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swambast

MODDER
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Everything posted by swambast

  1. As previously mentioned, finished up the utility ground tug for hangar eye-candy, looks good to me but let me know of any proposed changes.
  2. Still heavy travel days for me and appreciate Gepard’s incredible patience; happy to share I’m putting the final touches on the redux McDonalds model for him. Now we get to go from a “stand in” model to something more compelling. It was pretty fun working on this, acquired an excellent base model and then spent a lot of time detailing out with mesh enhancements and certainly texture work. Also, want to fully acknowledge up front all credit for the base figures goes to Geezer (I am grateful to be trusted with his source models, these I rigged up in new poses and textures). As-is often my problem, spent too much time dinkering around with adding in details...LOL. Anyway, should finish off soon, thanks Gep for your patience and allowing me to create this for you. I know I still owe you and several others updates on other requests and they are all still in-progress. From this: To this:
  3. @Coupi Big congrats on this achievement, the never ending love-hate relationship of being a Thirdwire modder - thanks for all your contributions and cheers to being on the team!
  4. Wow, little behind these days but what an absolute awesome surprise - love the "old school" love here! Great job GKABS, and if you have any more 'Nam focused aircraft next let me know as I'd be extremely interested in supporting/helping. Looking great so far and keep it going, so cool!
  5. Hi there, busy lately but making progress here - thanks for those that reached out. Here I have now a utility lift vehicle for some eye candy in the hangar. It is nice and low poly with simple 1024 res map so easy on the frame rates when you hangar in, and obviously I painted it in military style GSE yellow. I plan to do an older style pushback tug/tractor next and have already acquired the assets so I don't have to scratch build, and can focus on more on simple mesh updates and even more on texturing which always takes the longest time. Anyway, just quick update for now and hope you like it.
  6. OK, some weekend progress - first round and start of "interior decorating". Will continue to add more details and interior props soon enough, hope you enjoy for now, thanks!
  7. Progress update: started on open hangar version first since it’s obviously going to be more complex and detailed. New support struts and scratch texturing based on reference pics, added exterior paneling details including weathering and riveting, strung up the overhead lamps, etc. Any other suggested changes, let me know. Otherwise, I will assume is OK and move into my favorite part of modeling – adding in details for the interior which I always enjoy (always a sucker for the details). Side note: @allenjb42 - that is awesome! Maybe you can give it a try through these hangars soon enough....LOL
  8. Had strange feeling as well, I can't wait to hear the explanation on this...what a "School Project"....
  9. Need some input here - for the rear of the hangar is there a preference to have it a closed wall structure? In some cases, it seems like the front hangar doors are mirrored in the rear as well, meaning you can enter and exit through front and back. Hope that makes sense describing it? So, would it be best to do 1) a front open hangar door with a closed rear wall or 2) a front open hangar door with similar hangar door in rear (e.g., mirrored front and back)?
  10. Thank you for your kind words GKABS, and likewise the countless contributions you've made here are amazing indeed. I am looking forward to the opportunity to partner on another project again soon!
  11. Wow, that is ironic indeed and good timing... I would be happy as always to partner with @GKABS on any thing he might have in the works, as we've partnered on similar structures in the past and they really turned out nice!
  12. How can anyone seriously defend this? This is clearly as @Menrva called it, "ripping-off without shame." Of course my works have been stolen and used without my permission as well - disgraceful indeed. This seems to be more the norm these days, people coming in stealing whatever they want, putting the goods back together in some way and then desperately wanting attention and recognition to lift their egos. Sad from where we once were, but reality indeed and another warning to stay guarded on what is publicly shared...
