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Wrench

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Files posted by Wrench

  1. Israel 2 Terrain (ver 4.1) Upgrade/Update for SF2

    Israel 2 Terrain (ver 4.1) Upgrade/Update for SF2 3/28/2015
     
    = For SF2, Any and All (Full 5 Merged RECCOMENDED!!!) =
     
    **Note: this terrain replaces any and all previous versions!!**
     
    This is an (almost) complete rebuild of my 2008 build of Gepard's Israel 2 terrain. The
    terrain has been 90% retiled to more match the stock IsraelME and my "Eastern Med"
    terrains. However, the farm and city tiles remain in their original 'desert' style. All
    other tiles have been replaced. The target areas have, for the most part, been rebuilt,
    enhanced and/or expanded. As is to be expected, several new tiles, and their associated
    TODs had to be created.
    It is designed to be used =ONLY= in the SF2:I environment.
     
    The addon terrain objects have been kept to a minimum (no, not really!). Stock in-game
    items have been used in most cases, although some additional structrues HAVE been added.
    Add-on GroundObjects, while heavily listed in the _Types.ini, have been kept to as small
    an amount as possible.
    I've included =SOME= of the Ground Objects needed but NOT all of them. Its up to the End
    User ™ to make sure that you have the theatre-specific (read: Israeli and Arab nations)
    proper items. That means, I've given you no AAAs/SAMs/Radars, Tanks, SPGs, ships, etc (and
    any associated guns/weapons they'd require).
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real
    Life ™ courses, be placed in their Real Life ™ locations, or exist at all. Several
    cities and other physical features, and target areas will also fall into that
    classification. Some target areas (cities, etc) exist only as named places, even if they
    might have had strategic or tactical values (most don't!). Just someplace to fly over.
     
    When in game, you'll see:
     
    "Isreal 2 (Full Scale)"
     
    Limited Nations is set to TRUE, and only contains regional states. This terrain is =NOT=
    carrier capable in =any= SF2 Environment (see notes - and I don't know why!).
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the rest
    of the readme for it's instructions. It's reccomended (ie: REQUIRED!!!) you read the
    document through after unzipping, but before installing.
    As always, the Notes and Other Nonsense section may make for entertaining (and essential!) reading.
    It's most important that the legal disclaimer at the bottom be read and complied with.
    There has been a change in policy with regards to =ALL= my terrain mods.
     
    Happy Landings!
    Wrench
    Kevin Stein
     
     
    ----------------------
    Changes for 4.1:
     
    moved Az Zaqaziq (Abu Hamed) AB
    Added Hulwan AB
    Added Al Mazza AB
    Added Mezze AB
    Retiled region between the Nile and Qaroun Lake
     
    Please note, if you've already download this full terrain, you need not do so again. An
    update containing the changed files can be found at the following URL:
    http://combatace.com/files/file/15384-israel-2-terrain-ver-41-targets-tweek-for-sf2/
     
    ---------------------

    748 downloads

       (6 reviews)

    5 comments

    Updated

  2. Isreal2 ver 2.5 by Gepard

    Isreal 2 Terrain Upgrade for WoI -- Version 2.5
     
    This update/rebuild is designed to REPLACE the one I released in March, 2008.
     
    This is an extensive expansion of Gepard's "Isreal 2" full-scale map he made several years ago for Strike Fighters. What this will do, is allow its usage in WoI (or any of the other games, for that matter). There has also been a massive 'cleanup' of several of the additonal airfields as originally issued. I've removed, for the most part, all but one runway where there were mulitples.
     
    Several new items have been added to the types ini, allowing the 1948-1967 timeframe for Historical missions and Campaigns in the Middle East region. This IS the full terrain =complete with tiles, tods, hm bmps in short, everything needed to correct pre-patch errors, and is designed to replace to earlier version, dated March 2008. This is updated to the latest standards, post 8/28/08 patch for WoI and WoV/WoE. This build repairs the sinking into the terrain, odd elevations and other funny business. Those still using SF will not benefit from this upgrade, and will not get the game generated parked aircraft.
     
    It has been extensively upgraded, with new movement, targets and types ins. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users" below.
    Contraindicated: post-patch, the water effects for Vista users seem to be working.
     
    It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; expecially the Desert skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. The SAMs are pretty important, as there are several batteries that call out for the SA-3 specifically, and the stock in-game SA-2s along the "SAM Fence" at the Suez Canal (although, they should be outside the historical year range I've designed it for this; call it a "backdated map"). As such, this map should be usable in the timeframes of 1948-2050.
    Please note: the ground objects included in the March 2008 build are NOT included with this version.
     
    It is designed to use either the Bunyap or Mirage Factory Weapons Pak; some of the names for the IDF air defenses (ie: the HAWKs and their associated radars) and their 'arranements', are taken from Nick Bell's 'NATO Air Defense Mod'; these are the names used for the 2 HAWK radars.
     
