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Everything posted by Baltika
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Congrats to one and all
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OK, I'll explain. Edward's original WW2 Philipiines terrain is absed on a 1945 setting, with the Philipines occupied by the japanese and the allies invading to liberate the islands. My philipines campaign is based on a 1941/1942 setting, with the Americans based on the isalnds and the japanese invading. I used Edward's terrain as a base, and gave detailed instructions in the readme on how to set up a separate "Philippines1941" terrain, so you can fly both Edward's original 1945 version, and create a new 1941 Philipines terrain based on that. Yes, it's a bit fiddly. Stick with it, we'll get it sorted
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Hi Koushiro, Try this:- [Terrain] TerrainFullName=Philippines 1941 DataFile=Philippines1941_data.INI CatFile=..\GermanyCE\GermanyCE.cat <------ THIS LINE IS DIFFERENT TargetFile=Philippines1941_targets.INI TargetTypeFile=Philippines1941_types.INI MovementFile=Philippines1941_movement.INI NationsFile=Philippines1941_nations.INI BriefingText=Philippines1941_briefing.INI DogfightFile=Philippines1941_dogfight.INI DogfightOnly=FALSE Cheers, Baltika
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Koushiro, Look old chap, I feel your pain. I have had similar experiences trying to get things to work, it is frustrating when they don't. Partly that is why I got into modding, once you dig into the .ini files and ask a few questions, try a few things out, it all starts to make sense, plus I have to say the support around here is superb. OK, it may take us a day or two to reply, but remember we do this as a hobby, for fun. Maybe take a deep breath, come back in a day or two. To answer the points you make above:- 1. If avsim won't d/l for you, we can't fix that from this end. I am trying to come up with a creative workaround which WILL NOT intrude upon the wishes of the creator of the original terrain, which deserve our respect. 2. OK, you don't have WoV. In my earlier PM I made a suggestion which asked that question. If you don't, NP, we will try something else. Let me think. 3. If you feel you are begging without getting remedies, I'm sorry, it just takes a little time. This is not a professional helpdesk. I am interested in your family history, sounds great. I also like the sound of your campaign. Keep up the good work. If you have tried everything I have suggested, let me know, and I will try to come up with something else. There are 200+ d/ls of this campaign, and I am not hearing about your level of problem from others, so I think we can get it sorted. Olive branch. . .
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Hi koushiro, I have answered your question in the Philippines campaign thread, to the best of my ability. Like the Ancient One says (it's in his sig, you know who I mean ) time zones may be an issue here re requests for help. Believe me, the only reason I post campaigns is so that people will post their feedback/gripes/issues. I'll do my level best to get you up & running so you can start griping about real issues, like, where the hell are the Zero escorts for IJAAF bomber raids, and why do the USAAF still have an air force left in 1942 And, oh yeah, if you can help the aforementioned Ancient One with his quest to modify the Hurri pit for IJAAF/IJNAF birds, that would be greatly appreciated. Cheers mate Baltika
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Hi again koushiro, Sorry I can't respond instantly to your requests for help, but, you know, life, family, work, sleep etc etc keep getting in the way I think time zones may be an issue here too Anyhoo, The campaign is tested for SFP1, which may be part of the problem. Terrain troubles are usually down to installing the terrain to a version of the sim which has a different terrain catfile from the one your 3rd party terrain is looking for. For your WoE install, open the WoE/terrain/Philippines1941/Philippines1941.ini file, and change the line CatFile=..\Desert\Desert.cat to read CatFile=..\GermanyCE\GermanyCE.cat That should help. I did mention this in the readme, but in fairness it's not spelled out in the above form. If you have land and no water, it sounds like you are missing a sea tile. All of Edward's WW2 terrains at avsim are based on the WoV tile naming convention, and I can't remember offhand if Brain32's Vietnam_SEA repaint includes water tiles. That may be the problem. Have you been able to d/l Edward's Philipines terrain from avsim, or not? Please don't dump the darn thing just yet, I will keep trying to help, as & when time permits. I just couldn't stand the rejection. . .
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The creation of full-scale maps for Thirdwire has been covered by Gepard in his terrain building tutorials in the KB. Quite a number of the third party maps are built as full-scale, so you always have the option of going down that path. Certainly Edward's recent WW2 terrains are full-scale (eg new guinea 2, here at combatace), and the stuff I am working on, including the Iceland 2015 Beta release, is full-scale. And Gepard built his BoB map as full scale specifically because he wanted to have to watch the fuel guage when a flying a 109 over old blighty. Sure, TK made a design decision you may not agree with - but as modders we have the option of going down the 100% scale path, the flexibility is there.
