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Everything posted by Wrench
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30MM GSH CORRECT DATA
Wrench replied to Avrillav's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
/Effects folder- 5 replies
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- tracer ammountion
- bullet
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(and 3 more)
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Adding Weapons Pylons and Stations
Wrench replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
as I did on all of Wolf's P-47s, N1K2 George, and many others (oddly, all of the seem to be Wolf's!) Even fixed buttloads of Skyhawks that way, the USN A-4L built from the original E, with the added hump, and all the original Argie Scooters with the various bits and bobs. Unfortunately, like Svetlin said, it's a permanent thing - always attached to the aircraft. But a hell of a lot simpler arrangement; no need to fuck with the loadout ini, just add the weapons As seen in the image below on the Jug, these aren't the perfect shape, but they get the job done. Also, the ADF loop on top is FPed in (just a test for CBI based Jugs) but, whatever you think works best for you. -
Adding Weapons Pylons and Stations
Wrench replied to ShrikeHawk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
and doing it via the Fake Pilot (tm) method wasn't an option? (as has been done numerous times in the past) -
Led temporary runway closure marker
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Gkabs, pretty much. I didn't even think about "projected" light cones, just glowing "lamps". The floodlights are AWESOME!!! -
Payware conundrum
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
inis ("text files") have been open to use. No, it is NOT a violation of the payware. That's a ruling we (admins) came to many years ago. It's just never been questioned, so we never bothered about it. As there was only (really) 2 payware makers for the SF series, the point is moot. the only thing really protected are the LODs -
Led temporary runway closure marker
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
that's cool! Safe to assume, it self-illuminated? -
StrikeFighters2 backup files do not work
Wrench replied to Avrillav's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You ARE putting the "new" files into the correct mods folder, yes?? take a screen shot of your folder tree, and post it here- 9 replies
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- strike figthers 2
- addons
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Template for Su-47 by ivanbasic
Wrench replied to zachtan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Because them's the rules. You don't like it, our door swings both ways. Your choice As someone who's actually HAD my work pirated, we take such things quite seriously. -
StrikeFighters2 backup files do not work
Wrench replied to Avrillav's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
seriously, could you be LESS specific as to what exactly you're trying to say?? We can't help you if we don't understand what you're trying to do- 9 replies
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- strike figthers 2
- addons
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(and 1 more)
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French Indochina war
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
the TFD* tool can give you the x/y coordinates. 0.0.0 is always the lower left corner, and goes up from there * it's here someplace, I just don't remember the link -
French Indochina war
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
why would you even need to use the terrain editor? You're not changing the physical properties of the map. you only need to edit the targets ini, changing alignments (enemy to friendly) as is said way up on the thread. Front lines will, of course, need redrawing, as will the location statements in the nations ini, as well as the allowed nations themselves. The "theatre name" and acutal name (as seen in the vietnamsea.ini) will also need change to "French Indo-China". This will, obviously, REQUIRE a new terrain folder "FIC" for example. It's just like build a new terrain, but with pre-existing stock items (well, I'm sure the airfields will need their building, and possibly even the runways, back-dated to late 1940s style structures. plenty of those around) as to artillery, they have to be placed via the targets ini, and of course, added to the _types ini. Done this hundreds of times; it works trust me. -
Strike Fighters 2 Tutorial: Radars, RWR, and Missiles
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I totally agree; let's give him a chance. the video is excellent, and a huge help to beginners (ok, and old timers too). Best thing for him to do, is edit his YT post, and remove the offending link.- 26 replies
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Strike Fighters 2 Tutorial: Radars, RWR, and Missiles
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
so, at this point, how should we handle THIS thread? since the video creator seems to be advocating piracy ... which is our #1 site no-no.. close this? allow the thief to explain himself?- 26 replies
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TexasASC terrain hmmm
Wrench replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
i think those trees are growing in Cavorite!! -
Why didn't the World War 2 era take off for SF2?
Wrench replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
don't fly bombers in single missions. you only get 2 planes, and giving orders to the wingman causes the game to crash. but ALL turrets will work on bombers FM usually on WHO built them -- I've seen many that don't come close to anectdotal and actual references. so, yes, some consistency issues. -
Why didn't the World War 2 era take off for SF2?
Wrench replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Please, enlighten us to that "original" statement, if you would -
Yes, in both the Freespace 1 and Freespace 2! I'll have to give it a go again. Thanks brudda!
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Why didn't the World War 2 era take off for SF2?
Wrench replied to swambast's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Capun locking out and banning 98.6% of the WW2 modders (well, actually just about anyone that had 'words to say"). (considering that I carried, ALONE, WW2 modding on this site for MANY years ... I just got tired of not having many of the aircraft required for the various theaters. One of the reasons I never finished the CBI map, that covers almost 20% of the planet, is most of the IJAAF aircraft are either so old they're shit, or many are not longer available to the 'general pubiic' It can still be done, it there were enough people (modelers, FM gurus, etc). Some of the terrains DO need reworking or complete replacements; it's just a matter of interest. -
pretty wild! it shows I'm a crappy space pilot! Been stuck on some of the last mission (trying to take out the launcher/gun thingys of the enemy super ship before it jumps) also played the BSG mod "Diaspora/Aerilon is burning -actually the same". pretty damn good! Need more BSG!!!
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Tactical Air Navigation System
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
any eye candy that enhances the visual airbase experience is VERY welcomed!! (like, yah! we want it!!! ) -
AT-26 & AT-26A Assistance needed!!
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Work continues. -
aircraft ini files rewritten?
Wrench replied to jjlehto's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Pretty sure this is covered in our ever ignored Knowledge Base (tm) AI planes made user flyable will always be rewritten back to AI-only as a matter of course when the game starts. You just simply have to make the main ini (ie: MiG-21MF.ini) read only. Of course, that is after adding all the cockpit bits and listing the inis..OTH, you won't be able to add any further skins to it, as it can't write to a read only (duh!) -
French Indochina war
Wrench replied to amariani's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Yawn ya just need to rebuild the VietnamSEA map, making everything friendly (cities) then add "hidden" Viet Minh camps in the jungle. -
Campaign customizer
Wrench replied to Buddha's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Nope new installs will wipe it clean. there's a section about it in the Knowledge base. Condensed down: rename ALL mod folders (ie: xStrikeFighters2) uninstall all previous versions of the game. really run the installer for each (ALL) this must be done for all game exes, AND any DLCs start each game individually, to allow the engine to build the seperate mod folders Then, you can copy/paste any and all mods from your 'backed up' mods folders to the new ones. if you've done it right, all should work (excepting perhaps, the campaign cusomizer, unless it IS the July 2013 version. if not, you'll have to get the latest/last one) -
Custom Aircraft Sounds Info
Wrench replied to Menrva's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I've been having sound issues in NA -and ONLY in NA - for several years now (and I"m not alone in this, irrc). Oddly, Mod Folders (ww2) built from the NA exe, and using the same sounds (like the AvHistory R-1820x4 sound or RazBamn's Skyraider sound) are fine. The same 2 wavs (and others ) in the STOCK NA (ok, with addon aircraft and such) they sound like wind up toys or Testors 0.49 gas engines. This is an interesting thread .. lets see if we can't run this down