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Everything posted by ravenclaw_007
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i just got a mail from a friend that my new LAU-3A is to light compare to the original TW LAU-3 pod , i checked the data and found that the TW pod is using the fully loaded weight and my pod the empty weight the reason i use the empty weight is that in game the rocket have a own weight and that will add to the total weight the LAU-3A for example empty - 35,38 Kg (78,0 Lbs) + 19 rockets each 8,39 Kg (18,563 Lbs) = fully loaded 194,79 Kg (429,438 Lbs) TW weight - 195,05 Kg (430,012 Lbs) + 19 rockets each 8,39 Kg (18,563 Lbs) = total weight 354,46 (781,451 Lbs) with the TW setting you carry with each rocked pod an extra weight of 159,41 Kg (351,439 Lbs) that makes by 4 pod´s 637,64 Kg (1405,756 Lbs) extra weight that is not needed the reason TW uses the fully loaded weight is that this way the pod´s will not show up on aircraftpylons with a max. load of 190,000 Kg , at least that is my guess my question is what do you like to have the real weights or the TW weights ??? i try to finish all the rocket pods i made and need a general decision on that any comment is welcome
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i made some long needed weapons for the German Air Force Fiat G-91 , F-104G and F-4F - Mk-83 HDGP (High Drag General Purpose) and LDGP (Low Drag General Purpose) , the GAF was the only Mk-83 user that used that weapon with a french retard system that was specialy made for the GAF using a brake chute later the French made a similar bomb the SAMP EU3 - Matra 250Kg HDGP the standard bomb for all german aircraft in that time - LAU-51A - LAU-32B/A - M116A2 Fire Bomb was used with the Fiat G-91
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Strike Fighters 2 Screenshots
ravenclaw_007 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Thanks for the info , i checked all my IIAF / IRIAF pictures and the only aircraft with shark mouth are from TAB6 i made now aircraft with and without the TISEO , i changed some details on the skins and made new decals , some weapons are fixed to NOTE befor you install the new aircrafts and decals please open the folder DECALS \ F-4E_Tailnum and DELETE the 2 folders IIAF and IRIAF befor you install the new ones Please DELETE the old aircrafts F-4E_72IIAF , F-4E_72IRIAF , F-4E_01IRIAF before you install the new aircraft F-4E_Iran.rar Merry Christmas
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Strike Fighters 2 Screenshots
ravenclaw_007 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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here is the F-4E_72IIAF ( Imperial Iranian Air Force ) this mod is an early BETA version , includet are some updated weapons ( Mk-82SE has now a skin ) - F-4E IIAF.rar to get the Imperial Iranian Air Force showing you may have to change your Nations.ini , i had a entry refering to early Iran at [Nation166] i replaced everything on that position with the new entry below it worked for me but if you do it you do it at your own risk [Nation166] Name=Iran_IIAF DisplayName=Imperial Iranian Air Force Alignment=FRIENDLY PilotNameList=NamesArabic.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=USFighter Formation.Attack=USFighter Formation.Bomber=USBomber Formation.Transport=USBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=POOR GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=Arab SpeechTextFile=USAFSpeechText.str ActiveDate=1945 EndDate=1979 here is a updated version of the F-4E_72IRIAF just replace the existing one with this one , the new version has a updated 3d model and some ini changes - F-4E_72IRIAF.rar this mods are early Beta versions if you find any error PLEASE let me know about it so that i can change things , Thank You
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Strike Fighters 2 Screenshots
ravenclaw_007 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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to be honest if the game engine would allow a more accurate setting for a ejection seat than Stary would have done it the ejection seat is more like a gimmick since the game did not include such a feature from the beginning , i'm actually very grateful that Stary took the time to make that gimmick it is people like Stary who made the game what it is today and believe me there are much more urgent game engine settings that would need changing so you have to live with that feature like it is until a guru comes along and changes the game engine
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here is a small update IRIAF F-4E Update.rar REPLACE the F-4E_01IRIAF Data.ini with the new one DELETE all your SATTAR missiles and replace them with this new one ( fix some problems and add new missiles ) i added the TLS and TLS-99 laser pods , this laser pods are early BETA versions with some basic white skin , i still have to add more details and work on the skin ( if i ever find the time to do it )
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here are the IRIAF F-4E´s that i have , they are BETA and not yet finish IRIAF F-4E.rar start year for the F-4E_72IRIAF is 1979 my plan is to make a F-4E_72IIAF version as well (1972 - 1979) but in the moment i have no time to work on them there are a lot of new weapons included and all of them are nation specific , i still have to make some more of them but for now that is what i can offer TO INSTALL please delet any weapon with the same or similar name as the new one from your weapons folder BEFOR you install the new one if you find anything wrong with the aircraft or the weapons please let me know , test it and have fun
