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Wrench

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Files posted by Wrench

  1. F-110A 'Wraith' Package

    F-110A "Wraith" Mod Pak for SF/WoV/WoE
     
    A "What If..." Cold War Aircraft
     
    First of all, I have to extend a great deal of thanks to BadFrank from the CombatAce message boards, as this entire thing was his idea!! He's also the person that found the mesh names for the rear canopy for me to get the decal on (it's also his decal, I just repainted it).
     
    What we have here is a mod of the F-4B creating a single-seat version of the Phantom. This version is designed for US Air Force use, as a long-range missile armed interceptor, along the lines of the F-102, F-106 and even it's older brother, the F-101A Voodoo. This aircraft has NO air-to-ground capabilities, in keeping with it's role as a continential air defense interceptor.
    A gun pod (SUU-16) can be loaded as they become available (later service year dates)
     
    All items used, excepting the new weapons, are stock 3rd Wire, and are readily available in each of the varying versions of the game. It makes use of stock, albeit renamed skin files, some of which have been repainted by me. I've included them in the package, as it's easier than having the end user transfer and rename files. And again, as they're all stock items, they exist in all versions of the game. As should all the serial decals as well.
     
    You'll be adding a couple of new 'weapons', a modified Scooter hump and a rebuild of my 'hack job' F-104 Recon Pod, now modified/renamed/tweeked for use on the Phantom.
     
    Full, detailed instrustions on all facets of installation are in the enclosed readme, along with full credits for folks who helped out. -- so PLEASE read the cursed thing!!! It'll make your life easier, I promise you!
     
    Enjoy!

    732 downloads

       (6 reviews)

    0 comments

    Updated

  2. Modern Range and Red Range Upgrade

    Modern Range and Red Range Targets Upgrade
     
    This little package will update the Modern Range and Red Range with the addition of more target areas, a new movement ini for practice Armed Recon missions, and general tweeks to some of the destroyed effects. Somehow, it seems to have either gotten lost, or somebody never did upload it......
     
    Included is the Factory Place, Truck Depot, and the Rail Yard. The 'ship target', as seen in my WW2 upgrades, has been switched over to use the stock 'Cargo Ship'.
     
    Remember -- as there is no ocean on this map, there are NO anti-shipping missions. Also remember, since there are 2 Ranges (one for each side), you =CANNOT= fly a Western/US/NATO aircraft on the Red Range. Just as you =CANNOT= fly a Soviet/WarPac or other 'enemy' classed aircraft on the Range. The game engine WILL crash out with a 'singlemission.dll' fault. So, make sure you have BOTH terrains installed.
     
    This mod works in SF, WoV, WoE. It -should- work in WoI with the correct terrain cat pointer; this has NOT been tested, and is at present NOT supported.
     
    Please see the enclosed readme for relatively simple install instructions.
     
    Happy Practicing!!!
    Wrench
    Kevin Stein

    897 downloads

       (2 reviews)

    0 comments

    Updated

  3. Libya Mod for WW2

    Modification of USAFMTL's Libya map into a WW2 Theatre. Designed for a SF/WoV EAW intall ONLY!! You'll need many WW2 objects; some are packaged, some are not. READ THE README!

    841 downloads

       (1 review)

    0 comments

    Updated

  4. WW2 Axis Red Range mod

    WW2 Axis Bombing Red Range for SF, WoV & WoE
     
    This is a modification of several inis, and adding objects to give The Red Range a World War 2 flavor, for the Axis Powers.
    This modificaton has been thoughly tested in SF and WoE, but not WoV. You shouldn't have any problems though, by making sure you 'cat file' pointer is pointed to the correct terrain cat. (see the Knowledge Base here at CA, or the newest Range readmes)
     
    Many of these WW2 items have been borrowed from other maps, most specificlly Edwards superb PTO and EuroWW2. Others were scattered about, like the train station and factory place.
    I'd like to express thanks to the Map Builders for their tireless work, hope I mentioned everyone!!!
     
    You'll need the original Red Range installed to make this mod to, as the terrain iteself is not changed. This is an object and ini mod, not a full terrain. You'll also have a NEW movements ini; now you can perform Armed Recon missions.
     
