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FastCargo

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Everything posted by FastCargo

  1. Whoops...didn't notice that...the readme said only the gunpod error was fixed. Anyway, what I said still goes...WOE and WOV have been updated to the WOI standard. The major changes to WOV and WOE were already in place in WOI, so see the WOI threads for the major changes so you don't get surprised. FastCargo
  2. Again, does everyone understand that these patches bring WOV and WOE up to the WOI standard? So like MigBuster said...look at the WOI threads for guidance as to what's changed. FastCargo
  3. Folks, does everyone understand that the main thing that these patches do is bring WOV/WOE to the WOI standard? The WOI patch for Sep 08 was only to fix the gunpod firing bug. So if you already have WOI patched to Aug 08, you already have the most recent TW engine. FastCargo
  4. Dude, where the hell did you get that? Is it flyable? Do you have the MAX file? FastCargo PS Also, give a me little time and I'll get those other files to you...I think you'll find the texturing a LOT easier now.
  5. Yes. Check other posts in this thread about it. Vista owners rejoice! FastCargo
  6. If everything that is in SFP1 (other then the terrain) can be found in WOV/WOE/WOI, then it doesn't matter. I have a mutant install already with the SFP1/WOV/WOE terrains in my WOI install and they work fine. This will be even better in that a lot of the WOI enhancements will now work in the other sims. And I think I can get those enhancements in the SFP1 terrain too. So if the campaigns work, the objects exist, and the terrain objects have the new enhancements, then I can leave SFP1 and be happy. FastCargo
  7. I gave you the tools to do it yourself. There are better pilot models out there. FastCargo
  8. Ignore C5, he's such a kidder! The answers for what you seek are in the Knowledge Base. Look under the Running the Basic Sim > FAQs and Issues subforum. There you shall find the path to enlightenment. And don't hesistate to go back to the Knowledge Base if you have other issues... Also, this thread belongs in the ThirdWire section of CombatAce...which is where it shall be moved. So let it be written, so let it be done. FastCargo
  9. Search through our download section here at CA. It's here. FastCargo
  10. It doesn't surprise me...back then, CPU power was significantly less. TK's approach was a good one for the time. Now that CPU/GPU is so much more, a lot more of the external model can be used for cockpits without a significant frame rate hit. Also, something interesting while I was testing. I thought about using pilots as weapons (specifically, non jettisonable fuel tanks) instead of within in the data.ini. The interesting thing about the 'weapons' approach is that A)you could add and subtract pilots within the weapons loading screen...perfect for two seaters that only NEED one pilot...up to you to add to as you see fit without diving into the data.ini and B) unlike a pilot, whose angle of direction cannot be changed...a weapon can be mounted facing anywhere. Perfect for older aircraft where you need side and tail gunners... FastCargo
  11. Glad you got that fixed...the way you asked was pretty confusing. FastCargo
  12. numblock. Stop messing with any of your files. Right now. First, tell us which sim you have. DO NOT DO ANYTHING ELSE. FastCargo
  13. Alrighty folks, here's the method....its REALLY simple. First, a disclaimer. This will ONLY work with WOI. This will not work for SFP1/WOV/WOE as of right now. 1. Go into your data.ini of the particular aircraft and look for the entries for the pilot you want visible. As an example: Note the change to the Component in bold. And note in italics where the SystemName entry for the Copilot is at. Now, go down the file and look for your pilot entries: Note the change in bold. The SeatID denotes where the pilots are...with SeatID=1 is you. Now, go into your cockpit.ini and look for this entry: Again, note the change in bold. That's the secret for WOI...it uses some code from First Eagles...including this one. You may have to juggle the position of the cockpit (in italics) to get the pilot to 'fit' right. Also, part of the ejection seat may be in the cockpit too. An option is to make the ejection seat a separate 'pilot', attached to a component that is not visible from the cockpit. Enjoy having a new guy in the cockpit with you! FastCargo
  14. bradders, Didn't you ask for this already? http://forum.combatace.com/index.php?showt...183&hl=skin I strongly suggest you consider doing it yourself. FastCargo
  15. Read the very first post in the thread carefully...I did not use the Lexx method. FastCargo
  16. Buildings, mountains, or water. Frankly, I'll take open water over buildings and mountains. FastCargo
  17. F-111 cockpit. FastCargo
  18. Not a tease...it's actually pretty easy. I just want to check a few things first. FastCargo
  19. You know, I just tried something to see if it would work. It does. No new LODs, meshes, etc. All ini edits only. No messing with clip distances either. FastCargo
  20. What do you mean...assigning keys to control the thrust vectoring? Go to the Options menu in the sim, Controls, Customize. Scroll through the key listing until you find the thrust vector keys, then change them like any other key. Don't make this sound harder than it is... FastCargo
  21. Pffft! That's not even breathing hard. Try a DC-10 on 7400 feet. Or an A300 on 5800 feet. And that's just in California. As far as the Learjet crash...like every other aircraft crash...I don't make any conclusions until the initial safety report is out. FastCargo
  22. Are you getting a crash, or they just aren't firing? Crash problems are a bug (there's a thread around somewhere), firing problems seems to be a key mapping issue (have to select the pods, then fire them)... FastCargo
  23. This didn't stop them (Mirage 2000-5) from getting 'killed' at Red Flag by F-16s on a semi-regular basis. Pretty manuvers at airshows don't necessarily translate to air dominating tactics in the field. That being said, Crusader is correct in that it is an equivalent dogfighter to the aircraft of it's generation...and though they won and lost fights, it certainly wasn't anything close to a turkey shoot for either 'side'. But what do I know...I was only drinking beer with the French pilots after watching our debriefs (including ACMI) during Coalition Flag...what happens in Vegas... FastCargo
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