    As stated above, it is =specifically= designed for use with Wings Over Isreal. It has -also- been tested in SF, WoE and WoV, but to have the proper feel, use it in WoI only.
     
    Remember: this terrain IS designed with the 1948-1966 timeframe in mind; although there ARE many target areas still active for later years (ie: Canal SAM Fence, possibly the Cyprus airfields), but the WoI IsraelME terrain works best for 1967 and later years. As it was designed to.
     
    As always, there's an extensive, highly detailed readme with step-by-step instructions. You all should know what to do by this point.
    A (hopefully) full listing of contributors is in the readme...with my thanks for all their help.
     
    Happy Landings!!!
    Wrench
    kevin stein

    3,351 downloads

       (5 reviews)

    2 comments

    Submitted

  3. J8M1 Shusui mod

    Mod of Pasko's original Me-163 Komet into the IJN's J8M Shusui rocket interceptor. Another of the "What If..." series.
    PLEASE read the readme for detailed installtion instructions
    Contains skin, new insturment panel in Japanese, and a this-mod-only hangar screen

    436 downloads

       (2 reviews)

    0 comments

    Updated

  4. JASDF F-104J Starfighter, SF-2 Re-Optimization Pak

    JASDF F-104J Starfighter, SF-2 Re-Optimization
    = For SF2 (Any/All, but Full-4 Merged Prefered) =
     
    *Note: Usable for any SF2 install with access to the F-104G*
    *Note2: You should have made them Flyable as per the CA Knowledge Base article @
     
    http://combatace.com/topic/57393-flyable-f-104s-for-sf2/.
    Follow the instructions therein!
     
    *Note3: this is NOT the full aircraft -- just some fixes. Read on...
     
    ---------
     
    Some general cleanup and optimization of the EXCELLENT! JASDF F-104J by Spillone104 for SF2
     
    Designed to be applied Directly =OVER= these 2 paks:
     
    Original Aircraft Pak:
     
    http://combatace.com/files/file/11113-f-104j/
     
    paulopanz's sf2 upgrade pak:
     
    http://combatace.com/files/file/11130-lockheedmitsubishi-f-104j-sf-2-upgrade/
     
    It -MUST- be installed after these 2 are installed, right over paulo's pak.
     
    Changes:
    Latest data ini (as of Sept,2011)
    Loadouts adjusted
    Uses 'built-in' drop tanks and skins (sknis supplied)
    All decals inis adjusted to have squadron badge at Level 1
    All textureset inis have correct format for squadron listings.
    Canopy operates via manual key (surprise! Shift/0)
    New SF2-style hangar screen (photograph)
     
    This will bring the flight model and avionics up to the latest patch level. All weapons used are (or should be!) stock in-game items. In the instructions below, are also the listings to use for the Squadronlist.ini, to add the Hikotai to the game.
     
    As always, fairly easy to follow, detailed install instructions are included. So, please read them ....
     
    Clear Skies!
    wrench
    kevin stein

    311 downloads

       (1 review)

    0 comments

    Updated

  5. JASDF F-86 Sabre Skin Pak


    JSADF F-86F-40 Sabre Skin Pak


     
     

    =For SF2 & SF/SFG/WoV/WoE and maybe WoI @ 08 Levels and above=


     
    Something to fill the gap for early usage by the JASDF, from it's formation in 1954, until the mid/late 1960s when the F-104s began replacing them.
     
    You MUST have the F-86F-40 installed first, before installing these skins (duh!). Although all Zur's Sabres are mapped identically, these are for the F-40 variant, and NOT the standard or garden variety F-86F (although the JASDF DID use/build a lot of F variants)
     
    The 4 JASDF Squadron represented here are:
     
    1 Hikotai
    3 Hikotai
    6 Hikotai
    8 Hikotai
     
    While designed with SF2 installs in mind (this was tested in my full-4 merged), it can also be used in 1st Gens, with some minor editing. I've suppled a 'blank' SF/Wo* F-86-40.ini (blank meaning it has no textureset listings), and full instructions for use in 1st Gens, found down below in the "To Insall" section. Be advised, I no longer mod for 1st Gen Series, excepet for WW2 (and I'm trying like crazy to get THEM updated...), so if you can't figure it out...
     
    All have accurate serial numbers assigned, as per squadron (rated at 90%, as I couldn't find each and every one of the 18 A/C per squadron, so 1-3 are 'fill-ins'. Rest assured, however, they ARE correct either for NAA or Mistubishi/Fuji built versions). While the number.lst in included, it's been deactivated as for to keep you from running out of numbers while playing; what with only 18 aircraft per squadron, this is a VERY real possibility. It's easily reactivated by a simple rename. A 'generic' patch is included, also renamed to remove it. SF2 seems to have some kind of 'issue' with the paintchip/patch, in that it shfits the squadron selextions in the dropdown to the left a bit, making it hard to read.
     
