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Everything posted by ravenclaw_007
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Projekt koordination fuer die naehere Zukunft!
ravenclaw_007 replied to Soulfreak's topic in Deutsch
du must before du ein teil spiegelst erst mal die verlinkung aufheben und dann spiegeln auserdem habe ich die erfahrung gemacht das wenn man nach dem aufheben der verlinkung das teil nochmals in ein editable poly umwandelt es auf einmal mit dem spiegeln geht frage nicht warum ach ja manchmal hilft es auch wenn du beim pivot-point einmal auf reset gehst sprich pivot-point only und dann transform anwählst must halt mal probieren , und wenn das teil anemiert ist kann das auch mal dazwischen hauen da hilft nur noch die animation vom teil zu löschen und neu anemieren nach dem spiegeln ach ja ich hatte auch mal so ein problem und bei mir war es die animation die das 30% hängen verursacht hat -
Projekt koordination fuer die naehere Zukunft!
ravenclaw_007 replied to Soulfreak's topic in Deutsch
kommt drauf an kann auch am terrain liegen , wenn es mit nem anderen flieger auf dem terrain funzt dann war es dein flieger auf wieviel polys hast du denn die kiste hochgeblasen ???? -
9 rotations are possible so no , that what you like to have is not realy possible
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i agree with ErikGen , the failure to act from a few can not be blamed on a Nation and beside the fact that this captain is a disgrace to his profession i would like to know how this accident could happen in the first place and what the hell where all the other officers doing prior to the accident ??? that ship did not change course on his own somebody did steer it to that point , im not a sailor but if a captain is steering a dangerous course then the other officers have to report him or take action and i´m prety sure this was not the first time this "change" of course was made so i think it is safe to say that there are more guilty persons involved than only this selfish captain , and as we know from the past just to say " i had my orders " does not realy work anymore
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update is available now , hope you enjoy it
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i just uploadet the update vers 1.2 with this changes , for download you have to wait antil it is approved from the admin - AIM-9N typo is corrected - RB-missiles are with normal skins now , the green one are removed - all weapons have the shadow entry now - AGM-122 with the correct skin now and Freq. set to 8 - 20 Ghz hope that everything is fixed with this update
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it is a shame that this aircraft never made it in to service
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thanks , i did not know that , i will change this with the weapons-pack2
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View File Weapons-Pack 1 TEMPLATES this are the Templates (PSD) for all weapons from my weapons-Pack 1 just in case somebody like to have some Blue weapons have fun ravenclaw_007 Submitter ravenclaw_007 Submitted 01/17/2012 Category Weapon Packs
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View File Weapons - Pack 1 this weapon´s pack 1 includes the following weapons - GBU-10/12/15/16/24/24 UK/27/28/49 - Paveway II/IV UK - AGM-122/123 - AIM-9B/C/D/E/F/G/H/J/L/M/N/P/X - ASRAAM - RB-24/J/74 before you install this pack please delete the following weapons - AIM-9E2 - AIM-9P-1 - GBU-123 this weapons will be replaced with ones that have an other folder name to make sure that there is no conflict with TW stock weapons and to make sure that this new weapons will function as the are supposed to to install just copy all weapons in to your weapons-folder and overwrite if ask to and copy the effects in to your effects-folder , thats it the includet DATA-INI´s are for the F-8C/D to enable them to load the AIM-9C (SAHM) , so copy them in to your F-8C / F-8D folder NOTE to use the AGM-122 on your AV-8B you have to add ARM to the respective weaponstation all other weapons in work will be released later in a Weapons-Pack 2 have fun ravenclaw_007 Submitter ravenclaw_007 Submitted 01/16/2012 Category Weapon Packs
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Version vers 1.2
1,872 downloads
this weapon´s pack 1 includes the following weapons - GBU-10/12/15/16/24/24 UK/27/28/49 - Paveway II/IV UK - AGM-122/123 - AIM-9B/C/D/E/F/G/H/J/L/M/N/P/X - ASRAAM - RB-24/J/74 before you install this pack please delete the following weapons - AIM-9E2 - AIM-9P-1 - GBU-123 this weapons will be replaced with ones that have an other folder name to make sure that there is no conflict with TW stock weapons and to make sure that this new weapons will function as the are supposed to to install just copy all weapons in to your weapons-folder and overwrite if ask to and copy the effects in to your effects-folder , thats it the includet DATA-INI´s are for the F-8C/D to enable them to load the AIM-9C (SAHM) , so copy them in to your F-8C / F-8D folder NOTE to use the AGM-122 on your AV-8B you have to add ARM to the respective weaponstation all other weapons in work will be released later in a Weapons-Pack 2 have fun ravenclaw_007 -
i always wonder if ther is a bunny on board and yes ther is , with all the safety gear on ( the bra could be animated )
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it seems you know this movie well Kevin
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it looks like the brother of ALF
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no there is no way to do that , besides i think loft bombing is not realy supported in the game
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Ant , this are spectacular realy well done
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both are nice but most likely the intake and the exhaust-nozzle will look different because the swiss-Gripen will have an other engine and some other changes as well , we will know as soon as the drawings are done and as for the camo it will be a grey low-viz camo for sure like the F-5 or F-18 that the swiss airforce is using
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i think it is the same as this one just build with out any License i did not know the US delievert GBU-15 to iran
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Projekt koordination fuer die naehere Zukunft!
ravenclaw_007 replied to Soulfreak's topic in Deutsch
du hast probleme mit den skins , wenn du die baugruppen kleiner hälst kanst du auch über die 62k-poly gehen , den trick gab mir florian ist eigentlich am ende genauso wie mit den ganzen waffen und piloten die du an den flieger hängst da gibt es eigentlich keine grenze nach oben nur wenn du ein ganzes teil hast das 62k-poly hat bekommt das spiel schwierigkeiten