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It has been brought to my attention that some people are having trouble d/ling Edward's WW2 Phillipines terrain from avsim. I checked it just now and it's still there and available for download, try typing "phillipines.zip" into the search box, and note the spelling. You will also want the file "pacific_objects.zip" from avsim. If all else fails, download Brain32's Vietnam_SEA tileset repaint from here at combatace and install it to the Philippines1941 terrain folder created by the campaign pack. You will also want to get CA_Stary's Green Hell 2 mod for Brain's tileset. Cheers all, Baltika. PS, I reckon Brain32 & CA's work is so good you will probably want to install it to your Philippines terrain folders anyway :yes:
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Fabulous news, Thanks very much for your hard work Cheers Baltika
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Hi Wrench, Thanks for the P-35 OD skin & ini update, great work For those of you who wish to use this historical skin for the Philippines campaign (and who wouldn't ), after you have d/led and installed Wrench's update to your P-35, open the /Campaigns/PAW1/PAW1_data.ini file, scroll down to the entry for [AirUnit005] (which is the 34th Pursuit Squadron) and change the "DefaultTexture=USAAF" flag to read "DefaultTexture=34thPS" Now your Guardsmen will show up in-game (campaign play) sporting their historically-accurate OD skins, courtesy of Wrench, The. Cheers mate, for taking the trouble You will probably have to start a new campaign for this change to take effect. Cheerio for now, Baltika
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@ Baltika
Baltika replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Excellent work Wrench, thanks very much -
Cool skin, Thanks
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Burma Air War WIP
Baltika replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Ah, the joys of hexediting Was scratching my head a bit over that one for a while (insisting on carrying a japanese flag, no matter what ) but got it sussed now Nice work there on the CAF skins, I must admit I've not really looked at their stuff much, but now you've got me going down this CBI not the same as PTO line, I'm having to flesh out that install Have been slowly working through Brian Cull's books, a great source of detailed info. Blenheims are next up for the decalling treatment in BAW campaign - getting there, slowly. Be nice to have, but sadly I can't help with FMs. Stuck my head under the hood of the 109 while working on BoB campaign - head still hurts, and couldn't get anywhere with it Hmm, will take a look around and see what I can dig up. More map upgrades, excellent You are the man Seriously though, where do you find the time? Iceland has been idling on my HD for weeks, with quite a few other things I haven't even looked at in ages. Frustrating, as things are at the stage when I'm actually getting able to do stuff (TE is always a joy ) - but always, where to find the time? Ah well, onwards to victory -
Burma Air War WIP
Baltika replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Well, it made me laugh Here's something a bit more serious - finished the decalling (is that a verb?) for 67 Sqdn's Buffaloes. Here we have RD-B W8143, whose pilot showed remarkable calm in attacking the raid of 87 Ki-21 bombers escorted by 30 Ki-27 fighters which attacked Rangoon and its airfields on 23 December 1941. They were met by 12 P-40s of 3rd Sqdn AVG and 15 of 67 Sqdn's Buffaloes. Thanks to Hakans Aviation page on the Sino-Japanese war for this story:- "Sergeant C. V. Bargh claimed one probable Ki-27 but had his aircraft (W8143 “B”) shot full of holes; he managed to evade his attackers and flew out to sea, there regaining height. His windscreen was covered in oil so he calmly removed his flyingboot, opened the cockpit and wiped the screen clean with his sock before continuing his search for the bombers." OK, I think I'll have to edit my CBI instant action to recreate that raid, but where's the button for "wipe windscreen with sock" ??? -
Green Hell 2
Baltika replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Great work, Thanks very much -
Yes, it's a great effect, isn't it Well done to Stary As to portability, the effect you see above seems to consist of a new "AircraftFireEffect.ini" file for the effects folder, and a couple of .tga files. I would have thought the graphics files would be relatively portable, but maybe the magic is in the .ini work? Probably a good idea to drop CA a line on that one. Cheers
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Well, I'm in that happy stage of campaign building when you can fly the missions and see how it all works out - enjoying the fruits of one's own labour, if you get my drift. RL is about to wreck my modding time for a while, so I'm back to saying "two weeks" for Burma, North Africa, Burning Sands WW2, New Guinea, Guadalcanal and Midway campaigns. But that's OK, I'm trying to beat the Philippine invasion right now - anybody managed it yet A gentle reminder to those who are using CA_Stary's superlative WW2 effects pack - Stary released a new a/c fire effect as an update on the BoB thread (page #13, about post #243 or thereby) which is an absolutely fabulous addition to his effects pack mod. Whacked a Claude and the darn thing went up like a firecracker:- Looks even better in motion, with the smoke & fire swirling out of the burning wreck. Cheers for that one, CA If you don't have it, grab it now :yes: Cheers all, Baltika
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Hi Stary, Great work here, I'm just wondering if it is safe to install your EE3 over your WW2 effects pack? I am using that, plus the extra effect you posted in the BoB thread, for my WW2 installs, but something tells me there might be the need for your outstanding nuclear mushroom cloud when the atom bombs start falling in the South Pacific But, I don't want to break the WW2 effects as I like them so much. Your advice would be appreciated :yes: Cheers mate, Baltika
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Thanks for the update, really looking forward to this one No problem re carrier take-offs, as it's a known issue. I have already been researching OOBs for a Midway Campaign, so that will take care of that problem If the carriers are defined as targets in the terrain_types.ini, then a little bit of creativity in the [AirOffensivexxx] section of the campaign_data.ini will ensure that they are targeted at the appropriate time. OTOH, given the nature of the battle, it may be that a series of scripted single missions is the way forward here. Cheers, Baltika
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Burma Air War WIP
Baltika replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Go ahead, make my day, punk! Things are about to get ugly on the Sino-Japanese front:- Work continues on Burma Air War campaign, although these Chinese infantry will probably come in handy for scrapper's Flying Tigers China campaign as well :yes: Cheers for now, Baltika -
Any interest in an alternative Dr1 FM?
Baltika replied to peter01's topic in Thirdwire - First Eagles 1&2
Thanks peter
