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HvitiVikingurrin

ROOKIE
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Everything posted by HvitiVikingurrin

  1. All of this is very interesting, of course, but there's no download link there. That's definitely not YAP.
  2. Ah, “First Flight”... For many years, I searched for a link to this old game so I could download it for my collection of flight simulators - just to understand how the SF and FE series got their start. But I never found this game available for free anywhere - except for offers to buy a used CD.
  3. I just checked - It works the same way with both WinRAR and 7-Zip. You can either right-click the first file and select “Extract Here” from the context menu, or specify a destination path using “Extract To.” The result is the same either way.
  4. The archives are intact and even unzipped on my ancient calculator, which I proudly call a computer! Try selecting the “Extract here” option, provided that all three download files are in the same location.
    It really is a massive undertaking (I’m referring to the entire package of three downloads, not just this part). It’s wonderful to see when a love for your country’s aviation is combined with unmatched modding skills! Once again, I’d like to sincerely thank you!
    Thanks again! I still haven't recovered from yesterday's shock after the release of Part One, and you decided to finish me off by posting Part Two right away! Thank you for your work -- thank you so much!
    I could hardly wait for this expansion to come out. That's just amazing! Thank you!
  5. Thanks for finally resolving the issue! That approach would definitely work, too. I didn't have access to the F-16 cockpit files, so I just described a general approach that could have worked as well — if I, being a bit of a scatterbrain, hadn't forgotten (twice! ) to include the square brackets in the [Move1] line... But you really tied up all the loose ends.
  6. Yeah, if I'd noticed the mistake right away, I would have edited the post. As far as I remember, we're allowed to edit a post within half an hour here. But I didn't notice the mistake until a few hours later. After all, I did apologize...
  7. Sorry, I made a mistake! Of course, it's not “Tupe,” but Type= ...
  8. Your problem can be solved quite easily. But you’ll need the Mue's Lodviewer to find out the name of the pilot’s legs in the cockpit. Open the COCKPIT.INI file in Notepad. In the [CockpitSeat001] section, add the following line, replacing XXX with the sequential number in the instrument list: Instrument[XXX]=Move1 Then scroll down through the file and add the following lines at the end: Move1 Tupe=INACTIVE NodeName= <----- Enter the node name of the pilot's legs here, as shown by the LodViewer. Save the file. This should help. Enjoy!
  9. Exactly. That’s the Be2A Quirk by Capun from the DAT site. There were also variants C and D, but they had absolutely hideous gunners in the front and rear cockpits, respectively.
  10. I don't think that would solve the problem of the pilot's accuracy. Rockets themselves had been known in China and India for a very long time - probably even in da Vinci's day. But before the invention of the electric fuse, firing rockets would have been impossible for a "flyer". His hands are busy controlling the aircraft, and he would have had to reach for a tinderbox, strike a spark with a steel flint against flint to make the tinder smolder and ignite the shavings (all while in the wind!). Then he’d have to bring the smoldering tinder to the rocket’s fuse and, in the few seconds while the fuse was burning, put away the tinderbox, regain control of the vehicle, and aim the missile at the target. And miss with almost 100% certainty! After all, the rocket would have flown anywhere but toward the target. Even Colonel Congreve’s rockets (mentioned in the U.S. National Anthem) were notoriously inaccurate - that was the early 19th century, not the 15th or early 16th century. And the Le Prieur rockets weren’t exactly models of accuracy either. Although, if we give our imaginations free rein, why not?
  11. In conclusion, here are a couple of very simple improvements to the base Fokker model. The aileron control levers (horns) and cables can be made slightly smaller (shorter). Or at least just the cables. The position of the elevator control cables needs to be changed. If this isn’t done, future 4K skin modders will run into problems.
  12. Yeah, that happens. It seems like the pilot’s shoulders are a bit too broad and he sits a little too high. The latter can be fixed in the data.ini file. But with shoulders like that, I don’t think he’ll fit properly in every cockpit. But that’s just how it is... But in closing, I have to admit what a blind fool I was. While I was noticing all sorts of minor details, I missed what was right in front of my eyes! I’m talking about the aileron control cables that come out of the sides of the cockpit and run into the wing near the rear struts. They’re just wires. In our case, there’s no need to make them stretchable or movable. For a master like Stephen, it should be a piece of cake - just add these two (or four) thin rods to the model.
