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Everything posted by ravenclaw_007
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Israeli air to air weapons , Python 3/Python 4/Python 5/Derby Python 3 Python 4 Python 5 , Derby Derby
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here is the ligtening-pod and the reccelite-pod and a left-sided version for the F-18 , it is BETA and just for TESTING AAQ-28__RecceLite.7z F-18 Litening-pod F-18 Reccelite-pod
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Rafael Reccelite reconnaissance pod problem
ravenclaw_007 replied to Ice Man's topic in Mods & Skinning Discussion
you have the wrong Station id on your centerline station [CenterlineStation] SystemType=WEAPON_STATION StationID=9_______________________i change this to 9 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=0.0,0.20,-1.40 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1200 LengthLimit=3.79000 SpecificStationCode=Italy Laser/Recon AllowedWeaponClass=RCN AttachmentType=NATO,Italy ModelNodeName=CenterPylon PylonMass=31.75 PylonDragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= [CenterpylonRight] SystemType=WEAPON_STATION StationID=3 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.25,0.20,-1.40 AttachmentAngles=0.0,0.0,0.0 LoadLimit=520.6 AllowedWeaponClass=BOMB,EOGB,LP AttachmentType=NATO,USAF,BRAZIL ModelNodeName=CenterPylon PylonMass=150 PylonDragArea=0.02 change your Loadout to this [Recon] Loadout[01].WeaponType= Loadout[01].Quantity= Loadout[02].WeaponType= Loadout[02].Quantity= Loadout[09].WeaponType=RecceLite_It Loadout[09].Quantity=1 Loadout[04].WeaponType= Loadout[04].Quantity= Loadout[05].WeaponType=AMX_EFT_580lts Loadout[05].Quantity=1 Loadout[06].WeaponType=AMX_EFT_580lts Loadout[06].Quantity=1 Loadout[07].WeaponType=AIM-9M Loadout[07].Quantity=1 Loadout[08].WeaponType=AIM-9M Loadout[08].Quantity=1 -
i dont know if the pod that comes with the Hornet Pack is part of the model or not but if it is part of the model then a stand alone pod would not realy help
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is that a request for a F-18 Lightning pod :acute: for me it is very easy to move the air-inlet to the left
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the Reccelite pod will be part of the Israel Air Force F-16C/D pack , i have the Lightning pod and to make Reccelite pod out of it is no big deal i only have to make the skin for it and add the missing antenna on the bottom all pod´s includet in the F-16C packs will be released as stand alone laserpod´s in my upcoming Weaponspack2
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quit huge for a midget nice work Paulo
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slowly , very very slowly and yes this is for the israeli vipers
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you have to play with the values a bit it is for some reason not always the same result here is the F-16C canopy settings and the other importand settings is this here , you find it in the object properties
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nope you have to change the values in 3Ds-max
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is there a way to get decals on weapons ???? it looks a bit odd if all missiles have the same number
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when i was still wit WinXP 32bit i had the same problems with the Buccaneer and the latest Anatolia terrain on all other terrains this would not happen so check if you have an non moded terrain and try the vipers there as more ground objects and other details are added to an terrain as much more problems like this will happen with WinXP and then a downscale of the skins or changing of your game settings is the only solution check if your graphics-setting is on unlimited if so change it to high this way you could solve this problem to
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go to the option menu , GAMEPLAY / Simulation Difficulty and check if ti is set to normal or easy i think that this is causing it because your screenshots showing the easy-avioncs display
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i have realy no clue what could cause this an i dont use HD card with the Nvidia all works i only could think of that the highres skins (Fuselage and cockpit) are to big for you setup to handle in this case the only solution would be a downscaling of the skins cockpit skins are 2048x2048 and this skins are missing in your picture the same with the fuselage skin it is 4096x4096
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do you have this on all viper skins ???? if yes , the fuselage skin F16_001 is in 4096x4096 you could downscale it to 1024x1024 (you will lose all details) but it could fix your problem
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as Dave says , to get the same resolution we would have to remap the complete aircraft or make a fuselage skin 8096x8096 so that was the easiest way to go as for the update , i hope that this was the last update and that all errors are eliminated
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das mit dem glänzenden heck und das sehr grobe radome ärgern mich derart das du deine skins wohl nicht mehr brauchen wirst ich werde wohl die F-104G vorziehen und nach der MiG-29 fertig machen und dann mit allen pylons und zubehör
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Danke dir Otto die Kormoran1 ist fast fertig muss nor noch die klappe am heck über den raketen anbringen
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and we have a complete SUFA cockpit , thanks to Raánan Weiss and his help now we need some help for the Netz,Barak and Brakeet cockpit anyone who could help us ????
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jap das war mir eigentlich schon klar nur wundert mich der grosse unterschied zwischen den beiden versionen , das mit dem H + C dummy interpretiere ich mal als " Handling + Computer " das würde auch diesen lüfter am heck erklären , also ein übungsgerät zur ausbildung von bodenpersonal während die andere version der einsatzwaffe wohl am nächsten kommt auf dieser aufnahme kann man gerade noch erkennen das der untere schalter der version-2 sowie der lüfter schacht nicht vorhanden ist und das hier sind die einzigsten bilder einer scharfen Kormoran2 leider nur von vorne , diese sucherei nach bildern kostet mich einfach zuviel zeit
