! Once again, I’d like to sincerely thank you!
    Thanks again! I still haven't recovered from yesterday's shock after the release of Part One, and you decided to finish me off by posting Part Two right away! Thank you for your work -- thank you so much!
    I could hardly wait for this expansion to come out. That's just amazing! Thank you!
  11. Thanks for finally resolving the issue! That approach would definitely work, too. I didn't have access to the F-16 cockpit files, so I just described a general approach that could have worked as well — if I, being a bit of a scatterbrain, hadn't forgotten (twice! ) to include the square brackets in the [Move1] line... But you really tied up all the loose ends.
  12. Yeah, if I'd noticed the mistake right away, I would have edited the post. As far as I remember, we're allowed to edit a post within half an hour here. But I didn't notice the mistake until a few hours later. After all, I did apologize...
  13. Sorry, I made a mistake! Of course, it's not “Tupe,” but Type= ...
  14. Your problem can be solved quite easily. But you’ll need the Mue's Lodviewer to find out the name of the pilot’s legs in the cockpit. Open the COCKPIT.INI file in Notepad. In the [CockpitSeat001] section, add the following line, replacing XXX with the sequential number in the instrument list: Instrument[XXX]=Move1 Then scroll down through the file and add the following lines at the end: Move1 Tupe=INACTIVE NodeName= <----- Enter the node name of the pilot's legs here, as shown by the LodViewer. Save the file. This should help. Enjoy!
  15. Exactly. That’s the Be2A Quirk by Capun from the DAT site. There were also variants C and D, but they had absolutely hideous gunners in the front and rear cockpits, respectively.
  16. I don't think that would solve the problem of the pilot's accuracy. Rockets themselves had been known in China and India for a very long time - probably even in da Vinci's day. But before the invention of the electric fuse, firing rockets would have been impossible for a "flyer". His hands are busy controlling the aircraft, and he would have had to reach for a tinderbox, strike a spark with a steel flint against flint to make the tinder smolder and ignite the shavings (all while in the wind!). Then he’d have to bring the smoldering tinder to the rocket’s fuse and, in the few seconds while the fuse was burning, put away the tinderbox, regain control of the vehicle, and aim the missile at the target. And miss with almost 100% certainty! After all, the rocket would have flown anywhere but toward the target. Even Colonel Congreve’s rockets (mentioned in the U.S. National Anthem) were notoriously inaccurate - that was the early 19th century, not the 15th or early 16th century. And the Le Prieur rockets weren’t exactly models of accuracy either. Although, if we give our imaginations free rein, why not?
  17. In conclusion, here are a couple of very simple improvements to the base Fokker model. The aileron control levers (horns) and cables can be made slightly smaller (shorter). Or at least just the cables. The position of the elevator control cables needs to be changed. If this isn’t done, future 4K skin modders will run into problems.
  18. Yeah, that happens. It seems like the pilot’s shoulders are a bit too broad and he sits a little too high. The latter can be fixed in the data.ini file. But with shoulders like that, I don’t think he’ll fit properly in every cockpit. But that’s just how it is... But in closing, I have to admit what a blind fool I was. While I was noticing all sorts of minor details, I missed what was right in front of my eyes! I’m talking about the aileron control cables that come out of the sides of the cockpit and run into the wing near the rear struts. They’re just wires. In our case, there’s no need to make them stretchable or movable. For a master like Stephen, it should be a piece of cake - just add these two (or four) thin rods to the model.
  19. Perhaps a shotgun would have done a better job! As for “air-to-ground” operations, given the level of grenade technology at the time, such a “flyer” - much like a pigeon - could only have defecated insultingly on the heads of the poor landsknechts. And here, by the way, is the answer to the question of why we need highly detailed models (which in other cases can slow down the game). They’re needed for free flight - for the sheer pleasure of it and to admire the external views - as well as for creating great screenshots or videos.
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