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Had to take a break from Burma Air War. Sometimes you get too involved Anyway, three solid days "break" later:- Currently awaiting clearance in the combatace campaign download hospitality lounge This is more or less completely UN-playtested, so those with an interest consider yourselves drafted. I have been at pains to try to re-create the ground war as it developed, with landings in north Luzon, followed by flanking attacks further south, and a last, heroic stand on Corregidor. Whether the campaign engine can actually handle that is another question, but it all starts out well enough. I have also endeavoured to ensure a historical outcome. In other words, welcome to my take on the Kobayashi Maru scenario. Fly well, shoot down your enemies, complete your missions. . . And watch the enemy ground forces creep ever closer as your squadron strength diminishes, with no hope of replacements. You could always take the Captain Kirk approach, and re-program the simulator to allow you to win - but that would be cheating You know who you are Don't worry, the Brits are in for a thorough thrashing in Burma First person to see the US victory screen - at the end of the campaign - gets to work out where my programming went wrong. All comments, feedback, suggestions, gripes etc most welcome. If I've missed out the unit your grandfather served with - blame wikipedia, but drop me a line and I'll fix it. Cheers all, Baltika
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788 downloads
********************************************** PACIFIC AIR WAR THE BATTLE OF THE PHILIPPINES 1941-42 v1.1 31 July 2008 ********************************************** A Campaign Mod for SFP1/WoV/WoE by Baltika ********************************************** On 7 December 1941, Imperial Japan launched a combined full-scale assault on the Dutch East Indies, the Philippines and the Malay Peninsula. The US Fleet was attacked and decimated at Pearl Harbor. Allied defence strategy was predicated on Japan attacking only a single Allied power, with the others sending military assistance in the event of an assault. The Japanese grand strategy left the Allies reeling, falling back on every front under the strength and ferocity of the Japanese attack. Lt. Gen. Masaharu Homma, commander of the Japanese 14th Army, was tasked with the invasion of the Philippines. Vice Admiral Ibo Takahashi commanded the IJN 3rd Fleet, Philippines Force, for the amphibious assault. Air Support was provided by the IJAAF 5th Air Group under Lt. Gen. Hideyoshi Obata, and the IJNAF 11th Air Fleet under Vice Admiral Nishizo Tsukahara. Gen. Douglas MacArthur commanded the combined US and Philippino defensive force, organised into the US Army Forces in the Far East. Maj. Gen. Lewis H. Brereton commanded the Far East Air Force, consisting of P-40 Warhawk, B-17 bomber and P-35 Guardsman squadrons. The Philippino Air Force fielded a squadron of valiant but outclassed P-26A "Peashooters." The Battle of the Philippines lasted until the final surrender of the garrison on 8 May 1942. The survivors suffered brutal treatment in captivity. Thousands died on the "Bataan Death March" or working in slave labour camps. The Philippines were finally liberated in 1945. But that is another story. . . ********************************************** CAMPAIGN CONTENT **************** Flyable Squadrons:- 3rd Pursuit Squadron P-40E 20th Pursuit Squadron Tomahawk 34th Pursuit Squadron P-35A 28th Bombardment Squadron B-17F PAAF 6th Pursuit Squadron P-26A Ryujo Kanjo Sentokitai A6M2 Zero Ryujo Kanjo Kogekikitai D3A1 Val INCLUDED FILES:- ************** Skins:- ***** P-26A PAAC } P-40E USAAF OD } Wrench, The Tomahawk USAAC } Grateful thanks to Wrench for his great skins. Included here under the terms of the "Fair Use" modding agreement at combatace. Cheers Kevin ;-) For v1.1 I have included an "upgraded" version of Wrench's Tomahawk USAAC skin, using Wrench's new, improved Tomahawk template, featuring new panel lines, rivets, scuff marks, fading and all sorts of other goodness. Cheers again, Kevin ;-) Campaign Files:- ************** All campaign files, squadron screens, Win/Lose screens by Baltika Terrain Files:- ************* "Retrograde" mod of Edward's Phillipines terrain.ini files to create a 1941 environment for this campaign, with appropriate front lines, airfield occupation, invasion/defence fleets and so forth. NB Edward's terrain IS NOT included in this mod, you will have to get it from avsim. There are detailed instructions on how to create a "Philippines 1941" terrain which will sit alongside Edward's 1945 original so you can fly both. Please see below. For v1.1 I have included updated .HFD and .TFD files only, which flatten and tile the additional airbases featured. Thanks to Edward for creating his many excellent WW2 terrains for SFP1. S! UI Files:- ******** WW2 Map icons - Geo & Charles Ground Objects:- *************** Philippine Scouts Philippine Regular Infantry Simple .ini mod of Kesselbrut's US_Squad_early into nation specific infantry, by Baltika. Thanks to Kesselbrut *************** REQUIRED FILES:- *************** AIRCRAFT:- ********** P-35A } P-40E } B-17F } SFP1 Dev A-Team A5M } Ki-48 } Ki-46 } http://cplengineeringllc.com/SFP1/ P-26A } Bunyap http://www.bunyap2w1.com/ Tomahawk } Ki-21 } Wolf257 Ki-27 } http://forum.combatace.com/index.php?autoc...p;showfile=4363 G4M2 } ArmourDave A6M2 } http://forum.combatace.com/index.php?autoc...mp;showfile=744 D3A1 } Pasko, Starfighter & Gramps http://forum.combatace.com/index.php?autoc...p;showfile=1889 GROUNDOBJECTS:- *************** Jap_Squad } Kesselbrut US_Squad_early } http://forum.combatace.com/index.php?autoc...mp;showfile=762 Type 97 (Chi-Ha Tank) } Akagi (aircraft carrier) } Benham (USS Mayrant) } SFP1 Dev A-team Liberty USS Jeremiah O'Brien} USS Brooklyn } http://cplengineeringllc.com/SFP1/ M3 (Halftrack) } Geo Lee (Tank) } http://www.geos-aircraft.com/SFObjects.htm Pacific Ground Objects pack, compiled by Edward, but many contributors, I think Available at Avsim TERRAIN:- ********* WW2 Phillipines by Edward Available at Avsim OTHER:- ******* Bunyap's Weapons pack (latest version) http://forum.combatace.com/index.php?autoc...p;showfile=2672 WW2 Formations mod - Charles http://forum.combatace.com/index.php?autoc...p;showfile=3197 RECOMMENDED (but not essential):- ********************************* WW2 Effects pack v0.91 by CA_Stary http://forum.combatace.com/index.php?autoc...p;showfile=5072 Green camo wooden hangars by CA_Stary http://forum.combatace.com/index.php?autoc...p;showfile=5103 WideSky v1.0 by cellinsky http://forum.combatace.com/index.php?autoc...p;showfile=6903 PTO Mainscreen (For SFP1) by Charles http://forum.combatace.com/index.php?autoc...p;showfile=3335 or PAW Mainscreen by Kout http://forum.combatace.com/index.php?autoc...p;showfile=1514 You may also wish to install either Deuces' Vietnam_SEA terrain upgrades, or Brain32's Vietnam_SEA tileset with CA_Stary's Green Hell mod, as those are compatible with the Philippines terrain. Squadron screens included in this mod are shot using Deuce's tiles and treemod for WoV. ************************************************** ************************************************** INSTALLATION INSTRUCTIONS It is recommended that you install this campaign to a dedicated PTO install of SFP1/WoV/WoE. You don't need a separate install just for this campaign, it will sit happily in an existing PTO install. Just be careful about over-writing any of your modded files. The most obvious one is the SquadronList.ini. Unzip the d/l package to a temp file and check its contents before installation. If unsure, BACK UP YOUR MODS FIRST!!!!!!!!! If you have already installed v1.0 of this campaign, simply unzip the files to a temp folder, and then copy them over to your existing install, overwriting when requested to do so. Make sure you don't have any "nested" folders when copying over. If you are starting from scratch, here's the drill: 1. Install Strike Fighters Project One 2. Patch up to v 083006 3. Install Bunyap's weapons pack (Required for WW2 weapons) 4. Delete all stock aircraft 5. Install the aircraft, ground objects and terrain listed above 6. Install Charles' WW2 formations mod 7. Install the PAW1 Campaign Mod files to the relevant folder of your new install. The simplest thing is to retain the file structure and copy the unpacked files over. It should be obvious where everything has to go. Overwrite when requested to do so. You may want to backup your original SQUADRONLIST.INI. Or, just cut and paste the squadrons from the included list to the end of your current one, renumbering where the last one leaves off. 8. VERY IMPORTANT! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! 9. Browse to your /Terrain folder. You will see folders called "Phillipines" [sic] and "Philippines1941" - inside the Philippines1941 folder is just a bunch of .ini files, some new planning maps and 1941 static P-40E skins, credit to Wrench. Open the "Phillipines" folder, and copy and paste its entire contents into your "Philippines1941" folder, EXCEPT the following files:- P40E1.BMP P40E1Dest.BMP P40E2.BMP PlanningMap1.bmp PlanningMap2.bmp PlanningMap3.bmp Phillipines.INI Phillipines_briefing.INI Phillipines_DATA.INI Phillipines_dogfight.INI Phillipines_movement.INI Phillipines_nations.INI Phillipines_targets.INI Phillipines_types.INI Phillipines.HFD Phillipines.TFD You will see that the 1941 terrain folder already contains the necessary .ini files. I have also resized Wrench's P-40E OD skin to be used for the parked P-40s. Otherwise you will get the wrong type of P40 for 1941 parked on your runways. I have also included new planning maps for the 1941 version of the Philippines terrain. 11. IF YOU DO NOT CARRY OUT THE ABOVE STEPS YOU WILL GET A CTD WHEN YOU TRY TO FLY THE CAMPAIGN ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! 12. If you are running WoV/WoE, you will need to change the catfile pointer in the terrain.ini to get it to work properly. Any problems, give me a shout. That's it. "Battle of the Philippines" should now be available at the campaign selection screen. **************************************************************************************************** KNOWN ISSUES:- ************ 1. Flying the Val off the IJN Ryujo, you will probably blow up on the deck. I think it has to do with the positioning of the catapults and the size of the plane, but I don't know how to fix it. The Zero works just fine. So, if you really want to fly a whole campaign in the Val, select start mission "In Air" or "Near Target." Downloading the updated Val available at Combatace may fix this. 2. On the subject of the Ryujo, I know the model used is the IJN Akagi. There are quite a few placeholders for unit types etc, but these are marked in the main campaign_data.ini if you are interested. You can easily swap the Akagi for Hinchinbrooke's IJN Zuiho, which is closer to the light carrier model. Install the Zuiho, and change the CarrierType= Flag in the Carrier Units section of the campaign_data.ini to read CarrierType=Zuiho. I got random CTDs after doing this, but it may be something in my install. 