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Everything posted by GwynO
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I hope the children can get some revenge on the characters who did this to them, the evil witch and the consumers of this kind of thing should be kept rotting in the toughest prisons for the time the kids are old enough to pour hot oil into their evil faces.
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Ermmm me feels me made a huge mistake.. I had the impression that the airshow would last 5 hours total, starting at 0830, therefore closing at 1330... but you say they closed the gates at 1330 and I feel that you mean the actual airshow start time did not correspond with the opening of the gates.. therefore possibly the train that would have got me there for near enough 11 might just have been adequate to catch the majority of the show. Oh well. Spilt milk I shall certainly be booking tickets for one of the other shows this year!!! Unfortunately won't be able to make Yeovilton either as I'll be going South from up North just a few days later, and can't skip the North part!.
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Anyone going? I'm undecided, have to decide if it's worth sleeping rough at the train station tonight for a 5 hour airshow or just get there by public transport tomorrow and catch a couple hours at the end.
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Bombing the hard way is exactly that.. hard! But some basic physics gets you in the right direction, remember that the faster you are travelling, the steeper your dive angle and the closer you are to the target at release, the closer the bombs will fall to the centerline. The bombsight is depressed to 50 mil radians by default, there is a good example attack profile set up for this exact setting in the sim hq article Pureblue posted above. You will miss most of the time, this is normal for you are human and can't be expected to work out all the physics involved in every attack just off the top of your head! Most pilots where never Einsteins or Hawking hence why easier modes of bombing where developed in the first place. However, if you don't have the luxury of pgm's, ccip or some other form of bombing aid, do what they did in real life and drop lots and lots of bombs to make up for inaccuracy! Also, remember that the closer you are, the easier you will be shot down and a downed aircraft and crew most of the time outweighs target destruction, sometimes it is better to miss and send someone else to go do it, or come back yourself another day. In one sense it is frustrating, however it does give you a better sense of what it was really like than to have ccip on every plane like arcade games.
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I want one of those!!! I have a sweet spot for cars with wood. And the two rows of lights make it look majestic. Also the green matches my army parka.
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Thank God! It was getting too quiet without you! :yes: So glad you're getting better, every time I eat an eccles cake I think of you. Many kisses back.
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Moved: Thoughts on future add on etc for Thirdwire Games
GwynO replied to Dave's topic in General Discussion
imho it's not about having aircraft for the sake of having them like a pokemon gotz to have them all mentality. As beautifully rendered (on high end machines) as some models are, it is ultimately for me about gameplay, it is about what you can do with it, not what it looks like in a screenshot. There is only so much the game engine can do. I feel it more and more with aircraft that are totally un at home in the Thirdwire world, particularly mud movers that relied on some form of computerised bombing (to some extent this can also be said of the Thirdwire default planeset) I desperately wish that something really new would be added to this series for me to do, rather than to look at, a few new key combinations, a more detailed mission planner, a feeling that what year the plane was built makes a difference i.e. not having to drop bombs using only iron sights in an F-4E in 1976 as with an F-4U in 1946. I suppose TK doesn't want to change his formula too much because if it worked to get all us into the games for this long it must be doing something right! Trouble is, how many of us have truthfully been resenting the limits of the formulaic attack profile for years now and how many will be left come the next few years, will there be enough young guns to take our place? I think TK needs to breath some fresh air into the gameplay as a first priority, even ahead of graphics, and that would most likely be achieved through more detailed avionics above all. After all, what use more cunning AI or better ground defences or more objects to bomb or effects to unleash unless you actually have to do "new" things with it all as opposed to just seeing new things but doing the same old? What do you think? On that bombshell I shall bid you all a good and pleasant night. -
Take for example aircraft carriers, perhaps Thirdwire might take the road of offering extra carriers or even a whole taskforce object set to buy, but ostensibly this is not beyond the scope of third party creators to make anyway, and so is in my view rather boring. What would be bloody brilliant is if for the price of the add on or even a whole new game, Thirdwire offered the consumer what cannot be made by anybody other than Thirdwire such as a fundamental improvement in the experience of carrier landings from a working meatball, lso commands etc etc etc etc
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Word 2!
