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Baltika

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Everything posted by Baltika

  1. Thanks very much, I have my hands full with Malaya right now but I will be in touch :yes: Cheers, Baltika
  2. Hi again, Thanks for the suggestions everyone. @ Wrench - You nearly gave me a heart attack over Saigon - don't want to have to start over - but having flown a test mission out of there, although The Wall is close by to the north, it will not interfere with departures/landings from the Saigon fields, thank goodness. Cheers for permission to use your airfield repaints, greatly appreciated @kct, my 1941 map of Malaya shows a British Airfield at Butterworth (courtesy of wikipedia), so no problem there. And on that more painful note, "Force Z" will be found somewhere at sea, and will no doubt attract attention from the invading japanese forces Right, well, more airfields to place :yes:
  3. Flew a test campaign mission, log seems to be working fine for me, recorded my kills, then also my untimely death when I rammed a Zero after getting too close. . . Not sure what to suggest More flyable Japanese squadrons we can do, and will be included in the next campaign update. I have been sidetracked a bit by Malaysia terrain, which led out of working on an updated Philippines terrain to include Formosa. So I have a few things to juggle just now, but it will happen. . . eventually
  4. Gepard's series of terrain tutorials has everything you need to get started:- http://forum.combatace.com/index.php?showforum=191
  5. Hi stiglr, Nice work there. Thanks for the offer of co-operation, that would be greatly appreciated. At the moment I am using the WoV tile naming convention, and I am having some concerns about the fact that basically I have a choice of jungle, paddy field, or more "cultivated" field. I am also using Brain32's VietnamSEA tile repaint with CA_Stary's superlative Green Hell 2 mod, but I have essentially programmed TE to eliminate all but the merest trace of Paddy field. Even so, I think the SEA tileset is maybe not perfect for Malaya, and certainly not Borneo - but having started a custom tileset for Iceland, I am not about to start up another tiling project in this lifetime. So, yes, the urban/rural jungle disposition of the region in 1941 is something I am very interested in. Cheers for the email addy, I will certainly keep in touch.
  6. Thanks for the suggestions. This is in early development, and having been doing my homework it seems there was a stack of air combat over Borneo, Java and Sumatra in WW2 so I am embarrassed for my earlier ignorance But I sure am glad I made a big enough map for it all Wrench, I was thinking about your runway mods and it would be great if I could included them here. It seems there were some pretty sizeable airstrips even in WW2 days - P1 at Palembang had a paved runway, and what with the oil interests in Borneo for British and Dutch, the refinery/transport installations there seemed pretty advanced. There were at least three airfields near Saigon where the Japanese based their bomber force, so I will make sure there are big enough strips for the "heavies." Editor, that conflict is something I don't have a great deal of knowledge about (eerrh, none at all ), so if you have any other suggestions which would ease a "modern" conversion, fire away. A few words now could save a lot of sweat later, which would be greatly appreciated :yes: Cheers all, Baltika
  7. Progress being made. I decided just to go the whole hog, as adding in extra target areas and airbases and getting the tiling right after the map has been finalised for v1.0 can result in duplication of effort. So it will take a little longer, but the whole theatre will be flyable, and should save having to fiddle with it later. Also, I am using WW2 era placenames, but it should be an easy job to revise them for more modern usage. Likewise the WW2 dirt/grass surfaced airstrips can be relatively easily replaced with more modern equivalents. Still have to get going with airbases - and now the list is much longer
  8. The map covers the area shown in the screenshot, it is a full-scale map created using Gepard's TE guide from the KB. So it is pretty huge already. There are Philippines, Darwin, New Guinea and Burma maps (all by Edward ) which essentially cover the surrounding regions in every direction. Like I said, this is by way of "plugging a gap" v1.0 will feature a target- and airfield-rich environment on the Malay Peninsula, from say, Singora (as it then was) down to Singapore - just ideal for that "Defence of Singapore" 1941-42 campaign I have in mind :yes: (or should that be, Surrender of Singapore campaign ) I'm not sure how much of an air war there actually was over Borneo, Celebes and Java, but I extended the map out there anyway to cover all eventualities. That will give the NEI somewhere to fly, I reckon, like The Wrench says, so I ought to read up on their air battles vs the Japanese. Also good for the Battle of the Java Sea. Additional target areas, bases etc can be added for more modern scenarios, eg the 60s conflict The_Editor mentioned. Cheers all, Baltika
