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Everything posted by streakeagle
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The missions I made use the Desert terrain by default (WOV and WOE did not exist when I created the original addon. If you want to use the missions, you can open the missions with any text editor and change the terrain to one of your choice, i.e. VietnamSEA. Otherwise, there is no terrain requirment.
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Hyperlobby does not support Wings Over Europe, but it does support Wings Over Vietnam. So, I copied the WOE.exe and renamed it WOV.exe. I then configured Hyperlobby to find the WOV.exe in the Wings Over Europe folder. While I have not yet had anybody join externally, tests from within my own LAN went well. I have a dogfight host up now with the year set to 1978. To ensure being able to join, you need to: Install WOV. Install WOV Service Pack v05.15.06 Install WOV Patch v05.25.06 Install WOE (check the option to merge WOV). Install WOE Patch v05.25.06 Copy the WOE.exe in the Wings Over Europe folder Paste a copy into the same folder Rename the copy WOV.exe If you already have Hyperlobby and it is already set to open Wings Over Vietnam, then you will have to: "Disconnect" from Hyperlobby Select "Wings Over Vietnam" from the Hyperlobby Connect/Select list of games Press <CTRL><SHIFT> while clicking on "Connect" This opens a dialog box for setting the path to the WOV.exe, you must either manually type in the patch, or do a search and select the copy of WOV.exe in the Wings Over Europe folder. I cannot promise compatibility if you have any mods installed, especially the weapons pack. Follow the above procedure and it should work.
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Yes, this does work. However, you will be missing some decals from the default skins. The only way to get these decals is to buy SFP1 (available for $5 from Circuit City) or buy SFG. If you don't have SFP1 or SFG, besides the F-104G, you will get the C-130A, the desert terrain, the original campaigns, and guaranteed compatibility with a lot of the older terrain mods that depend on the desert terrain ;)
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Yankee Air Pirate / Beta Testers Needed
streakeagle replied to a topic in Mission/Campaign Building Discussion
http://www.yankeeairpirate.net/NavyPage.html Even the simplest historical missons can require hours of research to find the necessary details to make it authentic... but the real work is in all the mods: 3d models, textures, effects. Why would anyone pay for a guy who edited a few text ini files (which is all missions are) most likely using free 3rd party addons to do so. If you are going to start handing out money, it should be to the modders that made this product possible not someone who threw together a few missions. I hope all of the modders invovled approved the sale of their work. Even if the product is top-notch, I don't care for the approach being used. Especially in a sim where everything but the game itself has traditionally been free ;) -
I love it when he rolls over and dives down the side of the mountain to shake the MiG. While I am sure it was all staged for the cameras, it looks very good. Some say it looks like the MiG was mainly doing formation flying with the Hornet... but watch the vapor from the hard turns... no one flies "formation" when they are yanking and banking that hard. I think they had some scripted ideas, and then smiled for the camera :)
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Too close, switching to guns! http://video.google.com/videoplay?docid=-8...amp;q=luftwaffe
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Having WOE, need desert.cat
streakeagle replied to GhostAR's topic in Mission/Campaign Building Discussion
Given that you can pick up SFP1 at Circuit City (in person or online) for only $5, I don't see what the big deal is? Go buy it! -
Some valid installations may have a registry issue, etc. that blocks the communications that the validation program needs. You need to go to Microsoft's website (and maybe even contact microsoft directly) to get the proper solution to the problem.
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Good news: the latest Service Packs/Patches fixed the TrackIR uplook angle bug! see my most recent post in the above referenced thread at TW forums for more details.
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Hello, I am the host of the WOV server. For a variety of reasons, SFP1/WOV multiplayer has never really caught on. There are a few dedicated people who have promoted it as much as possible and they can be found almost daily at Hyperlobby if you check at the right times. Most hang out in the WOV room, though some pop in and out of the SFP1 room. I tried asking for HL support for WOE in the HL forums, but it has gone unanswered. My intention is to host a merged WOE/WOV install. Even if HL doesn't support it directly, I think I can accomplish this by copying, pasting, and renaming the WOE exe to WOV exe. Hyperlobby can then be told to find WOV in the WOE folder, but will actually be running WOE :) I will do this and leave it up and running instead of WOV after I am certain that it works and that others are able to figure out how to get in using the same install, patches, and exe trick. I am away from home on a work assignment. I won't be able to set up and test my server for another week. If you have WOE and WOV and want to help me validate my server, let me know.
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CombatACE Teamspeak Server
streakeagle replied to streakeagle's topic in Site Support / Bug Reports / Suggestions
In the mean time, people who need to use the server can do so without the webpage by using: Server Address = 64.119.37.62:8769 -
During beta testing for WOE, the CombatACE Teamspeak server was discovered and has proven to be extremely valuable to me. Please tell me this will be restored when the main web site is brought back online!