3. The north end of Luzon is behind the 50k "Wall" at the edge of the map. For this reason, Japanese ground forces have already landed at the start of the campaign, and you may bump into the wall in the early days. 4. The ALT+N function often makes you crash into the mountains in central Luzon, particularly flying a Zero campaign. To avoid this, make good use of your planning map to move your waypoints to ensure your flight path is over low ground where possible. Otherwise, fly the whole mission from the deck and back. Yes, you heard me, pilot ;-) 5. There are a lot more Japanese planes available which are not flyable in campaign. This is because the bulk of the Japanese forces start on "off-map" bases on Formosa. Thanks to Stwa for that particular trick, cheers, mate ;-) Maybe in chapter two you can fly a Tony or whatever ;-) 6. I have now much more thoroughly playtested the ground war, and it should run properly. It is quite carefully scripted to achieve a historical outcome. However, a few odd things may still happen in the campaign. Please report any strangeness to me at combatace, cheers ;-) 7. If you don't like the red text for start/end campaign screens, browse to your SFP1/Menu folder and delete the OVERLAYTEXTSETTING.INI file to go back to the stock text colour. **************************************************************************************************** CREDITS:- My grateful thanks to all the modders who have provided great work to make SFP1 a fabulous WW2 playground:- Wrench Edward The A-team Bunyap Wolf257 ArmourDave Geo Charles Kesselbrut RussoUK2002 Pasko CA_Stary cellinsky In particular, but my thanks go out to everyone who has modded, posted and otherwise contributed to our fantastic community. Thanks also due to the whole team at combatace for providing a wonderful resource and home for this whole modding thang. Not so much a hobby, more a way of life. Cheers all ;-) Thanks to TK and Thirdwire for the whole shebang. *********************************************** Reference:- Duel For the Sky, Christopher Shores, Guild Publishing, London 1985 And the mighty wikipedia S! To one and all. Baltika ************************************************** This mod is released under the Freeware Licensing agreement promulgated at combatace. 1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms. 2. You must give proper credit in your readme file. 3. If feasible, include the original readme along with your new mod. ************************************************** 31 July 2008 Updated ReadMe / Installation instructions. Additional download links and recommended mods. Updated credits Improved chance of IJAAF & IJNAF units advancing to Philippines Re-named IJN Fleet elements in line with OOB Fixed Start/End Text offscreen bug Increased Unit Size of 4th Regt USMC PAAF 6th PS now listed as Philippines Unit Modded Philippine Scouts & Regulars from Kess's US_Squad_early Reduced chance of Zeros on Strike missions Added additional "Waypoint" Target Areas Fixed Calapan in the sea bug Fixed placement and size of AI airstrips in North Luzon Terrain flattened and tiled for additional airstrips Revised terrain Nations.ini for 21 regions Complete overhaul of strategic nodes/Ground War. Now it works! Improved USAAC P-40B skin, cheers Wrench New set of planning maps ********************************************** -
View File Battle of the Philippines 1941-42 v1.1 ********************************************** PACIFIC AIR WAR THE BATTLE OF THE PHILIPPINES 1941-42 v1.1 31 July 2008 ********************************************** A Campaign Mod for SFP1/WoV/WoE by Baltika ********************************************** On 7 December 1941, Imperial Japan launched a combined full-scale assault on the Dutch East Indies, the Philippines and the Malay Peninsula. The US Fleet was attacked and decimated at Pearl Harbor. Allied defence strategy was predicated on Japan attacking only a single Allied power, with the others sending military assistance in the event of an assault. The Japanese grand strategy left the Allies reeling, falling back on every front under the strength and ferocity of the Japanese attack. Lt. Gen. Masaharu Homma, commander of the Japanese 14th Army, was tasked with the invasion of the Philippines. Vice Admiral Ibo Takahashi commanded the IJN 3rd Fleet, Philippines Force, for the amphibious assault. Air Support was provided by the IJAAF 5th Air Group under Lt. Gen. Hideyoshi Obata, and the IJNAF 11th Air Fleet under Vice Admiral Nishizo Tsukahara. Gen. Douglas MacArthur commanded the combined US and Philippino defensive force, organised into the US Army Forces in the Far East. Maj. Gen. Lewis H. Brereton commanded the Far East Air Force, consisting of P-40 Warhawk, B-17 bomber and P-35 Guardsman squadrons. The Philippino Air Force fielded a squadron of valiant but outclassed P-26A "Peashooters." The Battle of the Philippines lasted until the final surrender of the garrison on 8 May 1942. The survivors suffered brutal treatment in captivity. Thousands died on the "Bataan Death March" or working in slave labour camps. The Philippines were finally liberated in 1945. But that is another story. . . ********************************************** CAMPAIGN CONTENT **************** Flyable Squadrons:- 3rd Pursuit Squadron P-40E 20th Pursuit Squadron Tomahawk 34th Pursuit Squadron P-35A 28th Bombardment Squadron B-17F PAAF 6th Pursuit Squadron P-26A Ryujo Kanjo Sentokitai A6M2 Zero Ryujo Kanjo Kogekikitai D3A1 Val INCLUDED FILES:- ************** Skins:- ***** P-26A PAAC } P-40E USAAF OD } Wrench, The Tomahawk USAAC } Grateful thanks to Wrench for his great skins. Included here under the terms of the "Fair Use" modding agreement at combatace. Cheers Kevin ;-) For v1.1 I have included an "upgraded" version of Wrench's Tomahawk USAAC skin, using Wrench's new, improved Tomahawk template, featuring new panel lines, rivets, scuff marks, fading and all sorts of other goodness. Cheers again, Kevin ;-) Campaign Files:- ************** All campaign files, squadron screens, Win/Lose screens by Baltika Terrain Files:- ************* "Retrograde" mod of Edward's Phillipines terrain.ini files to create a 1941 environment for this campaign, with appropriate front lines, airfield occupation, invasion/defence fleets and so forth. NB Edward's terrain IS NOT included in this mod, you will have to get it from avsim. There are detailed instructions on how to create a "Philippines 1941" terrain which will sit alongside Edward's 1945 original so you can fly both. Please see below. For v1.1 I have