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Blade

RED DEVILS
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Everything posted by Blade

  1. Please don't make me abandon all hope...
  2. It affects aircraft numbers (or any other decals having the 'DecalLevel=2' entry in the Decals.ini file). 'Startnumber=0' makes the first plane in the squadron carry the first number, see the 'Numbers.lst' files in the skin folders. E. g. '100' for a USN F-4 unit or '300' for a USN A-4 squadron, etc.
  3. Maybe a glimmer of hope... (Cited from X-Wing Series on Wikipedia)
  4. Anyone interested in having parked Intruders with wings folded? It's quite easy, here's what to do: Open the A-6A_Static_Data.ini with Notepad. Then find the section that starts with [Fuselage], scroll down to the bottom of the section, and add the following line: SystemName[006]=WingFold Now go to the bottom of the file and add the following: [WingFold] SystemType=HIGHLIFT_DEVICE DeploymentMethod=AUTOMATIC_SPEED Setting[1].Angle=30.0 Setting[1].DeployValue=0.0 Setting[1].RetractValue=5.0 MaxDeflection=30.0 MinDeflection=0.0 ControlRate=0.2 AnimationID=8 Now your static Intruders are parked with wings folded. PS: comrpnt, I hope you don't mind that I'm fiddling with your mod...
  5. Since we're talking about animations - and I don't think anyone has come up with THIS - I have a question: What do you do after a successful trap aboard a carrier? You fold your wings... The A/C is the stock WoV A-6A.
  6. The pit (and avionics, at least game-wise) of the F-4G is quite similar to (if not the same as) that of the F-4E, so the stock (or any downloadable hi-rez) F-4E pit can be used as stand-in. The pit of the F-4S is nearly identical to that of the F-4J. The only difference I could find is the radar controls and display. F-4S pit: By any chance, could anyone enlighten me about the characteristics of the radar (APQ-99 IIRC) used in the F-4S? I've been trying to come up with some info or data for some time now, but all I could find was that it is capable of displaying range information, bearing information and IFF information, but no figures or exact data. I guess we could model it in the SFP1-series (using the Avionics70.dll), provided that we have the exact data...
  7. I had that one as well. Gee, I can't believe it was nearly 20 years ago...
  8. The truth about the destruction of the Death Star is out here: http://www.theforce.net/fanfilms/shortfilm...irmen/index.asp
  9. IMHO X-Wing Alliance still rocks, especially with the improved 3D models made by modders for almost all the ships and objects appearing in the game. BTW, hasn't anyone tried the TIE Fighter Total Conversion Pack for X-Wing Alliance? And some interesting stuff: X-Wing graphics through time.
  10. Thank you very much. It seems that space tricked me. I'll try it ASAP. Thanks again, Bl.
  11. Thanks, but I'm through with these. Unfortunately, the F-4G doesn't come with an out file. As the second best option, I browsed the F-4G.lod file back and forth for several times. I've found some promising ones (such as 'AN/APR-38' which seemed to be an obvious solution), but still no joy. Only then I decided to ask the community, especially Wpnssgt and Crab_02, who made/modified the model. So, guys, if you read this, could you help me out?
  12. Hi all, I've been trying to find the meshname of the undernose fairing of the F-4G to no avail. So far everything I've found in the lod file doesn't seem to work. So, does anyone know if it is possible to put decals there, and, if so, what the meshname is? Thanks, Bl.
  13. By "3+3 reversed" you mean three on the left side and the same three on the right side? And which F-4 do you mean? IIRC WoE's F-4F has the intakes as separate meshes, which is a good thing, because you can put more decals on the plane. Anyway, I guess the limit is three decals on a mesh and not four. (Or maybe it is really four, but one is reserved for the damage .tgas?)
  14. Hi Fubar, Would you be so kind to share these tweaks with us...? Frame rate issues have always been a general concern. Thanks Bl.
  15. Hi Jumbo, You can find it here: Cat Extractor
  16. OK, here's what should be done. First, you have to locate the HUD's .tga files. In case of HUD-equipped add-on aircraft, usually they can be found in the AircraftName\Cockpit folder. However, in case of stock aircraft, you have to extract them with the help of the cat extractor. (you can find it here: Cat Extractor ) Launch the extractor, go to the Objects folder, then open ObjectData.cat. The avionics.ini (also located in ObjectData.cat) of the aircraft in question might help to find out what files you need to extract. You will find the extracted files in the Objects folder. When you've found the .tga files, you have to repaint them. You need a program that can handle .tga files (such as PhotoShop or PaintShop). Then paint the files to your liking. The repainted files should go into the AircraftName\Cockpit folder. Hope this helps.
  17. Hi, How about repainting the relevant .tga files...?
  18. Of course I like 'em! The incentive to make this pack was that I found the USAF birds a bit naked without unit patches. Navy and Marines aircraft have all they need (more or less) in this regard, if that's what you mean. If you have any suggestions, feel free to share them.
  19. View File USAF TFW Emblem Pack for WoE v1.0 USAF TFW Emblem Pack for WoE v1.0 by Blade ============================== This is my humble contribution to WoE. This little pack adds TFW badges (as well as a few other decals) to WoE's A-10A, F-4D/E and F-15A. The pack contains decals for the following wings: 23rd TFW, 175th TFW, 354th TFW, 355th TFW, 50th TFW, 52nd TFW, 33rd TFW, 36th TFW and 49th TFW. For further info see the included readme file. Have fun. Submitter Blade Submitted 10/25/2006 Category Skin Templates / Decal Sets
  20. 282 downloads

    USAF TFW Emblem Pack for WoE v1.0 by Blade ============================== This is my humble contribution to WoE. This little pack adds TFW badges (as well as a few other decals) to WoE's A-10A, F-4D/E and F-15A. The pack contains decals for the following wings: 23rd TFW, 175th TFW, 354th TFW, 355th TFW, 50th TFW, 52nd TFW, 33rd TFW, 36th TFW and 49th TFW. For further info see the included readme file. Have fun.
  21. Yeah, I have the same experience, too. And not only the MiGs disappear, but all friendly air units as well (except for O-1s, but they never fly any missions, at least in 'Rolling Thunder').
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