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Wrench

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Files posted by Wrench

  1. Republic F-84B/C Thunderjet

    Republic F-84B/C Thunderjet For SF/WoV/WoE and probably WoI
     
    This little mod is a tweek to RussoUK's F-84E, with a new lod with the bubble-top non-reinforced canopy. It represents aircraft from the 59st FS, circa 1948.
     
    Russo made the new lod for me several years ago, and this has been languishing on my HD for some time; I figured NOW would be a good time to finish it off and release to all you good folks!
     
    The new skin, with redrawn panel lines (but no rivets - this was done before I learned how, and wasn't going back to add them!), Serial numbers are accurate, for B and C models. Squadron marking, the yellow color bands, are as close as I could match the few color photos I could find.
     
    The auto-speed canopy has been disabled, as this no longer works in WoI (and by inference, when the SF/WoV/WoE patch arrives), but I somehow managed to fool the game engine by assigning it to the arrestor hook; so, the canopy will open when you hit the "H" key.
     
    A new WoE-style hangar screen, and a new loading screen are also provided.
     
    The loadouts are designed to work with the Bunyap Weapons Pak of 6/06, but can be used with the Mirage Facrtory Pak. I've suppllied the necessary lods, bmps, inis and instructions for adding the older, WW2 style weapons to the TMF Pak. Also, for both, there is an edited version of Zur's F-86 drop tank, for use with this aircraft. So, get your Weapons Editors warmed up. For whichever version you wish to use, you'll still need to add the fuel tank (see Notes below)
     
    It should be noted this is 1of 2 Thunderjet mods I'm releasing; an Historic version, this one, and a "What If..." for WW2: 1946. They are designed to be mutualy exclusive, and are available as seperate aircraft downloads. This Historic version would be a perfect addition to a 'Cold War Gone Hot: 1948' scenario. As is the other for a hypothetical WW2 that runs into 1947, or later.
     
    As usual, PLEASE read the enclosed readmes; it'll make your life just that much easier. Etc, and so forth; blah, blah, blah, and so on!
     
    Happy Hunting!
    Wrench
    Kevin Stein

    1,175 downloads

       (5 reviews)

    2 comments

    Updated

  2. Republic P-84 Thunderjet (WW2 What If...)

    Republic P-84 Thunderjet "What If..." WW2 version -For SF/WoV/WoE and probably WoI (maybe?)
     
    This little mod is a tweek to RussoUK's F-84E, with a new lod with the bubble-top non-reinforced canopy. It "represents" P-84 Thunderjet aircraft from the 61st FS of the 56th FG in the "What If..." world of WW2: 1946 aka SWOTL2.
     
    Russo made the new lod for me several years ago, and this has been languishing on my HD for some time; I figured NOW would be a good time to finish it off and release to all you good folks!
     
    The new skin, with redrawn panel lines (but no rivets - this was done before I learned how, and wasn't going back to add them!), has the marking of the 61st FS, still carrying their standard WW2 ETO markings as of 1947. Included are several historic nose arts as seen on their Thunderbolts. I've tried to match aircraft call letter with the approiate art work. Serial numbers are accurate, had the A model gone into full production.
     
    A new WoE-style Hangar screen is also included.
     
    The auto-speed canopy has been disabled, as this no longer works in WoI (and by inference, when the SF/WoV/WoE patch arrives), but I somehow managed to fool the game engine by assigning to the arrestor hook; so, the canopy will open when you hit the "H" key.
     
    It should be noted this is 1of 2 Thunderjet mods I'm releasing; this one, a "What If..." for WW2: 1946, and a Real Life ™, Historic version, which is simply called "F-84". It represents the B/C model, and is available seperatly, as they are designed to be exclusive to their eras.
     
    == YOU MUST HAVE THE BUNYAP WEAPONS PAK TO HAVE THE WW2 STYLE WEAPONS!!!! ==
     
    PLEASE read the enclosed readme for full, detailed instructions, and more of the usual nonsense in the Notes section
     
    Happy Landings!
    Wrench
    Kevin Stein
     
    (yeah, I know I resued the same screenie from before...I'm lazy! Get over it!!! )

    522 downloads

       (2 reviews)

    0 comments

    Submitted

  3. F-4E Phantom II, Hellenic Air Force

    F-4E Phantom II, Hellenic Air Force Mod
     
    A Stand-Alone aircraft for SF/WoV/WoE/WoI
     
    This package will create a complete, 'nation specific' aircraft; the F-4E Phantom II as used by the Hellenic Air Force. This is a stock, standard or garden variety Rhino, and NOT the AUP version currently flying with the HAF (see Notes below for my begging!)
     
    This is a completion of a pack started by Sundowner, and he supplied me with the Hi-Rez Agean Blue skin, and a bunch of inis, along with the Agean Blue camo 370 gallon drop tanks -- you WILL be adding these, so get your Weapons Editor warmed up!!
     
    The other skin, also by Sundowner, is the USAF SEA 3-tone; this is the paint scheme used as first delivered. It is set as the 2nd skin in the list, even though historically it should be first.
     