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change this entrys in your Data.ini LeftGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=2 DragArea=0.50 HideGearNode=FALSE HideWheelNodeOnly=TRUE ModelNodeName=Strut_L InsideNodeName=Bay_Left ShockAnimationID=4 ShockStroke=0.12 SpringFactor=2.0 DampingFactor=2.0 WheelNodeName=Main_Wheel_L RotationAxis=X-Axis RollingRadius=0.38 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=154.42 MaxLoadFactor=9.0 DetachNode[001]=Door_Left_2 DetachNode[002]=Door_Left_3 DetachNode[003]=Door_Left_4 [RightGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.0 AnimationID=2 DragArea=0.50 HideGearNode=FALSE HideWheelNodeOnly=TRUE ModelNodeName=Strut_R InsideNodeName=Bay_Right ShockAnimationID=5 ShockStroke=0.12 SpringFactor=2.0 DampingFactor=2.0 WheelNodeName=Main_Wheel_R RotationAxis=X-Axis ReverseWheelRotation=TRUE RollingRadius=0.38 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=154.42 MaxLoadFactor=9.0 DetachNode[001]=Door_Right_2 DetachNode[002]=Door_Right_3 DetachNode[003]=Door_Right_4
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ok here you go , you have to make some changes to the data.ini from the aircraft you like to use this pods SYREL on the Mirage F1 Syrel.rar [Fuselage] ModelNodeName=Fuselage . . . SystemName[028]=CenterlineStationSyrel [CenterlineStationSyrel] SystemType=WEAPON_STATION StationID=16 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.0,-0.20,-1.010 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2100.0 AllowedWeaponClass=NP AttachmentType=France //ModelNodeName= PylonMass=0.0 PylonDragArea=0.0 //SpecificStationCode= Remora for Mirage F1 Remora.rar [LeftOuterWing] ParentComponentName=LeftWing . . . SystemName[009]=LeftWingStation1_Remora [RightOuterWing] ParentComponentName=RightWing . . . SystemName[009]=RightWingStation1_Remora [LeftWingStation1_Remora] SystemType=WEAPON_STATION StationID=16 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.758,-0.699,-0.25 AttachmentAngles=0.0,0.0,0.0 LoadLimit=550.00 AllowedWeaponClass=EP AttachmentType=FRANCE SpecificStationCode=Remora_F1 ModelNodeName= PylonMass=18.0 PylonDragArea=0.01 [RightWingStation1_Remora] SystemType=WEAPON_STATION StationID=17 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.758,-0.699,-0.25 AttachmentAngles=0.0,0.0,0.0 LoadLimit=550.00 AllowedWeaponClass=EP AttachmentType=FRANCE SpecificStationCode=Remora_F1 ModelNodeName= PylonMass=18.0 PylonDragArea=0.01 ASTAC Astac.rar for use on the Mirage F1 please add to the [CenterlineStationBis] in your aircrafts data.ini ,NP the File ASTAC is a new version for the RF-4EJ , so please delete any existing version of it befor you install this new one
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this is from the official SAAF site , the V3A replaced the Magic in the SAAF and the only reason the bought the R550 was that the V3A was not ready yet and the needed a missile that was better than the AIM-9B so if the V3A was available for the SAAF by 1975 why buy the R550 1976 or later ??? it may be that the french did get the R550 by 1976 but the info that i have is that the SAAF resived the first R550 in 1973 R550 Description: Purchased from France, the Matra R.550 infra-red guided air-to-air missile was replaced by the V3A Kukri. V3A Description: In 1969, the SAAF indicated that they had a requirement for a more manoeverable missile than the AIM-9B (V2) Sidewinder. The V3A was South Africa's first locally developed short-range infra-red dogfight air-to-air missile to enter service and was proberly based on the R.550 Magic. Development commenced from1971. The first successful interceptions by the Kentron V3A were reported in 1972 and it entered production in 1973 and a total of 20 missile were built by 1975. The V3A was also one of the first missiles to feature a helmet-mounted acquisition system which allowed the pilot to lock the missile's seeker head onto a target well outside his aircraft's axis. However, the seeker head was limited to 30 degrees angle off firing under low g conditions. The missile was integrated on the Mirage F1CZ before the aircraft left France. The missile was used by the SAAF until 1978 if you have other info please let me know , i like to get the data right but there are so many conflicting infos i don't know what is what
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small update , we are renovating our new home so no time for modding here are the new SAAF missiles and a update for the Matra R530 and 550 , please change all IRM , SAHM Weaponstation on your SAAF aircraft to S_AFRICA only !!! Please delete any existing weapons with the same name befor installing the new weapons SAAF Missiles.rar ASTAC Elint-Pod for use on F-4 and F-1 Syrel Elint-pod Remor ECM-pod for use on F-1 and Mirage 5 / 2000 Kentron V3A Kentron V3B Kentron V3C and U-Darter V3S V4 R-Darter S-24 unguided 240 mm rocket B61 nuclear bomb
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Slant range bombing
ravenclaw_007 replied to alexis99's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
i always assumed that it is the Slant-Range , about the GBU-10 it should have a SeekerRange from above 8 NM i made all my GBU-10 with a SeekerRange=15000.000000 what is about 8,099 NM try this GBU-10.rar they are the ones i released with the Weaponspack 2 and my F-4E´s please delete any weapon with the same or similar name befor instaling this one
