Tweak, tweak and tweaking!
Taking it as a personal challenge, I decided to totally screwup USAFMTLs F-16XL model by making a fictional F-16G, using a F-23-class engine, adding CFTs, and redoing the hardpoints to fix clipping and loadout errors. Also, I found these when researching the F-16XL loadout, and based a lot of my work of them:
Also, found this website with lots of F-16XL pictures, inflight, and on the ground...learning some stuff I didn't know about the XL version. Plus learning about some of the deeper issues with the original LOD file.
http://www.f-16.net/gallery_item16628.html
Anyway, after LOTS of experimentation, I came up with some interesting results. Note you'll see no clipping errors. And everything is user selectable, with the exception of the CFTs.
Old school style air to mud:
ADF Mission:
You could also loadup a total of 10 Slammers (!) and it looks absolutely correct...no visual issues or trying to shoot the 'front' pylon.
Super FAC or CAS:
Need some range?
Eat laser death! (Or laser guided anyway)
Need to take out a few ships?
J-Daymn!
And when it's too expensive to drop real bombs...
Obviously USAFMTL did all the hard stuff, I just stuck it in a blender and messed around with it.
Man, I learn so much fooling around with ini files...like don't try having 39 hardpoints on an aircraft...
FastCargo