    For SF2 only, there are a new SF2 style plane-jane Hangar Screen, a new avionics ini that activtes the gun ranging-only radar (puts the yellow diamnomd on the target when within range),a =very= incomplete UserList.ini, and an extra main ini for SF/Wo* 1st Gen usage. The avioinics.ini =NOT= usable in SF/Wo* 1st Gens, except with the possiblity of WoI with the new Suez Expansion Pak. This has =NOT= been tested, as I don't have the WoI Expansion.
     
    As always, READ the enclosed readme for full, highly detailed, step-by-step install instructions. For those wishing to install to 1st Gen games, =PLEASE= make double damn sure you read the special section for you. I've tried to keep it as simple a possible, while covering all bases.
     
    It is HIGHLY suggested you read this document through before installing the mod, to make sure you understand what's to be accomplished.
     
    Good Hunting!!
    Wrench
    Kevin Stein

    138 downloads

       (1 review)

    2 comments

    Updated

  6. Ju-87B Picchiatelli, Regia Aeronautica


    Junkers Ju-87B Picchiatelli, Regia Aeronautica, for SF/SFG/WoV/WoE MTO Style Installs



    -06 Patch Level Installs ONLY


     
     
    This is a mod of Pasko's Ju-87B Stuka into the version as used by the Italian Regia Aeronautica in the Med and North Africa.
     
    This is a complete aircraft mod, with all the parts needed to just unzip, install and fly away.
     
    The skin, while not perfectly historical (see Notes below), is based off the standard Luftwaffe splinter pattern of 70/71/65. It represents aircraft from 236 Squadriglia, 96 Gruppo in the timeframe of approximately 1940-42, when these aircraft were retired (ie: replaced with D models). Since no RA bombs exist, the aircraft uses 'standard issue' Luftwaffe weapons.
     
    All the lights have been dialed in to their (more or less) proper positions, and the landing light now works. (see Notes below for how)
     
    A new WoE-style Hangar Screens is included, along with a new Loading Screen, as are the damage tgas I made several years ago.
     
    = IMPORTANT: This aircraft is designed for use in SF/SFG/WoV/WoE, at the 06 patch level -ONLY-, It has =NOT= been tested it in post 08 patch SF/SFG/WoV/WoE/WoI. It has also NOT been tested in the NextGen, SF2 series. You use it in these enviroments at your own risk. =
     
    =This mod is designed for use with the WW2 Weapons Pak by me, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, guns, etc. They are NOT included in this package.=
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read it all the way through, so as to be familarized with the procedures, and whatever issues I've encountered.
     
    Good Hunting!
    Wrench
    Kevin Stein

    274 downloads

       (2 reviews)

    1 comment

    Submitted

  7. Ju-87R Stuka, 4/StG.2, North Africa


    Junkers Ju-87R Stuka, for SF/SFG/WoV/WoE MTO Style Installs



    -06 Patch Level Installs ONLY


     
    This is a mod of Pasko's Ju-87B Stuka into the slightly later, long range version, the Ju-87R. The main difference is the 'duplication' of 2 of the under-wing hardpoints for the use of 2 300 ltr drop tanks. The 'stock' stations for the 4 small bombs are still intact for short-ranged use for CAS type mission. No other changes in the flight model or other data have been effected.
     
    A completly new skin, from home-made templates based off the original skins, represents 4/StG.2 in North Africa in the approximate 1941-43 time frame. The aircraft carries a MTO/Desert finish (see Notes below for more info.) All new decals are included for individual aircraft, however research has shown that some letters were NOT used on the call sign/ID, so there's only 23. No number list is included; this will force the Game Engine ™ to cycle back to the beginning of the number set, when the last number is reached, allowing all aircraft to have -something- on their fuselage.
     
    Data ini and loadout edits included all the lights being dialed in to their (more or less) proper positions, and the landing light now works. (see Notes below for just how). As stated above, 2 of the wing stations now carry drop tanks, but all are usable for bombs on shorter ranged missions. This is handled via the Loadout.ini. I took a 'SWAG' as to the STRIKE and Anti-Ship loadouts, and used the heavier 1000kg bomb. My research has been unable to determine if this is historically correct, but switching back to the 500kg is a simple text edit.
     
    A new WoE-style Hangar Screen is included, as are the damage tgas I did some years back.
     
    = IMPORTANT: This aircraft is designed for use in SF/SFG/WoV/WoE, at the 06 patch level -ONLY-, It has =NOT= been tested it in post 08 patch SF/SFG/WoV/WoE/WoI. It has also NOT been tested in the NextGen, SF2 series. You use it in these enviroments at your own risk. =
     
    =This mod is designed for use with the WW2 Weapons Pak by me, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era bombs, torpedoes, guns, etc. They are NOT included in this package.=
     
    As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read it all the way through, so as to be familarized with the procedures, and whatever issues I've encountered.
     
