-
Posts
4,082 -
Joined
-
Last visited
-
Days Won
286
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by ravenclaw_007
-
Thanks it is working now do we need this variation of pods LAU-3A , LAU-3C , LAU-3D there is no real difference between them ??? or would the list below enough ??? i have now the - LAU-3A_____________ replacment for the TW launcher - LAU-3_MK40_xxx_____without nose and tail fairing - LAU-3A_MK40_xxx____with nose and tail fairing - LAU-3_xxx_Twin______twin launcher without nose and tail fairing - LAU-3A_xxx_Twin_____twin launcher with nose and tail fairing -
-
i made that one already but i could make a new model with a bit more details but i have an other problem , i dont get the YellowWilliePeteGroundExplosion to work ( the tga is working ) as soon as i add this effect to a rocket the rocket shows no explosions or any smoke effects YellowWilliePeteGroundExplosion.7z if sombody could help me on that one that would be great
-
i just found this picture , it is the first picture i have shown the M151 and the long M229 warhead together with Mk40 rocket motors and guess where i found it , 189th Assault Helicopter Company , Avenger Photo Page i´m more and more convinced that this large warheads are for use on helicopters by Army , Air force and Navy
-
the drawing with the more pointed front fairing is from the F-4F weapons delivery manual , i think it is more for low drag purpose as for more length i think i make two versions of this Rocket pods one with cover and without this long warhead rockets and one version without cover but with long warhead rockets until we know for sure that this long warhead rockets not only for the army's M-pods
-
i found this picture of a LAU-3A loaded with WDU-4/A and M151 and this is how it looks on my LAU-3 model it looks like that my LAU-3 model is ok , i loaded the rocket fully to the end of the launcher , i dont know how far this rockets reach in to the launcher on the real thing what brings me back to the question above , are this long warheads only for use on ARMY M - launchers ??? they dont have any cover
-
for the rockets i have pretty good material including drawings and almost all measurements , for the launchers i have only a few drawings and the weapons manual from some fighter aircrafts for the LAU-3 i have 2 measurements one with 6,4 feet and one with 7,3 feet i took the metric measurements from the first drawing -
-
i´m currently working on the 2.75 inch rockets and the LAU-3 rocket launcher and i found some problem here the flight manuals i have mention this 2.75 inch warheads M151 / M156 / M247 / M274 / Mk67 / WDU-4A / WTU-1B all of this warheads are short in lenght and fit perfectly in to a LAU-3 rocket launcher with a nose cover but as i mention above i rework all rockets and so i made the M229 / M259 and not yet done are the M261 / M267 / M264 / M255 / M257 and M278 this warheads are all long and will stick out of the launchers nose cover now my question why on earth do we have in game this LAU-3 (and other) launchers with rockets that never fit in to it ??? are this long warheads only for Army launchers without any nose cover as i mention above the long warheads are not mention in any fighter weapons manual i have ??? another possibility is that the dimensions i have for the LAU-3 are wrong , if anybody has reliable info on this dimensions that would help the 2 rockets on the left are to long for the LAU-3 and that is the result any help or info are more than welcome
-
this are desert camos for the F-4E made by me (F-4E USAF pack) they will not work with the standard TW F-4E´s F-4E Desert Camo.7z includet are F-4E -------------------- Desert1 F-4E_72 --------------- Desert1 F-4E_72_MIDAS4 -- Desert1 F-4E_75 --------------- Desert1 F-4E_78 --------------- Desert1 and Desert2 Desert1 - Desert2
- 9 replies
-
- 16
-
-
some more new weapons - Mk.81 Snakeye I - Mk.82 (BLU-111A/B) Snakeye II - SAMP MK-82 - SAMP Type 25CE / F1 and Matra 250 HDGP (German air Force) with T200 retarder
- 504 replies
-
- 19
-
-
tailhook is one of the items that you can animate in the Data.ini , all you need is the name of the hook object , no need of anemating it in 3ds max all you have to do is to add the entry below the gear entrys - [Tailhook] SystemType=ARRESTER_HOOK MaxDeflection=60.0 Retractable=TRUE DeployTime=2.0 ModelNodeName=tailhook______________________ you may have to change this to the correct name HookArmLength=2.16 _________________________ may need adjustment AttachmentPosition=0.0,-6.19,-0.79 _______________ may need adjustment and dont forget to add the Tailhook entry in the Fuselage section - SystemName[015]=Tailhook
