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Spillone104

+MODDER
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Everything posted by Spillone104

  1. Happy birthday guys!
  2. Nice! Does the Marine one have a different engine?
  3. Finally! A new SAM! Ehm aircraft.... Isn't it an MIM? (Manned Interceptor Missile) Thank you guys!
  4. Hot summer afternoon "Light" antiship
  5. Never knew about it. Anyway this similar effect will be freeware. Here is applied to the TW P-51D
  6. No photoshop. It's done with dedicated effects and many fake jet engines. for low rpm (dry exhaust) the orange-yellow effects and for high rpm the (AB exhaust) the bright blueish ones. Just testing the concept for the KAW mod.
  7. Night Spectre (old style) And running fast and low to escape MiGs
  8. keeping a close eye on the iranian border
  9. Thanks Wrench! Truly nice terrain, and thanks to everyone involved in this project.
  10. Yes Lindr now it works fine. Thanks again @Paolo: If I remember well he got all the Yak-28 serie in the workshop. (and that's GREAT!)
  11. Thanks Lindr for this Yak!!! BTW I've noticed that in the latest SF-2 patch materials that are double sided don't cast shadows. IE: props discs are usually a transparent plane with a 2 sided material assigned. (Crude solution to prop shadow issue)
  12. Benvenuto Charly74 I file .lod non si possono modificare purtroppo. Ci vorrebbe semmai il file del progetto originale in formato .max e fare i dovuti lavori con 3dsmax. Quindi almeno che non si tratti di cockpit fatti dai vari modder, nulla si può fare per quelli stock del gioco. Non sono esperto per i pit ma alcuni strumenti so che si possono mettere, togliere e spostare se non sono in 3D.
  13. Bene. Dopo molto, molto tempo di "gestazione" finalmente siamo riusciti ad ottenere una Classe Iowa operativa nel gioco. Il progetto è sotto l' insegna dell' ID(io)T Team con l' aiuto e contributo di Canadair, Spitwulf, Suicidal, Torno, Typhoid e YEYEYE. Prego di perdonare la temporanea presenza di traccianti visibili negli screens ma sono necessari nelle fasi di test per vedere le traiettorie e aggiustare i vari parametri di conseguenza. La nave presenta un' impressionante quantità di artiglierie comprendenti i celebri pezzi da 16 pollici, i doppio ruolo da 5 pollici e infine 4 CIWS Phalanx per la difesa ravvicinata. Inoltre è dotata di lanciatori per un totale di 32 missili BGM-109 Tomahawk dotati di diverse testate (W-80, convenzionale, CEM, e semiperforante antinave) e sistemi di guida (anche se il gioco se ne infischia altamente ). Ok, bando alle ciance.
  14. :yes: indeed. Anyway the stock Exp2 Lighting surprise for its rapid acceleration to mach 1 and without using AB but going above seems to have an extreme drag and basically you'll never reach Mach 2 in clean configuration because of fuel. A bit disappointing. Even the F-105D is transformed to a dragmaster at least from Exp2. In clean configuration it hardly goes supersonic at low level and at high altitude it barely goes a bit faster. But the list is long.
  15. Nice collection of rockets model! Have considered this hobby many times but here is somewhat seen as an hostile activity by most of the people (they make the ralation: Rocket=Weapon). So an open and free countryside space is not enough to play with them.
  16. Happy Birthday Gr.Viper!!!
  17. You can find it in the Malvinas Mod. http://combatace.com/files/file/6700-falkland-1982-all-inclusive-mod/
  18. AHAHAHAHAH.... I could think of me or anyone calling desperatly for help and trying to search an ejection seat handle to get out of there FAST! (or hit the emergency stop button)
  19. Seems that now we have a stable patch. Airstart only bug, AI disappearing at waypoint 8 and not landing, TGA shadow issue with props (and not only), some missing/ not working effects. = All solved!
  20. Niiiiiice!!!! I think that the limits are your stomach and how well the hardware could sustain such movements. Having a CTD on the top of a loop is not nice. And you can no more eat and drink when simming.
  21. Is the "Bermuda triangle" at waypoint 8 for the AI planes got solved?
  22. The sounds in these TW series must be in PCM format and 8bit mono. But you colud use 11, 22 and 44 KHz frequencies. Just use the default windows sound recorder to see and edit the format of the .wav files. Probably the missing damaged engine sound is an old bug. For engine sounds you don't need to list in the Soundlist.INI Is just the default setting for engine sound. To turn up the volume just edit the .wav files as above.
  23. Regarding the Kh-66 probably was more a "paper" weapon and when you see photos of 2nd generation MiG-21 with RS-2U (AA-1 Alkali) is because they used them air to ground weapons. And basically the Kh-66 is an RS-2U with a proper heavy warhead and radio command.
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