  9. Looking at all the great WW2 terrains which Edward, Gepard and stwa have created, I realised there was a gap to fill - which happily coincides with my current interest in the early air war in the PTO. In flyable beta phase. Most of the cities in Malaya are added, need to finish the airfields before uploading. "2 weeks"
  10. Hi koushiro, The P-40B does not come with bombracks equipped as stock. Add this to the Tomahawk_DATA.ini file:- // Weapon Stations --------------------------------------------------------- [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.375,0.11,-0.52 AttachmentAngles=0.0,0.0,0.0 LoadLimit=55 DiameterLimit=0.5 LengthLimit=1.50 AllowedWeaponClass=BOMB AttachmentType=UK,USAF //ModelNodeName=Left_Wing_Pylon PylonMass=0 PylonDragArea=0.0 FuelTankName= [RightWingStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.375,0.11,-0.52 AttachmentAngles=0.0,0.0,0.0 LoadLimit=55 DiameterLimit=0.5 LengthLimit=1.50 AllowedWeaponClass=BOMB AttachmentType=UK,USAF //ModelNodeName=Right_Wing_Pylon PylonMass=0 PylonDragArea=0.0 FuelTankName= Cheers to Wrench, The for that little upgrade Also, you may want to edit the Tomahawk_LOADOUT.INI file to give you a default loadout:- [AirToAir] [AirToAirLongRange] [Attack] Loadout[01].WeaponType=100lb_bomb Loadout[01].Quantity=1 Loadout[02].WeaponType=100lb_bomb Loadout[02].Quantity=1 Loadout[01].WeaponType=100lb_bomb Loadout[01].Quantity=1 Loadout[02].WeaponType=100lb_bomb Loadout[02].Quantity=1 [sEAD] Loadout[01].WeaponType=100lb_bomb Loadout[01].Quantity=1 Loadout[02].WeaponType=100lb_bomb Loadout[02].Quantity=1 [Anti-Ship] Loadout[01].WeaponType=100lb_bomb Loadout[01].Quantity=1 Loadout[02].WeaponType=100lb_bomb Loadout[02].Quantity=1 [FAC] [Recon] Loadout[01].WeaponType=100lb_bomb Loadout[01].Quantity=1 Loadout[02].WeaponType=100lb_bomb Loadout[02].Quantity=1 Happy hunting
  11. Hi there, You guessed it, you can only take off from carrier in campaign play or in scripted single missions written specifically for carrier start. There is an article in the KB for adding carriers to exisiting campaigns, it's not too difficult. Cheers, Baltika
  12. Hi koushiro, You are most welcome, I'm glad you got it working. There are developments in the works with this campaign, thanks to your feedback (and also CA_Stary) I realise that there are some problems with having airbases "off-map." So I have been working on a new Philippines terrain, full-scale, and which extends all the way to Formosa in the north. This will allow you to fly all IJNAF/IJAAF squadrons in the campaign, take off from bases on Formosa, fly to the Phillipines, and drop your bombs. It will also allow for the (non-historical) option of B-17 bomber attacks on airbases on Formosa, so watch out As for other WW2 campaigns, I have a few more on the drawing board - the next one to be released will probably be Burma 1941-42, but Gepard's Midway terrain is very tempting to build a campaign :yes: And as a Scot I am keen to get my WW2 North Africa campaign finished and released. Edward, the man who built all these great WW2 terrains, released a WW2 Solomons campaign a while back, but I think it is no longer available, unless you can find it at avsim, or persuade Edward to re-release it Scrapper has built a Flying Tigers campaign using Edwards WW2 China terrain, which is in the campaign d/l section here at combatace, but I think you will need to mod it to make the IJAAF side flyable. Shouldn't be too difficult if you use this campaign as a template. Good luck and happy flying, Cheers, Baltika
  13. Just anywhere works for me. So long as the .bmp file you import the heightfield data from is the same size as the one you exported, you should be fine. So, you have your 2000x2000 exported .bmp. You resize it to 3200x3200 or so. Select your 2000x2000 section from your resized .bmp, cut and paste to a new image, then save your new 2000x2000 image overwriting the original. Go back into TE and "import height data from .bmp" selecting your new 2000x2000 image. Retexture, autotexture, save all, et viola! Full scale terrain, courtesy of Gepard's explanation. Worked on Iceland 2015, and a couple of other things I have in the pipeline.