    PLEASE read the enclosed readme for full, detailed instructions as to how to install. Although this mod can be used in any install, it is designed with WW2 =ONLY= in mind. Most of these mods, however, can easily be added to any other Range terrain (specifically, the movements ini and the new target areas).
     
    = NOTE: one of the 3 new objects is a Nazi flag. If you live in a country where it is illeagle to show the swastika, you can change the pointer in the targets.ini to remove or switch flags. To this end, I've provided an alternative flag. It has already been added to the types ini, so all you need to change is the targets pointer, see full instructions in the readme.
     
    Now, no excuses... get out there and practice!! With thanks to Deuces for creating the Range and Red Range, and to Major Lee for pointing the way for the flags. and all the other terrain and object builders!
     
    Happy Hunting!
     
    Wrench
    Kevin Stein

    286 downloads

       (0 reviews)

    0 comments

    Updated

  5. SF/WoV/WoE Flag Pak 1

    This is just a small package of flags for use in placment anywhere on (just about) any map.
     
    Several of these were added to the WW2 Range mods I release a 'ways back, for both Axis & Allied.
    There are also (hopefuly) several modern, more current flags for use in the 50-and up for NATO.
     
    This pak includes (with their actual part name):
     
    WW2:
    Imperial Japan - ijflag
    Nazi Germany - 3rflag (for 3rd Reich)
    Italy (fascist) - itflag (house of savoy sheild)
     
    50s and Later:
     
    American Flag - AMFlag
    Iraq - IQFlag
    Israel - isflag
    Egypt - egflag
    NATO sheild - NOFlag (I know, NO should be Norway, I'll that that one probably as NW)
    Netherlands - NLFlag
    Belgium -BLFlag
    UK - UKFlag
    Saudi Arabia - SDFlag
    Playboy Bunny - pbflag
    West Germany - GWFlag
    East Germany - GEFlag
    Russia - RUFlag (ok, Soviet Union -- it's still Russia to me!!)
     
    There are full, very detailed instructions in the readme, with a complete listing of the flags that can be transfered over to your terrain of choice's ***_types ini, and instructions on how to place (or replace) an existing object with one of the flags.
    Please!!! read it!!!!!
     
    With thanks to Major Lee, who's DBS US flag inspired me to create these! Sorry, there's no screenshot.
     
    Enjoy!
    Wrench
    Kevin Stein

    232 downloads

       (1 review)

    0 comments

    Updated

  6. Lybia Terrain Upgrade Ver.2

    Update/Upgrade of USAFMTL's Lybia terrain
     
    From the Readme:
     
    This is mostly a 'fix' of the targets, types, and movements inis.
     
    I've peaked and tweeked the targets, mostly to try to remove of 'floating' objects in the Gulf of Sidra, and to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, a Lybian flag to wave in the breeze, and quite a few surprises.
    It should be noted, the water mod is NOT included in this pak...the oceans are just plain water, no wave action. You can get Tristan's Lybia water mod here at CombatAce, in the SF/WoV/WoE Terrain Mods section. If you're so inclined...
    (the DATA INI is already set up for it's usage)
     
    As I always reccomend, unzip to a temp director that's easy to find.
     
    == REMEMBER TO BACK UP YOUR ORIGINAL LYBIA DATA, TARGETS, TYPES AND MOVEMENT INIS !!!!! ==
    (just my way of saying I ain't responsible for you doing dumb things!!)
     
     
    = A REALLY Important note:
     
    The targets ini in this pak is designed with the ORIGINAL tileset that came when this map was first released.
    I've tested it, in one of my many installs, with Polak's New Desert Tile Set - and it looks SPECTACULAR! But....
    there is a problem with using this newest targets ini -- all the stuff will be buried by the latest terobjects (buildings built into the tiles). It makes the cities look how they're supposed to, but the entire targets ini will need rebuilding to move or remove all the added buildings, AA & SAM units, vehicle depots, industrial centers, parked ships, POL depots, well you get the idea -- everything must be tweeked AGAIN to make use of his tile set.
    So, I reccomend NOT using his latest and greatest work, until I can get things moved around again.
    Which means, expect another version of the targets ini built to work with the newest desert terrain tiles. It's almost ready, so it won't be more than "2 weeks" <vbg>
     
    This is just a sample from the readme -- it's very extensive, and give FULL, CLEAR instructions on how to get it to work in all 3 versions of the sim. It also describes in detail what you can expect to see and experience; mostly.
     
