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Everything posted by FastCargo
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F-51
FastCargo replied to Delta6Actual's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I don,t think so, but TK released one for the TW sims sometime ago and the KAW mod also has a new one about to be released... FC -
Well, to be fair, ANF had already been out in a way as the F-18 Landing Sim for several months prior. My son played the hell out of that...but great advertising for ANF. And ANF looks great, plays well, and seems very stable. I haven't bought it yet (no A2A), but thinking about it. At least SFA has been getting consistently good reviews. Over the last month or so, I've been stuck pretty much only using my tablet and phone...I've spent less than 5 hours on my laptop due to circumstances at home. So, the timing has worked out, getting to see what's out there in the Android world. One thing I have noticed in all the time I've been playing SFA...I haven't seen one glitch or force close at all. It has been extremely stable. Considering this is a freshman Android programming release, that's pretty good all things considered...there is a lot of crap out there that isn't so stable. About the only thing I've noticed is sometimes it'll bog down if there are too many bandits (10+) and even then, not always consistently. FC
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leaning jet
FastCargo replied to RogerSmith's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Folks, did the updated ini files fix the issue? FC -
Ready for Release
FastCargo replied to Fubar512's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Fantastic work as usual! FC -
Super Why! Flying Game Mod (beta) for SFP1/SFG View File Super Why! Mod authored by FastCargo ********** Version 0.9 Beta *********** Be advised, this is a complete modification to Strike Fighters:Project 1 or Strike Fighters Gold (SFP1 or SFG). It has NOT been tested with Wings Over Vietnam, Wings Over Europe or Wings over Israel (WOV,WOE,WOI), but it should work with them. It is meant to be a 'stand alone' mod, and as such is not guaranteed to be compatible with any additional mods or changes. Using anything from this mod, or adding anything to this mod, may 'break' the mod or the mod you are transferring stuff to. In short, use it as a stand alone mod and don't screw with it! ************ Credits *************** Mission concept, 3d Model, texturing and overall mission work - FastCargo Terrain - Based on the 'American North West - 4 Seasons Rebuild', with work by Major Lee, Wrench, Doghouse, CA_Stary, and Dueces. Because I cribbed from a few sources, I'm pretty sure I got everyone properly credited. If I did not, let me know and I will fix it right away. Acknowledgements: TK - For the ThirdWire series. My wife and kids - For letting my OCD take over to get this mod done. Various public domain sources for some of the pictures and artwork. PBS and Out of the Blue Enterprises LLC Likenesses and Super Why! artwork are property of their respective copyright holders. Myself, CombatAce, and ThirdWire are in no way associated with PBS and Out of the Blue Enterprises, LLC. This mod is not to be considered an official product of PBS Kids or Out of the Blue Enterprises and cannot be used for any monetary gain. *************Notes************ After the startup video, the main screen should be fairly easy to navigate. The center lets you 'fly', the door is to exit, and the computer is the options screen. Basically, the menu simply restricts you to fly Instant Action only...there are no other options available. The flying itself consists of flying Super Why around the sky, looking for clouds with various words at the top. You can 'shoot' the clouds, which will then fade away. That's pretty much it...there is no 'score' per se. The Options screen is the stock SFP1 screen, however, I'm pretty sure most of the Gameplay options are disabled. You can try to mess with them, but the effect may be unpredictable. The genesis of this project was noticing how my young (at the time) autistic son liked Super Why (a kid's show that encourages reading), airplanes, and technology. So I thought how I could adapt a combat sim into a kid's sim. The problem was my son outgrew the speed I was working on the project...by the time I got it to a state of playability...he no longer needed it. So it has been hanging on my hard drive. It is a pretty good mod at this state, but is kind of boring, since there are no debrief screens, and not much happens other than flying around, reading and 'shooting' clouds. There are things that could be done to make it more complete, but time has erased the need, and the engine has moved on. It's uploaded here for anyone to use or build on for their kids. Enjoy! 13 Oct 12 FastCargo Submitter FastCargo Submitted 10/13/2012 Category User Made Missions