  13. Hi, while modding time is challenged these days I've had at least 3 requests to make a very large aircraft hangar, capable of housing something like B-52s, KC-135 fueling tankers and more. As far as I understand, we don't really have too many hangar options of that scale. So I decided to honor the requests and made this one from scratch. This is the version I am using, which is much more typical than what you find in some of the newer reference images (e.g., the newer half-dome / wide arc hangars from recent images are very new and quite rare costing est. $34M). Anyway, let me know of any suggestions you might have; otherwise once I finalize the exterior, I will begin creating an interior version as well. Side note, I've created it so the center emblem is completely customizable - you can remove it altogether, you can easily add your own version, etc. so this should allow great flexibility to use it as you need it. Thanks. /
  14. Just before I migrated to Windows 11, of which I'm still experiencing massive 3ds Max issues and falling back to the old development computer, I had a few goodies underway that I need to unload. Much to everyone's surprise, the mystery vehicle has been revealed. And the assigned crew here are not happy about Wrench's rusty van serving American hot dogs. But in secret, some are really starting to enjoy them. Created this just for fun in case you like it. Wrench, I'll PM you with more details and see what other changes you might like. And maybe, just maybe if you sell more dogs you can get this thing a fresh paint job...
  15. Wow, that looks really nice - love the coloring and weathering you put on it especially - great job Wrench!
  16. Hi Gents, thanks for the ideas, much appreciated. The biggest issue is after finally getting MAX installed, it just won't load and constantly crashes upon the splash screen. So @simonmiller416 while I appreciate the tip, it has nothing to do with a "right click bug." I would love to have that problem honestly. But right now, Max just doesn't even successfully load. For Windows 11 Pro, perhaps a better and easier option might be to use the default built-in Hyper-V which comes with the Pro edition. That being said, I am not a fan at all of Virtual Machines. The clunkiness of having to transfer virtual files into real saved files, chunking out memory and SSD space, etc. is such a hassle in my opinion. I would only look to this for an absolute last resort effort, but @Menrva 's suggestion is, ultimately, probably going to be the best option at some point. In the meantime, @Wrench the suggestion of using an older machine is a practical option, although by far the least preferred. I have a multi monitor, complex NAS set up, etc. so I wanted my new Win 11 computer to completely replace all my legacy hardware, not sit along side it and not to mention I just don't have that kind of room. For other personal reasons, this has not become a high priority for the moment, but I will continue fighting to see how much progress I can make in getting this to work. When I last left off my efforts about a month ago, I was making some major breakthroughs that seemed very encouraging. Thanks for your thoughts on this.
  17. Unfortunately, I've reached out to several 3d modelers using Win 11 Pro, and no one has had success so far especially with getting the mental ray and thirdwire exporter plug-ins to work. I think for now I'm out of luck unless others have had some success and can share more insights and details.
  18. Appreciate that a lot Eric, please send me a PM - I'll take all the help I can get.
  19. Damn, struggling like hell to get this to work on Windows 11 Pro - what a frigging nightmare. Any ideas on how to get any of the exporters to work? It looks like it's not recognizing the thirdwire exporter as a compatible 32-bit plugin, but clearly I installed the 32-bit version of 3ds Max (although obviously on the 64-bit OS). Kind of running out of patience, this is extremely difficult.
  20. Thanks GKABS, been trying to get this resolved now for but no luck...not looking good at the moment. Somehow for sure the mentalray plugin is the issue, problem is not sure how to work around it or get it working again...
  21. Thank GKABS, I am struggling mightily to get this reinstalled. Just trying to get the license code reactivated has been incredibly difficult and a day's work still ongoing. However, even when I'm getting it to load, it immediately crashes on the loading splash screen, trying to load the mentalray plug in (e.g., Loading plug-in: C:\Program Files\Autodesk\3ds Max 2009\stdplugs\ Mentalray.dlz). If anyone has run into this and can provide some support, please let me know! @Nuni Yes, Blender.
  22. Gents, thank you - I really appreciate this. When you are doing your base install, do we have to install as 32-bit so the .LOD exporter plugin is still compatible? Or can I install as 64-bit and still maintain compatibility with the .LOD exporter plugins?
  23. Hi all, been one of the busiest Summer's in recent decades, and just getting back into some modding projects again. Has anyone installed 3ds Max 2009 onto Windows 11 successfully and without any issues? Any lessons learned or other considerations I should be aware of before I give it a try? Thanks much.
  24. What an incredible outpouring of condolences and support! I thank you all from the bottom of my heart for all the love, acknowledgement and kind words shared about Marty - he absolutely would be so flattered and grateful, what a wonderful tribute indeed.
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