    Happy Landings!
    Wrench
    Kevin Stein

    447 downloads

       (0 reviews)

    1 comment

    Updated

  8. Ju-87T (KM) North Atlantic 2-tone gray Splinter camo

    North Atlantic 2-Tone Gray Camo for KM Ju-87T Stuka
     
    Another skin for my "What If..." carrier based Ju-87T, which is modded from Pasko's original Stuka. It represents a fictional North Atlantic 2-tone Gray.
     
    Since there exists NO available templates to reskin ANY of Pasko's birds (or at least none I could find), I had to use his original splinter camo as a base for this (see the original readme for the Ju-87T). What I wound up doing is creating a multi-layer psd file for the needed skin bmps, and redrawing every single panel and rivet line.
    So, all credit goes to the original skin creator, whoever that might be; but...
    This is a NEW skin (albeit based off stock), from a NEW template, created by ME!!! And let me tell ya, re-drawing all those little buggers is a real PITA!!!
     
    Please read the readme for install instructions and perhaps some notes of interest, in particular about the unit badge decals.
     
    Happy Landings!
    Wrench
    Kevin Stein

    108 downloads

       (2 reviews)

    0 comments

    Submitted

  9. KA-6D Refuel Intruder, For SF2 by The Intruders

    KA-6D Refuling Intruder, for SF2 by The Intruders
    = For SF2, Any and All (meaning: Full-5 Merged and/or SF2:NA) =
     
    This is a semi-complete mod, with almost everything needed to unzip and install. All aircraft inis, lods, new drop tank, etc are included. However ... the cockpit, other than an RWR bmp is NOT! You'll have to supply your own, as outlined in posts on the CA Message Boards. You must also have 1stGen WoV or WoE in your possession to extract the necessary cockpit parts to install to this mod. All I've suppled are the updated inis, and the single RWR bmp (that replaces the dash clock). You must also have the original 1stGen Download of this aricrat to install this Pak to. See "To Install" for more detailed instructions. And follow them to the letter!
     
    A wealth of skins are included in the pak; pretty much ALL the 1stGen KA-6 skins I could find. Most, if not all, are the work of AllenJB & Paul Nortness. You'll have, in Full Color:
     
    VA-35 (USS Nimitz?)
    VA-35cs (USS Coral Sea)
    VA-42 (USS Forestall)
    VA-52 (USS Kitty Hawk)
    VA-65 (USS Independence)
    VA-65e (USS Enterprise)
    VA-115 (USS Midway)
    VA-128 (no ship listed)
    VA-145 (USS Ranger)
     
    In Lo-Viz markings:
     
    VA-35lo (USS Saratoga)
    VA-42lo (USS Forestall)
    VA-52lo (USS Kitty Hawk)
    VA-75lo (USS John F. Kennedy)
    VA-85lo (USS Enterprise)
    VA-95lo (USS Abraham Lincoln)
    VA-176lo (no ship listed)
    VA-185lo (USS Midway)
    VA-196lo (USS Coral Sea)
     
    All Lo-Viz skins have a default start date of 1985 (my best guess as to the date-of-transition. Feel free to correct, and post the actual date). Decal radiation is set to TRUE for all skins, due to they're extreamly low amount (4-5 Modex/BuNum) per aircraft.
     
    All inis have been brought as close as possible to the latest (3/2012 and/or SF2:NA) standards. The FM remains untouched, but small changes in the Data INI add manually folding wings (Shift/9), and I've adjusted the auto deployment speeds for the refueling drogue. The avionics have also been slightly adjusted.
    Again, there have been some statement added that may only work with installs patched to 3/2012 and/or SF2:NA. Use in other, earlier dated installs is at the End Users risk.
     
    It should be noted, as AFR is NOT supported in-game, this aircraft mostly exists as "Eye Candy", to be seen parked on deck, airfield ramps, and just flying around turning jet fuel into noise.
     
    As always, fairly easy to follow, yet detailed install instructions are included. Please read them! The Notes section contains further details, descriptions, elightenments, illuminations, and so forth. Be good to read them, too.
    No, seriously ... unzip this archive and =READ= everything first!!! It's exceptionly important you do so....
     
    Happy Landings!
    wrench
    kevin stein

    472 downloads

       (1 review)

    1 comment

    Updated

  10. Kamchatka Terrain for SF2 (by Baltika, Ver 2)

    Kamchatka Terrain for SF2 (by Baltika, Ver 2) 7/26/2013
     
    = For SF2, FULL 5 Merged - SF2NA REQUIRED!!! =
     
    This is a rebuild of Baltika's Kamchatka terrain. It has been rebuilt (almost)
    completly, and is designed to REPLACE, in total, the original 1stGen Version.
    The Targets and movements inis have been redone, and are more reflective of the Real
    World ™. Place names have been changed to local spelling (where discoverable,
    spellable and pronounable). The Original Easter Egg ™ is still intact; several others
    have been added, as expected.
     
    This terrain was (re)built and tested within my SF2:NA mods folder. It makes use of the
    various statements and bits (water bmps, etc) that are =REQUIRED= for proper CVBG and
    SAG operations. It is suggested that it =ONLY= be used in a pure NA environment. It will
    NOT work properly in ANY 1stGen install; so don't even bother asking. NA is also
    required, as several 'in port' ships are stock items. Like the Original Release, it is a
    "2 Season" terrain. Winter and Not Winter.
     
