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Everything posted by russouk2004
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Bump Mapping help with Nvidia Photoshop Plugin?
russouk2004 replied to ianh755's topic in Mods & Skinning Discussion
Yes Brain m8...if you can build it you can bump it....so to speak lol -
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Good stuff...like this a\c a lot
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Bump Mapping help with Nvidia Photoshop Plugin?
russouk2004 replied to ianh755's topic in Mods & Skinning Discussion
u can add to dam lod if you make the lod -
as brain says...ark deck ok on my game with unlimited gfx setting
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Bump Mapping help with Nvidia Photoshop Plugin?
russouk2004 replied to ianh755's topic in Mods & Skinning Discussion
Ian...when I finish FRs1 this week will enqable normal maps ok. -
chute slot 6 a\b`s slot 5 I linked inseide to fuse and a\b to inside and it works...airbrake doesnt like being linked to fuselage...weird...but it works now ty all.
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Raven...I think its a controller issue...will try tho... Spinners...yes m8...I lost the folder with it painted and in game..(its somewhere on 1000+ dvds lol) so redone in higher res soon as its ready will post yer
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airbrakes animated ok, linked to fuselage ok,data ok...they refuse to move.spelling ok when press S inside node disapears as it should when closed..(as I set it) press S to open inside reappears as should...a\b`s refuse to move. set controllers to tcb no joy and tried posxyz eulerxyz bezier no joy. data. [LeftAirbrake] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 AnimationID=5 ModelNodeName=LeftAirbrake InsideNodeName=ABWell_L DragArea=0.525 [RightAirbrake] SystemType=AIRBRAKE DeployTime=3.0 RetractTime=1.5 AnimationID=5 ModelNodeName=RightAirbrake InsideNodeName=ABWell_R DragArea=0.525
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might be on slower systems mebbe.
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In the Data.ini [AircraftData] DestroyedModel=Mirage_Destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=6600.0 EmptyInertia=42517.0,5582.0,49639.9 ReferenceArea=34.8 ReferenceSpan=8.22 ReferenceChord=5.45 CGPosition=0.0,0.0,0.0 Component[001]=Fuselage Component[002]=Nose Component[003]=Radome Component[004]=Left_Wing Component[005]=Right_Wing Component[006]=Left_Outer_Wing Component[007]=Right_Outer_Wing Component[008]=Tail
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Dammit spinners...you made me want to update my Fmk6 now...great shots.
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This the clipped wings one? kev ?...if so will finish it monday\today lol
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Stary if you want the max files you can have all ive got...heres hi and low res ones.hi res has the spars with the spaces.....and as you see...cockipts arent my strongpoint...lol... mind you its only 2nd attempt...
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I did start a pit but as another was close to finish I scrapped it...rather stopped work on it.
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Spitfire 1A [late] and BF-109E-3 FM's
russouk2004 replied to baffmeister's topic in World War II Forum
Ok will do...this model needs centre co-ords done...will send it u a bit later .. -
Spitfire 1A [late] and BF-109E-3 FM's
russouk2004 replied to baffmeister's topic in World War II Forum
ive done new flaps but not sure how they operated against the outer flaps..(Tho you cant see they are seperate in pics btw).models done...must say..FM is far better ...nice job -
P-36 / P-40B / Tomahawk (AVG) cockpits beta for testing
russouk2004 replied to Stary's topic in World War II Forum
Kev I have sf1 V1 and ramp missions etc monjumper\crusader did if you want to update it\them.? with Dam model -
Worth a try...disable COG in data.ini ?
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Left you a psd layer to paint