    There is even MORE information for Vista users on disabling the shader (actually, a full DATA ini already adjusted just for them!).
     
    REMEMBER: follow the instructions exactly as they're presented to you...you should have no problems getting this to run.
     
    A full listing of credits and other people to blame are in the readme as well
     
    HapPy HunTing!!
    Wrench
    Kevin Stein

    714 downloads

       (2 reviews)

    0 comments

    Updated

  7. Lybia Terrain Update Ver3 -

    Upgrade/Update for Lybia Terrain -- For Use With Polak's New Desert Tiles =ONLY=
     
    This is mostly a 'fix' of the targets, types, and movements inis.
     
    I've peaked and tweeked the targets, mostly to try to remove of 'floating' objects in the Gulf of Sidra, and to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, a Patrol Boat (stock object, but I'm including all the extracted parts anyway), a Lybian flag to wave in the breeze, and a few other things that'll be surprises.
     
    It should be noted, the water mod is NOT included in this pak...the oceans are just plain water, no wave action. This is fixed by the use of Polak's New Desert Tile Set, which includes modified water tgas. This package was designed for using JUST Polak's Desert tiles, so you'll have to go and get them from the CombatAce SF/WoV/WoE Terrain downloads section. The data ini included with this set is already set up for use with his tiles, and the water effects are activated. Vista users should read the note section below, as they are a 'special' case.
     
    This has been tested in SF & WoE; It should also work in WoV, but I've not tested it in there.
     
    There is, for some reason, a bit of strangness with the Anti-Ship missions. You seem be get given target areas that are NOT listed, far off from the routes I've defined in the movements ini. Also, there is NO provision for CAS missions, as this was originally set up for air strikes, recon, sweeps, etc. SO DON'T TRY ANY CAS MISSIONS - I'm not sure what would happen; you just might be sitting in the cockpit, and get a 'mission accomplished' or it may crash. Don't know.
    If anyone is so inclined, and wants to build a 'fix' for the shipping routes, please do so, and post it so all and sundry can have it!
    I've also fiddled with target area placements to give some kind of a front line, right across the Gulf.
     
    There are further, highly detailed instructions, especially for Vista users, in the enclosed readme -- so for your own sake, read the cursed thing!!!!
     
    Don't forget to grab Polak's Desert Tile set, here at CombatAce
     
    happy hunting!
    Wrench
    kevin stein

    1,145 downloads

       (5 reviews)

    0 comments

    Updated

  8. American NorthWest series Upgrades

    Upgrade/Update for American NorthWest Series of Terrains
     
    The original America Northwest Terrains; AmerianNW, AmericanNWinter and AmericaNWSpring, were released sometime back in 2003. They are exceedling FUN maps to fly on, as they are full of deep canyons and high mountain ranges.
    This is mostly a 'fix' of the targets, types, and movements inis. I've peaked and tweeked the targets to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, HQ centers, and 2 country flag to wave in the breeze, one for country 'Orange' (now called the Global Sedition), and 'The Alliance'. The HQ centers have vehicles parked at them, the layout for which was borrowed from Major Lee's DBS - I figured these are all his terrains, so using it would be a pretty cool touch.
     
    The movements ini has been expanded to more Armed Recon missions, with additional truck routes for both sides. I added an oil field to the Alliance side, to give the Sedition forces something extra to bomb, and Alliance forces something to protect. I figure the story line would be "short on resources, the Global Sedititon is trying to capture the Salmon River Oil fields for their own"
     
    With thanks to Major Lee for permission to modify and share
     
    Please!!! read the enclosed readme for more information and full installation instructions -- with a little renamed, this upgrade can be used on all of the ANW terrains - and it's explained "how to"

    1,446 downloads

       (4 reviews)

    0 comments

    Updated

  9. WW2 Solomons Islands Upgrade

    Solomons Islands Terrain Upgrade: For WW2 PTO mods
     
    The first of several...
     
    This mod is a relatively small upgrade to Edward's WW2 Solomons Islands terrain. What I've done is add several new targets and target areas, and replaced several airfields with a newly repainted "desert airfiled 1", which is now a medium dirt runway. You'll be getting new targets and types inis, along with a host of goodies to drop into the terrain's folder.
     