included updated .HFD and .TFD files only, which flatten and tile the additional airbases featured. Thanks to Edward for creating his many excellent WW2 terrains for SFP1. S! UI Files:- ******** WW2 Map icons - Geo & Charles Ground Objects:- *************** Philippine Scouts Philippine Regular Infantry Simple .ini mod of Kesselbrut's US_Squad_early into nation specific infantry, by Baltika. Thanks to Kesselbrut *************** REQUIRED FILES:- *************** AIRCRAFT:- ********** P-35A } P-40E } B-17F } SFP1 Dev A-Team A5M } Ki-48 } Ki-46 } http://cplengineeringllc.com/SFP1/ P-26A } Bunyap http://www.bunyap2w1.com/ Tomahawk } Ki-21 } Wolf257 Ki-27 } http://forum.combatace.com/index.php?autoc...p;showfile=4363 G4M2 } ArmourDave A6M2 } http://forum.combatace.com/index.php?autoc...mp;showfile=744 D3A1 } Pasko, Starfighter & Gramps http://forum.combatace.com/index.php?autoc...p;showfile=1889 GROUNDOBJECTS:- *************** Jap_Squad } Kesselbrut US_Squad_early } http://forum.combatace.com/index.php?autoc...mp;showfile=762 Type 97 (Chi-Ha Tank) } Akagi (aircraft carrier) } Benham (USS Mayrant) } SFP1 Dev A-team Liberty USS Jeremiah O'Brien} USS Brooklyn } http://cplengineeringllc.com/SFP1/ M3 (Halftrack) } Geo Lee (Tank) } http://www.geos-aircraft.com/SFObjects.htm Pacific Ground Objects pack, compiled by Edward, but many contributors, I think Available at Avsim TERRAIN:- ********* WW2 Phillipines by Edward Available at Avsim OTHER:- ******* Bunyap's Weapons pack (latest version) http://forum.combatace.com/index.php?autoc...p;showfile=2672 WW2 Formations mod - Charles http://forum.combatace.com/index.php?autoc...p;showfile=3197 RECOMMENDED (but not essential):- ********************************* WW2 Effects pack v0.91 by CA_Stary http://forum.combatace.com/index.php?autoc...p;showfile=5072 Green camo wooden hangars by CA_Stary http://forum.combatace.com/index.php?autoc...p;showfile=5103 WideSky v1.0 by cellinsky http://forum.combatace.com/index.php?autoc...p;showfile=6903 PTO Mainscreen (For SFP1) by Charles http://forum.combatace.com/index.php?autoc...p;showfile=3335 or PAW Mainscreen by Kout http://forum.combatace.com/index.php?autoc...p;showfile=1514 You may also wish to install either Deuces' Vietnam_SEA terrain upgrades, or Brain32's Vietnam_SEA tileset with CA_Stary's Green Hell mod, as those are compatible with the Philippines terrain. Squadron screens included in this mod are shot using Deuce's tiles and treemod for WoV. ************************************************** ************************************************** INSTALLATION INSTRUCTIONS It is recommended that you install this campaign to a dedicated PTO install of SFP1/WoV/WoE. You don't need a separate install just for this campaign, it will sit happily in an existing PTO install. Just be careful about over-writing any of your modded files. The most obvious one is the SquadronList.ini. Unzip the d/l package to a temp file and check its contents before installation. If unsure, BACK UP YOUR MODS FIRST!!!!!!!!! If you have already installed v1.0 of this campaign, simply unzip the files to a temp folder, and then copy them over to your existing install, overwriting when requested to do so. Make sure you don't have any "nested" folders when copying over. If you are starting from scratch, here's the drill: 1. Install Strike Fighters Project One 2. Patch up to v 083006 3. Install Bunyap's weapons pack (Required for WW2 weapons) 4. Delete all stock aircraft 5. Install the aircraft, ground objects and terrain listed above 6. Install Charles' WW2 formations mod 7. Install the PAW1 Campaign Mod files to the relevant folder of your new install. The simplest thing is to retain the file structure and copy the unpacked files over. It should be obvious where everything has to go. Overwrite when requested to do so. You may want to backup your original SQUADRONLIST.INI. Or, just cut and paste the squadrons from the included list to the end of your current one, renumbering where the last one leaves off. 8. VERY IMPORTANT! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! 9. Browse to your /Terrain folder. You will see folders called "Phillipines" [sic] and "Philippines1941" - inside the Philippines1941 folder is just a bunch of .ini files, some new planning maps and 1941 static P-40E skins, credit to Wrench. Open the "Phillipines" folder, and copy and paste its entire contents into your "Philippines1941" folder, EXCEPT the following files:- P40E1.BMP P40E1Dest.BMP P40E2.BMP PlanningMap1.bmp PlanningMap2.bmp PlanningMap3.bmp Phillipines.INI Phillipines_briefing.INI Phillipines_DATA.INI Phillipines_dogfight.INI Phillipines_movement.INI Phillipines_nations.INI Phillipines_targets.INI Phillipines_types.INI Phillipines.HFD Phillipines.TFD You will see that the 1941 terrain folder already contains the necessary .ini files. I have also resized Wrench's P-40E OD skin to be used for the parked P-40s. Otherwise you will get the wrong type of P40 for 1941 parked on your runways. I have also included new planning maps for the 1941 version of the Philippines terrain. 11. IF YOU DO NOT CARRY OUT THE ABOVE STEPS YOU WILL GET A CTD WHEN YOU TRY TO FLY THE CAMPAIGN ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! 12. If you are running WoV/WoE, you will need to change the catfile pointer in the terrain.ini to get it to work properly. Any problems, give me a shout. That's it. "Battle of the Philippines" should now be available at the campaign selection screen. **************************************************************************************************** KNOWN ISSUES:- ************ 1. Flying the Val off the IJN Ryujo, you will probably blow up on the deck. I think it has to do with the positioning of the catapults and the size of the plane, but I don't know how to fix it. The Zero works just fine. So, if you really want to fly a whole campaign in the Val, select start mission "In Air" or "Near Target." Downloading the updated Val available at Combatace may fix this. 2. On the subject of the Ryujo, I know the model used is the IJN Akagi. There are quite a few placeholders for unit types etc, but these are marked in the main campaign_data.ini if you are interested. You can easily swap the Akagi for Hinchinbrooke's IJN Zuiho, which is closer to the light carrier model. Install the Zuiho, and change the CarrierType= Flag in the Carrier Units section of the campaign_data.ini to read CarrierType=Zuiho. I got random CTDs after doing this, but it may be something in my install. 