    -- NOTE: these are HI-REZ skins; 2048x2048. For those with older, slower machines or those with smaller vid cards, you might want to resize the skin bmps down one step to 1024x1024. You =WILL= loose some detail, but it's a trade off you sometimes must make. --
     
    All I've basically done, is some ini tweeks for loadouts and some extreamly small changes. I also remade the serial number decals, as I couldn't exactly match Ant's font, extending the numbers out to a total of 24. They ARE correct serials as issued to these Phantoms, but I cannot claim 100% historical accuracy as to which squadron had which number set. Also, out of sheer laziness, both skin sets use the same decals - why waste good decals? That's my motto!!! :)
     
    A new Hangar screen is included, based of Ant's original; this one's for SF/WoV/WoE. There's also a WoI style one, called "woi_F4E_HAF_Hangar.bmp". So, you can choose, depending on your game, which to use.
     
    It is set up to use either of the weapons paks; the Bunyap Pak or Mirage Factory, or even NONE at all!!! As it is a complete aircraft, it should also be usable in WoI, I've tested it in ALL iterations of the game, it works just fine. In fact, I like the newer 'jetengine' sound in WoI better than the SF/WoV/WoE version!!
     
    I'd like to thank Sundowner for trusting me to complete and release this package. Ant gets 98.6% of the credit; the remainder is mine! After all, he DID all the hard work with the skin; and I gotta tell ya, the detailing on it is superb; as we've come to expect.
     
    PLEASE read the enclosed readme for more, detailed instructions. Of course, there's the usual noise in the Notes section.
     
    Sundowner
     
    Wrench
    kevin stein

    1,679 downloads

       (3 reviews)

    1 comment

    Submitted

  4. MiG-25PD Foxbat-E, Libyan AF

    MiG-25PD Foxbat-E LARAF Mod
     
    A Stand-Alone aircraft for SF/WoV/WoE/WoI
     
    This package will create a complete 'nation specific' aircraft; the MiG-25PD as used by the Libyan Air Force. To make installation as simple as possible, EVERYTHING is included; the complete aircraft, cockpit folder (based off Paladrin's work, as included in the original Foxbat Pack), all the inis, skin, etc. New serial number decals have been created, using the best intell possible; some are speculative, but based from known sources. Included in the data ini are my lighting fixes, as seen on the CA Message Boards.
     
    It is set up to use either of the weapons paks; the Bunyap Pak or Mirage Factory. If using the BunyPak, no additional work is required; unzip and fly away!
     
    For those using the TMF Pak, I've included an alternate Loadout.ini, that using the same NATO style naming conventions for the Soviet/WarPac weapons (See Install Instruction below). The data ini is already set for "WP,SOVIET", so you should encounter NO problems in that respect.
     
    As it is a complete aircraft, it also be usable in WoI, I've tested it in ALL iterations of the game, it works just fine. (See NOTES below for more)
    For WoI users: If you haven't added the R-40 missiles, as per the WoI Loadouts Thread at CombatAce, you WILL be adding these, so get your Weapons Editor warmed up!! Remember -- use the WoI ONLY WepEditor!!!
     
    Included are new Hangar and Loading screens; 2 Hangars actually, one is SF/WoV/WoE setup, and one for WoI.
     
    PLEASE!!! read the enclosed readme for full, detailed install instructions, and the usual Notes and Commentaries.
     
    Happy Hunting!!
    Wrench
    Kevin Stein

    2,041 downloads

       (3 reviews)

    2 comments

    Updated

  5. Hawk 75A, Vichy French

    Curtis-Wright Hawk 75A, Vichy French Armee De L'Air Package
    for SF/WoV/WoE WW2 MTO Installs:
     
    This is a complete package including ALL parts necessary to unzip and install a new, export version of Wolf's P-36 Mohawk, as used by the Vichy French Air Force, after the Fall of France.
     
    A single skin with generic markings is included. Tail and Number decals are by Heck Mitchell, and borrowed from the AdA version. It 'represents' GCII/5, but should not be considered 100% historically accurate. The "Indian Head" squadon insignia decal is by me.
     
    A new Vichy Hawk 75 hangar screen is included, as are damage tgas.
     
    There is a new French 7.5mm machine gun, courtesy of Heck, and a 50kg bomb by me, so you'll be using BOTH the gun and weapons editor to add them. (note: both these weapons were included in the AdA Douglas DB-7 previously released).
     
    It is NOT reccomended for use in a WW2 install based on WoI
     
    ---- Please note you MUST have the latest Weapons Pack (Bunyap Pak) for the WW2 weapons ----
     
    Finally got around to finishing it...
    PLEASE read the readme for detailed install instructions, and the General Notes and Noise
     
    Happy Landings!
    Wrench
    Kevin Stein

    349 downloads

       (1 review)

    0 comments

    Updated

  6. F-104G Hellenic Air Force

    F-104G Starfighter, Hellenic Air Force Mod
     
    A Stand-Alone aircraft for SF/WoV/WoE/WoI
     
    This is a compliation of several people's work, placed into an easy to install (and use) package. It is a full aircraft, complete with all the inis, lods, cockpit, 2 skins and various and sundry bits thrown in for good measue. (See Notes section below)
     
    Basically, what I did was take Ajundair's F-104G, and created a 'nationalized' version for the Greek Air Force. I added Dave's (ex-USAFMTL) SEA-style camo skin, a full cockpit, the necessary decals, and viola! We have a new airplane. I also re-did the Natural Metal skin completely, as the panel and rivet lines were far too dark.
     
    Included are Euro-green camo tanks, from my Fix Pak for the stock 3rdWire unit, for those inclined to add them. However, I left the data and loadout inis pointing to the stock silver tanks, as while doing research, about half of the pictures showed even the camo aircraft using them.
     
