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ravenclaw_007

MODDER
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Everything posted by ravenclaw_007

  1. Thanks , this is realy one intresting video i notice the flag on his left shoulder , i did not know that the finn have F-18 up to this video and did you notice that the right harness slipt of his shoulder , i dont like to imagine what happen if he had to eject
  2. i vote NO that TK is creating DLC is fine with me but i realy dont like that you have to update your game to the latest patch each and every time you download one of this DLC and on the other hand most of this DLC was already made by some moder here at CA with the same quality or even better
  3. as for me i stick to the SF2/E/V/I just for the fun of moding , as long as i still have fun with it , but in general i think Old Diego is right especialy with the release of SF2NA TK disappointed so many of us that where looking for some improvments in terrain as for the future , i dont think that there will be any if TK continuous like this
  4. Alles Gute zum Geburtstag Florian , und feier recht schön mein Freund :drinks:
  5. hat jemand von euch wirklich gute bilder von der Kormoran2 , vorallem von hinten ???? von der Kormoran1 habe ich eigentlich wirklich gute aufnahmen bin aber am rätseln welche ist ne üb und welche ist die scharfe gewesen von den beiden die ich da aufgenommen habe oder sind beide nur irgend welche prototypen ??? im moment bin ich eigentlich für die version-2 , das model ist fertig muss mich nur noch entscheiden ob das heck so bleibt Komoran1 Version-1 Komoran1 Version-2 , und ja da war wirklich ein lüfter von Papst eingebaut und zum vergleich 2 bilchen von der Kormoran2 leider nicht sehr gut dafür bin ich ziemlich sicher das es sich um ne üb handelt da einige anbauteile fehlen die an der scharfen dran waren
  6. the answer is here , Check this
  7. check this settings for the canopy.tga in 3ds-max , you can play with the value to get a realy shiny canopy
  8. i think this is what you can get with a tga , if you want some better result you have to reduce the transparency of the alpha chanel or you have to make the explosive chords as a 3D part TGA.7z
  9. i did something similar in the F-16 cockpits just send me your tga and i have a look at it cover with tga , but the white part is transparent as well and it only works when the color is white , as darker the color as much more transparent it becomes (Black = full transparent)
  10. i just send a mail about it to JM , so yes it will be changed
  11. ist mir klar , aber erst mal mus was zum testen fertig sein
  12. schau mal hier da siehst du was von Neuburg Neuburg Bilder
  13. send over what ever you have on material that saves as a lot of time looking for it
  14. YAP is SF1 only
  15. i got the RF-8A model 1or2 months ago from Crusader , it is a TMF model and needs some rework a cockpit and some nice skins so it is a lot of work that i can not do this year but maybe next year
  16. and Volker has the RF-8A and a RF-8G can easily made from that model
  17. nice sreenshot , Gustav but i dont like this SF2NA terrain
  18. THIS IS FOR SF2 ONLY you may get the aircraft to work in SF1 but the cockpit will not work because the functions are not supported by SF1 game engine and because of the exportere used to create aircraft and cockpit lod´s so you better change to SF2
  19. Happy Birthday guys :drinks:
  20. you are right this values are not correct , i will look how we change that , by all the testing nobody notice that the gunsight works like this , the 1G marker (small +) should point to the target
  21. Block40 trainig time
  22. and an other BM
  23. Thank you all , i wish i could invite you all to a cold Beer and some BBQ
  24. ich brauche dringend noch ein paar hände und nen anderen kopf dann geht es doppelt so schnell
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