3. The north end of Luzon is behind the 50k "Wall" at the edge of the map. For this reason, Japanese ground forces have already landed at the start of the campaign, and you may bump into the wall in the early days. 4. The ALT+N function often makes you crash into the mountains in central Luzon, particularly flying a Zero campaign. To avoid this, make good use of your planning map to move your waypoints to ensure your flight path is over low ground where possible. Otherwise, fly the whole mission from the deck and back. Yes, you heard me, pilot ;-) 5. There are a lot more Japanese planes available which are not flyable in campaign. This is because the bulk of the Japanese forces start on "off-map" bases on Formosa. Thanks to Stwa for that particular trick, cheers, mate ;-) Maybe in chapter two you can fly a Tony or whatever ;-) 6. I have now much more thoroughly playtested the ground war, and it should run properly. It is quite carefully scripted to achieve a historical outcome. However, a few odd things may still happen in the campaign. Please report any strangeness to me at combatace, cheers ;-) 7. If you don't like the red text for start/end campaign screens, browse to your SFP1/Menu folder and delete the OVERLAYTEXTSETTING.INI file to go back to the stock text colour. **************************************************************************************************** CREDITS:- My grateful thanks to all the modders who have provided great work to make SFP1 a fabulous WW2 playground:- Wrench Edward The A-team Bunyap Wolf257 ArmourDave Geo Charles Kesselbrut RussoUK2002 Pasko CA_Stary cellinsky In particular, but my thanks go out to everyone who has modded, posted and otherwise contributed to our fantastic community. Thanks also due to the whole team at combatace for providing a wonderful resource and home for this whole modding thang. Not so much a hobby, more a way of life. Cheers all ;-) Thanks to TK and Thirdwire for the whole shebang. *********************************************** Reference:- Duel For the Sky, Christopher Shores, Guild Publishing, London 1985 And the mighty wikipedia S! To one and all. Baltika ************************************************** This mod is released under the Freeware Licensing agreement promulgated at combatace. 1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms. 2. You must give proper credit in your readme file. 3. If feasible, include the original readme along with your new mod. ************************************************** 31 July 2008 Updated ReadMe / Installation instructions. Additional download links and recommended mods. Updated credits Improved chance of IJAAF & IJNAF units advancing to Philippines Re-named IJN Fleet elements in line with OOB Fixed Start/End Text offscreen bug Increased Unit Size of 4th Regt USMC PAAF 6th PS now listed as Philippines Unit Modded Philippine Scouts & Regulars from Kess's US_Squad_early Reduced chance of Zeros on Strike missions Added additional "Waypoint" Target Areas Fixed Calapan in the sea bug Fixed placement and size of AI airstrips in North Luzon Terrain flattened and tiled for additional airstrips Revised terrain Nations.ini for 21 regions Complete overhaul of strategic nodes/Ground War. Now it works! Improved USAAC P-40B skin, cheers Wrench New set of planning maps ********************************************** Submitter Baltika Submitted 07/24/2008 Category User Made Campaigns
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Burma Air War WIP
Baltika replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Great news, Wrench, thanks for your hard work And I second your vote of thanks to Edward for making his various WW2 maps - I have been spending a lot of time over the South Pacific recently -
Many congratulations on your good news
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Burma Air War WIP
Baltika replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Great work Excellent -
Madagascar tree mod
Baltika replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Wonderful stuff, as always CA Thanks very much for your hard work Cheers, Baltika -
Burma Air War WIP
Baltika replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Wrench & geezer, Great stuff, thanks for the suggestions Wrench, as I see from your PTO experimental thread, you have sussed out that CA_Stary's green hell works great in Edward's Burma map. The screenies above of AVG and 17 Sqdn RAF are taken using both those mods. There are one or two differences, the main one I have noticed being that CA's mod (with Brain32's Vietnam tileset repaint) has a four-tile background for airfields, while the original terrain has airfields on a single tile, so you get straight edges round some of your airfields. Otherwise, it's great I'll sort out the skinpack update as soon as time permits. Geezer - great looking model there, can't wait to fly it As to "missing" birds, looking at my OOB, I have 45 and 113 Sqdn RAF with Blenheim Mk 1, whereas in fact they were flying Blenheim IVs - but that is not probably worth the effort to change. The Buffalo, Tomahawk and Hurricane are all available, so the Allies are sorted. On the IJAAF side, I have 31st Sentai under Lt. Col. Hayashu Junji flying Ki-21 as a stand-in for their Ki-30 "Ann" light bombers, and 47th Independent Chutai are flying Ki-45A as a stand-in for their actual Ki-44s. Whether either of those are something you have in contemplation, or whether they would fit into your time-frame, I don't know, but if you are looking for requests, then those two get my vote Cheers all, Baltika -