  13. Perhaps a shotgun would have done a better job! As for “air-to-ground” operations, given the level of grenade technology at the time, such a “flyer” - much like a pigeon - could only have defecated insultingly on the heads of the poor landsknechts. And here, by the way, is the answer to the question of why we need highly detailed models (which in other cases can slow down the game). They’re needed for free flight - for the sheer pleasure of it and to admire the external views - as well as for creating great screenshots or videos.
  14. Hello again! In the meantime, I’ll continue counting the rivets, if you don’t mind. So, another improvement for the Fokker D8 model would be to add the end of the control stick and the cable to the bottom of its fuselage - these were definitely there. This detail is shown in all the diagrams, and you can see it clearly here in the photo. It’s just an L-shaped rod and a piece of wiring - nothing complicated. In my humble experience, this is exactly how a highly detailed model is created: the basic framework is gradually built up with small details. The result should be a real treat for the eyes. For some reason, the last two photos didn't make it into the previous post, so I'll add them here. I don't want them to go to waste!
  15. And this is just another replica of the Fokker monoplane. Especially for skinners - here’s an example of the stencils on the rudder. I love these stencils! :))
  16. By the way, here’s an example of just such a modification to the Fokker D8. This is a Soviet trophy (a former Polish aircraft) to which the Russians added a large windscreen with a frame. In the photo, where the plane still bears Polish markings, the windscreen is the same as the one on Stetc's plane. Perhaps it was broken or seemed insufficient (ineffective). As far as I recall, in Russia they even fitted a large framed windscreen to a captured Sopwith Triplane. It’s cold to fly in the winter! :) As for monoplanes, the situation is unclear. On the one hand, there are reports of two captured aircraft, but according to the archives, only one can be traced. The fate of the second remains a mystery...
  17. Yes, it was even possible to paint the side radiators on the early Albatross models and their clones onto the texture. However, it seems to me that these days, simply painting the fuel caps onto the skin is too easy! This method was fine back in Laton’s day, but now, the more small details a model has, the cooler it undoubtedly looks. Especially since the modification isn’t very complicated. In any case, as always— it’s my suggestion, and it’s your right to decline. Don’t even doubt it! It wasn’t glass, but a material called cellulose. An early plastic technology, developed as far back as the late 19th century for the manufacture of photographic film and cinema film. This material was light and flexible, and was widely used in aviation. Here are some examples from old photographs. Pictured are Ernst Udet and one of the first Polish pilots, who shares your name. However, in addition to its advantages for that time, cellulose also had significant drawbacks. The fact is that when exposed to the sun or frost, this material would quickly become cloudy and brittle, losing its original transparency and flexibility. (To be fair, airplanes back then didn’t last much longer anyway...) And it’s no wonder that the unforgettable Geezer, on his Halb D5, wittily depicted this visor as cracked. Then again, you can ignore my ramblings here too, because there are examples of Fokkers without a windscreen. But then the view from the cockpit becomes completely boring and unremarkable...
  18. The windshield could vary in shape or even be missing entirely. But in old photographs, it’s present in most cases. The same goes for the fuel gauge cover... You might be interested in these simple ways to improve the appearance of your 3D Fokker model and the view from the cockpit.
  19. And just a little bit more )
  20. And a few more photos...
  21. Since this isn’t related to the topic of working in Blender, I decided to start counting the rivets here. I did a little research and found that the Fokker does indeed have fuel tank caps. But they’re not directly in front of the pilot’s eyes—they’re on the sides of the cowling. This detail is rarely shown in aircraft schematics, but it’s clearly visible in these photos. This is a restored aircraft, but it’s been reproduced very well. I think it would be great to add these details to your main model—such as cylinders protruding slightly above the cowling—and attach “ears” to them. What do you think of this idea? As for the direct view from the cockpit, instead of the large crosshairs of the sight, a fuel gauge behind the air fairing would look more historically accurate. And, of course, it would be nice to add a small windscreen, which really should be there.
  22. Looks interesting. Let's see how it goes. Good luck!
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