    It has been tested in SF, WoV and WoE, using their cats pointed to the terrain's main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. All necessary items are included, so there should be no worries here.
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges, the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable here as well.
     
    It is also reccomended that you have installed (in this terrain ONLY) CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good in the SoWesPac! It is NOT included in this package. Edward's "Pacific Terrains.txt" readme is also included.
     
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! =
     
    If you follow the instructions below, you should have no (or minimal) problems...just remember - BACKUP your originals!
    And follow the fairly simple instructions in the enclosed readme.
    Of course, the general notes sections might be interesting to read; a full listing of credits, and my very public Thank You to Edward for creating the PTO terrains in the first place!!!
     
    Sorry, folks, no screenie. You all should know what SoWesPac looked like by now!!
     
    Happy Hunting!
    Wrench
    kevin stein

    383 downloads

       (3 reviews)

    0 comments

    Updated

  10. New Guinea 2 WW2 Terrain Targets Upgrade Pak

    New Guinea 2 Terrain Upgrade: For WW2 PTO mods
     
    This mod is a relatively large upgrade to Edward's WW2 New Guinea 2 (the full sized version) terrain. What I've done is add several new targets and target areas, and replaced several airfields with a newly repainted "desert airfiled 1", which is now a medium dirt runway. You'll also have a new "Runway7", which is a partly-paved version of Airfield6, thereby creating a NEW airfield. The 'new' target areas are enhancements of already existing ones -- I've just added some more things there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users.
     
    This is a very 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak.
     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line)
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well.
     
    It is also reccomended that you have installed (in this terrain ONLY) CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good in the SoWesPac! Along those linse, I've pulled and repainted several skins for some of the stock buildings as well. You'll see them as you play.
     
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! =
     
    Remember: this is for the LATEST version, "New Guinea2", not the earlier version.
     
    Follow the instructions herein =EXACTLY= and you should have no problems. There are a few new Ground Objects, and reskins of existing. It is also suggested to read my "Other Notes" section for other comments, explinations, and general info.
     
    Happy Hunting!!
    Wrench
    kevin stein

    568 downloads

       (3 reviews)

    0 comments

    Updated

  11. Okinawa (WW2) Terrain Upgrade

    Okinawa Terrain Upgrade: For WW2 PTO mods
     
    This mod is a relatively large upgrade to Edward's WW2 Okinawa terrain. What I've done is add several new targets and target areas, and replaced several airfields with a newly repainted "desert airfiled 1", which is now a medium dirt runway. You'll also have a new "Runway7", which is a partly-paved version of Airfield6, thereby creating a NEW airfield. The 'new' target areas are enhancements of already existing ones -- I've just added some more things here and there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users.
     
    This is a very 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak.
     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line)
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well.
     
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
     
    It should be noted, that the main, original Okinawa terrain is NOT here at CombatAce, but is available at AvSim. I'm working on trying to get permission to upload the original here.
     
    Follow these instructions herein =EXACTLY= and you should have no problems.
    In other words, read the enclosed 'readme.txt'. Also, I'd suggest a perusal of the General Notes and Comments section, too.
     
    Happy Hunting!
    Wrench
    Kevin Stein
     
    ps: the screenie above is just a nice, generic shot; nothing special!

    441 downloads

       (2 reviews)

    0 comments

    Updated

  12. American SouthWest Upgrade

    American SouthWest Update....
     
    This little package will update the ASW terrain by adding several more usable airports for both sides. Randolph, Kelly, Harlingin have been added to the NAA side; Nuevo Laredo, McAllen and Rio Grande for the GS side.
     
    Included is a new TFD, HFD, targets and types ini, along with a new sign. New planning maps have also been included.
    All other parts from my original upload are re-used.
     
    See the enclosed readme for super easy install instructions (for once!)
     
    Enjoy!
    Wrench
    Kevin Stein

    503 downloads

       (2 reviews)

    0 comments

    Updated

  13. Southern California Upgrade/Rebuild

    Southern California Terrain (Rebuilt) for SF, WoE & WoV
     
    This semi-fictional terrain represents the Southern California region, along with parts of Nevada, Northern California, Arizona, Baja Mexico and various and sundry parts in between. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. As close as I can, I've tried to match the actual positions of cities, air bases, etc, and used their actual names. Considering that I live in Los Angeles, and have been to a LOT of the places depicted....well, you get the idea. This is a very heavily populated map, a heavily defended map, with all kinds of eye candy, plus LOTS of "Easter Eggs". A repainted version of airfield 3 (the dirt strip) is also included; ala Fubar's version, it's been paved over.
     
