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Everything posted by Wrench
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View File SF2 WW2 Hawker Hurricane IIC (Trop), 335 Squadron (MTO/RHAF) Skinpak SF2 WW2 Hawker Hurricane IIC (Trop), 335 Squadron (MTO/RHAF) 4/28/2013 -- Something for the WW2 ETO/MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs. After all, it's just a skin and decals!! However, the decal radomization will not be functional in SF/Wo* 1stGen game installs* A new Desert camo skin for Raven's Hurricane IIC (Trop), recreates 335 Squadron, Royal Hellinc Air Force, as flown with the RAF in Egypt and the Western Desert. This skin is still in bmp format, so it's usable in SF/Wo*. Decal randomization is TRUE. All the markings are decals, most of which (serials, plane-in-group letters) are reused from other skins sets As always, fairly easy to follow, highly detailed install instructions are included. So, please =READ= them. Also, give the "Notes" section a read too. With Thanks To Raven for the bird, and the OK to tweek her! Happy Hunting! wrench Kevin Stein **Note: this is a reupload. The original upload from April seems to have vanished** Submitter Wrench Submitted 08/07/2013 Category Hurricane
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75 downloads
SF2 WW2 Hawker Hurricane IIC (Trop), 335 Squadron (MTO/RHAF) 4/28/2013 -- Something for the WW2 ETO/MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs. After all, it's just a skin and decals!! However, the decal radomization will not be functional in SF/Wo* 1stGen game installs* A new Desert camo skin for Raven's Hurricane IIC (Trop), recreates 335 Squadron, Royal Hellinc Air Force, as flown with the RAF in Egypt and the Western Desert. This skin is still in bmp format, so it's usable in SF/Wo*. Decal randomization is TRUE. All the markings are decals, most of which (serials, plane-in-group letters) are reused from other skins sets As always, fairly easy to follow, highly detailed install instructions are included. So, please =READ= them. Also, give the "Notes" section a read too. With Thanks To Raven for the bird, and the OK to tweek her! Happy Hunting! wrench Kevin Stein **Note: this is a reupload. The original upload from April seems to have vanished** -
View File Vought F4U-1 "Birdcage" Corsair Generic USMC Skin Pak (TMF/MM) Vought F4U-1 "Birdcage" Corsair Generic USMC Skin Pak (TMF/MM) 7/27/2013 = For SF2, Full-4/5 Merged (Reccomended/Preferred) = = For WW2 PTO Usage ONLY on the TMF/MM Birdcage Corsair!!! = This is a 'generic' USMC skin and decal pack for the TMF/MM F4U-1 "Birdcage" Corsair. The aircraft is finished in the late 1943 "3 Tone Camo", and has the 3 digit aircraft ID numbering. These numbers represent the last 3 digits of the BuNum, and was the fairly standard way land base USMC squadrons used on their aircraft. The aircraft carries the standard late 43 blue Star-and-Bar. This skins is in jpg format, and decal randomization is set to TRUE. Although 'named' for VMF124 (L for Late), it is designed to represent NO particular USMC squadron. It also used the SF2 'time switch' to "turn on" this skin in October, 1943. A new Data ini is also provided, with changes/tweeks that 'fix' some issues caused by the 5/13 and 7/13 patches. With luck, they won't need messing with again! As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Good Hunting! Wrench Kevin Stein Submitter Wrench Submitted 08/07/2013 Category F4U
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101 downloads
Vought F4U-1 "Birdcage" Corsair Generic USMC Skin Pak (TMF/MM) 7/27/2013 = For SF2, Full-4/5 Merged (Reccomended/Preferred) = = For WW2 PTO Usage ONLY on the TMF/MM Birdcage Corsair!!! = This is a 'generic' USMC skin and decal pack for the TMF/MM F4U-1 "Birdcage" Corsair. The aircraft is finished in the late 1943 "3 Tone Camo", and has the 3 digit aircraft ID numbering. These numbers represent the last 3 digits of the BuNum, and was the fairly standard way land base USMC squadrons used on their aircraft. The aircraft carries the standard late 43 blue Star-and-Bar. This skins is in jpg format, and decal randomization is set to TRUE. Although 'named' for VMF124 (L for Late), it is designed to represent NO particular USMC squadron. It also used the SF2 'time switch' to "turn on" this skin in October, 1943. A new Data ini is also provided, with changes/tweeks that 'fix' some issues caused by the 5/13 and 7/13 patches. With luck, they won't need messing with again! As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Good Hunting! Wrench Kevin Stein -
