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Everything posted by FastCargo
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Usually that's due to the skins being named wrong, so the LOD doesn't 'see' them. However, there could be something wrong with the bit depth...but that's a bit unusual. FastCargo
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Man, that's impressive...a 747 on a stick! That's some work to do that! It's funny to see the Buran with the 'clip on' atmospheric engines. I always wondered if that ever actually worked (the idea was that the Buran could 'transport itself' instead of being loaded piggyback on the An-225)...the L/D ratio of the Shuttle (and I assume the Buran) wasn't exactly that great and those engines looked kind of small... FastCargo
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Yea, that's kind of the downside...but I figure most folks won't care unless they shoot through clouds all the time...probably prefer having the second seater without having to fiddle with clip distances. FastCargo
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Nah, it's just a TFFOL! (Too Far Forward Operating Location) FastCargo
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My opinion, based on what little it's worth, is since this aircraft is similar in general layout to a Tomcat, to make the available pylons a similar setup (ie take advantage of the room between the nacelles). The only other thing I might add is make custom IRM plyons to fit the 'winder class missiles closer together. Also, vertical stacking/staggering works just as well as horizontal spacing...look at the F-8 IRM pylons as an example. As a side benefit, such an arrangement would give the model a more 'anime' look I think. You could even do that for the inner glove pylons...possibly so you can fit 2 AMRAAM class missiles on it. Interesting work. FastCargo
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Grinch, what are you trying to achieve...that will determine what kind of pylons are needed (assuming there isn't reliable source material available)? FastCargo
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I'd agree...that's an awesome screenshot there ST...almost looks like a painting! FastCargo
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You have to make new TGA files that compose the burner effect...and this has nothing to do with the model. FastCargo
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hey, Hey, HEY!!! No 'chicken' jokes! Hell, some of you are so young ya wouldn't get the reference anyway... 'The artist formally known as FastCargo'...
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Trust me, if I wasn't being lighthearted about it, you'd know. I had moved my stuff over to WOI a while ago before all the latest patches just so I could take advantage of the new stuff that's out there. In fact, I've got something going on with the GermanyCE terrain that I think y'all will like (it's actually 95% other folks work, I'm just fusing it together). I just need a few more people (cough)(cough)column5(cough)(cough) to take a look at it before I release a public beta. FastCargo
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Mike, Methinks you're going to have to release a comprehensive 'F-4 addons/mods' download...I can't keep track of all the stuff you're doing! FastCargo
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What, you think someone didn't figure this out long before you did? Check the dates...balloons weren't the only thing I was messing around with when WOI first came out... FastCargo
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Linux is anything but stable...a lot of things...there just isn't any support for specific hardware. It's great for limited applications, but not for a novice user. Mac OS is great, but Apple owns all the hardware. If you completely control the hardware, of course you can make a stable OS...you have control of every variable. Kind of hard to do with a PC. FastCargo
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Excercise Crown Condor
FastCargo replied to future_tuskegee_airman's topic in Military and General Aviation
I wonder if this was the activity BUFF was referencing... FastCargo -
Y'all be careful out there my friend. FastCargo
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Instructions for B-36 stargetic cockpit
FastCargo replied to Lexx_Luthor's topic in General Discussion
My old wing..."Death From Above". Of course, my bomber was considerably faster... FastCargo -
Or...rename the F-15A_data.ini, and use the MF weapons pack. FastCargo
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Well, unfortunately you used Bunyap's weapons pack without looking here first. You need to extract the stock F-15 data.ini from the Objectdata.cat file in WOE and reinstall back into your F-15A directory. Do a search here to learn what the extractor is, what a CAT file is, and how to use the extractor. FastCargo
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SystemType=HIGHLIFT_DEVICE InputName=ANIMATION_5 DeploymentMethod=MANUAL_WITH_BLOWBACK Setting[1].Angle=20.0 Setting[1].DeployValue=15.0 Setting[1].RetractValue=20.0 MaxDeflection=20.0 MinDeflection=0.0 ControlRate=0.5 AnimationID=5 MaxControlSpeed=25.0 Try that..it might work...if you want canopies that auto close... FastCargo
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Veltro, Did you ever get your speedbrakes fixed? FastCargo
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I like all sorts of food...everything from a nice juicy steak to kimchi with plain white rice...this is a problem for my waist.... Having said that, there is something I really like, but it's REALLY bad for you....I call it 'Breakfast Crack'. McDonalds McGriddles. Sausage, egg, cheese on a bun that basically was two pancakes injected with syrup. Probably enough calories for 2 full days. But gawd, that stuff is good! I only eat ONE every other month...otherwise, I'd probably die within a week... FastCargo
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Humor is all relative of course. However, I believe with comedy especially, you either try to offend nobody...or you offend everybody. Listen or watch Carlos Mencia...he's damn funny, and he skewers EVERYBODY...which is just fine. Hell, you should have watched the 'Stereotype Olympics' with events such as the...ahem...'measurement'...'fence jumping','rock throwing','looting'... Yet, as a self labeled 'beaner', he's the one always saying a) Get off your butt and make something of yourself and b) If you want to have your neighborhood be like your original country...then why the hell did you leave and come to the United States in the first place? I've watched Jeff Dunham for about 15 years, since I first saw his act on TV back in the early 1990s. Even saw him live while I was cross country in Vegas and he happened to be at the hotel I was at. I think he's funny...and by the way, he's a pilot who has built and flown his own helicopters, and written articles for Flying magazine. A dummy he isn't. FastCargo Walter and Peanut 2008!
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Okay folks, time for inputs. The mod is on hold until I get some ideas from the community for a realistic implementation. Here are the following limitations: The 'laser' is simply a VERY long tracer...therefore, the 'head' of the beam is what will kill. The speed can be upped, but there will always be some delay. It can kill aircraft though...as I've found out multiple times. But in essence, it's a very long range gun. This can be compensated for somewhat by making each 'beam' a burst shot...multiple shots in rapid sequence that look like one long beam. The 'gun' can attack ground targets as well as air targets. It won't attack multiple targets at once however. Range to get to the ground translates to long horizontal range the higher a potential target flies (think of a SAM envelope, but 'upside down'. It does not have to be a laser...in fact, it could be invisible if you want to simulate a surface to surface missile attack. Or an artillery bombardment. In campaign or random single mission mode, the satellite does not move over the map. This could be changed for custom single missions..if the satellite can move. I have not tested this functionality yet. Also, in campaign mode, you will not be tasked to destroy it...that has to be done on your own. There is a possibility of a 'Satellite' war if there are friendly and enemy satellites...depending on circumstances, they may attempt to target EACH OTHER... There doesn't have to be an actual model built...this is all ini entries right now for testing. You still cannot use this mod to attack weapons in flight...that ability does not exist in the TW engine. What I'm looking for is implementation in a realistic fashion, either based on current/near future tech, or past tech that was never implemented, but was realistically explored (THOR), or use the mod to simulate certain parts of combat that don't exist in the TW engine (artillery, long range missile bombardment). Keep speculation within those boundries. Stuff that's pure 'Ace Combat' will not be considered. But if you want to mod the mod for such a thing, that's obviously fine. Ideas? Get em out there... FastCargo
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Going to need one hell of a cat for that launch! FastCargo
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I believe (it's been a while since I've looked at the files) that the airfield.ini files not only list the parking coordinates, but specify the probability that you will see an aircraft in those slots. I think the stock probability is kind of low...I remember upping mine to 90 percent. Also, for campaigns, I THINK the aircraft have to be assigned to that particular base for them to show up at all. FastCargo