    It should be noted at this time, you =WILL= be needing all of WhiteBoySamauri's Soviet
    Ships, JMSDF ships, JGSDF ground objects, and any JASDF aircraft you can lay your hands
    on!! To say nothing of "the usual suspects" US and Soviet ground objects (trucks, tanks,
    APCs, AFV/IFV, even more ships, etc). Some are provided, but the rest you'll have to
    locate yourself.
     
    Geophysical Disclaimer: some rivers and other water features may not follow their Real
    Life ™ courses, be placed in their Real Life ™ locations, or exist at all (read:
    there are NO rivers on this map. See Notes for more details). Several cities and other
    physical features, and target areas will also fall into that classification. Some target
    areas (cities, etc) exist only as named places, with no strategic or tactical values.
    Just someplace to fly over.
     
    As always, unzip this to a temp folder or your desktop, and you'll have access to the
    rest of the readme for it's instructions. It's reccomended you read the document through
    after unzipping, but -BEFORE- installing. As always, the Notes and Other Nonesense
    section may make for entertaining reading, as it explains a few "oddities" you WILL
    experience!
     
    Please also read and -OBEY- the New Standard Usage Discalimer, as it's been changed
    slightly to reflect a change in my policy. It's listed at the bottom, in the Legal
    Statement Section, with the URL back to the CA post.
     
    *Please Note: there are a few items still missing from the terrain, as well as a new
    tile set. It is being released "as is", with the caveat that when the new ground object
    and new tiles are ready, there =WILL= be an Update Pak. Until then, enjoy!*
     
    Happy Landings!
    Wrench
    Kevin Stein

    740 downloads

       (6 reviews)

    3 comments

    Submitted

  11. KAW/Post War B-29 & RAF Washington B.1 Data ini Fixit Pack

    SF2 KAW & Post-War B-29 & Washington B.1 Adjustment Pak            8/31/2017
     -- Something for the WW2 ETO players --
    = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =

    This package contains a new, modified data in for the Post-War and KAW era B-29 Superfortress, and the RAF Washington B.1. Also included is a "backed up" copy of the original data ini, just for safety's sake.
    For those with the skill to copy/paste, you can use this data ini for your WW2 PTO B-29 as well. You'll only need to copy/paste the TOP section of the original data ini from your WW2 B-29 into this new one.
    If you have this aircraft already, THIS is the pack to use.  Both of the full aircraft mods, available here in the CA Downloads, have already been updated for new users.
    Reminder - if you have this aircraft already, you do =NOT= need to redownload the entire aircraft again.
    = Instructions for Use:
    unzip to a temp folder or your desktop.
    Copy/paste the B-29_data.ini (and B-29_Data - copy.ini) You know, copy them BOTH into the KAW/Post-War B-29's folder.
    Do the Same for the Washington B.1. Copy/paste BOTH supplied data inis into the WashingtonB1 folder.
    Go fly.
    Good Hunting!!
    Kevin "Wrench" Stein
    Updated 8/31/2017
    Changes:
    All hit boxes reset or newly created for those components without
    Small adjustment to some FM parameters.
     

    79 downloads

       (0 reviews)

    1 comment

    Submitted

  12. Kfir C2, Fuerza Aérea Hondureña ("What If...")

    "What If..." Kfir C2, Fuerza Aérea Hondureña (Honduran Air Force)
    = For SF2, Full-4 Merged Preferred/Reccomended
     
    * Note: at minimum, you must have SF2:I to access the Kfir C2 aircraft lod and cockpit. Hence, the 'Full-4 Merged' tag.*
     
    Just a little something fun for the "What If..." crowd that I had started last year, and totally forgot about.
     
    This presumes that the FAH purchases refurbished Kfirs from Israel. These a basic, stock aircraft with no 'bells and whistles' (ie: radar missiles), and are totally stock from in-game items (excepting my modified skins with English tags -which should actually be in Spanish).
     
    Everything is basically stock, excepting I tweaked the data, loadout and avionics inis to add the usual suspects. Data ini mods corrects (yet again!) the tail lighting positions, adds the landing lights, and operating canopy (the expected Shift/0). Loadout mods add the centerline tank for A-A tasking. Aviconcs tweeks make use of dtmdragons RWR listing, with it's expanded threat library (NOT included -it's in his RNZAF A-4 Skyhawks pak). 18 new serial numbers, following and extrapolated from current and past FAH patterns are included. Decal randomization is set to "TRUE". A userlist is included, even though this is a 'nationalized', non-exported, single user aircraft.
     
    As always, fairly easy to follow, detailed install instructions are included. So, please read them!! When I finally get finished with the Central America map (don't be holding breath now!), there'll be a nice playground for it.
     
