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gterl

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Everything posted by gterl

  1. Mhhhm that reminds me of something! By positioning guns in a certain way you can have them shooting at each other. To be onest I've always avoided this work, since it's extremely time consuming. I've experimented with other ways of having 'random' explosions on the ground and came to this one (not perfect, but nice effects) 1. Change the 'ArmorValue' of the Shack4 in order to get in faster destroyed 2. Add a nice 'DestroyedEffect' to Shack4 3. Position two overlapping Shacks and EXACTLY in the small overlapp either a Hotchkiss or Parabellum AAA 4. Place as many from the above setup as you like along the frontline (slightly behind, etc....wherever you like) Effect: Depending if you fly over it as ENEMY or FRIENDLY the AAA will start to shoot and destroy the shacks and then 'booom' types.ini entry for Shack4 [TargetTypeXXX] <---------- just search for 'Shack4' within your types.ini file Name=Shack4 FullName=Shack ModelName=camp2.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.003 ArmorValue=0.0 <----------------- Reduced to min. ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=2000.0 DamagedModel= DestroyedEffect=LargeRocketGroundExplosion <---- something that adds a nice 'boom' effect DestroyedModel= SecondaryEffect=LargeRocketGroundExplosion <---- something that adds a nice 'boom' effect SecondaryChance=35 targets.ini entry [TargetAreaXXX] <-------------------------------- replace with correct number Name=Feldlager Passchendaele III <---------- just a name Position=137859,137297 Location=2 Alignment=ENEMY Radius=0.000000 ActiveYear=0 Target[001].Type=Shack4 Target[001].Offset=-2,0 Target[001].Heading=0 Target[002].Type=ParabellumAAA Target[002].Offset=0,0 Target[002].Heading=0 Target[003].Type=Shack4 Target[003].Offset=2,0 Target[003].Heading=0 [TargetAreaXXX] Name=Camp Ypres 2 Position=137257,138774 Location=1 Alignment=FRIENDLY Radius=0.000000 ActiveYear=0 Target[001].Type=Shack4 Target[001].Offset=-2,0 Target[001].Heading=0 Target[002].Type=HotchkissAAA Target[002].Offset=0,0 Target[002].Heading=0 Target[003].Type=Shack4 Target[003].Offset=2,0 Target[003].Heading=0
  2. looks great! cool addition! thank you
  3. +1 early types I know, no serious fighting took place. But having a pilot shooting with a revolver would be fun. Or an observer with a rifle...plus we would be serious in covering the whole timeframe 14-18
  4. shadow? once there once not (or just because angle of screen-shot?)
  5. great stuff!!!!!!!!!!
  6. gterl

    spain height

    From the album: GTs First Eagles

  7. WOOW! Looks great! Thx!
  8. Great stuff!! I see the death's head painting from Jaumotte and Wouters (Belgian) ...nice!
  9. Correct, thank you. I'm not using that one on the Italian map
  10. yep, indeed nice website...just downloaded a bunch of books
  11. hi sadly I couldn't use the ones from the Verdun terrain (had to repaint everything from scratch). The idea of course is not mine. mhhhm I like my 'bazaar' :-)
  12. Grazie ma non mi serve il testo in inglese Il problema e che i modelli che abbiamo sono piutosto generici...quindi ogni forte sembra (piu o meno) uguale Le localita (posizioni) li trovo tramite Google-Maps, ma per ogni posizionamento mi ci vuole quasi mezz'ora. Saluti George
  13. forts ...started adding ALL of them...thx for the map btw
  14. winter sightseeing
  15. WIP
  16. updates (work still in progress) fortifications mediteranean blue ocean and river (note the change of color) random ground explosions
  17. more updates.... train tracks and train stations at the major cities new trenches small aerodromes (british & german) eye candy ahhh yes forgot..... random explosions on the ground (simulating artillery)
  18. looking great
  19. nice :-)
  20. Nice....mhhhmm you might wanna look into the Italian East African campaigns. IMHO similar. http://en.wikipedia.org/wiki/Italian_East_Africa - Second Italo-Abyssinian War - WW2
  21. just checked my decals.ini on the 504D (can't test right now if they show up), but here's the entry
  22. Mhhhm just a couple of ideas: - Change the default key ('drop bombs') to something completely different - Double check your joystick 'deadzone' ,e.g. check if the throttle is really set to '0'. Check within Windows - Engine off is, AFAIK, something not availalbe within FE1 (and Gold). So the prop should spin around always - Set everything to default by deleting the file 'default.ini' (within First Eagles\Controls)....BUT MAKE A BACKUP COPY FIRST hope this helps
  23. I guess the pilot's must have felt pretty helpless in these crates. Last night I ran (alone) into two Fokker D.II .....no chance to escape Great addition and thx for the superb work
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