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80 downloads
Super Why! Mod authored by FastCargo ********** Version 0.9 Beta *********** Be advised, this is a complete modification to Strike Fighters:Project 1 or Strike Fighters Gold (SFP1 or SFG). It has NOT been tested with Wings Over Vietnam, Wings Over Europe or Wings over Israel (WOV,WOE,WOI), but it should work with them. It is meant to be a 'stand alone' mod, and as such is not guaranteed to be compatible with any additional mods or changes. Using anything from this mod, or adding anything to this mod, may 'break' the mod or the mod you are transferring stuff to. In short, use it as a stand alone mod and don't screw with it! ************ Credits *************** Mission concept, 3d Model, texturing and overall mission work - FastCargo Terrain - Based on the 'American North West - 4 Seasons Rebuild', with work by Major Lee, Wrench, Doghouse, CA_Stary, and Dueces. Because I cribbed from a few sources, I'm pretty sure I got everyone properly credited. If I did not, let me know and I will fix it right away. Acknowledgements: TK - For the ThirdWire series. My wife and kids - For letting my OCD take over to get this mod done. Various public domain sources for some of the pictures and artwork. PBS and Out of the Blue Enterprises LLC Likenesses and Super Why! artwork are property of their respective copyright holders. Myself, CombatAce, and ThirdWire are in no way associated with PBS and Out of the Blue Enterprises, LLC. This mod is not to be considered an official product of PBS Kids or Out of the Blue Enterprises and cannot be used for any monetary gain. *************Notes************ After the startup video, the main screen should be fairly easy to navigate. The center lets you 'fly', the door is to exit, and the computer is the options screen. Basically, the menu simply restricts you to fly Instant Action only...there are no other options available. The flying itself consists of flying Super Why around the sky, looking for clouds with various words at the top. You can 'shoot' the clouds, which will then fade away. That's pretty much it...there is no 'score' per se. The Options screen is the stock SFP1 screen, however, I'm pretty sure most of the Gameplay options are disabled. You can try to mess with them, but the effect may be unpredictable. The genesis of this project was noticing how my young (at the time) autistic son liked Super Why (a kid's show that encourages reading), airplanes, and technology. So I thought how I could adapt a combat sim into a kid's sim. The problem was my son outgrew the speed I was working on the project...by the time I got it to a state of playability...he no longer needed it. So it has been hanging on my hard drive. It is a pretty good mod at this state, but is kind of boring, since there are no debrief screens, and not much happens other than flying around, reading and 'shooting' clouds. There are things that could be done to make it more complete, but time has erased the need, and the engine has moved on. It's uploaded here for anyone to use or build on for their kids. Enjoy! 13 Oct 12 FastCargo -
Gunrunner, I'd agree with you that TK probably overstates his costs somewhat. But it irks me that folks seems to dismiss his claims out of hand, without even thinking about it a little bit. Check out what Matt Wagner said about FC3: Hmmm...sound familiar? All one has to do is look at the wreckage of old combat flight simulator developers (especially those with modern aircraft) to realize...this s**t is tough to do and consistently stay in business. And that's what this is...a business. I will say it one more time...anything built in the TW sims is supposed to be designed to offset its costs to make a profit and put food on the table. If it is not expected to ever do that...guess what...it won't get done. The only people that have access to that data (costs verses revenue) for TW is probably TK. Does anyone here...anyone...do development of combat flight simulations as their sole source of revenue? Not as side business to augment your retirement or other income... but no kidding, your primary job. I'd love to hear your thoughts. FC
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I am not sure why people believe that just because you can mod something that coding core isn't that much harder. Any here ever coded any open source projects? Heck, if is so easy, Flightgear is open source. Code that for a while and come back here when you've got the engine doing everything you want in your combat flight simulation. Volunteers?