    I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance". It is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis.
     
    It is based on USAFMTL's SCal map from his Top Gun mod from several long years ago.
     
    This package contain just about everything you'll need, from new inis, HFD & TFD, tiles (used by the kind permission of Deuces), LOTS of new fixed terrain objects (destroyed buildings of all flavors)
     
    It has been -almost- completly rebuilt, with the creation of briefing, movement, a completely NEW targets and types ins, and upgrading the data ini to the latest standards. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users".
     
    It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use. This includes ships as well. See the "Notes" section for more info.
     
    It has been tested in SF, WoE and WoV. It should work in WoI with the correct cat pointer -- this has NOT been tested or supported.
     
    READ the enclosed readme for fully detailed, step by step install instructions. A large notes sections is supplied for Vista users on the graphics issues, instructions on which cat pointer to use; installation of the included items, which additional, non-supplied item you'll need; plus general and sundry comments by me. A full listing of credits is also included thanking all.
     
    Happy Hunting!
    Wrench
    Kevin Stein
     
    (the screenie above shows the Palos Verdes Pennisula, with Catalina in the background)
    PS: as I said above, there are several MAJOR easter eggs...please post a screenshot if can find them.

    1,178 downloads

       (2 reviews)

    2 comments

    Submitted

  14. Pasko's SAMs and Vehicle Pak - Desert Skins

    Don't know how this one got overlooked...but here it is.
     
    Nice additions for any desert terrain -- tested and and works in WoI - see readme for details
     
    List of included objects:
    (most, if not all, with Tan desert camo - see notes in enclosed readme for more details)
     
    AMX-13
    BRDM-2
    BRDM-2AT (Saggar Launcher)
    BTR-60
    Centurion (desert)
    Chaparral
    D-20 152mm artillery piece
    Flat Face Radar
    FROG-3 Launcher
    Hawk CW Radar
    Hawk HP Radar
    Hawk Launcher
    IS-2 Stalin tank
    KS-12 85mm AA
    KS-19 100mm AA (renamed KS-19_P)
    KS-30 130mm AA (left green)
    M-41 Walker Bulldog Tank
    M-42 Duster
    M-60A1 Patton Tank
    PT-76 (reapaint of stock)
    SA-3 Goa Dual
    SA-3 Goa Mobile
    SA-3 Goa Quad
    SA-7 Grail MANPADS
    SA-8 Gecko
    SA-9 Gaskin
    Sidenet Radar
    Spoonrest Radar
    Su-100 Tank
    T-34/85
    T-55 bridgelayer (now renamed T-55 BL, and set as a transport)
    T-62 MBT
    Type 59 MBT (PRC Tanks)
    Type 62
    Type 63
    Type 69
    ZPU-4 AAA
     
    See the enclosed readme for install instrucitons, some general notes, explinations and so forth. WoI users please take note of the notes !!!
     
    With thanks to Pasko for creating these, and whom ever did the PRC tanks... btw, it's a really old screenshot...

    2,900 downloads

       (5 reviews)

    0 comments

    Submitted

  15. WoI Hangar & Loadins Screens Pak 1

    WoI Hangar and Loading Screen Set 1
     
    The enclosed screens are redesigns of many of my original 'Mid East Wars' set, now using the new format for Wings Over Isreal. (the set up got changed ... again!!)
     
    They replace the other, earlier versions built for SF/WoV/WoE. In many instances, the same names are used, so don't feel obligated to safe the old ones, unless you're using them in any of the other games.
     