View File SF2 WW2 ETO Photo-Recon Spitfires Pak SF2 WW2 ETO Photo-Recon Spitfires Pak 7/28/2013 -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **SF2:E Expansion Pak 2 =REQUIRED= to get the Spitfire 9c** This pak contains 2 versions of Photo Recon Spitfires as used in the ETO in WW2. By inference, the PR.XI may also have been used in other theatres, MTO and/or PTO (CBI), but research has not turned up any confirmations of CBI usage. Inside you'll find: Spitfire FR.IXC (based on the 3W 9c) Spitfire PR.XI (based on TMF/MM Mk.VIII) The PR.XI comes with 2 skins, one tagged (genericlly) for 1 PRU squadron, although research has shown they were also used by No.541 and/or No. 542 Squadrons. The other for the 17th PRS, 7th PRG of the US 8th AF. Serial numbers for the AAF skin are 100% historically accurate. The 2 RAF skins serials are more 'generic' in nature. All aircraft are finished in PRU Blue (FS matched as close as possible). The PR.IX uses all decals for marking; the PR.XI has the national markings painted on, but serials are decals. In game, on the Aircraft Selection Drop-Down you'll them listed as: Spitfire FR.IX (3W) Spitfire PR Mk.XI (TMF) This will diferentiate them for any/all other PR Spitfire that may exist. The FR.IXC, by it's very name, retains all it's fighter armament, and 'carries' only the the single oblique camera. The PR.XI is completly unarmed, but retains (non-historically) it's cockpit gunsight. The canopy is activated via the Standard Animation Keystroke , Shift/0 Weapons (drop tanks), pilot figures (included 'fake pilot' center pylon for the PR.XI) and the AvHistory Merlin sound are included. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Happy Landings!! Wrench Kevin Stein Submitter Wrench Submitted 08/07/2013 Category Spitfire
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137 downloads
SF2 WW2 ETO Photo-Recon Spitfires Pak 7/28/2013 -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **SF2:E Expansion Pak 2 =REQUIRED= to get the Spitfire 9c** This pak contains 2 versions of Photo Recon Spitfires as used in the ETO in WW2. By inference, the PR.XI may also have been used in other theatres, MTO and/or PTO (CBI), but research has not turned up any confirmations of CBI usage. Inside you'll find: Spitfire FR.IXC (based on the 3W 9c) Spitfire PR.XI (based on TMF/MM Mk.VIII) The PR.XI comes with 2 skins, one tagged (genericlly) for 1 PRU squadron, although research has shown they were also used by No.541 and/or No. 542 Squadrons. The other for the 17th PRS, 7th PRG of the US 8th AF. Serial numbers for the AAF skin are 100% historically accurate. The 2 RAF skins serials are more 'generic' in nature. All aircraft are finished in PRU Blue (FS matched as close as possible). The PR.IX uses all decals for marking; the PR.XI has the national markings painted on, but serials are decals. In game, on the Aircraft Selection Drop-Down you'll them listed as: Spitfire FR.IX (3W) Spitfire PR Mk.XI (TMF) This will diferentiate them for any/all other PR Spitfire that may exist. The FR.IXC, by it's very name, retains all it's fighter armament, and 'carries' only the the single oblique camera. The PR.XI is completly unarmed, but retains (non-historically) it's cockpit gunsight. The canopy is activated via the Standard Animation Keystroke , Shift/0 Weapons (drop tanks), pilot figures (included 'fake pilot' center pylon for the PR.XI) and the AvHistory Merlin sound are included. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Happy Landings!! Wrench Kevin Stein -
View File SF2 WW2 ETO Spitfire 9e, 332 Squadron Skin Pak SF2 WW2 ETO Spitfire 9e, 332 Squadron Skin Pak 7/30/2013 -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **SF2:I/E (whichever!) Expansion Pak 2 REQUIRED to have the Spitfire 9e** A reskinning of the stock 3W Spitfire 9e to No. 332 "Netherlands" Squadron during WW2 in Western Europe. Skins remain in their 'lorez' 512 size, and are still in bmp format. Decal randomization is set to TRUE. All marking on the aircraft, excepting the Sky fuselage band are decals. This will make it exceptionally easy for skinners to create other RAF squadrons of this time period. Included are modified data and loadout inis, at the current (7/2013) patch level. See 'changes' in the Notes section for full listing. And, for you viewing pleasure, a brand NEW SF2-style Hangar screen. The assumption (oh! that word!!) is being made that you've already made the aircraft player flyable, so no cockpit bits are included. Neither is my "One Click Restore Main Ini" (patent pending). The canopy has been activated via the Standard Animation Keystroke , Shift/0 No weapons or pilot figures are included; you should have them already. However, the AvHistory Merlin engine sound, is. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Happy Landings!! Wrench Kevin Stein Submitter Wrench Submitted 08/07/2013 Category Spitfire