    It is set up to use either of the weapons paks; the Bunyap Pak or Mirage Factory, or even NONE at all!!! As it is a complete aircraft, it should also be usable in WoI, although this particular aircaft has not been tested as such -- BE ADVISED, that WoI handles flight models differently, and I (and the folks that originaly built this) cannot be responsible for "adverse handling conditions, leading to uncontroled flight into terrain". Be that as it may, it should work passably!
     
    See the enclose readme for more, pretty simple instructions, and the usual Notes/Commentary/General Noise stuff.
     
    Happy Landings!!
    Wrench
    kevin stein

    886 downloads

       (2 reviews)

    0 comments

    Submitted

  7. Libya, Modern Ver 2.0 -Final-

    Lybia Terrain; Updates, Fixes and General Mayhem
     
    Version 2.0 =FINAL= No more updates after this release!!!
     
    This is mostly a 'fix' of the targets, types, and movements inis. It replaces ALL PERVIOUS VERSIONS of the Libya map. It is a FULL terrain, with everything needed to just unzip, drop into your game of choice, select the proper terrain cat pointer (more below), and go fly. That means that EVERYTHING is included - tiles, inis, the usual suspect terrain items (factory place, truck depot, country flags, etc). It has been tested in SF, WoV and WoE. It should work in WoI, as long as one of the original terrains is present, and the cat pointer adjusted to 'look' for it. -- This has NOT been tested!
     
    It has been rebuilt, with corrected placements and flattening of the Libyan airbases, renaming of some target areas, and an EXTENSIVE expansion of the target's themselves. Due to terrain considerations, there are several airbases that are NOT in their Real World ™ locations or have the proper runway configuration. But they're pretty damn close! All the inis, especially the movement, have been rebuilt to change the semi-functional Anti-Shipping mission placements to something that works, and the addition of several Ground Attack routes from Tunisia. As you can expect, there are several 'Easter Eggs' scattered around the map. Have fun finding them!
     
    It is also reccomened you have the latest Weapons Pak (either one should be ok), Pasko's Ground Objects, and Kesselbrut's Vehicles Pak. I haven't acutally placed their objects, other than the HAWK batteries, but they're nice to have. See "Notes" below for information about Stock & 3rd Party Ships.
     
    PLEASE read the readme for full, detailed, step-by-step install instructions. Also, have a look at the semi-extensive "Notes" section for more of my color commentary and additional sidebars.
     
    Happy Hunting!
     
    Wrench
    Kevin Stein

    3,143 downloads

       (3 reviews)

    0 comments

    Submitted

  8. "What If..." USAF F-36A 'Typhoon'

    USAF F-36A Typhoon / Eurofighter 2000 for WoI --ONLY--
     
    This little package contains some inis and a re-decaling of the original RAF skin for something that could be used by the United States Air Force, in a 'What If...' world. I've called it the "F-36A Typhoon", following the projected Next Numbered Fighter. It represents aircraft from the 366th TFW, Mountain Home AFB.
     
    Weapons loadout have been "Americanized", so make sure you have the latest, modern weapons in you weapondsdata.ini. If you're using a WoI'ed version of the Bunyap Pak, you'll have no problems. If you are using a WoI'ed version of TMFs pak, I've included weapons for you to transfer over.
     
    This is NOT a complete pak; you WILL be transfering most of the original parts from the EF2000 to the "F-36A". A complete "Parts List" is below in the Install Instructions. This is only a minimal pak, containing 3 inis, some original (CraigB & Sundowner) skin bits, and new decals. This was done purposefully to keep the d/l size to a minium (as most folks already have the basic aircraft).
     
    REMEMBER: THIS IS FOR WoI ONLY -- SF/WoV/WoE USERS WILL HAVE TO MAKE THE MODIFICATIONS TO THE AVIONICS INI AS LISTED IN MANY THREADS HERE AT COMBATACE.
    (Or, just wait for the expected patch to arrive -- "in 2 weeks" --- )
     
    ==YOU MUST HAVE THE WOI WEAPONS EDITOR==
     
    Full, detailed, step-by-step instructions are in the included readme -- I've made them as simple to follow as possible! So, PLEASE, read the thing???
     
    Good Hunting!
    Wrench
    Kevin Stein

    210 downloads

       (1 review)

    0 comments

    Submitted

  9. F6F-5 Hellcat

    F6F-5 Hellcat mod for SF/WoV/WoE - WW2 PTO Installs
     
    This is a modifcation of Razor/Geo's F6F-3 'Hellcat' into the -5 used by the US Navy and Marine Corps in the Pacific during 1943-45. I call this a 'representative' -5, as it is based on the -3, and still has the rear cockpit windows, which would not be present on the later -5 'represented' here.
     
    This is a semi-complete aircraft mod, including all the necessary parts, =excepting= the aircraft LOD, to recreate the standard -5 day fighter-bomber . You =WILL= have to copy the "F6F.LOD" from your original Hellcat's folder to this one. It's highly reccomened you have the original, plus any weapons it adds, in you PTO install.
     
    The cockpit is also NOT included, but a new gunsight and cockpit ini is, so you'll need to copy over the -3's cockpit as well. See 'Installation" below...
     
    The skin is brand new, from a template created by me, based off the original tri-color that came with the -3 Hellcat. It represents's Hellcats from VF-3 aboard USS YORKTOWN circa early 1945. Weapons stations have been added for the wing-mounted HVARs, as well as the usual bombs and drop tank original built into the -3. My Hellcat Hangar and Loading screens have been included.
     