  14. Hi koushiro, Thanks for the feedback. As to the issues you listed, I'll see what I can suggest. 1. WW2 Nations ini, is Charles' WW2 Formations mod. You should install this if you plan to fly WW2 planes, it adds a lot of WW2 nations which are not inlcuded in the stock game. Here's the link:- http://forum.combatace.com/index.php?autoc...p;showfile=3197 2. Peashooter guns. Have you installed Bunyap's weapons pack? You need it for a lot of the WW2 weapons/bombs to show up. Link:- http://forum.combatace.com/index.php?autoc...p;showfile=2672 3. Only Philippino infantry show up. These are inlcued in the campaign d/l. Sounds like you haven't installed Kesselbrut's infantry OR the WW2 tanks by Geo and the A-team. http://forum.combatace.com/index.php?autoc...mp;showfile=762 http://cplengineeringllc.com/SFP1/ http://www.geos-aircraft.com/SFObjects.htm 4. Comm buildings - not really sure what the question is here. There are quite a number of "waypoint" target areas I have added to the map. This is to make sure the groundwar operates correctly. A lot of those target areas ha ve nothing but a comm building and a couple of flak units. If you get tasked to strike them, blow them up 5. CTD at nortnernmost end of island, planes on strings. This is a known issue. It is because the north end of Luzon is behind the 50k wall at the edge of the map. Planes bump into this invisible wall if they hit it, and can't fly past. The reason you will see IJNAAF flights do this is because I have situated their home bases (historically on Formosa) off the edge of the map. These planes are trying to fly home and can't get past the wall. The way to fix it is to hit Alt+N. As you will see from my previous post, I have started a new map which extends all the way to Formosa. Once this map is finished that will fix the issues at No.5, and you will be able to fly the IJNAF/IJAAF units which are based on Formosa. Just now, you can only fly the IJAAF carrier based units. But it will take a long while to build that map. Other modders are much better at map building than me, but they are either busy with other projects, or are no longer active on this forum. I hope that helps. Cheers, Baltika
  15. As I understand it, you only need to do the resizing thang to get a full-scale terrain, as opposed to the 60% or so you get with stock TE. So, your distances will get longer rather than shorter, but that's the idea :yes: For editing the exported .bmp, I use a combination of PAINT.NET and the gimp, as both are free to use and between them cover the functionality of photoshop. Any specific questions, fire away
  16. Hi Typhoid, I get the same thing, strange. I haven't had much time to look into it, if I manage to suss it out I will let you know. Only tried F4Fs so far. Works absolutely fine if I start the mission in the air though, and the islands look great.
