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russouk2004

MODDER
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Everything posted by russouk2004

  1. Flogger...is that the new model? looking good
  2. Every time I see something new... lol..
  3. hows this? It isnt my model,but im going to clone it...by this I mean model one from it using it as a template...
  4. ive a sneaky feeling the a\c were maybe new dlc,tk given up with this and releases them all as ai dlc and patch too.?...seems odd they are all animated etc as flyable from the off,minus of course the cockpits etc,which are easily added.
  5. Disregard kev...sorted. for those who want canopy to open.. Add to Fuselage section. SystemName[004]=Canopy /same for 99 and 199 then under pilot entry... [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 // shift_0 AnimationTime=3.0 AnimationID=10 temporary slats entries Im using...open on take off... [LeftSlat] SystemType=HIGHLIFT_DEVICE CLiftdc=0.2 CDdc=0.005 Cmdc=-0.0012 DeltaStallAlpha=3.35 AreaRatio=1.033 DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK Setting[1].Angle=20.0 Setting[1].DeployValue=10.0 Setting[1].RetractValue=6.0 MaxDeflection=20.0 MinDeflection=0.0 ControlRate=2.0 FullyDeployOnGround=True AnimationID=9 ModelNodeName=slat_L SmoothDeployment=FALSE [RightSlat] SystemType=HIGHLIFT_DEVICE CLiftdc=0.2 CDdc=0.005 Cmdc=-0.0012 DeltaStallAlpha=3.35 AreaRatio=1.033 DeploymentMethod=AUTOMATIC_ANGLE_OF_ATTACK Setting[1].Angle=20.0 Setting[1].DeployValue=10.0 Setting[1].RetractValue=6.0 MaxDeflection=20.0 MinDeflection=0.0 ControlRate=2.0 FullyDeployOnGround=True AnimationID=8 ModelNodeName=slat_R SmoothDeployment=FALSE
  6. noted...lol I forgot the chat in pm about this... canopy wont open...kev did you do as this CanopyAnimationID=10 or AnimationID=10
  7. Dont use 199 inner flaps as the pivot point is off.(TK commented out the nodename)..when u deploy inner flaps they are askew...outer flaps work ok. Testing 99 ... Same for the 99...outer flaps work ok for landing...inners are porked.
  8. not bad value 9 a\c for a few quid.."AI".Flyable Mirage ..and randoms
  9. Bumpmapping to me was too weak...what you think.?..ive redone the bmps ?
  10. Good stuff...I suggest we add our data.ini edits here for others to copy.? I think we need thread for other a\c for those who want to know what pits for what a\c for example. This is the slats edits for Baffmeisters New FM for my 109 ...works fine 2 to choose from ?...lol
  11. Entries I added work ok... s199 ,flaps dont work. mine dont anyways slats stay extended ? on WW2 terrain it bounces like a bunny...and goes off centre...autopilot takes off straight tho.. heres my pit entries...using the 109E pit. ModelName=Me-109E3_Pit Position=0.00,-0.86,0.70 also I noticed flashing polys on the wing intakes\coolers each side in middle...
  12. Kev try this? "spinner" rename if different. Under [AircraftData] Component[XXX]=Spinner [spinner] ParentComponentName=Nose ModelNodeName=prop_spinner ShowFromCockpit=TRUE
  13. not bad for the money...will get it...9 flyable a\c :)
  14. Baffmeister is doing fm and im getting it ready for him ...then hope to get full pack out of 3,4 and 7 as they are now....possibly do an E-1 too.
  15. new 109E3 canopy etc etc...
  16. well ive tried the cambrai,verdun and Galicia terrains(after a bit of editing and they are ok...nice grass airfields and tents give that ww2 feel.
  17. nicely battle worn...just like the real ones...jap paint was notorious for peeling off....upload asap lol
  18. Major Bf109E series Grand Package due soon...the one pack to end all... 109E3 new canopy,new wheels,tyres,gear legs correct colours.few bits n pieces and a few edits... Top and bottom...new skin Major Gotthardt Handrick of 2-JG26 late 1942-43
  19. its for tape cassesttes ,especially those for wagners "Ride of the Valkerie." lol
  20. looks like leading edge to me.
  21. Kev,i ll dig out the templates with camo and silver skin for you.
  22. aye...Ive noticed the terrain needs the tree mod ....ty
  23. yer have done...got it in my wwII install.. and this..
  24. redoing the 109E3 canopy.
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