    It is also NOT designed to be used in a WW2 style install of WoI, as WoI handles propeller aircraft -completely- differently, and they do NOT fly properly. You've been warned....
     
    I've included Geo' original readme, please give it a look over. Remember: you MUST have the original F6F-3 Hellcat available at his site:
     
    Geo's Aircraft:
    http://www.geos-aircraft.com/SFAircraft.htm
     
    == YOU MUST HAVE THE LATEST WEAPONS PAK INSTALLED TO GET THE WW2 WEAPONS!! ==
     
    You know what ya gotta do...read the enclosed readme for all kinds of informative goodnes! The best part, is it's non-fattening, non-alcholic, lowers cholesteral, is high in fiber and generally fun!!
     
    Enjoy!
    Wrench, The
    kevin stien

    1,073 downloads

       (3 reviews)

    0 comments

    Submitted

  10. F6F-5N Hellcat Nightfigher

    F6F-5N Hellcat Nightfighter mod for SF/WoV/WoE - WW2 PTO Installs
     
    This is a modifcation of Razor/Geo's F6F-3 'Hellcat' into the -5N nighter version used by the US Navy and Marine Corps in the Pacific during 1943-45. I call this a 'representative' -5N, as it is based on the -3, and still has the rear cockpit windows, which would not be present on the later -5N 'represented' here.
     
    This is a semi-complete aircraft mod, including all the necessary parts, =excepting= the aircraft LOD, to recreate the -5N Nightfighters. You =WILL= have to copy the "F6F.LOD" from your original Hellcat's folder to this one. It's highly reccomened you have the original, plus any weapons it adds, in you PTO install.
     
    Included is the full cockpit, modified by Lexx_Luthor, from the F-86D for use in this aircraft, a skin representing VMFN-542 - complete with accurate Modex numbers and nose art (BuNums not included), all inis, damage tgas, and a NEW -only available in this mod- Hellcat Nightfighter Hangar & Loading Screens. The skin is brand new, from a template created by me, based off the original tri-color that came with the -3 Hellcat. Weapons stations have been added for the wing-mounted HVARs, as well as the usual bombs and drop tank.
     
    You're also be using the weapons editor to add the new wing-mounted radar pod, modified from something I don't remember at this point in time. This is designed ONLY for use with the Bunyap Weapons Pak, and NOT the TMF pak, as their's does not contain the WW2 weapons. It is also NOT designed to be used in a WW2 style install of WoI, as WoI handles propeller aircraft -completly- differently, and they don't fly properly. You've been warned....
     
    I've included Geo' original readme, please give it a look over.
     
    == YOU MUST HAVE THE LATEST WEAPONS PAK INSTALLED TO GET THE WW2 WEAPONS!! ==
     
    Please read the enclosed readme for more, detailed install instructions. Etc and so forth... you know the drill!!
     
    Wrench
    kevin stein

    710 downloads

       (2 reviews)

    0 comments

    Submitted

  11. WoI IsraelME Targets Enhancement Pak

    IsrealME Terrain Upgrade for WoI
     
    This is an expansion of WoI's stock "lsrealME" map, with the addition of Isreali Air Defense units. I've added them in what I believe to be a sensible, logical manner, defending large cities, airbase, factories & POL depots, army bases, and generaly trying to give the civilian population some kind of protection. I've also made sure the Isreali airfields have a "ActiveYear=0" for all their AAA positions; as the game will usually fill them with the nearly useless M-55 Quad 50. Adding other AA units is reccomended :yes::) See next paragraph....
     
    It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; expecially the Desert skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. See "Items You'll Want to Get" below. I've also included several things from it, just because I like having these objects around in-game, as some a set to be used on the map (parked vehicles and such). There is even a new vehicle, the Tiran 4/5 MBT!
     
    It is designed to use either the Bunyap or Mirage Factory Weapons Pak; some of the names for the IDF air defenses (ie: the HAWKs and their associated radars) and their 'arrangements', are taken from Nick Bell's 'NATO Air Defense Mod'; these are the names used for the 2 HAWK radars. In addition, I've included 2 new Infantry units - one generic Arab and one IDF, based off Kesselbrut's 'Infanty Squads'. I've replaced the RPG/LAW with an automatic rifle. I've also given you my fully updated gundata.ini and gundata.dat files, which have all the needed guns. I've also included the weapons data for the AT-3 'Sagger" anti-tank missile, so you'll be using the weapons editor -- make double damn sure it's the WoI one!!!
     
    Remember - this is for WoI ONLY!!! It won't work on anything else!! So don't even think about tryin' it!!!
     
    You all know the drill....I spent a good deal of time writing a real nice, informative, descriptive, step-by-step readme to aid in installing the package.....so read the cursed thing!!!!!! You know what they say....a man can get lost in that desert for 40 years...and no one would ever find him....
     
    Happy Hunting!!!
    Wrench, The
    Kevin Stein

    1,448 downloads

       (1 review)

    1 comment

    Submitted

  12. WoI MiG-17F Fresco C EAF Fighter-Bomber Mod

    EAF MiG-17F Fresco-C Fighter-Bomber Mod for WoI
     
    This little package of inis and such is my attempt to duplicate the the fighter-bomber mod the EAF performed on their MiG-17's during the 6 Day War.
     