    ¡Aterrizajes felices!
     
    wrench
    kevin stein

    78 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Ki-21 "Sally" Skins and Ini Update Pak

    Mitsubishi Ki-21 "Sally" Skin & Ini update package for SF/WoV/WoE WW2: PTO installs
     
    This little package will upgrade Wolf's IJAAF bomber to fit more with current standards of loads, lights.
     
    It includes 2 skins, the first for 12 Sentai as seen in Southeast Asia (Thailand) circa 1943, and the second for 98 Sentai, Phillipine Islands, for most of the war.. The skins have newly redrawn panel lines, 'interperative' rivets added (meaning I claim no historical accuracy for their placement), simulated fabric surfaces, simulated fuselage windows, plus general dirt and weathering added.
     
    This package contains tweeked data ini that corrects some loadout diffuculties (not being able to carry the full bomb load), and adjusted running lights. Also included is a 'new' wav file for the engines.
     
    Remembe, you must have the latest weapons pak to get the WW2 bombs and guns and stuff!!!
     
    Please read the enclosed readme for full, easy-to-follow install instructions and other stuff.
     
    Enjoy!
    Wrench
    Kevin Stein

    211 downloads

       (0 reviews)

    0 comments

    Updated

  14. Ki-43 Oscar (ArmorDave) Skin and Ini Update Pak

    Ki-43, Early War Skin and Ini Update Pak For SF/WoV/WoE PTO Installs
     
    This is a partial re-skin, and ini update package for ArmorDave's Ki-43 Oscar. IMPORTANT: this is NOT for the Oscar from Wolf257's WW2 Planes Pak -- it is ONLY for the Oscar released by ArmorDave in his "Japanese Planes Pak" that contains the Zeke, Betty and this early model Oscar.
     
    The skin represents 11 Sentai, 1st Chutai during the opening months of the war, as seen and used in Southeast Asia, Netherlands East Indies, Malaya, etc region. Decals and instructions are provided below in the "To Create the Additional Chutias" will allow you to also recreate the 2nd & 3rd Chutais, effectively giving you the entire Fighter Regiment. I say this is a 'partial reskin', as I only created layers in a new template to remove ONLY those items necesary for this mod.
     
    Also included is an updated textureset.ini for the original 'camo' skin, giving it the corrected Sentai/Chutai names.
     
    New, updated inis include some small renaming in the main ini (to help diferentiate this early model Ki-43-Ia from Wolfs and other Oscar mods by me), data ini with additional and corrected lighting, and the cockpit ini with a new gunsight tga.
    The Flight Model remains untouched!
     
    = IMPORTANT: This aircraft is designed for use in SF/WoV/WoE -ONLY-, It has =NOT= been tested it in post 8/28/08 patch WoI, nor post 9/08 - 10/08 patch SF/WoV/WoE. You use it in these enviroments at YOUR own risk. =
     
    =This mod is designed for use with the Bunyap Weapons Pak of 6/06, as it contains all the needed weapons . If attempting to use this aircraft with any other weapons pak, you'll need to add ALL the WW2 era guns, bombs, torpedoes, etc. They are NOT included in this package.=
     
    As expected, there's the standard detailed readme. It's kinda reccomended you give a look through, just so's you know what's going on!
     
    Happy Hunting!
    Wrench
    Kevin Stein

    207 downloads

       (1 review)

    0 comments

    Updated

  15. Ki-43IIb "Oscar" Mod

    Ki-43IIb Hayabusa "Oscar" For SF/WoV/WoE WW2: PTO installs
     
    This is a modification of Wolf257's Ki-43 into the later version, the IIb as used by the IJAAF.
     
    This is a semi- complete aircraft mod, creating a new version for use in your World War 2: PTO installs ONLY!!
     
    I say 'semi-complete', because pursuant to Wolf's wishes, the aircraft LOD file is NOT included (you'll have to transfer it over from the exisiting Ki-43 --make sure it's Wolf's Ki-43, NOT ArmourDaves!!. Almost everything else is included; all the inis, an new skin, hangar screen and my damage tgas as well. The cockpit itself is NOT included, as you'll be using the one from AD's A6M5 Zero.
     
    The skin represents 204 Sentai, in the Home Defense role circa 1944-to the end of the war. I've redrawn all the panel lines, added my 'interperative' rivet lines (meaning no claims to accuracy are made!), simulated fabric control surfaces and dirtied it up some. As this is a natural metal skin, it has no worn-off green camo. Individual aircraft numbers are 'best guess' based on a few profiles. Therefore, no accuracy is claimed for those as well.
     
    PLEASE read the enclosed readme for fully detailed, step-by-step install instructions, plus commentaries and general explanitory notes.
     