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Easy a couple hundred aircraft in my First series install and about 132 for the Second series. I'm determined not to let stuff get into my Series two mods folder that doesn't pass stringent quality control tests (usually calculated as a product of how much fun it is to fly or blow up over how much of a FPS hit it entails) Edit: Reason = talking out of my arse.
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Here are some pics of the real pit if it helps It's something I would really, really like to build but as a first time modelling project ETA 5 years. Perhaps by that time there would be a method to drop bombs without resorting to combination glass or HUD as neither of these devices are to be found in the real bone. It will be ace enough for now to see the AI do some stuff with these! Great work guys and or girls!
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Fellow Geminian, and many more to come!
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Aye, get better soon chicken. All the best!
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Completely unacceptable I think. If it was only one example, one could pass it over as potential coincidence but given the number of examples on that page alone it shows complete disregard to the original artist not to attribute the original image as the basis for new work. If she had tried very hard to make the images radically different, like having different expressions on the faces, or portrayed from different angels then that would be less offensive. It seems she has taken original images, done the bare minimum to make them look like her own work and then claimed money out of it. Sickening.
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49.8GB, 112,270 files in 9,170 folders. But the purge continues, I hardly ever use some of the stuff so am trying to trim down and hesitate to download just for the sake of downloading as I used to years ago.
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Now let's get drunk!
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Ordways' Mig Pits in SF2 Problem - SOLVED!
GwynO replied to Wrench's topic in Mods/Skinning Discussion
Excellent news! I didn't get round to trying them out yet. I'm on a WW1 bender at the mo, will probably get back into early jets soon! I am pre empting the FE2 changes by editing the decals.ini for each plane slowly and making an appropriate folder in the decals folder. -
The game only needs cat files in the core folder, but the second file, keep in the mods Terrains folder.. only the cat files need to go into the core game Terrains folder, and once there, don't need to be reproduced in the mods folder.
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Yes, all needs to be done is to drop WhateverOriginalTerrain.cat into the core Terrains folder of SFP2, and in the mod Terrains folder for whatever terrain add ..\WhateverOriginalTerrain\WhateverOriginalTerrain.cat to the mod terrain ini. So my core Terrains folder contains the series 2 terrain cat for SFP2 and SFP2V + the additional cats from the Original versions of WOE and WOI. I haven't had any third party cloned Terrain cat files in the terrain folder since SP3, all that needs to be is the line: ..\WhateverOriginalTerrain\WhateverOriginalTerrain.cat just as it ever was. But some of the newer people won't have a clue what we're talking about.. so for those: Open the terrain.ini eg. Lybia.INI and look for the line that says "CatFile", this line should resemble one of the following four options: CatFile=..\Desert\Desert.cat CatFile=..\GermanyCE\GermanyCE.cat CatFile=..\VietnamSEA\VietnamSEA.cat CatFile=..\IsraelME\IsraelME.cat You can just copy the entire block and add \\ before all but one, kind of delete as appropriate, that is all that needs to be done to get the terrain in the mods folder to work, then it is just a matter of making sure that the terrain.cat actually exists in the core Terrains folder of the game (not the mods folder) Obviously you will have at least one terrain cat in the core terrains folder because each game comes with one! So if you have SFP2 you will have the Dessert.cat in the core terrains folder, if you have SFP2V you will have VietnamSEA.cat in there, for anyone with the original games, like WOE or WOI, simply drag and drop those games terrain cat into the core Terrains folder in lieu of the second gen versions as and when they appear they will go into this location, either way those ini lines above in the mods\terrains folder will work just as before. This isn't clear is it? Or is it? More Vodka needed.
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Simples. Copy IsraelME.cat and drop it into the Terrains folder of SFP2... not in the mod folder, but in the core game folder... you follow? Next to the SFP2 Dessert.cat Then everything works just like normal with the ..\IsraelME\IsraelME.cat line in the terrain ini.
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I had that recently, the bombs showed in the loadout, but nothing showed externally on the planes, and neither would the cycle ground weapon bring up any bombs or grenades. The problem was that I had used the latest weapon editor, which is for SFP2 so I simply downloaded the correct one from the Thirdwire site here. For First Eagles with EP and the November patch, you need v02.20.08 Run the editor, open the weapon data ini and save. You should now have bombs! You did extract the weapon data ini first and add to it the weapons for the addons yes?