    This mod entails some small data and loadout ini tweeks, adding 2 more bomb stations on the forward, lower fueselage. I have duplicated, as best I can with the available 'parts', the Skar rocket rack, carrying a version of the S-5 FFAR. I have kept the standard UB 16/32 rocket pods on their usual positions, but they are just not used on this mod. (Historical note: the EAF eventually went back to using them in the late 70s )
     
    Included is a modification of MK2's Russian-ized A-4B Skyhawk pit, with most of the insturments reading in the metric system, along with a Russian gunsight. I've also updated it with an audio-only RWR. Don't know if they actually had one...but it'll give you a little better chance against the IDF HAWKs... You also get a new WoI-styled Hangar screen -only available with this mod!!
     
    It is designed for use in WoI; you can however, use it in other versions, but you'll have to find an EAF skin for it. You will be using the Weapons Editor to add the 2 new 'weapons', so MAKE SURE YOU HAVE THE WoI VERSION!!!!
     
    Please read the encloses readme for full, detailed instructions - no skin is included, you'll be reusing the stock one
     
    Wrench
    kevin stein

    1,334 downloads

       (2 reviews)

    0 comments

    Submitted

  13. EAF F-4E Phantom II

    EAF F-4E Phantom II for WoI
     
    This is a conversion of the stock WoI F-4E Phantom II into those being used by the Egyptian Air Force. Included is the Hi-Rez EAF skin by Sundowner; his original read me is in the skin folder -- please read it! The package ONLY includes the Sundowner skin, and a few inis needed to run, as everything 'stock' is reused. A new WoI style Hangar screen is included, as is a WoE style for those wishing to install this mod into another version of the series.
     
    This mod makes use of all stock items, with the excpetion of some additional 'nationalized' weapons, based on USAF ones, as used by the EAF -- so you WILL be using the Weapons Editor!!!
     
    This mod is designed for use in WoI; it's probably usable in any of the other games (SF/WoV/WoE), as it's using all standard in-every-game-items, but this has NOT been tested, but shouldn't create any difficulties to install.
     
    It is designed to be used with the Mirage Factory's Weapons Pak. If you are using another (such as the Bunyap Pak), please double check before adding any of the new weapons, as they may already exist.
     
    ==YOU MUST HAVE THE WOI WEAPONS EDITOR==
     
    PLEASE read the enclosed readme for futher instructions!!!
     
    Happy Landings!
    Wrench
    kevin stein
     
    (yes, I know it's the same screenie I used before -- why waste a good picture?? )

    1,147 downloads

       (1 review)

    11 comments

    Submitted

  14. WoI MiG-17PF Fresco D Pak

    EAF MiG-17PF Fresco-D for WoI
     
    This is an almost complete rebuild of Madcaddie's MiG-17PF 'Fresco-D' limited all-weather, radar equipped interceptor, as used by the Egyptian (and by inference, the Syrian Air Force) during the late 1950s, through the late 1970s. The Flight Model parameters themselves have been copied directly from the latest Fresco-C's (WoI), so they are the most current. This aircraft is NOT equiped with missiles or rocket paks, it's a simple guns-only radar equipped version as used by the EAF. Included is an 'interception procedures.txt', that gives you instructions on how to read the radar scope, as it's very short ranged.
     
    There is also a completly new skin, created from a new template, made by me, based off the original 3rdW units. I've resized it up to 1024x1024, with completly redrawn rivet and panel lines. Also included is a revamped "M17PF.bmp" for the nose radar bubble, also resized and repainted, that matches as close as possible, the camo pattern of the fuselage. I've even given you my 'Early Russian Pilot' - PilotER, to use.
     
    This is a COMPLETE package, including a modified version of Paladrain's 21MF cockpit, 'downgraded' for use in this aircraft. All inis, skin bmps, cockpit bits, and a new WoI style hangar screen are included. It is designed to be used ONLY in WoI, with the Mirage Factory Weapons Pak. (although it CAN be used in WoI with the bunyap pak)
     
    You =WILL= be using the weapons editor to add the 'radar nose bubble'.
     
    ==YOU MUST HAVE THE WOI WEAPONS EDITOR==
     
    PLEASE read the enclosed readme for more, detailed install istructions
     
    Happy Landings!!
     
    Wrench
    Kevin Stein

    1,587 downloads

       (3 reviews)

    1 comment

    Submitted

  15. Rebuild of Gepard's Isreal 2 for WoI

    Isreal 2 Terrain Upgrade for WoI
     
    This is an extensive expansion of Gepard's "Isreal 2" full-scale map he made several years ago for SF/WoE/WoV. What this will do, is allow its usage in WoI (or any of the other games, for that matter), with a massive expansion of the target areas. Several new items have been added to the types ini, allowing the 1948-1967 timeframe for Historical missions and Campaigns in the Middle East region. This is NOT the full terrain, just a small package of inis, a few new objects, and some tiles for use with Polak's Desert Tile set (see "Notes" below for more information). Updated planning maps have been included, based off Gepard's originals.
     
    It has been extensively upgraded, with new movement, targets and types ins. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users" below.
     
    It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; expecially the Desert skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy.
     
