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Everything posted by Wrench
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Viggen for SF1
Wrench replied to Fdino's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
that's the only one there is. the DAT site is not dead, it just requires "special permission, members only access". Instructions are on the first page, iirc. good luck with that! -
OH-6 Minigun sound missing
Wrench replied to ponyboy314's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it's a 7z file ... and i just checked it again, and downloaded it myself. in fact, here's the zip attached -- it's all 3 of the 3W utilities. otto: hmmm! I was sure somebody (maybe fubar) had written a tut on it. 3rdWireTools-april-2012.7z -
OH-6 Minigun sound missing
Wrench replied to ponyboy314's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'd first start off here, mind you not everything is in the SF2 Knowledge Base, https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ so you might want to give the SF1 KB a once over as well (just for grins). many things in there are still applicable https://combatace.com/forums/forum/99-thirdwire-strike-fighters-knowledge-base/ then download and install this: mue's extractor is better than the stock 3W one. you might need to fiddle with it a bit, to learn how it works. You'll only be needing to use the extractor function. IIRC, there's a read me. If not you can always get the 3rd Wire one. you shouldn't need to worry about the gun and weapons editor -- they really don't do much in a drag and drop folderized SF2 give those a shot yakarov's helos are worth the work -
OH-6 Minigun sound missing
Wrench replied to ponyboy314's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
so, extracting the soundlist.ini from the flightdata cat, placing it in the /Flight folder (make one if you need one), and adding the sound statements is too much work??? well, do what you think is best -
This is what I am going to work on next
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
things like that don't need high poly counts, -
Yak-9P's in Korea 1950 far more deadly than in real life. Any way to fix this?
Wrench replied to Slant6's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
add low-intellegence AI statement to the data ini???? (they should already have AI statement, ie: dogfight) backup the data ini, and replace the AI Data with this: [AIData] TakeOffRotationAngle=10.0 MaxPitchCombat=35.0 MaxPitchForAltitude=13.0 MinAIQuality=Green MaxAIQuality=Veteran [DogfightGreen] MaxCannonRange=800 OptimalCannonRange=300 MinCannonRange=50 MaxRollForGunAttack=180 CannonBurstLengthShort=0.5 CannonBurstLengthLong=1.75 MaxRudderForGunAttack=0.09 MaxRudderForManeuver=0.25 [DogfightNovice] LookoutAngle=270 DefensiveAngle=120 ChanceDefensiveTurn=75 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=25 ChanceCheckNewTarget=50 ChanceUseVertical=100 FightWithoutAmmo=1 MaxCannonRange=1000 OptimalCannonRange=300 MinCannonRange=50 MaxRollForGunAttack=180 CannonBurstLengthShort=0.5 CannonBurstLengthLong=1.75 MaxRudderForGunAttack=0.09 MaxRudderForManeuver=0.25 [DogfightVeteran] LookoutAngle=270 DefensiveAngle=120 ChanceDefensiveTurn=75 ChanceBreakTurn=100 ChanceHardTurn=100 ChanceTurnDirection=100 ChanceContinue=25 ChanceCheckNewTarget=50 ChanceUseVertical=100 FightWithoutAmmo=1 MaxCannonRange=800 OptimalCannonRange=300 MinCannonRange=50 MaxRollForGunAttack=180 CannonBurstLengthShort=0.5 CannonBurstLengthLong=1.75 MaxRudderForGunAttack=0.09 MaxRudderForManeuver=0.25 pretty much all you can, or limit it to GREEN for MAXAI. The NKs weren't very well trained in the beginning- 1 reply
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there's another one I saw on FB with the "flying weenie", someone was asking Mav why he's never been promoted ... cut to sky penis!! LOL!!
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Misplaced objects
Wrench replied to jack33's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it's a simple matter to rename that item to something else, and NOT use it as a runway -- it's just a simple flat piece of concrete. How do you thing I added all the parking spaces and other things on the Forest Bowl and (Modern) Hawaii map?? Use them NOT as a runway!! -
Misplaced objects
Wrench replied to jack33's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
going along with that, you can replace objects and they won't wander (for a displaces -non n/s runway). For instance, you want to replace those crappy stock hangers with Stary's. Obviously, you add them to the _types, and then just replace the (named object) with the new one. CAVEAT: Stary's hangars orientation is 180 degs from the stock ones; so if it's supposed to face west, change the facing to east (from 270 to 90). -
WW2 WIPs Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
the one thing I could never get right for ZG & KGs. I used to have a chart that stated "what went with who", but lost the damn thing, and can't find the site I got from (and not even in any of my ww2 LW books either!!) -
Misplaced objects
Wrench replied to jack33's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
what direction (heading) is the runway???? Airfields MUST be in a north/south orientation when adding objects. THEN, you can rotate it to the proper heading. Trust me on this!!! meaning: if runway heading is 270, in the targets ini, move back to 0 (north). Add objects and such. (and I would also test in-game to make sure they're there) Then, rotate the runway heading BACK to 270. Doing this "drags" all the objects all with the runway, keeping their positions & offsets correct. -
My "Short" WIP
Wrench replied to angelp's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
nice stuff any chances of finishing off the A3 Skywarrior series? -
LOVE IT!!!!
