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Wilches

FLYING TIGERS
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Everything posted by Wilches

  1. Well, I did this and worked fine. All rockets fired at once! [RocketAttackAI] RollInRange=7500.0 RollInAlt=1350.0 PullOutRange=200.0 PullOutAlt=100.0 ReleaseRange=2000.0 //SecondPassRange=4500.0 //SecondPassAlt=800.0 ReleaseCount=8 <----------------- The Hurricane with 8 rockets ReleaseInterval=0.05 AimPitchOffset=1.0 I raised the pitch because the rockets fell much ahead. With 1.0 it hits nicely. Wish that you guys test and make any necessary adjust. I found the rocket effect very weak. I real footage the smoke is very thick and blinding.
  2. I'm using Raven's MK.1 RAF rocket rail. This's set as RP (rocket pod) inside WEAPONSDATA.INI. So a Hawker Typhoon or a Hurricane carries 8 rockets in all. Perhaps if we have a single 3d object for the rocket rails and in its .INI is set as 8 rockets per pod, this thing could work much better.
  3. Thanks Bazilius. Good tip. I'll try later today.
  4. Gents, is there a way to making all carry on rockets fire in a salvo, I mean, all at once? Like on Typhoons for example.
  5. How much he needs? If the price is fair, count me in.
  6. Calm down Stratos. The Focke-Wulfs go first!
  7. Just did. Removed the _M.BMP with no success. The other DATA.INI tweaks already done. Same result. I believe it has relation with the airfield itself. I´m pretty upset...
  8. Don´t know what´s wrong. The TAG value is 0 and the terrain looks flattened as you can see below. China_screenshot_000.bmp
  9. Nice move! Another excelent subject. I love your models. They're solid and trouble free. Thanks!
  10. Donde se ha sacado estos? Tiene referencias? Son locos demas!!!!
  11. Great!!!!!! Welcome back! I was hopeless about the 190s...
  12. Is the best F-105D in shape of all. The only flaw is the lacking of 3D drop tanks, wich means that have to make two installs for it - one for silver and other for camo.
  13. I do. I´ve made a new silver skin for it. ----- Do you mean this one?
  14. Does anyone knows how to fix this? This TOD is missing its texture.
  15. Show de bola! Não desista amigão!!
  16. Inside the FLGHTENGINE.INI set this parameters: [LowDetailOption] HorizonDistance=30000.0 DetailMeshSize=2 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=1024 <-------- [MedDetailOption] HorizonDistance=42000.0 DetailMeshSize=4 DetailLevel=1 WaterEffect=1 NoiseTexture=0 MaxTextureRes=2048 <-------- [HighDetailOption] HorizonDistance=50000.0 DetailMeshSize=12 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=0 <-------- [UnlimitedDetailOption] HorizonDistance=62000.0 DetailMeshSize=18 DetailLevel=2 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 <--------
  17. What about a CF-100 Canuck?
  18. Good news! Real life sucks...
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