    You'll get Hangar Screens for the following aircraft:
     
    EAF Meteor 4
    EAF Spitfire 5
    EAF/UAR Spitfire 22
    IDF Ahit
    IDF Baz
    IDF Beaufighter
    IDF Brakeet (F-16D for those that don't know)
    IDF Harvard
    IDF Kfir (for all variants)
    IDF Meteor F8
    IDF Mirage 3 CJ
    IDF Netz (F-16A)
    IDF Ouragan
    IDF Phantom (need I say?)
    IDF Spitfire 9
     
    You'll get Loading Screens for these aircraft:
     
    Brakeet
    IDF Meteor F8
    Kfir
    Mirage 3CJ
    Ouragan
    Vautour
     
    Easy to follow instructions in the enclosed readme ... sorry there's no picture, but most of you already know what they look like
     
    Enjoy!
    Wrench
    kevin stein

    323 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Soviet Artillery

    It seems that somehow, the D-20 152mm gun got left out of the Pasko Paks..so, here they are.
     
    There's 2 versions, D-20 (which is just desert tan) and D-20_E (which is Euro Green-ish)
     
    See the enclose readme for super easy install instrucitons
     
    Wrench
    kevin stein

    1,103 downloads

       (0 reviews)

    0 comments

    Submitted

  17. American SouthWest

    American SouthWest Terrain for SF, WoE & WoV
     
    This semi-fictional terrain represents Southern Texas and part of Northeastern Mexico (Tampilas/Monterrey) region, along with part of the western Gulf of Mexico. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance"; it is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis. The terrain could use some more work, but I'm releasing it "as is", as there's pretty much not more I can do with it.
     
    This terrain is a rebuild of a partly completed build found via a discussion at SimHQ. It should also be noted at this time, =I DID NOT BUILD THE TERRAIN!!= I'm only completing someone elses work...and couldn't have done it without the assistance of some superb people. The original readme is included. So the =ONLY= credit I can and will take, is for simply finishing the job.
     
    This package ONLY includes the necessary inis, HFD, TFD and a few add-on objects that are needed for the necessary eye-candy. 3 Planning Maps are included, for the varying zooms, but they are very basic and won't show the cities and 'other' target areas. NO terrain tiles are included (see Notes below for reccomendations)
     
    It has been -almost- completly rebuilt, the creation of briefing, movement, a completely NEW targets ini, and upgrading the data ini to the latest standards (ie: one that works). Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users".
     
    It is set up to use the SF desert tiles. You WoE and WoV users WILL have to get a suitable 'alternative' set of tiles; See the NOTES section below for more information, and my reccomendations for tile sets.
     
    It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use.
     
    PLEASE!!! Read the enclosed 'asw_readme.txt' for full, detailed step-by-step install instructions. Also, the "Notes" section which has further detailed information pertaining to tile sets and Vista users. EVERYTHING you need to know is in there..I wrote it so you'd have as little problems as possible
     
    Happy Hunting!
    Wrench
    Kevin Stein

    1,175 downloads

       (4 reviews)

    0 comments

    Submitted

  18. F4U-1C Skin and Ini Upgrade Pak

    F4U-1C "Corsair" modification for SF/WoV/WoE WW2 PTO installs
     
    This package is a simple mod to the existing F4U-1C created by Wolf257. It includes mods to the data, loadout and cockpit ini. There is also a new skin, representing VMF-311 in late 1944 to the end of the war time frame. And a few other bits and goodies.
     
    The loadout has been modified from the original, as I've discoverd the -1Cs only used the inboard rocket rails. Also, I've changed the centerline station's drop tank type to use Geo's from his Hellcat. It's much closer to the actual shape and size. -- so you MUST have the latest weapons pak, and/or Geo's Hellcat installed to make use of his tank!!!! (it also makes real good sense to have Wolf's WW2 planes pak installed, to have the -1C Corsair, as well)
     
    Please read the enclosed readme for full, detailed instructions, plus notes, comments and general mayhem.
     
    Happy Landings!
    Wrench
    Kevin Stein

    236 downloads

       (0 reviews)

    0 comments

    Updated

  19. 488 Sqdn RNZAF Hurricane IIB

    488 Squadron, RNZAF, Hurricane IIB Skin, for SF/WoV/WoE PTO installs ONLY
     
    New skin for the Dev A-Team's Hawker Hurrican IIB.
     
    This is just a little something I've had laying around for a lloooong time, and never got around to finishing. After looking at the skin bmp itself, I decieded to re-do the entire thing. So, you've got new panel & rivet lines, new scuffing and wear, and I tried to get some 'dirt' along the underside.
     