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59 downloads
SF2 WW2 ETO Spitfire 9e, 332 Squadron Skin Pak 7/30/2013 -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **SF2:I/E (whichever!) Expansion Pak 2 REQUIRED to have the Spitfire 9e** A reskinning of the stock 3W Spitfire 9e to No. 332 "Netherlands" Squadron during WW2 in Western Europe. Skins remain in their 'lorez' 512 size, and are still in bmp format. Decal randomization is set to TRUE. All marking on the aircraft, excepting the Sky fuselage band are decals. This will make it exceptionally easy for skinners to create other RAF squadrons of this time period. Included are modified data and loadout inis, at the current (7/2013) patch level. See 'changes' in the Notes section for full listing. And, for you viewing pleasure, a brand NEW SF2-style Hangar screen. The assumption (oh! that word!!) is being made that you've already made the aircraft player flyable, so no cockpit bits are included. Neither is my "One Click Restore Main Ini" (patent pending). The canopy has been activated via the Standard Animation Keystroke , Shift/0 No weapons or pilot figures are included; you should have them already. However, the AvHistory Merlin engine sound, is. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Happy Landings!! Wrench Kevin Stein -
View File Vought Corsair MK.4, RN Fleet Air Arm, by Mod Mafia/TMF Vought Corsair MK.4, RN Fleet Air Arm, by Mod Mafia/TMF 7/17/2013 = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *Note: There is a distinct possibility that this mod =MAY= work in SF/Wo* 1stGen game installs. However, due to the excessive modifications made to fit them into the SF2 environment. End Users that attempt to do so, do so at their own risk. A Full 4/5 Merged install is reccomened. At very minimum, SF2:V is required, as this aricraft references the A-1H's destroyed model. Also, some of the SF2 only "switches" will NOT work in 1stGens.* *Note #2: this model will REPLACE, in it's entirety, those using Wolf's as a base. You may (well, should!) delete that mod completly; both the aircraft and decals folders. These, again, will replace them.* A brand "new" model that was never completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia. This will complete the set of TMF/MM WW2 Corsairs. This is the Royal Navy Fleet Air Arm Corsair Mk.4 (with clipped wingtips) as seen 1944 and later aboard RN carriers in the Pacific Ocean (ie: BPF). Skin/Decals are included are for: 1830 NAS, BPF, HMS Illustirous 1841 NAS, BPF, HMS Formidible Both skins are in 'standard' Fleet Air Arm (ie: USN) Dark Blue Overall. All skins are in jpg format. A new-ish SF2 'box art' style hangar screen was (re)created for this aircraft. Damage textures are the old tga versions. Decals are used for all markings, and Randomization is set to TRUE. This will make it easier for other skinners to recreate other Air Groups by simple making a new "TLet" decal. The aircraft is fully carrier capable. The canopy operates via the Standard Animation Keystorke of Shift/0. Like the other MM/TMF Corsairs, the wingfold operates via the "airbrakes" key. This is why they do not show folded when parked on deck. All lighting is historically accurate. WW2 weapons (ie: bombs, rockets) are included. Even though you may have them already. The pilot figure and engine sounds are included(which you may also have already!). When 'in game', you'll see "Corsair Mk.IV FAA (TMF)" in the aircraft selection drop-down window. This will diferentiate it from any other Mk.IVs you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Good Hunting! Wrench Kevin Stein Submitter Wrench Submitted 08/07/2013 Category F4U
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152 downloads