Burma Air War WIP
Baltika replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Hi Wrench, Thanks for clearing that up - I will update the readme with a credit to Wolf. As it happens, I do have your ring and bead gunsight, from your 112 skin (thanks for that one in particular, cheers ) but I took it out of this skin pack before uploading. If you are OK with it, I'll update the skin pack and include your gunsight tga and cockpit ini from there, and while I'm at it I'll consolidate the Killmarkings into the main package. That will teach me to be too keen to get something uploaded Meantime, for those who are keen to try them out, AVG skins & killmarkings now available in Aircraft skins/WW2/P-40 section. Cheers all -
127 downloads
AVG Skin Pack for P-40 Tomahawk AVG Killmarkings by Baltika These are for use with the "AVG Skin Pack for P-40 Tomahawk" previously uploaded. Killmarks got left out of the original upload by mistake, sorry! Just drop the AVGKills folder into your Objects/Aircraft/Tomahawk folder and you are all set. Kill marks for up to 50 kills, so if your pilot has more than that you will need to start a new pilot to get them to show up. Tora! Tora! Tora! -
View File AVG Killmarkings AVG Skin Pack for P-40 Tomahawk AVG Killmarkings by Baltika These are for use with the "AVG Skin Pack for P-40 Tomahawk" previously uploaded. Killmarks got left out of the original upload by mistake, sorry! Just drop the AVGKills folder into your Objects/Aircraft/Tomahawk folder and you are all set. Kill marks for up to 50 kills, so if your pilot has more than that you will need to start a new pilot to get them to show up. Tora! Tora! Tora! Submitter Baltika Submitted 07/18/2008 Category P-40
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322 downloads
AVG Skinpack v1.1 For P-40 Tomahawk by Wolf257 Thanks to Wrench for sharing his superlative Template, and for the use of his new, improved ring-bead gunsight and cockpit.ini file. Cheers Wrench ;-) Thanks also to Wolf257 for his AVG camo pattern which forms the base colouring of this skin set. Decals, .ini edits and so forth by Baltika. There are a/c numbers, tailcodes and squadron markings for 100 of the AVG Tomahawks. Where possible I have tried to match these up with actual serial numbers, but the sources of information are often conflicting. What you get are three separate folders, one for each of the AVG Squadrons, "Adam & Eves," "Panda Bears" and "Hell's Angels." Just drop the the 1AVG, 2AVG and 3AVG folders into your Tomahawk folder and you should be good to go. There is also a folder called "AVGKills" which also goes into your Tomahawk folder. This contains kill markings for up to 50 kills. If your pilot has more than that you will need to start a new pilot to get them to show up. You may want to add the following entries to your SquadronList.ini - what, you don't already have them. . . ? ;-) Add to SquadronList, renumbering from the last in line:- [squadronxxx] Name=1AVG DisplayName=1st Sqdn AVG - "Adam & Eves" - Sqdn. Ldr. Robert Neale Nation=AVG [squadronxxx] Name=2AVG DisplayName=2nd Sqdn AVG - "Panda Bears" - Sqdn. Ldr. John Newkirk Nation=AVG [squadronxxx] Name=3AVG DisplayName=3rd Sqdn AVG - "Hell's Angels" - Sqdn. Ldr. Arvid Olson Nation=AVG Also, make sure your NATION.INI (in the /Flight folder) has the following entry - I'm not sure if this is stock with the upgraded Nations Pack, or Charles' WW2 Formations mod, but here it is just in case:=- [Nationxxx] Name=AVG DisplayName=American Volunteer Group Alignment=FRIENDLY PlayerFlyable=TRUE Mercenary=FALSE PilotNameList=NamesUS.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=WW2USFighter Formation.Attack=WW2USMedBomber Formation.Bomber=WW2USBomber Formation.Transport=WW2USMedBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=GOOD GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsROC.ini MedalTextFile=MedalsROC.str I have also included a new Flying Tigers themed loading screen from a "collage" I found somewhere on the web. Drop it into your Tomahawk folder and edit the Tomahawk.ini file to include the following line, replacing the old one, if you want to use it:- LoadingScreen=FlyingTigersLoading.bmp Unfortunately I can't find my note of the name of the person who made this so I can't give proper credit. Sorry! It was freely available for d/l on a "fair use" basis, so I don't think I am breaching their intention by including it here. If you recognise it, please let me know and I will add a credit, or remove it if the originator so wishes. You will also see a Ring-bead sight .tga and cockpit .ini which were built by Wrench, and are gratefully included in this package. Here's the instructions from Wrench's original Readme:- **************************************************** = To Install Gunsight/Cockpit ini: Rename your original Tomahawk_COCKPIT.INI by renaming it somehing originnal, like "ori_Tomahawk_COCKPIT.INI" Drop the new "Ring-Bead_Sight.tga" into the cockpit folder. Drop the new "Tomahawk_COCKPIT.INI" into the main Tomahawk folder. You're done. This will give you a nice, standard fixed sight (done in black, with a gold aim bead). It might take a little getting used to, but it's much more historically accurate, as the reflector sights didn't appear until the D model. As usual, I can be reached at the emal below, or on the SimHQ, Colum5 or CombatAce message boards. With thanks to Wolf for creating this bird, and to everyone else who has expanded our gaming experience into other times and places! Enjoy! Wrench Kevin J. Stein kjstein@ca.rr.com **************************************************** That's all folks! Any problems, questions, complaints about these skins, you can get me at combatace. I am a fully signed up member of the "Fair Use" modding agreement at combatace, so feel free to modify these as you wish. Credit where it's due (remember the original template is by Wrench, The) and no payware, but otherwise these are fair game. Burma Air War 1942 campaign coming soon. . . Cheers, Baltika July 2008 -
