Mhhhm that reminds me of something!
By positioning guns in a certain way you can have them shooting at each other. To be onest I've always avoided this work, since it's extremely time consuming.
I've experimented with other ways of having 'random' explosions on the ground and came to this one (not perfect, but nice effects)
1. Change the 'ArmorValue' of the Shack4 in order to get in faster destroyed
2. Add a nice 'DestroyedEffect' to Shack4
3. Position two overlapping Shacks and EXACTLY in the small overlapp either a Hotchkiss or Parabellum AAA
4. Place as many from the above setup as you like along the frontline (slightly behind, etc....wherever you like)
Effect: Depending if you fly over it as ENEMY or FRIENDLY the AAA will start to shoot and destroy the shacks and then 'booom'
types.ini entry for Shack4
[TargetTypeXXX] <---------- just search for 'Shack4' within your types.ini file Name=Shack4 FullName=Shack ModelName=camp2.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.003 ArmorValue=0.0 <----------------- Reduced to min. ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=2000.0 DamagedModel= DestroyedEffect=LargeRocketGroundExplosion <---- something that adds a nice 'boom' effect DestroyedModel= SecondaryEffect=LargeRocketGroundExplosion <---- something that adds a nice 'boom' effect SecondaryChance=35
targets.ini entry
[TargetAreaXXX] <-------------------------------- replace with correct number Name=Feldlager Passchendaele III <---------- just a name Position=137859,137297 Location=2 Alignment=ENEMY Radius=0.000000 ActiveYear=0 Target[001].Type=Shack4 Target[001].Offset=-2,0 Target[001].Heading=0 Target[002].Type=ParabellumAAA Target[002].Offset=0,0 Target[002].Heading=0 Target[003].Type=Shack4 Target[003].Offset=2,0 Target[003].Heading=0
[TargetAreaXXX] Name=Camp Ypres 2 Position=137257,138774 Location=1 Alignment=FRIENDLY Radius=0.000000 ActiveYear=0 Target[001].Type=Shack4 Target[001].Offset=-2,0 Target[001].Heading=0 Target[002].Type=HotchkissAAA Target[002].Offset=0,0 Target[002].Heading=0 Target[003].Type=Shack4 Target[003].Offset=2,0 Target[003].Heading=0