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ravenclaw_007

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Everything posted by ravenclaw_007

  1. View File WE.177 Nuclear Bomb Pack i made this bombs for the Buccaneer project but i release this pack as stand alone version since this bombs where not only carried by the Buccaneer , a lot of other aircraft from the RAF and RN did carry this bombs as well to install simply drop them in to your weapons folder Note: especially for the WE.177A is it important to make a direct hit since the 10kt warhead makes only a "limited" damage, best results will be with this parameters for bomb release Speed = 450kts Altitude = 10000ft Range to target = 1.8Nm on some Aircraft you have to edit the data.ini by adding NUC to the weapontype of the selected weaponsstation have fun ravenclaw_007 Submitter ravenclaw_007 Submitted 07/10/2011 Category Weapon Packs
  2. Version vers.1.0

    1,327 downloads

    i made this bombs for the Buccaneer project but i release this pack as stand alone version since this bombs where not only carried by the Buccaneer , a lot of other aircraft from the RAF and RN did carry this bombs as well to install simply drop them in to your weapons folder Note: especially for the WE.177A is it important to make a direct hit since the 10kt warhead makes only a "limited" damage, best results will be with this parameters for bomb release Speed = 450kts Altitude = 10000ft Range to target = 1.8Nm on some Aircraft you have to edit the data.ini by adding NUC to the weapontype of the selected weaponsstation have fun ravenclaw_007
  3. "my name is Bomb. Nuke Bomb." testing the WE-177A
  4. yes i did find one picture that looks the same as the one you mention but i´m not sure if this picture was mislabeled i did find some low res pictures from ramstein-AB and there the AGM-65H looks like the B-version dont we have somebody who is actualy working with this missiles ???
  5. ok i found the problem it is not the animation it is the merged objects of the 4 brake-chute´s i dont realy know what exactly causes this but as soon as i split the merged object in to 4 seperate brake-chutes and animate each one separately everything works Thanks to all who try to help WE-177A british nuke just needs mapping now
  6. thanks Stary i will check again sofar it is the same way i did the brakchute animation for all myweapons and the RF-4E´s the only difference is that i use max2009 now and for this particular case the brakechute cover is animated and the animation works as shown in the picture above
  7. i have changed from 3Ds-max vers.2008 to 3Ds-max vers.2009 and for reasons i dont know i´m no longer able to make scale-animation thats why i will post now step by step my scaling process and hopfully someone can tell me what i´m doing wrong step 1 i sellect the key-filters (all) move the animation slider to the position-1 and select "Motion" step 2 i select the PRS-Parameter "Scale" step 3 i select the toggle "Auto Key Mode" step 4 i move the animation slider to position-10 step 5 i select again the PRS-Parameter "Scale" step 6 i select all vertex of the object to be scaled step 7 i scale the object step 8 done in the game the object appears and all animation except the scaling is working , can somebody tell me what i´m doing wrong now in this ver.2009???? i´m thankful for any help in this matter , the steps above work fine in the 3Ds max vers.2008
  8. if someone could give me a picture of the nose section from the AGM-65H and AGM-65K i would make them as well , im not sure if the CCD-Seeker looks like the one on the AGM-65B if so i just make a new skin
  9. View File AGM-65 Pack this is a update-pack of AGM-65 missiles some of it was part of the NATO fighters some are new to install simply drop them in to your weapons folder and let overwrite if ask to the LAU-88A launcher is only includet for the missiles with a weight above 215kg (AGM-65E/F/G) so they will be mounted properly ravenclaw_007 Submitter ravenclaw_007 Submitted 07/08/2011 Category Weapon Packs
  10. Version vers1.1

    1,183 downloads

    this is a update-pack of AGM-65 missiles some of it was part of the NATO fighters some are new to install simply drop them in to your weapons folder and let overwrite if ask to the LAU-88A launcher is only includet for the missiles with a weight above 215kg (AGM-65E/F/G) so they will be mounted properly ravenclaw_007
  11. is this an addon or standart in SF2 ??? i never seen this befor
  12. not only that it would also be creat in case somebody losses all his models/templates because of a HD-crash , i was thinking about this kind of Library for some time now the only thing would be how to make sure that no abuse or violation with this files accrued
  13. Happy Birthday
  14. Congratulation Stary , this GermanyCE terraine is a work of art
  15. plenty of gauges in this cockpit!!! yes it is very british , dont trust one gauge i could be wrong!!! this thing has 4 airspeed-indicators and 3 altitude-indicators and many others
  16. I hate rain to but luckily i have a wiper
  17. damit du was triffst , siehe mein beitrag oben manche nehemen "Semi-Auto Command Guided" also CGR andere sehen gern was sie angreifen und nehemen "TV Homing" also EOGR was nicht sehr realistisch ist da wie oben schon bemerkt wurde die kormoran nun mal keine kamera hatte
  18. erstens , ASM , währe zwar richtig aber damit wirst du nur ein schiff treffen das sich nicht bewegt da beim spiel aus gründen die wohl nur der liebe gott und TK weis als guidence "Inertial Homing" hinterlegt ist damit steuert die rakete genau den punkt an an dem sich das schiff beim abschuss der lenkwaffe befand , da das schiff sich aber weiterbewegt trifft die rakete nur wasser zweitens eine wirkliches anit-ship setting gibt es nicht für SF2 ich habe daher alle anti-ship lenkwaffen als "Semi-Auto Command Guided" mit der option "Sea-skimming" eingerichtet und treffe damit auch wieder schiffe @carlo , überprüfe erst mal als was deine kormoran hinterlegt ist , ob als "Inertial Homing" oder aber "Semi-Auto Command Guided" wenn das letztere zutrifft muss du in der data_ini nicht ASM verwenden sondern CGR , das andere mit dem max. durchmesser und dem limitierten gewicht an der jeweiligen station must du natürlich auch überprüfen das alles gilt bis zum feb.patch was da nach kam weis ich nicht da ich diese patches nicht mehr installieren werde
  19. Happy Birthday
  20. Happy Birthday
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