View File AVG Skin Pack v1.1 - P-40B Tomahawk AVG Skinpack v1.1 For P-40 Tomahawk by Wolf257 Thanks to Wrench for sharing his superlative Template, and for the use of his new, improved ring-bead gunsight and cockpit.ini file. Cheers Wrench ;-) Thanks also to Wolf257 for his AVG camo pattern which forms the base colouring of this skin set. Decals, .ini edits and so forth by Baltika. There are a/c numbers, tailcodes and squadron markings for 100 of the AVG Tomahawks. Where possible I have tried to match these up with actual serial numbers, but the sources of information are often conflicting. What you get are three separate folders, one for each of the AVG Squadrons, "Adam & Eves," "Panda Bears" and "Hell's Angels." Just drop the the 1AVG, 2AVG and 3AVG folders into your Tomahawk folder and you should be good to go. There is also a folder called "AVGKills" which also goes into your Tomahawk folder. This contains kill markings for up to 50 kills. If your pilot has more than that you will need to start a new pilot to get them to show up. You may want to add the following entries to your SquadronList.ini - what, you don't already have them. . . ? ;-) Add to SquadronList, renumbering from the last in line:- [squadronxxx] Name=1AVG DisplayName=1st Sqdn AVG - "Adam & Eves" - Sqdn. Ldr. Robert Neale Nation=AVG [squadronxxx] Name=2AVG DisplayName=2nd Sqdn AVG - "Panda Bears" - Sqdn. Ldr. John Newkirk Nation=AVG [squadronxxx] Name=3AVG DisplayName=3rd Sqdn AVG - "Hell's Angels" - Sqdn. Ldr. Arvid Olson Nation=AVG Also, make sure your NATION.INI (in the /Flight folder) has the following entry - I'm not sure if this is stock with the upgraded Nations Pack, or Charles' WW2 Formations mod, but here it is just in case:=- [Nationxxx] Name=AVG DisplayName=American Volunteer Group Alignment=FRIENDLY PlayerFlyable=TRUE Mercenary=FALSE PilotNameList=NamesUS.lst RankList=RanksUSAF.lst CallsignList=CallsignsUS.lst Formation.Fighter=WW2USFighter Formation.Attack=WW2USMedBomber Formation.Bomber=WW2USBomber Formation.Transport=WW2USMedBomber Formation.Tank=USTank Formation.MobileAD=USAD PilotTrainingStandard=GOOD GenderRatio=0 DebriefSuccessMusic=DebriefSuccess.wav DebriefFailMusic=DebriefFail.wav DebriefKilledMusic=DebriefKilled.wav SpeechFile=USAFSpeech.cat SpeechTextFile=USAFSpeechText.cat Medals=MedalsROC.ini MedalTextFile=MedalsROC.str I have also included a new Flying Tigers themed loading screen from a "collage" I found somewhere on the web. Drop it into your Tomahawk folder and edit the Tomahawk.ini file to include the following line, replacing the old one, if you want to use it:- LoadingScreen=FlyingTigersLoading.bmp Unfortunately I can't find my note of the name of the person who made this so I can't give proper credit. Sorry! It was freely available for d/l on a "fair use" basis, so I don't think I am breaching their intention by including it here. If you recognise it, please let me know and I will add a credit, or remove it if the originator so wishes. You will also see a Ring-bead sight .tga and cockpit .ini which were built by Wrench, and are gratefully included in this package. Here's the instructions from Wrench's original Readme:- **************************************************** = To Install Gunsight/Cockpit ini: Rename your original Tomahawk_COCKPIT.INI by renaming it somehing originnal, like "ori_Tomahawk_COCKPIT.INI" Drop the new "Ring-Bead_Sight.tga" into the cockpit folder. Drop the new "Tomahawk_COCKPIT.INI" into the main Tomahawk folder. You're done. This will give you a nice, standard fixed sight (done in black, with a gold aim bead). It might take a little getting used to, but it's much more historically accurate, as the reflector sights didn't appear until the D model. As usual, I can be reached at the emal below, or on the SimHQ, Colum5 or CombatAce message boards. With thanks to Wolf for creating this bird, and to everyone else who has expanded our gaming experience into other times and places! Enjoy! Wrench Kevin J. Stein kjstein@ca.rr.com **************************************************** That's all folks! Any problems, questions, complaints about these skins, you can get me at combatace. I am a fully signed up member of the "Fair Use" modding agreement at combatace, so feel free to modify these as you wish. Credit where it's due (remember the original template is by Wrench, The) and no payware, but otherwise these are fair game. Burma Air War 1942 campaign coming soon. . . Cheers, Baltika July 2008 Submitter Baltika Submitted 07/18/2008 Category P-40
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Burma Air War WIP
Baltika replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
No apologies for hauling this one up from the vaults Progress is being made, just, s l o w l y Many thanks to Wrench for his superlative new Tomahawk templates - 90% of what you see here is his. I have just done the decals - a/c numbers, tail numbers and squadron patches - added a few squadron-specific coloured tail bands, and made a new set of kill markings. @Wrench, thanks again Is there anyone other than your good self I need to credit before I upload these - I'm not sure if the base AVG camo came from Wolf's original Tommy templates? I've also been messing with your new Hurri template:- Campaign coming soon. . . -
Campaign for EUROWW2
Baltika replied to Fatman's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Cheers, Wrench, Sir For a dedicated Euro ww2 terrain campaign, I suggest scrapper's Fallen Angel campaign, which wound up in the User Missions section for some reason, like Charles's WW1 Campaigns, just an oversight I suppose. Right here:- http://forum.combatace.com/index.php?autoc...p;showfile=5323 -