    It is designed to use either the Bunyap or Mirage Factory Weapons Pak; some of the names for the IDF air defenses (ie: the HAWKs and their associated radars) and their 'arranements', are taken from Nick Bell's 'NATO Air Defense Mod'; these are the names used for the 2 HAWK radars. In addition, I've included 2 new Infantry units - one generic Arab and one IDF, based off Kesselbrut's 'Infanty Squads'. I've replaced the RPG/LAW with an automatic rifle. I've also given you my fully updated gundata.ini and gundata.dat files, which have all the needed guns.
     
    As stated above, it is =specifically= designed for use with Wings Over Isreal. It has -also- been tested in SF, WoE and WoV;.expecting the fact the WoV users will need to get a new tile set. See "Notes for WoI Users With Only WoV" below.
     
    ---You MUST have Gepard's Isreal2 terrain already installed for this to work -- it it NOT a full terrain--
     
    So, like I always say....read the readme...it has everything you need to know! Also, the extensive notes section for more, in-depth explinations and guidence.
     
    Happy Hunting!
    Wrench
    kevin stein

    1,051 downloads

       (1 review)

    0 comments

    Submitted

  16. F-110A 'Wraith' Package

    F-110A "Wraith" Mod Pak for SF/WoV/WoE
     
    A "What If..." Cold War Aircraft
     
    First of all, I have to extend a great deal of thanks to BadFrank from the CombatAce message boards, as this entire thing was his idea!! He's also the person that found the mesh names for the rear canopy for me to get the decal on (it's also his decal, I just repainted it).
     
    What we have here is a mod of the F-4B creating a single-seat version of the Phantom. This version is designed for US Air Force use, as a long-range missile armed interceptor, along the lines of the F-102, F-106 and even it's older brother, the F-101A Voodoo. This aircraft has NO air-to-ground capabilities, in keeping with it's role as a continential air defense interceptor.
    A gun pod (SUU-16) can be loaded as they become available (later service year dates)
     
    All items used, excepting the new weapons, are stock 3rd Wire, and are readily available in each of the varying versions of the game. It makes use of stock, albeit renamed skin files, some of which have been repainted by me. I've included them in the package, as it's easier than having the end user transfer and rename files. And again, as they're all stock items, they exist in all versions of the game. As should all the serial decals as well.
     
    You'll be adding a couple of new 'weapons', a modified Scooter hump and a rebuild of my 'hack job' F-104 Recon Pod, now modified/renamed/tweeked for use on the Phantom.
     
    Full, detailed instrustions on all facets of installation are in the enclosed readme, along with full credits for folks who helped out. -- so PLEASE read the cursed thing!!! It'll make your life easier, I promise you!
     
    Enjoy!

    732 downloads

       (6 reviews)

    0 comments

    Updated

  17. Modern Range and Red Range Upgrade

    Modern Range and Red Range Targets Upgrade
     
    This little package will update the Modern Range and Red Range with the addition of more target areas, a new movement ini for practice Armed Recon missions, and general tweeks to some of the destroyed effects. Somehow, it seems to have either gotten lost, or somebody never did upload it......
     
    Included is the Factory Place, Truck Depot, and the Rail Yard. The 'ship target', as seen in my WW2 upgrades, has been switched over to use the stock 'Cargo Ship'.
     
    Remember -- as there is no ocean on this map, there are NO anti-shipping missions. Also remember, since there are 2 Ranges (one for each side), you =CANNOT= fly a Western/US/NATO aircraft on the Red Range. Just as you =CANNOT= fly a Soviet/WarPac or other 'enemy' classed aircraft on the Range. The game engine WILL crash out with a 'singlemission.dll' fault. So, make sure you have BOTH terrains installed.
     
    This mod works in SF, WoV, WoE. It -should- work in WoI with the correct terrain cat pointer; this has NOT been tested, and is at present NOT supported.
     
    Please see the enclosed readme for relatively simple install instructions.
     
    Happy Practicing!!!
    Wrench
    Kevin Stein

    896 downloads

       (2 reviews)

    0 comments

    Updated

  18. Libya Mod for WW2

    Modification of USAFMTL's Libya map into a WW2 Theatre. Designed for a SF/WoV EAW intall ONLY!! You'll need many WW2 objects; some are packaged, some are not. READ THE README!

    840 downloads

       (1 review)

    0 comments

    Updated

  19. WW2 Axis Red Range mod

    WW2 Axis Bombing Red Range for SF, WoV & WoE
     
    This is a modification of several inis, and adding objects to give The Red Range a World War 2 flavor, for the Axis Powers.
    This modificaton has been thoughly tested in SF and WoE, but not WoV. You shouldn't have any problems though, by making sure you 'cat file' pointer is pointed to the correct terrain cat. (see the Knowledge Base here at CA, or the newest Range readmes)
     
    Many of these WW2 items have been borrowed from other maps, most specificlly Edwards superb PTO and EuroWW2. Others were scattered about, like the train station and factory place.
    I'd like to express thanks to the Map Builders for their tireless work, hope I mentioned everyone!!!
     
    You'll need the original Red Range installed to make this mod to, as the terrain iteself is not changed. This is an object and ini mod, not a full terrain. You'll also have a NEW movements ini; now you can perform Armed Recon missions.
     
    PLEASE read the enclosed readme for full, detailed instructions as to how to install. Although this mod can be used in any install, it is designed with WW2 =ONLY= in mind. Most of these mods, however, can easily be added to any other Range terrain (specifically, the movements ini and the new target areas).
     