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While you can't get a demo of wins over europe, I believe strategy first allows a brief demo period on their Strike Fighters Project 1 downloadable version (never tried it myself but I remember posts from people seeking tech support on it). If you want to see if that works, try: http://www.strategyfirst.com/en/games/StrikeFighters/ Coming from Aces High, here is what you are going to lose: Multiplayer is very limited (though fun for those who bother to try it). Single player depends on AI, which isn't the brightest. Stock flight models are distinctly different, but dumbed down quite a bit (kind of like playing AH with the newbie stall limiter turned on). If you can live with the above, here is what you gain: Nearly unlimited moddability: you can add hundreds of different aircraft and weapons, and if there is anything you don't like about them, you can change it yourself. As I love F-4 Phantoms, I have spent more time playing Strike Fighters/Wings Over Vietnam/Wings Over Europe than I ever spent playing Aces High. There are plenty of WW2 addons for SFP1/WOV/WOE, but I prefer AH for WW2 fun. Rather than reading posts on forums, why not spend $20 or $30 to find out for yourself if you can afford the $15/month for AH? I haven't started hosting MP for WOE yet, but I am still maintaining a WOV server at HL for the moment. I prefer to have a merged install of WOV and WOE for the expaned planeset (available as a checkbox when you install WOE if WOV is already installed), so that is what I am going to host eventually. I suggest you get SFP1 and WOV if you decide to get WOE. SFP1 is $5 at Circuit City. WOV can be found for $10 to $20 at the usual BB, CC, and CompUSA.
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The nearest Best Buy has it here. I saw three copies on the shelf and bought one for myself. I don't know how long they have had them or how many they originally had on the shelf. Two copies had flaws on the back of the box. One was scratched and one had a printing error. I took the flawless one and was able to peel off the price tag without damaging the box :)
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From TK: If you download the fictional F-19 Stealth Fighter, you can see a working example.
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While you don't "need" Strike Fighters, I think you will want it. It has the desert terrain which is the basis for many addon terrains. It also has the F-104G and C-130A which are not part of WOV and WOE due to licensing issues with Lockheed. It can be found very cheap. The Value-Soft edition sells for $10 or less online, but I just bought SFP1 from Circuit City for $5 to send to Brazil... if you can afford WOV and WOE, what's another $5 or $10? Strike Fighters Gold is another option, but the cost-effectiveness is questionable. You have to order it from Europe, so both the price and shipping is much higher than buying SFP1 in the US. It is missing the F-104G and C-130A, but the F-104G is available as an official addon from ThirdWire. It does come with a few more campaigns (SFP1 comes with only one). I am an SFP1 fanatic, so I bought this version too. This had the side benefit of allowing me to provide good tech support for other SFG owners as well as support SFG when beta testing patches for TK. If you have money to burn and really want to show your support for TK, you could get this version too... but I am in a very small minority as a US resident who owns SFG.
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The problem is that the behavior of targeting has changed. You used to be able to target anything detected on radar. i.e. if you had a blip on radar and pressed the 'T' key, you targeted it. However, the new patches with clouds changed the rules. Even though a text message appears like it always did indicating the aircraft that was targeted, it will not actually target the aircraft unless it is within visual range with a valid line of sight. Once targeted, if the aircraft goes outside visual range or the line of sight is blocked (clouds block line of sight!), then you will lose the target. Visual range seems to be about 6nm. It is easy to test this: acquire an aircraft on radar then lock on to the aircraft. Fly toward the locked aircraft and keep trying to target the aircraft using <CTRL><R> (which targets the acquired aircraft). When you see the target info in the lower right hand corner, check the range.
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Those aircraft are also supplied in Wings Over Europe. So if you can wait until that release reaches you, you will eventually have those aircraft ;)
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Well, you can change the standard loadouts in the ini files. But that becomes the default loadout in all conditions.
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All sims have flaws. Name one that doesn't have flaws comparable or worse than these. Combat flight sims are really just detailed mathematical physics models and as such have plenty of room for errors. As it is, I don't know of any published data on the effectiveness of older missiles versus ECM environment, much less the AIM-120 (and I don't mean brochure claims used for sales and lobbying). Game developers have a lot of lattitude when it comes to modeling ECM functionality. I have never even seen an air combat sim that models ECM to the publicly available standards. In the absence of hard data, the developer gets to fudge the numbers as he sees fit. You may not like the 70% failure rate of the AIM-120 versus chaff, but that does not make it incorrect.
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Some people never play campaigns. Personally, all I am interested in is quick and dirty dogfighting. So I could care less whether campaigns are dynamic or not. I prefer the variety and low-tech of SFP1/WOV (I am a Phantom Phanatic), but being a fan of the F-15 and Su-27, there is no better sim for flying these two aircraft than LOMAC. Falcon 4.0 doesn't do much for me since I never cared for flying the F-16, so I actually prefer LOMAC and have more hours on it than Falcon 4.0 despite the fact the Falcon 4.0 has a lot of great features going for it. In principal, I don't like the idea that known bugs were not fixed for free. In practice, I bought Flaming Cliffs anyway and thoroughly enjoy the improvements it brought. LOMAC is not all eye-candy either. Name another game that models the weapons systems of the flyable aircraft to this level of detail and realism. If it just had clickable cockpits, I would easily call it the equal of F4.0 and Jane's F/A-18. Why they would go to so much trouble to make such a detailed sim and not bother with clickable cockpits is beyond me?
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I went one step further than you asked... I deleted all of my internet logins/passwords via the appropriate content tab of the internet options. No dice! If I try to log into the website, new cookie appears and connectivity to the combatace.com is immediately broken in response to the query after clicking to log in.
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I deleted EVERY cookie that contained "combatace.com" in any way shape or form... a couple were associated with the website, a couple with the forum. This permits me to go to the website. But if I log in to the website, the new cookies cause the same problems as the old cookies. If I don't log in, I can come and go as I please. I have only one browser, IE6, and it is always patched to the latest updates.
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deleting the cookie restores access, but if I try to log in, even without using the remember me button, it locks me back out again. obviously, I can log into the forums without any problem ;)
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Thanks. I am trying to sharpen the lines a bit... but it seems the only way to do that is to make them too thick like TK did on the stock ones.
