Jump to content

swambast

MODDER
  • Posts

    653
  • Joined

  • Last visited

  • Days Won

    13

Everything posted by swambast

  1. Terrible news indeed. Could not agree more with Wrench's comment, so sad and concerning...
  2. GKABS, it has been quite some time since I've been around, but I saw your post and likewise wanted to comment. I am so terribly sorry for your loss - it sounds like it was a bitter struggle to the end and you have my deepest sympathy. I hope the wonderful memories of your brother during happier times will help you in your grieving and recovery process. Take care and may your healing come swift and more complete day by day. I know the entire community here will be thinking about you and welcoming you back with open arms when you are ready to return - here's to wishing you brighter days ahead.
  3. OK, this was my last test using variety of different techniques, but glad you guys got if figured out - later!
  4. Here is quick mock up in case it's helpful and I can always tweak it...maybe make it more murky and less clear? You know the deal Gep, PM me as needed.
  5. A variety of custom objects and texture upgrades for Gep's outstanding Battle of Britain terrain - subdued dreary look with custom cargo ships, barrage balloons, dock cranes, bridges, port warehouses, etc.
  6. Hi Wrench, I'm in the exact same boat - not switching past Win7 either and my old rig has been running exceptional. I might suggest taking a look at FireFox: https://www.mozilla.org/en-US/firefox/new/
  7. In honor of National Pearl Harbor Remembrance Day, December 7..."to remember and honor the 2,403 Americans who were killed in the Japanese surprise attack on Pearl Harbor in Hawaii on December 7, 1941, which led to the United States declaring war on Japan the next day and thus entering World War II." God Speed...
      • 13
      • Like
      • Thanks
  8. Not really a fan of the "modern jet era" - but have to take time out and say great job on that GKABS, it is looking really nice and keep up the good work!
  9. Hi GKABS, not sure I understand - do you mean something like this? Are you using a PBR texture by chance and need to need to make the base diffuse texture extend then?
  10. I can't recall how many stops and starts I've had with this one... I know it's an oddball / minority request but I've been wanting to get this North Vietnamese P-4 Patrol Boat created for a looooong time. If it makes the list and I have free time, more than happy to help with the modeling and texturing partnering with others if that helps, thanks!
  11. This is absolutely awesome - what a great story to share and very impressed with the level of coordination and determination to make this a reality... My most sincere compliments and thanks for sharing the pictures, as they really bring you guys to life...
  12. Skyviper, congratulations - way to stay persistent and realize your goal, all the best to you!
  13. Hello, for those interested in the When Thunder Rolled Project and recent updates... Since the General Discussion forum is the most visited forum, we wanted to post a few teaser WTR screenshots here. However, we encourage you to visit our dedicated forum with additional screenies and details, thanks! https://combatace.com/forums/forum/342-wtr-general-discussion/
  14. Hey Ant, sure I have for another project... Send me a PM and let me know what you need done.
  15. Vietnam '67...River Rats Patrol.... GKABS-Swambast partnership project: credit GKABS for almost all modeling; myself for new texturing and misc details.
  16. Awesome GKABS! Will you be making the base M109 Vietnam variant too? I believe the M109 first saw combat operations during Vietnam. Just was wondering if that was a consideration...
  17. Hi Sophocles, yes this should work if I'm understanding you correctly and of course it must be exported as .tga only as that is the only native transparency that the game engine supports as far as I know.
  18. All, been out of regular modding for a long time due to real life demands. I'm getting things fired back up, but I can't remember the degree of export support on 3ds Max Opacity Maps. For example, can I apply an opacity map as follows and the exporter will support the setting and applied texture map? Alternatively, of course I could combine the textures - in the diffuse map create a new alpha channel and import the alpha mask texture and save as .tga - but it would save a lot of time and effort if the Opacity Map setting was natively supported. Appreciate any insight on this, thanks. 3ds Max Map Panel: I've applied Opacity Map Texture Sample Opacity Map Texture: rw6_alfa.jpg (gray scale opacity map saved as .jpg)
  19. Gkabs, LOVE IT - anything 'Nam and now you've got my attention! Let me know if there's anything I can do to help including updated texturing - actually had an unfinished PBR at one time so will be good to see one come to life! Also for the ATC model and concept was done even long before that, I'm grateful to be the keeper of some great project assets such as this one, for example used elsewhere:
  20. @alexis99 Although I don't model a lot of aircraft, I really like this idea and think it's a great suggestion.
  21. Man, exactly what this guy says - totally agree! Let me know what we might be able to help with on this request.
  22. Let me be the first to congratulate Menrva and all those involved in this incredible achievement. The attention to detail, countless enhancements and level of quality places this mod (in my opinion) as one of the greatest ever made for this series!
  23. Man, that's dope - looks fantastic!
  24. Excellent addition, thank you Stephen1918! Love how you made them generic, looks like they are totally FPS friendly and look fantastic - nice work!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..