    = NOTE: one of the 3 new objects is a Nazi flag. If you live in a country where it is illeagle to show the swastika, you can change the pointer in the targets.ini to remove or switch flags. To this end, I've provided an alternative flag. It has already been added to the types ini, so all you need to change is the targets pointer, see full instructions in the readme.
     
    Now, no excuses... get out there and practice!! With thanks to Deuces for creating the Range and Red Range, and to Major Lee for pointing the way for the flags. and all the other terrain and object builders!
     
    Happy Hunting!
     
    Wrench
    Kevin Stein

    286 downloads

       (0 reviews)

    0 comments

    Updated

  20. SF/WoV/WoE Flag Pak 1

    This is just a small package of flags for use in placment anywhere on (just about) any map.
     
    Several of these were added to the WW2 Range mods I release a 'ways back, for both Axis & Allied.
    There are also (hopefuly) several modern, more current flags for use in the 50-and up for NATO.
     
    This pak includes (with their actual part name):
     
    WW2:
    Imperial Japan - ijflag
    Nazi Germany - 3rflag (for 3rd Reich)
    Italy (fascist) - itflag (house of savoy sheild)
     
    50s and Later:
     
    American Flag - AMFlag
    Iraq - IQFlag
    Israel - isflag
    Egypt - egflag
    NATO sheild - NOFlag (I know, NO should be Norway, I'll that that one probably as NW)
    Netherlands - NLFlag
    Belgium -BLFlag
    UK - UKFlag
    Saudi Arabia - SDFlag
    Playboy Bunny - pbflag
    West Germany - GWFlag
    East Germany - GEFlag
    Russia - RUFlag (ok, Soviet Union -- it's still Russia to me!!)
     
    There are full, very detailed instructions in the readme, with a complete listing of the flags that can be transfered over to your terrain of choice's ***_types ini, and instructions on how to place (or replace) an existing object with one of the flags.
    Please!!! read it!!!!!
     
    With thanks to Major Lee, who's DBS US flag inspired me to create these! Sorry, there's no screenshot.
     
    Enjoy!
    Wrench
    Kevin Stein

    232 downloads

       (1 review)

    0 comments

    Updated

  21. Lybia Terrain Upgrade Ver.2

    Update/Upgrade of USAFMTL's Lybia terrain
     
    From the Readme:
     
    This is mostly a 'fix' of the targets, types, and movements inis.
     
    I've peaked and tweeked the targets, mostly to try to remove of 'floating' objects in the Gulf of Sidra, and to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, a Lybian flag to wave in the breeze, and quite a few surprises.
    It should be noted, the water mod is NOT included in this pak...the oceans are just plain water, no wave action. You can get Tristan's Lybia water mod here at CombatAce, in the SF/WoV/WoE Terrain Mods section. If you're so inclined...
    (the DATA INI is already set up for it's usage)
     
    As I always reccomend, unzip to a temp director that's easy to find.
     
    == REMEMBER TO BACK UP YOUR ORIGINAL LYBIA DATA, TARGETS, TYPES AND MOVEMENT INIS !!!!! ==
    (just my way of saying I ain't responsible for you doing dumb things!!)
     
     
    = A REALLY Important note:
     
    The targets ini in this pak is designed with the ORIGINAL tileset that came when this map was first released.
    I've tested it, in one of my many installs, with Polak's New Desert Tile Set - and it looks SPECTACULAR! But....
    there is a problem with using this newest targets ini -- all the stuff will be buried by the latest terobjects (buildings built into the tiles). It makes the cities look how they're supposed to, but the entire targets ini will need rebuilding to move or remove all the added buildings, AA & SAM units, vehicle depots, industrial centers, parked ships, POL depots, well you get the idea -- everything must be tweeked AGAIN to make use of his tile set.
    So, I reccomend NOT using his latest and greatest work, until I can get things moved around again.
    Which means, expect another version of the targets ini built to work with the newest desert terrain tiles. It's almost ready, so it won't be more than "2 weeks" <vbg>
     
    This is just a sample from the readme -- it's very extensive, and give FULL, CLEAR instructions on how to get it to work in all 3 versions of the sim. It also describes in detail what you can expect to see and experience; mostly.
     
    There is even MORE information for Vista users on disabling the shader (actually, a full DATA ini already adjusted just for them!).
     
    REMEMBER: follow the instructions exactly as they're presented to you...you should have no problems getting this to run.
     
    A full listing of credits and other people to blame are in the readme as well
     
    HapPy HunTing!!
    Wrench
    Kevin Stein

    714 downloads

       (2 reviews)

    0 comments

    Updated

  22. Lybia Terrain Update Ver3 -

    Upgrade/Update for Lybia Terrain -- For Use With Polak's New Desert Tiles =ONLY=
     
    This is mostly a 'fix' of the targets, types, and movements inis.
     
    I've peaked and tweeked the targets, mostly to try to remove of 'floating' objects in the Gulf of Sidra, and to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, a Patrol Boat (stock object, but I'm including all the extracted parts anyway), a Lybian flag to wave in the breeze, and a few other things that'll be surprises.
     
    It should be noted, the water mod is NOT included in this pak...the oceans are just plain water, no wave action. This is fixed by the use of Polak's New Desert Tile Set, which includes modified water tgas. This package was designed for using JUST Polak's Desert tiles, so you'll have to go and get them from the CombatAce SF/WoV/WoE Terrain downloads section. The data ini included with this set is already set up for use with his tiles, and the water effects are activated. Vista users should read the note section below, as they are a 'special' case.
     