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Okay, first, you probably shouldn't have done this...it's easier to add, make sure the new stuff works before removing the old stuff. Yes, another reason to wait until the new stuff works... Once you get the new stuff working. A better idea would be to dive into the folders and figure out HOW the campaign works. Then once you build your new campaign AND VERIFY IT WORKS, then delete the old stuff. The easiest way to figure this out is to download a campaign built for SF2:E. Nato Fighters 5 I believe has been updated to the newest patch level. Download, install and take a look at all the ini files. Yes, see the answer to question 2. Check either the SF1 or SF2 sections. They may also be in the Nato Fighters mod. Again, check the Nato Fighters mod. I believe there is one available...check our downloads section. I don't think so, I believe that is hardcoded by the game engine. FC
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Ya man...if you're going to make a big ass walking tank, it should look like a big ass walking tank. "Chicks dig giant robots." FC
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As far as phones go, I'm digging the S3, Note 2 (on screen multitasking!), and Nexus (pre-alpha Open webOS can be run on it plus a vanilla Jelly Bean install). Even thinking about the new Nokias with WinPhone 8...I like what I'm seeing in Win8 and the idea that developers can make one program for both kinds of devices (PC and mobile) is cool! Sadly, I can't justify any of that while my Pre3 still works fine... FC
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Initially I wasn't too sure because the targets were pretty dumb, doing slow turns and not shooting, and there being a limited number of them. But as my level has gone up, so has the number and quality of the targets. Though I've already completed the campaign, and have the latest and greatest, I've actually been going back to eariler jets to get more, and to last longer. Even then ya gotta be careful...I was in a Fresco chasing a meat on the table Hun, but by extending out of the furball, his 4 Phantom buddies decided to give me a Sparrow enema. And since I had no RWR, the only indication was a 'Missile Launch!' call...yea, that didn't end well... FC
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I like having a choice of viewing the TW page or not...there are links right in the options screen for the ThirdWire and TW FaceBook page. Better than ads that pop up during gameplay... Decided to compare/contrast this with a few other options on Android. Stuck with jet or jetlike sims for comparison...which narrows the field. In addition, the other sims had to have good ratings for gameplay and stability (quite a few didn't). Plus, I had to have actually played them. For pure flight simulation, F-Sim's Space Shuttle and X-Plane for Android are pretty darn good. Both do a good job in simulating flight. Space Shuttle focuses on post reentry Shuttle flight to landing and rollout and is very nitpicky. X-Plane is general flight, but includes multiplayer and several aircraft and locations. Both sims allow adjustment of winds, weather, day or night, etc. Both also have cockpit views, though X-Plane's is more generic. For jet air combat on Android, Air Navy Fighters is pretty hard to beat. You have the F-18, F-14, and C-2 (!) available with the F-18 in the free version. There is a campaign available, and most interestingly, a mission/terrain editor that allows you to build terrains, create missions and drop in targets. And upload them for others to play. No multiplayer, but cockpit and HUD views. Weapons are gun and generic A2A and A2G missiles. Gameplay is similar to something like HAWX or Ace Combat. Landings and T/Os feel decent, though not to the same standard as X-Plane...but there are specific controls for Throttle, Speedbrake and landing gear. These are the guys who did the F-18 Carrier Landing game, which also has gotten good reviews. FC
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I wouldn't jump quite that quickly...DanW has said they aren't abandoning the PC. SFA just represents another revenue stream. And unlike PCs, I'd imagine tech support will be minimal...so unless he expands SFA (which they could...A2G anyone) the only support/patching required would be bug fixes, considering there is a ton of DLC baked into SFA already. Anyway, decided to download the F-15C to 'get all the features'. You get IRM,SAHM,audio RWR, and decoys (plus refillable gun). Radar screen shows bandits and missiles (incoming and outgoing). SAHM is more like AHM but it takes a LONG time to get to 99 percent, and yep, you can still miss. IRMs lock on faster but shorter range and not all aspect...and you can still miss. Actually had a situation where IRM locked on one plane and SAHM locked on the other. And it was TOUGH...I got slaughtered in the first minute by missiles flying everywhere. DLC download does remove ads, but only unlocks that specific aircraft and variant...does not unlock other aircraft or years. So it could get expensive if you tried to buy everything. Also, becuase the difficulty level ramps up as you progress, and points between year advances increase, downloading one or two new aircraft won't allow you to rack up points much faster than you would trying to slog through everything. FC
