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russouk2004

MODDER
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Everything posted by russouk2004

  1. hook mapped on jpeg 5...ive updated all the skins in your pack kev...
  2. Add this to vf211 decals.inias part of tailnumber is missing. copy all unless you delete the last 2 un needed entries (Black) [Decal027] MeshName=Rudder DecalLevel=1 DecalFacing=RIGHT FilenameFormat=FJ-3M\VF211\D\TLet Position=-4.5,1.50 Rotation=0.0 Scale=2.0 DecalMaxLOD=4 [Decal028] MeshName=Rudder DecalLevel=1 DecalFacing=LEFT FilenameFormat=FJ-3M\VF211\D\TLet Position=-4.5,1.50 Rotation=0.0 Scale=2.0 DecalMaxLOD=4 ;[Decal029] MeshName=Fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=FJ-3M\VF211\D\TNum Position=-4.750,-0.10 Rotation=0.0 Scale=0.75 DecalMaxLOD=4 ;[Decal030] MeshName=Fuselage DecalLevel=2 DecalFacing=LEFT FilenameFormat=FJ-3M\VF211\D\TNum Position=-4.750,-0.10 Rotation=0.0 Scale=0.75 DecalMaxLOD=4
  3. ok...removed items in data.ini not req`d...seems ok now... will see what wing fold looks like later...as they swing around when up...in RL...few more screens..
  4. ok no shadow problem....canopy will open...need to mess with co-ords im assuming hvars are set to stations 06 07 08 to disable ?...so I can remove from data.ini ?...bumpmapping maybe a tad more..will try and get done by saturday evening...also uses jpegs,and hook needs adding to other jpegs too..
  5. kk cant fault terrain tho stary...nice I only wanted BOB terrain to use yours lol...I ll probably delete all ww2 objects etc...and debug runway and try n fix it.
  6. ahhh yeah ofc...I ll look at it..
  7. I installed this over the 60s 70s terrain in complete new install(Great Britain) and got this..ac facing wrong way and double a\c ..
  8. After few 3ds max hiccups...wingfold perfect... now to finish painting and done.....
  9. is this zurs model...and is it available to us to fix?
  10. Redone intake.
  11. yeah....will sort that...
  12. Bit more detail...vents etc...and now has flares etc...just got to finish...panels....weathering etc then its about ready. redid refuel probe as was too small. 2 Variants.. RAF...with Chute. Navy ....no chute..Arrestor hook,..folding wings etc.
  13. Thats the best BoB terrain yet looks just like england in 1940`s hmm I wonder how hedgerows would look in max
  14. cough...Spit!...
  15. Wheres the garage?...I need some gas !
  16. anyone know if this works,for multiple positions ? EjectPosition[001]= EjectPosition[002]= EjectPosition[003]= etc etc or EjectPosition001= EjectPosition002= EjectPosition003=
  17. ive seen this model before and its very high poly count will need a lot of reducing in size..
  18. its a gtmax model so u need to export as obj or max compatible format fbx etc.
  19. ahhh ok...mines ok
  20. kev dec bleeds fixed...ignore stretched stars n bars its co fuse aint mapped properly yet...plus a\c was slightly off centre in max so will redo co-ord for decs etc and get them as close to original as poss.
  21. Updated in Red above, in main Download window...sorry lol
  22. clicck onn More Reply Options and then you get a place to select pictures..bottom left of reply box.
  23. Ok I ll check asap
  24. Good point SF...I was doing it for people who maybe cant run hi res models...
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