    This has been tested in SF & WoE; It should also work in WoV, but I've not tested it in there.
     
    There is, for some reason, a bit of strangness with the Anti-Ship missions. You seem be get given target areas that are NOT listed, far off from the routes I've defined in the movements ini. Also, there is NO provision for CAS missions, as this was originally set up for air strikes, recon, sweeps, etc. SO DON'T TRY ANY CAS MISSIONS - I'm not sure what would happen; you just might be sitting in the cockpit, and get a 'mission accomplished' or it may crash. Don't know.
    If anyone is so inclined, and wants to build a 'fix' for the shipping routes, please do so, and post it so all and sundry can have it!
    I've also fiddled with target area placements to give some kind of a front line, right across the Gulf.
     
    There are further, highly detailed instructions, especially for Vista users, in the enclosed readme -- so for your own sake, read the cursed thing!!!!
     
    Don't forget to grab Polak's Desert Tile set, here at CombatAce
     
    happy hunting!
    Wrench
    kevin stein

    1,144 downloads

       (5 reviews)

    0 comments

    Updated

  23. American NorthWest series Upgrades

    Upgrade/Update for American NorthWest Series of Terrains
     
    The original America Northwest Terrains; AmerianNW, AmericanNWinter and AmericaNWSpring, were released sometime back in 2003. They are exceedling FUN maps to fly on, as they are full of deep canyons and high mountain ranges.
    This is mostly a 'fix' of the targets, types, and movements inis. I've peaked and tweeked the targets to add more things for everyone to blow up. I've added the Factory Place, Truck Depot, HQ centers, and 2 country flag to wave in the breeze, one for country 'Orange' (now called the Global Sedition), and 'The Alliance'. The HQ centers have vehicles parked at them, the layout for which was borrowed from Major Lee's DBS - I figured these are all his terrains, so using it would be a pretty cool touch.
     
    The movements ini has been expanded to more Armed Recon missions, with additional truck routes for both sides. I added an oil field to the Alliance side, to give the Sedition forces something extra to bomb, and Alliance forces something to protect. I figure the story line would be "short on resources, the Global Sedititon is trying to capture the Salmon River Oil fields for their own"
     
    With thanks to Major Lee for permission to modify and share
     
    Please!!! read the enclosed readme for more information and full installation instructions -- with a little renamed, this upgrade can be used on all of the ANW terrains - and it's explained "how to"

    1,446 downloads

       (4 reviews)

    0 comments

    Updated

  24. WW2 Solomons Islands Upgrade

    Solomons Islands Terrain Upgrade: For WW2 PTO mods
     
    The first of several...
     
    This mod is a relatively small upgrade to Edward's WW2 Solomons Islands terrain. What I've done is add several new targets and target areas, and replaced several airfields with a newly repainted "desert airfiled 1", which is now a medium dirt runway. You'll be getting new targets and types inis, along with a host of goodies to drop into the terrain's folder.
     
    It has been tested in SF, WoV and WoE, using their cats pointed to the terrain's main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. All necessary items are included, so there should be no worries here.
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges, the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable here as well.
     
    It is also reccomended that you have installed (in this terrain ONLY) CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good in the SoWesPac! It is NOT included in this package. Edward's "Pacific Terrains.txt" readme is also included.
     
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! =
     
    If you follow the instructions below, you should have no (or minimal) problems...just remember - BACKUP your originals!
    And follow the fairly simple instructions in the enclosed readme.
    Of course, the general notes sections might be interesting to read; a full listing of credits, and my very public Thank You to Edward for creating the PTO terrains in the first place!!!
     
    Sorry, folks, no screenie. You all should know what SoWesPac looked like by now!!
     
    Happy Hunting!
    Wrench
    kevin stein

    383 downloads

       (3 reviews)

    0 comments

    Updated

  25. New Guinea 2 WW2 Terrain Targets Upgrade Pak

    New Guinea 2 Terrain Upgrade: For WW2 PTO mods
     
    This mod is a relatively large upgrade to Edward's WW2 New Guinea 2 (the full sized version) terrain. What I've done is add several new targets and target areas, and replaced several airfields with a newly repainted "desert airfiled 1", which is now a medium dirt runway. You'll also have a new "Runway7", which is a partly-paved version of Airfield6, thereby creating a NEW airfield. The 'new' target areas are enhancements of already existing ones -- I've just added some more things there to make it look a little more populated. There are a couple of new parked planes, based of existing ones, hex-edited and reskinned for their proper users.
     
    This is a very 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak.
     
    It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line)
     
    You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- make sure you have the barges (get both, they're needed in the GO folder), the Liberty ship, and all warships, both Allied and Japanese. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well.
     
    It is also reccomended that you have installed (in this terrain ONLY) CA_Stary's WW2 hangars and buildings. They have a nice worn green wood-ish texture, and look really good in the SoWesPac! Along those linse, I've pulled and repainted several skins for some of the stock buildings as well. You'll see them as you play.
     
    = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
    = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
    == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! =
     
    Remember: this is for the LATEST version, "New Guinea2", not the earlier version.
     
    Follow the instructions herein =EXACTLY= and you should have no problems. There are a few new Ground Objects, and reskins of existing. It is also suggested to read my "Other Notes" section for other comments, explinations, and general info.
     
    Happy Hunting!!
    Wrench
    kevin stein

    567 downloads

       (3 reviews)

    0 comments

    Updated

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