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Edward

HAT IN THE RING
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Everything posted by Edward

  1. Hi Norrin.  I'm about to try your VR setup for Strike Fighters 2 and I have some questions, if you don't mind.  Do I have to install all three programs, or for the first two do I just copy the files into the SF2 directory?  I also have a HP Reverb G2 headset.  Do I have to use Open Track, or can I skip using that with my headset?  Thanks in advance for your help.  I would really love to try out SF2 in VR.  Thanks for  your efforts.  They are greatly appreciated.

    Sincerely

    Edward 

    1. norrinor

      norrinor

      Hi Edward, 

      Firstly, I just realised that I still had the original version of the file (v1.0.0) linked via the download file tab in the Combat Ace download section, this has now been corrected so please make sure you get the v1.0.2 version as this hopefully has a slightly better explanation and a few additional details regarding troubleshooting.

      As you said, for the first 2 steps there's no need to install these programs, you just need to copy the relevant files from the downloads into your strike fighters 2 directory, that is the one that contains the SF2.exe files.

      Installing Opentrack with your headset is optional; however, headtracking won't work in VR, that is you'll still need to use the  mouse to look around the cockpit etc. So I highly recommend you install it, that way when you turn your headset your view will change in game. The easiest way to do this is to use the SteamVR settings as shown in image D of the instructions. If you do this, don't forget to set up a dead zone in the mapping options of openTrack.  There's a really nice explanation describing how to set-up OpenTrack here: https://forum.il2sturmovik.com/topic/34403-a-complete-guide-to-set-up-head-tracking-opentrack/

      I hope this helps,

      Best wishes,

      Simon (norrin)

       

       

       

       

       

    2. Edward

      Edward

      Hi Norrin

      Thanks so much for the help.  Your instructions worked perfectly.  I got the 3D cockpit and everything.  Looks great.  Open Track is working well.  Only on last thing.  When I move my head and look around I can still see the edges of the game screen.  I have tried to adjust the screen size and curvature and it works but at the very extreme I can still see the edges of the screen.  I'm used to playing Il-2 1946 in true VR without seeing the screen edges.  Is there any way to fix that.

      Thanks again for setting all this stuff up.  It works perfectly except for the screen edges.

      Sincerely

      Edward

  2. Le Grand C To fix the solid object .tga issue using FE2 go into the wwiVosges.data.ini file and replace the Solid Object Texture Material lines with this: [solidObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE Then all should work as advertised. gterl: Fantastic job on this terrain Really great work Edward
  3. Thanks Veltro for the re-model, but does anyone know how to fix the Props?? Edward
  4. Raven This stuff in the screens of Burma has been available to you for about a year These are the Vietnam tiles I did for Razbam copied into the Burma Map available at Avsim. Sorry you didn't know All you need to do to experience it is: 1. Go to Razbam and purchase the Vietnam Terrain 2. Go to Avsim and download the WW2 Burma Terrain 3. Copy the Vietnam tiles into the Burma Terrain folder For additional fun, you can go to Razbam and purchase my Korean War terrain and go to avsim and download the WWII China terrain. Copy the korea tiles into the China folder and you'll get this: You will need a few additional tiles I did for the WWII China Terrain which I could send to anyone. CA_Stary Those new trees look fantastic And I must say your WWII effects are fantastic as well. They really made me start flying WWII planes almost exclusively. Thanks so much for doing them. They really make the sim so much better I think YAP2 is coming out soon as well with some great looking forest trees as well. ES Edward
  5. Thanks Raven I'll try that. But the trees seem a bit out of scale. I prefer Deuces tree mod, which looks like this: And how's this for Burma ES Edward
  6. Guys You are using a 60% scale Phillipines map I made three years ago. The reason it was difficult to get Corregidor to look right is it's only 60% full scale. I have long since made a 100% scale WWII Phillipines map with much better target placements as it's full scale. I also fixed all the "sea mountains" as I learned how. They do not need to be fixed by hand. Perhaps the target file you did for the 1941 Phillipines using the 60% version could be adapted to the full scale version. Green Hell should work fine with either version, but the problem I have with it is the trees "pop up" as you fly over it, killing the immersion. ES Edward
  7. Gepard Very nice work Looks great. Would love to fly my Wildcat over this one. Edward
  8. Edward

    I Passed......

    Congratulations Dave! Wonderful news. I'm sure the test was very tough. Sincerely, Edward
  9. I've been working on the photoreal terrain for the new Expansion for FE and the terrain switching looks and works really well BUT I had to stop working on it until the horrible horizon fog issue is fixed. The horizon fog is just terrible. It looks so bad at altitude I had to go back to flying the old version. Does anyone know how to correct this so it looks like the pre-Expansion horizon? TK hasn't commented on this issue. For comparison, here is what the old horizon fog looked like: The new horizon doesn't look so bad at 3,000 feet but we need it to look better at normal 10,000 foot altitude. ES Edward
  10. Guys Sorry about the poor quality of the seams in that old tileset I did I made those over a year ago and it was my first effort at creating tiles from scratch. I have long since fixed the seams after I learned how I would much rather play FE than Mod it, but the stock terrain is so piss poor (it still is) that I had do something to fix the terrain so I could enjoy the game. Snipe never told me anything about updating the whole lot for the new Expansion set (I thought he was using Max's). He never said anything to me at all. When he recolored the tiles the bad seams showed up more. Another example of garbage in garbage out Here are some screens of the fixed one I've been using. I had to go through all 100 or so tiles to fix them all, but they're all fixed: I'll release them as soon as I have finiished the new seasonal terrains formatted for use with the new expansion. In the meantime I think you guys should use Max's high res tiles ES Edward
  11. Christian, Czech6, and Alligator Devil Thanks very much guys for sorting this out :yes: My RFC Nieuport 17 now looks perfect. I really appreciate it Edward
  12. Guys It is already set up to be a separate folder from my Korean War Photoreal Summer Terrain. You are able to select "KoreaWinter" or "Korea" from the in-game terrain menu. For campaigns you'll need to use the Terrain Switching Utility available here at CombatAce to switch between summer/spring and fall/winter as the campaign goes along. It'll be available at Razbam.Org very soon. Edward
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