    Speaking of the number decals, I don't know exactly (other than BM899) if these aircraft were actually used in the defense of Singapore, and during the retreat to Sumatra. I've also given you 12 serial numbers, although historically, only 9 Hurricanes were assigned to 488, before they were either destroyed by enemy action, or by their crews to prevent capture
     
    Just something for use in those early, dark days of WW2 in the Pacific....
     
    Please see the enclosed readme for more information and Install instructions
     
    Happy Landings!
    Wrench
    Kevin Stein

    114 downloads

       (2 reviews)

    0 comments

    Updated

  20. N1K2-J 'George' Skins & Ini Update Pak

    N1K2-J 'George" Update For SF/WoV/WoE WW2: PTO installs
     
    This is an update to Wolf257's N1K2-J "George" IJN fighter.
     
    As stated, this mod, consisting of 2 new skins, data and loadout ini mods is designed to update things to the most current standard. Weapons loadouts have been adjusted for "Imperial Japan" usage, lights have been repositioned, and some tweeks to the data ini, mostly in hardpoints, loadings and an enhanced AI section added, along with switching over to 'metric' readouts for those that play with the info sections visible in the lower left corner.
     
    The first skin represents 343 Kokoutai - all 3 Squadrons-, Genda's "Squadron of Experts", in the Home Defense role circa early 1945-to the end of the war. I've redrawn all the panel lines, added my 'interperative' rivet lines (meaning no claims to accuracy are made!), worn and dirtied it up some. Individual aircraft numbers are 'best guess' based on a few profiles, and some info I've gathered on IJN numbering sequences. Therefore, 100% accuracy is NOT claimed for these as well.
     
    Skin #2, ie "IJN2" represents aircraft from the Yokosuka Air Group (couldn't find the number), and is very heavily weathered. (my first attempt at the 'peeled paint', so be kind! - I DO have some ideas on how to improve it.)
     
    Included also is a repainted bmp for the Zeke cockpit (as it's used on the George), that 'hides'' the MG breeches, kinda.
    I've even enclosed my George hangar and loading screens, for those that don't already have them. They're the same ones, so if you've got them already...no biggie (just so's ya know), and the damaged tga for the shot-up look.
     
    The screenshot above, is the 343 Kokutai skin.
     
    ==REMEMBER: YOU MUST HAVE THE LATEST WEAPONS PAK INSTALLED TO GET THE WW2 WEAPONS!!==
     
     
    PLEASE read the enclosed readme for full, detailed install instructions, plus various notes, commentaries and general mental wanderings....
     
    Happy Hunting!
    Wrench
    Kevin Stein

    216 downloads

       (2 reviews)

    0 comments

    Updated

  21. Ki-21 "Sally" Skins and Ini Update Pak

    Mitsubishi Ki-21 "Sally" Skin & Ini update package for SF/WoV/WoE WW2: PTO installs
     
    This little package will upgrade Wolf's IJAAF bomber to fit more with current standards of loads, lights.
     
    It includes 2 skins, the first for 12 Sentai as seen in Southeast Asia (Thailand) circa 1943, and the second for 98 Sentai, Phillipine Islands, for most of the war.. The skins have newly redrawn panel lines, 'interperative' rivets added (meaning I claim no historical accuracy for their placement), simulated fabric surfaces, simulated fuselage windows, plus general dirt and weathering added.
     
    This package contains tweeked data ini that corrects some loadout diffuculties (not being able to carry the full bomb load), and adjusted running lights. Also included is a 'new' wav file for the engines.
     
    Remembe, you must have the latest weapons pak to get the WW2 bombs and guns and stuff!!!
     
    Please read the enclosed readme for full, easy-to-follow install instructions and other stuff.
     
    Enjoy!
    Wrench
    Kevin Stein

    212 downloads

       (0 reviews)

    0 comments

    Updated

  22. A6M5 Zero Skin and Ini Update Pak

    A6M5 Zero Skin and Ini Updates: for SF/WoV/WoE WW2, PTO installs
     
    This little modification includes several small changes to the several inis and a re-skin for ArmorDave's A6M5 "Zeke" IJN fighter. Included are tweeked data, loadout, cockpit and main inis with adjustments to the latest standards. All the running lights have been re-positioned. The aircraft IS carrier-capable, already having the tailhook.
     