    Enjoy!
    Wrench
    Kevin Stein

    712 downloads

       (2 reviews)

    0 comments

    Updated

  16. Ki-57 "Topsy" Skin and Ini Pak

    Ki-57 "Topsy" skin - for SF/WoV/WoE WW2 PTO instals
     
    This is just a simple reskin of Wolf257's Ki-57 IJAAF transport plane to give it a slightly better looking paint job. Nothing really special, just added on the 'side windows' (ie: painted them on). The skin is based off my Ki-21 'Sally' upgrade for some time ago. It's a very basic, rather generic IJAAF green, with no important markings. Simply because I couldn't find any in my source books!
     
    As this aircraft IS desinged for AI use only, I haven't included any of the really neat little bits for adding a cockpit. You can use the instructions in either of the Sally upgrade pak. It might actually be kind of fun, to just take off and fly around the map (avoiding enemy fighters, of course, as you ain't got no guns!!). The cockpit ini, just for giggles, IS included. You'll need to have the cockpit from Pasko's Mosquito B.IV. The readouts have been converted to use metric data, as has the data ini.
    The included slightly tweeked data ini, adds Japanese pilots and seats for them to rest on. A damage tga is also included, so you can have the shot up look.
     
    I didn't bother to create a hangar screen. It's a transport, and nice for eye candy.
     
    See the enclosed readme for more, detailed install instructions
     
    Happy Landings!
    Wrench
    Kevin Stein

    508 downloads

       (1 review)

    1 comment

    Submitted

  17. Ki-61 Tony Family, Skin & Ini Pak

    Kawasaki Ki-61 "Tony", Skin and Ini Paks, For SF/WoV/WoE PTO Installs
    Thi package contains a reskin and cockpit/cockpit ini modification of the Dev A-Team's Ki-61 "Tony" .
    You MUST have the Dev A-Team's Ki-61 Tony, and it's suggested also Christian59's "Tony Family Package" before installing this mod, as without it, this does you no good!! Having the DATs Hurricane 1 would be a good idea too, as the new cockpit ini will need it!
     
    This package several skins for various Ki-61 marks, but no lods or cockpit are included. You WILL need the DATs Ki-61, and Christian59s "Tony Family Package" to apply this to.
     
    SKins/decals supplied are for:
     
    19 Sentai (screenie shown)
    37 Sentai
    105 Sentai (all 3 Chutai)
     
    each is contained in a seperate zip, so you'll have some extracting to do. Each set contains it's own readme, so you'd be advised to read it.
     
    Note: while desgined for SF/Wo* at the 06 level, it should be usable in 08 levels and SF2. Be advised, however of many FM issues that will need resolving. An experimental SF2 FM for one of these (disremember which) can be found in the SF2 PropHeads Forum, in this thread:
     
    http://combatace.com/topic/70595-tony-data-ini-for-testing/
     
    have fun!

    73 downloads

       (0 reviews)

    0 comments

    Submitted

  18. KM Bf-109T10

    Bf-109T10 Carrier Based Fighter
    For SF/WoV/WoE WW2: SWOTL Installs
     
    A definate "What If..." style of aircraft, based off of Wolf257's Bf-109G10.
     
    I've taken more than a few liberties, most of which is using the later model G10 for the base aircraft. We make the assumption that the KM, having fielded the original 109T-2/3 (originally modified/rebuilt from Emils), found them a little lacking, and had the Messerschmitt factory create a newer version, based off the Gustav 10. Hence the reason for calling it the "Bf-109T10". Also, the fact I don't have the skin template for the Russo's E, and I do for the G...it was an easy choice. This is reflected in the 'StartYear=' of 1944
     
    The aircraft has been modified for carrier usage via data ini edits; the arrester hook exists 'virtually' via said edits. The skin and decaling are purely from my imagination (and laziness). The basic splinter camo pattern, I believe, makes perfect sense when seen against the gray sea background of the North Atlantic. Also, I got the reuse the decals I'd made perviously for other skin upgrades I've done for the WW2 Luftwaffe.
     
    Please read the enclose readme for FULL install instructions, and some historical notes on the real aircraft. (plus an explination as to why there are 2 skin bmps...)
     
    With thanks to Wolf257 for giving us these wonder WW2 birds; and the rest of the modders who allow us to relive (and remake) history
     
    Enjoy!
    Wrench
    Kevin Stein

    790 downloads

       (2 reviews)

    0 comments

    Updated

  19. KM Graf Zeppelin (CVL)

    KM Graf Zeppelin Aircraft Carrier
    For SF/WoV/WoE WW2: ETO/SWOTL Installs
     
    A definate "What If..." style of ship, based off Hinchbrook's HMS Eagle
    (and yes, I know the after deck was fully enclosed, as was the bow - it's the best, closest fit we have)
    As a WARSHIP, it probably (and hopefully) won't show up in single, anti-ship missions, but can be used in single missions created with the Kreelins Mission Editor or La Missionuer (sp?)
     
    With many thinks the Hinch for allowing me to mod his faux-Eagle into something 'passable' for the Krieg Marine.
     