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one of the best game show hosts, a staple of nightly TV in THIS house forever!! (i'm old enough to even remember Art Flemming as host ages ago...) S! Mr. Trebek!!
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M-978 Oshkosh fuel truck
Wrench replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
their archive is still available??????????????????????!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!????????????????????? -
i've been advocating to bring back the monarchy for some time, but nobody's listening...
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Version
1,467 downloads
SF2 Lockheed F-80C/RF-80C/T-33A Shooting Stars Pak by ErikGen (Ver.2) = For SF2, Full-5 Merged (Reccomended/Preferred) = Ammended: 36th FBS skin now has the correct national markings! This package contains 3 completly new aircraft for SF2. As there are some 1stGen versions available, you'll most likely want to delete the old Pasko versions, if you have them, from your SF2 installs. *Note: as these aircraft were built with the latest 3W exporter, they will most likely =NOT= work in SF/Wo* 1stGen Installs* Aircraft included, and skins are: F-80C: 35th FBS, 8th FBG 36th FBS, 8th FBG 80th FBS, 8th FBG - Korea, 1950/51ish 'Generic' USAF (represents 416th FG circa 1948*) RF-80C: 45th TRS, Korea T-33A: 'Generic' USAF Football City AF (a 'What If' skin for fans of "The Wingman" series*) While designed with the Korean War in mind, they are easily used in any 'early jet' scenario. All skins are in DDS format. Decal randomization is set to TRUE for all skins. The 8th FBGs 3 squadrons have 95% historicaly accurate serial numbers. The 416th skin has 'semi-hisorical' serials (meaning they ARE for F-80Cs), and all the nose arts from the original release for Pasko's F-80C. The RF-80 and T-33 have 'generic' serials, but reflect actual aircraft, though no squadron affiliation was discoverable. Drop tanks for all are 'built in' to the aircraft lod; weapons data inis included, as are the pilot figures and seat. Bombs and rockets are NOT included; they're in the GunnyPak, and the soon-to-be-released KAW Weapons pak. The canopy for all is controlled via the standard Animations Keystroke ™, Shift/0 Happy Hunting! wrench kevin stein *you all KNOW how much I hate wasting good decals!!! <grin> Updated: corrected 36th FBS skin -
Campaign: Lenght and mission types
Wrench replied to ARG16's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
rule of thumb for SF2 series games: if the folder does not exist, CREATE one. (covered in the Knowledge Base, most likely, under "What Is the Mods Folder") -
The Merge
Wrench replied to alexis99's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
just think of each exe as it's own game, BUT with everything available from all others. Each mods folder is a seprete game sort of. But because each exe (SF2, SF2NA, SF2JoeMamma, etc) has access to the same core files each and every mods folder will have the totality of all within itself. Now, if one wishes to pare it down; say removing USAF, USN and RAF/FAA aircraft from SF2I so they don't bother you when flying Arab Isreali wars, you can simply delete those aircraft folder. Just like we do for the various WW2 mods folders. However ... the odds of unwanted visitors are lessened by the aircraft user list and the terrains' linted nation list (only allowed nations are ....) As to the merging question: it's automatic. You can't do anything about it. All 5 games (7 with the expansion packs) are merged as soon as you run the install exe. -
definately remember Special Bulletin -- saw it's original TV broadcast. I know i've seen Looking Glass, but can't remember when!! russ: why I'm praying for a 20 km asteroid .... it'd be quicker and cleaner
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WW2 Screenshots Thread
Wrench replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
ok, where did the YB-40s come from??? ---------- required screenshot -- Pelican's roosting -
Don't forget "By Dawns Early Light"
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change seat on F-100D
Wrench replied to jack33's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
can't be done; you only remove nodes for the main aircraft lod, nothing else. Sorry. And I won't scold you for that :) (but really, I'd just use the stock F100 seat. that's what it was built for)- 1 reply
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Strike Fighters 2: Windows 10 Edition up for pre-order
Wrench replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
According to the Kohms, perhaps by the next Year of the Red Bird. **bonus points to ID the reference***- 181 replies
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hm... reminds me of something else ... there's (yet another!) of the 50's cheap-ass horror movies. It's called "From Hell It Came". My cousin Jack played the south seas islander, norgu, with his brooklyn accent.