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Pasko

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  1. Hello.

    I saw you model of the F-106 in the down loads section and I was wondering if you might let me add it to the naval sim Fleet Command?

    I'm a member of NWS, Fleet Command team. What I do is conduct research on and add platform to the game. This also includes models we secure permission to use. I asure you that you will get full credit for your model. I take no ...

  2. Hello.

    I saw you model of the F-106 in the down loads section and I was wondering if you might let me add it to the naval sim Fleet Command?

    I'm a member of NWS, Fleet Command team. What I do is conduct research on and add platform to the game. This also includes models we secure permission to use. I asure you that you will get full credit for your model. I take no ...

  3. damn e-mail addy is lost^^

    soulfreak(at)gmx.net

  4. Hi Carlo,

    sry, don't know PM folder is full, not using it. What would you like to do, and what should I do?

  5. Edit the model & files to SF2 standart (f.e. dds textures etc.) and then do a F-106B too.

    Will send you an email too.!

  6. Hi Carlo,

    sry, not very much around on forums, F-106, like the idea. What would you like to do?

  7. Hello Pasko!

    your PM folder is full, so i write it this way!

    Pasko, I have an idea to update your great F-106 to SF2 standart and to do a F-106B too. What do you think about that idea?

    Kind regrads,

    Carlo

  8. Cheers,

    try LeftWingTipTank and RightWingTipTank.

    Have fun!

  9. Hay mate,

    Just wondering what would be the mesh name on the DH Venom FB Mk.4 to get a decal on the side of each wingtip fuel tank facing outwards?

    Cheers,

    Dan.

  10. View File Yak-9U Frank Yak-9U Frank Submitter Pasko Submitted 11/18/2004 Category Allied Fighters
  11. 1,920 downloads

    Yak-9U Frank
  12. Maybe you want to try this model instead? :D
  13. Capun, glad you make ships fire missiles! :D can you post or amil me that part of ini? Maybe there is a way to have multiple systems to shoot and get them to reload as well? 8) Re getting more missiles to shoot, each need to have unique MissileID, here is sample from Chapparal first with ID 1 and first with ID 2 shoots: [Rails] ModelNodeName=Rails MaxExtentPosition= 2.39, 4.20, 1.72 MinExtentPosition=-2.39,-4.70, 0.00 HasArmor=FALSE SystemName[001]=Missile1 SystemName[002]=Missile2 SystemName[003]=Missile3 SystemName[004]=Missile4 [Missile1] SystemType=MISSILE MissileID=1 WeaponTypeName=Chaparral WeaponPosition=0.73,-0.70,2.85 ShowMissile=TRUE IndependentPitchMovement=TRUE [Missile2] SystemType=MISSILE MissileID=1 WeaponTypeName=Chaparral WeaponPosition=0.73,-0.70,2.23 ShowMissile=TRUE IndependentPitchMovement=FALSE [Missile3] SystemType=MISSILE MissileID=1 WeaponTypeName=Chaparral WeaponPosition=-0.73,-0.70,2.85 ShowMissile=TRUE IndependentPitchMovement=FALSE [Missile4] SystemType=MISSILE MissileID=2 WeaponTypeName=Chaparral WeaponPosition=-0.73,-0.70,2.23 ShowMissile=TRUE IndependentPitchMovement=FALSE
  14. Nice bird :D ! To get transparency, set transparency value (under Material properties) on Max to less than 100, and use some texture, like canopyglass.tga for it. And also, apply smoothing to everything (mesh smooth and later smooth)! Pasko
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