    The skin, from a new template created by me from the original Volks & Lansen skins, is included. It represents 331 Kokutai sometime in 1944. All panel and rivet lines have been redrawn, with all the little 'detail' and 'interior' bits from the originals - so they get credit too!!! Included are individual aircraft number decals for approx 36 aircraft, with a filler for the "off the list" numbers.
     
    I've also given you some other gunsight tgas, so you can choose between them.
     
    = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! =
     
    And, obviously, you must have AD's Zero's installed to use the package....
     
    Please read the enclosed readme for full install instructions; The Son of Heaven, His Imperial Majesty requests that you do so....and we all know what a request from the Emperor means
     
    Happy Hunting!
    Wrench
    Kevin Stein

    199 downloads

       (2 reviews)

    0 comments

    Updated

  23. A6M2 Zero Skin and Ini Update Pak

    A6M2 Zero Skin and Ini Updates: for SF/WoV/WoE WW2, PTO installs
     
    This little modification includes small changes to several inis and a re-skin for ArmorDave's A6M2 "Zeke" IJN fighter. Included are also tweeked data, loadout, cockpit and main inis with adjustments to the latest standards. All the running lights have been re-positioned. The aircraft IS carrier-capable, already having the tailhook.
     
    The skin, from a new template created by me from the original Volks & Lansen skins, is included. It represents 251 Kokutai approximately mid-1942. All panel and rivet lines have been redrawn, with all the little 'detail' and 'interior' bits from the originals - so they get credit too!!! Included are individual aircraft number decals for approx 18 aircraft, with a filler for the "off the list" numbers.
     
    I've also given you some other gunsight tgas, so you can choose between them.
     
    = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! =
     
    And, obviously, you must have AD's Zero's installed to use the package....
     
    The Commander of the Combined Fleets REQUIRES you to read the enclosed readme, that contains all the necessary instructions for installation. If not, you must take the only Honorable Way Out...
     
    Happy Hunting!
    Wrench
    kevin stein
     
    (yes, I know I'm reusing the same screenie ... you all know how lazy I am by now...)

    186 downloads

       (1 review)

    0 comments

    Updated

  24. Mitsubishi G4M2 "Betty" Skin & Ini Update Pak

    G4M2 Betty Update: for SF/WoV/WoE WW2, PTO installs
     
    This little modification includes several small changes to the data, loadout and a partial re-skin for ArmorDave's G4M2 Betty IJN bomber. Included is also a cockpit ini (based off Pasko's Mosquito) for those perverts that like to fly bombers. The cockpit itself, however, is NOT included.
     
    The data ini update includes tweeks to the weapons stations, creating a semi-conformal mount for the Type 91 torpedo, slightly adjusted bomb loads, repositioning the running lights, repositioning the exhaust emitters so now each engine leaves a trail; small adjustments to the turrets, the additions of the nose and waist gunner stations; which at present are NOT working (see note below for more info and plea for help!)
     
    I say partial re-skin, as I'm ONLY including the one skin bmp, partly repainted to represent aircraft from 752 Kokutai. Included are individual number decals for 18 aircraft, plus one 'generic' stand-in for those off the end of the list...Only the one skin bmp is included; you'll be copy/pasting the other from the 'Green' skin folder over to the 752 skin folder.
     
    The other skin folder, represents aircraft from 763 Kokutai. Both the skin bmps are NOT included -- you'll be copying them over from the original "Green" skin folder.
     
    = You MUST have the latest Weapons Pak installed for the WW2 Weapons!!! =
     
    And, obviously, you must have AD's Betty installed to use the package....
     
    PLEASE read the enclosed readme for fairly simple, easy to follow install instructions. Also, His Imperial Majesty, the Emporer requires you read the "Other Notes" section. If not, there's an Okha with your name on it....
     
    Enjoy!
    Wrench
    Kevin Stein

    256 downloads

       (1 review)

    0 comments

    Updated

  25. Euro SA-9 & Chaparrel SAMs

    A little mod for WoE, reskinned the SA9 using existing bmps; Chaparrell OD skin found in my archives. I don't know if it's a Pasko creation, but all I did was a little lod and ini dance to edit them.
    You MUST have the latest weapons pak installed to run these.
    All updated for the latest patch

    955 downloads

       (1 review)

    0 comments

    Updated

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