    Simply put, this is mostly for fun. So, enjoy it! :)
     
    Wrench
    Kevin Stein

    473 downloads

       (1 review)

    0 comments

    Submitted

  20. KM Ju-87T Stuka

    KM Ju-87T mod for SF/WoV/WoE: WW2 ETO
     
    This is a modification of Pasko's Ju-878B Stuka into the proposed version to be used on the aircraft carrier "Graf Zeppelin" and it's brothers.
     
    This pak contains almost everything you'll need to create this new version, minus a few critical files that you'll need to copy from the original Ju-87. In other words:
     
    THIS IS NOT A COMPLETE AIRCRAFT PACKAGE --
    YOU =WILL= BE TRANSFERING FILES FROM THE ORIGINAL STUKA
     
    --- You must have the latest Weapons Pak to make use of the WW2 Bombs and Guns!!! ---
     
    You'll find in this zip:
     
    1 skin folders labeled "KM" (this is a re-decaling of the original skin. I've repainted only the 'body.bmp, to remove the insigina...so it still get's originators credit)
     
    Ju-87T.ini
    Ju-87T_DATA.INI (with the necessary naval mods)
    Ju-87T_LOADOUT.INI
    Ju87B_loadout.bmp
    ju87t_readme.txt (this file)
    KM Stuka Hangar screen -- only available in this mod!!!
    various damage tgas "_holes.tga"
    "KM" skin folder (minus 3 original bmps; you'll need to copy them from your Ju-87B - see below for details)
    =the skin folder contains all the decals, textureset and decals ini=
     
    I HAVE included Kesselbrut's Stuka cockpit, to make things just a little bit easier.
     
    You'll need Pasko's original JU-87B for the following files and folders:
     
    Ju 87B.lod
    Ju 87B_001.lod
    Ju 87B_002.lod
    Ju 87B_Shadow.SHD
     
    Skin files:
     
    LeftWing.bmp
    RightWing.bmp
    Tail.bmp
     
    More, detailed instructions are in the enclosed readme -- so read it!!!!! Don't be lazy!!!
     
    Happy Hunting!
    Wrench
    Kevin Stein

    527 downloads

       (1 review)

    0 comments

    Updated

  21. Korean Era F4U-4 Corsair Update

    Updates loadouts to give inner, underwing stations; mods Pappycksix's excellent skins to allow for individual aircraft numbers. Upgrades to cockpit wing view bmps, cockpit insturment panel has added doo-dads and gizmos (for looks only). Please read 'readme' for more info and instructions

    355 downloads

       (1 review)

    0 comments

    Updated

  22. Korean War 'What If...' F-47N Thunderbolt

    New skin and some ini mods for Russo's superb N model Jug.
    Represents the 36th FBS, had they had Thunderbolts. Ini mods reflect latest patches, and the addition of formation and landing lights. Includes serial and buzz numbers for 36 aircraft. Serials are actual P-47N numbers.
    You must have the latest weapons pack for this to work. Also, please read the readme for more informations
     
    With thanks to Russo for the aircraft, and especially for the templates!
     
    Enjoy!
    Wrench
    Kevin Stein

    656 downloads

       (4 reviews)

    0 comments

    Updated

  23. L-19 Birddog

    Mod of original 3rd Wire O-1 to earlier 1950s era L-19 Birddog. Includes all inis, and an OD Green skin. Imported/modified cockpit from P-39.

    1,401 downloads

       (2 reviews)

    0 comments

    Updated

  24. La-11 Fang by Bunyap, For SF2

    a-11 Fang by Bunyap, For SF2
     
    = For SF2, Any and All =
     
    Note: although NOT strictly a WW2 aircraft, but immeadite Post-War. This'll give the Mustangs, Spitfires and such something to else to tangle with in the late 1940s.
     
    Some modifications, tweeks, and various fiddles with Bunyap's Lavochkin La-11 "Fang", bring it into SF2. This is the complete package, with cockpit, skins/decals, and engine sound.
     
    Skins included are:
     
    Soviet (silver-gray)
    PLAAF (sliver-gray)
    NK_CVAF (North Korean, Chinese "Volenteer" Air Force)
    NKPAF (NK silver-gray)
    NKPAV_Green (dark green camo)
     
    The decals inis have been rewritten to use as many stock decals as possible. The NK Green, however, has new decals made for the KAW mod with semi-historical numbering.
     
    New hangar and loading screens are included, now in jpg format. The hangar screen is an SF2-style rebuild of my original 'box art' version.
     
    It should be noted, that due to the age of model (ie: it's from 2005!!) there are many issues that are unfixable. One of the major ones, is the shadows are turned OFF, as there are huge 'tractor beam lines' extending from the aircraft. You just have to live with them.
     
    As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
     
    Happy Hunting!
     
    wrench
    kevin stein

    603 downloads

       (1 review)

    0 comments

    Updated

  25. Late RAF Camo Boston III

    Generic late came scheme for RAF Boston IIIs. Represents a fictional squadron (those with sharpe eyes will recognize 633 Squadron's call letters)

    101 downloads

       (1 review)

    0 comments

    Updated

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