WW2 Europe by FNG2K & Edward
Baltika replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Hi Wrench, Thanks very much for making this terrain available again, and for your upgrades. Thanks of course to all the people who created/contributed to the original Found the original Read Me lurking in one of my many WW2 installs, which may be of interest and provide a full "credits" list, but please be advised that the installation instructions are out of date and you should follow Wrench's detailed instructions in the readme included with his upload. Here's the original readme:- EuroWW2TerrainOriginalReadMe.txt Now, off to try out the upgraded version -
Harrier GR Mk 7
Baltika replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Aw shucks. . . Thanks Simple .ini edit using WoE stock 1 Sqdn GR3 decals. Here's how:- 1. Open your AV-8Bplus folder, and copy one of the skin folders (eg "VMA231") to your desktop. 2. Rename the copied folder "1RAF" (without the quotes). 3. Open your new 1RAF folder. Delete the "d" subfolder - you won't need it, and every little bit of space helps 4. Open the Textureset.ini with wordpad or some such, and replace all the text with the following:- [TextureSet] Name=1 Sqdn RAF Nation=RAF Squadron=1RAF Specular=0.300000 Glossiness=0.350000 Reflection=0.000000 5. Open the Decals.ini, and replace all the text with the following:- [Decal001] MeshName=nose DecalLevel=2 DecalFacing=LEFT FilenameFormat=RAF_letter Position=5.8,-0.4 Rotation=0.0 Scale=0.3 DecalMaxLOD=3 [Decal002] MeshName=nose DecalLevel=2 DecalFacing=RIGHT FilenameFormat=RAF_letter Position=5.8,-0.4 Rotation=0.0 Scale=0.3 DecalMaxLOD=3 [Decal003] MeshName=Fuselage DecalLevel=2 DecalFacing=LEFT FilenameFormat=Harrier1SN Position=-4.25,0.2 Rotation=0.0 Scale=0.8 DecalMaxLOD=3 [Decal004] MeshName=Fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=Harrier1SN Position=-4.20,0.2 Rotation=0.0 Scale=0.8 DecalMaxLOD=3 [Decal005] MeshName=FlapLeft DecalLevel=2 DecalFacing=TOP FilenameFormat=RAF_letter Position=-1.6,-2.2 Rotation=0.0 Scale=0.3 DecalMaxLOD=3 [Decal006] MeshName=FlapRight DecalLevel=2 DecalFacing=TOP FilenameFormat=RAF_letter Position=1.6,-2.2 Rotation=0.0 Scale=0.3 DecalMaxLOD=3 [Decal007] MeshName=Tail DecalLevel=0 DecalFacing=LEFT FilenameFormat=FinFlashLVTiltedL Position=-5.9,1.25 Rotation=0.0 Scale=0.6 DecalMaxLOD=3 [Decal008] MeshName=Tail DecalLevel=0 DecalFacing=RIGHT FilenameFormat=FinFlashLVTiltedR Position=-5.9,1.25 Rotation=0.0 Scale=0.6 DecalMaxLOD=3 [Decal009] MeshName=WingLeftOut DecalLevel=0 DecalFacing=TOP FilenameFormat=InsigniaLV Position=-2.9,-1.5 Rotation=20.0 Scale=1.2 DecalMaxLOD=3 [Decal010] MeshName=WingLeftOut DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=InsigniaLV Position=-2.9,-1.6 Rotation=20.0 Scale=1.2 DecalMaxLOD=3 [Decal011] MeshName=WingRightOut DecalLevel=0 DecalFacing=TOP FilenameFormat=InsigniaLV Position=2.9,-1.5 Rotation=20.0 Scale=1.2 DecalMaxLOD=3 [Decal012] MeshName=WingRightOut DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=InsigniaLV Position=2.9,-1.6 Rotation=20.0 Scale=1.2 DecalMaxLOD=3 [Decal013] MeshName=OuterRigDoorR3 DecalLevel=0 DecalFacing=BOTTOM FilenameFormat= Position=2.9,-1.6 Rotation=20.0 Scale=0.8 DecalMaxLOD=3 [Decal014] MeshName=carenatura motore ant DecalLevel=1 DecalFacing=LEFT FilenameFormat=SqBadge Position=1.6,-0.2 Rotation=0.0 Scale=0.8 DecalMaxLOD=3 [Decal015] MeshName=carenatura motore ant DecalLevel=1 DecalFacing=RIGHT FilenameFormat=SqBadge Position=1.6,-0.2 Rotation=0.0 Scale=0.8 DecalMaxLOD=3 [Decal016] MeshName=Rudder DecalLevel=0 DecalFacing=LEFT Reverse=FALSE FilenameFormat= Position=-6.48,1.45 Rotation=0.0 Scale=1.8 DecalMaxLOD=3 [Decal017] MeshName=Rudder DecalLevel=0 DecalFacing=RIGHT Reverse=TRUE FilenameFormat= Position=-6.48,1.45 Rotation=0.0 Scale=1.8 DecalMaxLOD=3 [Decal018] MeshName=nose DecalLevel=0 DecalFacing=LEFT FilenameFormat=InsigniaLV Position=4.35,-0.3 Rotation=0.0 Scale=0.5 DecalMaxLOD=3 [Decal019] MeshName=nose DecalLevel=0 DecalFacing=RIGHT Reverse=TRUE FilenameFormat=InsigniaLV Position=4.35,-0.3 Rotation=0.0 Scale=0.5 DecalMaxLOD=3 6. Save the changes to your edited .ini files. 7. Cut and paste your whole edited 1RAF folder back from your desktop to your AV-8Bplus folder. 8. Fire up WoE, select single mission for AV-8Bplus, go into the loadout screen and change the squadron for each plane to 1RAF, which will now show up in the list. 9. Voila! You are now flying a "fake" RAF GR7. Blow stuff up Have fun Extra thanks to bobrock for making the AV-8Bplus baseskin a blank canvas to work with. Cheers again for the whole package -
Harrier GR Mk 7, of No. 1 Sqdn RAF, on egress from RAF Gutersloh, West Germany, circa 1994:- OK, not really Thanks to bobrock for his superlative AV-8B Harrier II plus package, to NFG for making me think about RAF decals, and to Wrench and other such gurus for showing us all the way. Cheers to one and all
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Fascinating stuff. Thanks for all your hard work, peter01
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Sounds fascinating - you know how to pique our interest I for one am looking forward to what you have in store. Your decision to draw the proverbial line in the sand is completely understandable, and I think most of us who run FE are used to different levels of installs for different aspects we enjoy. I have been having fun with FE+EP+Patch, but that horizon fog is making me twitchy to roll back a couple of levels Anyway, good to hear from you, and S!
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help plz
Baltika replied to yahoo's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Get it here http://www.zur-tech.com/ -
Mirage Factory A-7C/E Corsair II
Baltika replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Outstanding, thanks very much
