Jump to content

Wrench

ADMINISTRATOR
  • Content count

    26,942
  • Joined

  • Last visited

  • Days Won

    133

Everything posted by Wrench

  1. as I did on all of Wolf's P-47s, N1K2 George, and many others (oddly, all of the seem to be Wolf's!) Even fixed buttloads of Skyhawks that way, the USN A-4L built from the original E, with the added hump, and all the original Argie Scooters with the various bits and bobs. Unfortunately, like Svetlin said, it's a permanent thing - always attached to the aircraft. But a hell of a lot simpler arrangement; no need to fuck with the loadout ini, just add the weapons As seen in the image below on the Jug, these aren't the perfect shape, but they get the job done. Also, the ADF loop on top is FPed in (just a test for CBI based Jugs) but, whatever you think works best for you.
  2. and doing it via the Fake Pilot (tm) method wasn't an option? (as has been done numerous times in the past)
  3. Gkabs, pretty much. I didn't even think about "projected" light cones, just glowing "lamps". The floodlights are AWESOME!!!
  4. inis ("text files") have been open to use. No, it is NOT a violation of the payware. That's a ruling we (admins) came to many years ago. It's just never been questioned, so we never bothered about it. As there was only (really) 2 payware makers for the SF series, the point is moot. the only thing really protected are the LODs
  5. You ARE putting the "new" files into the correct mods folder, yes?? take a screen shot of your folder tree, and post it here
  6. Because them's the rules. You don't like it, our door swings both ways. Your choice As someone who's actually HAD my work pirated, we take such things quite seriously.
  7. seriously, could you be LESS specific as to what exactly you're trying to say?? We can't help you if we don't understand what you're trying to do
  8. the TFD* tool can give you the x/y coordinates. 0.0.0 is always the lower left corner, and goes up from there * it's here someplace, I just don't remember the link
  9. why would you even need to use the terrain editor? You're not changing the physical properties of the map. you only need to edit the targets ini, changing alignments (enemy to friendly) as is said way up on the thread. Front lines will, of course, need redrawing, as will the location statements in the nations ini, as well as the allowed nations themselves. The "theatre name" and acutal name (as seen in the vietnamsea.ini) will also need change to "French Indo-China". This will, obviously, REQUIRE a new terrain folder "FIC" for example. It's just like build a new terrain, but with pre-existing stock items (well, I'm sure the airfields will need their building, and possibly even the runways, back-dated to late 1940s style structures. plenty of those around) as to artillery, they have to be placed via the targets ini, and of course, added to the _types ini. Done this hundreds of times; it works trust me.
  10. I totally agree; let's give him a chance. the video is excellent, and a huge help to beginners (ok, and old timers too). Best thing for him to do, is edit his YT post, and remove the offending link.
  11. so, at this point, how should we handle THIS thread? since the video creator seems to be advocating piracy ... which is our #1 site no-no.. close this? allow the thief to explain himself?
  12. i think those trees are growing in Cavorite!!
  13. don't fly bombers in single missions. you only get 2 planes, and giving orders to the wingman causes the game to crash. but ALL turrets will work on bombers FM usually on WHO built them -- I've seen many that don't come close to anectdotal and actual references. so, yes, some consistency issues.
  14. Please, enlighten us to that "original" statement, if you would
  15. Freespace 2 for FREE on GOG

    Yes, in both the Freespace 1 and Freespace 2! I'll have to give it a go again. Thanks brudda!
  16. Capun locking out and banning 98.6% of the WW2 modders (well, actually just about anyone that had 'words to say"). (considering that I carried, ALONE, WW2 modding on this site for MANY years ... I just got tired of not having many of the aircraft required for the various theaters. One of the reasons I never finished the CBI map, that covers almost 20% of the planet, is most of the IJAAF aircraft are either so old they're shit, or many are not longer available to the 'general pubiic' It can still be done, it there were enough people (modelers, FM gurus, etc). Some of the terrains DO need reworking or complete replacements; it's just a matter of interest.
  17. Freespace 2 for FREE on GOG

    pretty wild! it shows I'm a crappy space pilot! Been stuck on some of the last mission (trying to take out the launcher/gun thingys of the enemy super ship before it jumps) also played the BSG mod "Diaspora/Aerilon is burning -actually the same". pretty damn good! Need more BSG!!!
  18. any eye candy that enhances the visual airbase experience is VERY welcomed!! (like, yah! we want it!!! )
  19. Pretty sure this is covered in our ever ignored Knowledge Base (tm) AI planes made user flyable will always be rewritten back to AI-only as a matter of course when the game starts. You just simply have to make the main ini (ie: MiG-21MF.ini) read only. Of course, that is after adding all the cockpit bits and listing the inis..OTH, you won't be able to add any further skins to it, as it can't write to a read only (duh!)
  20. Yawn ya just need to rebuild the VietnamSEA map, making everything friendly (cities) then add "hidden" Viet Minh camps in the jungle.
  21. Nope new installs will wipe it clean. there's a section about it in the Knowledge base. Condensed down: rename ALL mod folders (ie: xStrikeFighters2) uninstall all previous versions of the game. really run the installer for each (ALL) this must be done for all game exes, AND any DLCs start each game individually, to allow the engine to build the seperate mod folders Then, you can copy/paste any and all mods from your 'backed up' mods folders to the new ones. if you've done it right, all should work (excepting perhaps, the campaign cusomizer, unless it IS the July 2013 version. if not, you'll have to get the latest/last one)
  22. I've been having sound issues in NA -and ONLY in NA - for several years now (and I"m not alone in this, irrc). Oddly, Mod Folders (ww2) built from the NA exe, and using the same sounds (like the AvHistory R-1820x4 sound or RazBamn's Skyraider sound) are fine. The same 2 wavs (and others ) in the STOCK NA (ok, with addon aircraft and such) they sound like wind up toys or Testors 0.49 gas engines. This is an interesting thread .. lets see if we can't run this down
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..