  17. Hi koushiro, I think the problme here is that the Philippines1941_targets.ini file is calling out desert_airfieldx.ini as the airfield datafile, and that it is looking in your GermanyCE.CAT file for runway textures which aren't there. Try d/ling and installing Polak's SFP1/WoV runway upgrade texturepack to your Philippines1941 terrain folder. Right here:- http://forum.combatace.com/index.php?autoc...p;showfile=1860 If that doesn't work, let me know. Cheers, Baltika
  18. Hi there, Aircraft standing in the air is because the north end of Luzon is near the 50km "wall" at the edge of the map. I have used a trick placing Formosa airbases (for IJAAF/IJNAF units) off the edge of the map, and I have had some reports that some flights get stuck "behind" the wall. As the campaign progresses, the IJA units will occupy airbases on the Philippines and this problem should become less noticeable. V1.1 of the campaign d/l includes a /terrain/Philippines1941 folder which has all the required .ini files inside it, so you shouldn't need to rename anything to get it to work, just copy the terrain tiles and the various object .lod & .bmp fils over from Edward's original. Don't copy the planning map files over as I have included new ones for the 1941 map. As you will see from the previous post I am working on a new 100% scale PI terrain which I will transfer the campaign over to eventually, that should solve the above problems. Interesting to hear about your family history - My grandfather was a British Navy officer whose ship was torpedoed and sunk in the South Pacific, although he made it home in one piece eventually. Sadly I was too young to ask him about it when he was still alive, although I have an interest to research the incident nowadays. Family mythology has it that he was strafed in the water and took a couple of bullets in the leg, then had to fend off the sharks for a while before being rescued Anyway, your comments on the campaign are most welcome. Hopefully with Formosa airbases I can make more of the IJAAF/IJNAF types flyable from the outset. Cheers for now, Baltika
  19. Hi koushiro, I just read your previous post, and your gracious apology. I'm glad you and your wife got it all working and I hope you will post feedback on how the campaign plays out for you. I post my campaigns as WIPs because I generally don't have time to playtest them thoroughly, but I am always open to suggestions on how to improve things. As for being a headache - I know how it feels when you can't get campaigns to work, I've had that myself now and then. And no question is a stupid one, so no worries there. Cheers mate, Baltika
  20. New terrain WIP:- 100% Full scale new Philippines terrain. With Formosa, so I can start all the IJNAF/IJAAF units where they ought to be. It won't be up to Edward's standards, it won't require anything other than stock terrain tiles (although it will be built with Brain32 & CA_Stary's work in mind), and it may take a little while, but bear with me. And because I choose to follow in the good example of all those who (i) work damn hard running this place; (ii) produce fine mods for all of us to enjoy; and (iii) provide help, advice and assistance. Kay, got all that off my chest Normal service, with altercations, will be resumed @ stiglr - old boy, keep your chat coming, I enjoy you challenging our pre (mis?) conceptions @ Edward - should you drop by in all this storm in a teacup, I trust you will quickly observe that the above WIP is a completely new .HFD and all the rest. I would not presume to offend, if you get my drift But may I respectfully point out that there are many dedicated WW2 propheads round here who would really welcome your return to the fold - as I have said elsewhere. @ Wrench, The - you the man, Sir and I'm not joking. I may need some help with target placement on the above WIP - I will take it as far as I can, then upload here, under the usual "fair use" terms. If you can find the time & inclination to work your target magic on it, that would be greatly appreciated :yes: Cheerio for now lads and lassies, looks like I have work to do :yes: Toodle-pip, Baltika Edited by Baltika to remove intemperate comments, sorry koushiro
  21. Hi koushiro, As The Wrench has been good enough to upload Edward's original Philipines terrain here at CA, you should be able to get up & running now. If you still have trouble with it, let us know the problem & we'll try to help.
  22. Hi Wrench, Message received, I'll sort out the readme. As a justification for the way I set it up, I had intended people to be able to fly Edward's original 1945 set up alongside the 1941 version for my campaign, and had hoped it was clear you needed the original to copy files over from. In v1.1 of the campaign d/l, there is a "Philippines1941" folder with all the .ini files for that modded version of the terrain included, with modded .TFD and .HFD files for the additional airbases. So all that was required was the tileset and the various groundobjects (in the terrain folder) from the original, as well as the "pacific_objects.zip" which is at avsim. As you reckon it's OK to upload Edward's original avsim Philippines terrain here, may I assume that it would be OK, and make everyones life whole lot easier, for me to include the modded 1941 version of that terrain with my campaign upload? Quid juris?
  23. Phew - you had me worried there Edward's WW2 North Africa, Tunisia and WW1 Flanders are also available in the d/l section here at CA, and thoroughly recommended for those who haven't tried them out yet :yes: Cheers to Edward for all his WW2 terrains, and cheers to Wrench for his efforts with all of them also. Edward, if you happen on this perchance, please be advised that your talents are sadly missed hereabouts, and there are many more than me who would welcome your return to the fold. Cheers, Baltika
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