Vought Corsair MK.4, RN Fleet Air Arm, by Mod Mafia/TMF 7/17/2013 = For SF2, Full-4/5 Merged (Reccomended/Preferred) = *Note: There is a distinct possibility that this mod =MAY= work in SF/Wo* 1stGen game installs. However, due to the excessive modifications made to fit them into the SF2 environment. End Users that attempt to do so, do so at their own risk. A Full 4/5 Merged install is reccomened. At very minimum, SF2:V is required, as this aricraft references the A-1H's destroyed model. Also, some of the SF2 only "switches" will NOT work in 1stGens.* *Note #2: this model will REPLACE, in it's entirety, those using Wolf's as a base. You may (well, should!) delete that mod completly; both the aircraft and decals folders. These, again, will replace them.* A brand "new" model that was never completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia. This will complete the set of TMF/MM WW2 Corsairs. This is the Royal Navy Fleet Air Arm Corsair Mk.4 (with clipped wingtips) as seen 1944 and later aboard RN carriers in the Pacific Ocean (ie: BPF). Skin/Decals are included are for: 1830 NAS, BPF, HMS Illustirous 1841 NAS, BPF, HMS Formidible Both skins are in 'standard' Fleet Air Arm (ie: USN) Dark Blue Overall. All skins are in jpg format. A new-ish SF2 'box art' style hangar screen was (re)created for this aircraft. Damage textures are the old tga versions. Decals are used for all markings, and Randomization is set to TRUE. This will make it easier for other skinners to recreate other Air Groups by simple making a new "TLet" decal. The aircraft is fully carrier capable. The canopy operates via the Standard Animation Keystorke of Shift/0. Like the other MM/TMF Corsairs, the wingfold operates via the "airbrakes" key. This is why they do not show folded when parked on deck. All lighting is historically accurate. WW2 weapons (ie: bombs, rockets) are included. Even though you may have them already. The pilot figure and engine sounds are included(which you may also have already!). When 'in game', you'll see "Corsair Mk.IV FAA (TMF)" in the aircraft selection drop-down window. This will diferentiate it from any other Mk.IVs you may (or may not) have. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Good Hunting! Wrench Kevin Stein -
View File Iran-Iraq Replacement Desert Tileset Iran-Iraq Replacement Desert Tileset 7/3/2013 -For SF2, any/all at any patch level- *Note: these tiles will also work in SF/Wo* 1stGen games for the listed terrains* This package contains nearly 60 new Desert2*** tiles, both in bmp and tga (for the seashore tiles) that will replace the original "blindingly white" desert and desert2*** transitions for the following terrains: Desert Storm Iran/Iraq Iran/Iraq 2003 These are designed =ONLY= for use on the above listed terrains. Not for ANYTHING else! By using the IsraelME Desert1 & 2 as a base, these tiles are direct replacements for the originals. ALL transitions, including all river, roads, 3-ways, etc are new builds. As direct replacements, this will not effect target placements or TOD object placements. For the other Terraformers, I've included the multi-mega layered PSD with all the tile layers divided into terrain type sets (sea, mountain, road, etc). For those that wish, 3 new planning maps are included for the "IR2003" terrain. Red & Blue side will now show correctly. So as not to totally foul up one's terrain(s), it's HIGHLY advised to =READ= the install instructions after unzipping, but =BEFORE= installing them, as you've a couple of things to do first. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Happy Landings! wrench Kevin Stein Submitter Wrench Submitted 08/07/2013 Category Tilesets for Terrains
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326 downloads
Iran-Iraq Replacement Desert Tileset 7/3/2013 -For SF2, any/all at any patch level- *Note: these tiles will also work in SF/Wo* 1stGen games for the listed terrains* This package contains nearly 60 new Desert2*** tiles, both in bmp and tga (for the seashore tiles) that will replace the original "blindingly white" desert and desert2*** transitions for the following terrains: Desert Storm Iran/Iraq Iran/Iraq 2003 These are designed =ONLY= for use on the above listed terrains. Not for ANYTHING else! By using the IsraelME Desert1 & 2 as a base, these tiles are direct replacements for the originals. ALL transitions, including all river, roads, 3-ways, etc are new builds. As direct replacements, this will not effect target placements or TOD object placements. For the other Terraformers, I've included the multi-mega layered PSD with all the tile layers divided into terrain type sets (sea, mountain, road, etc). For those that wish, 3 new planning maps are included for the "IR2003" terrain. Red & Blue side will now show correctly. So as not to totally foul up one's terrain(s), it's HIGHLY advised to =READ= the install instructions after unzipping, but =BEFORE= installing them, as you've a couple of things to do first. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Happy Landings! wrench Kevin Stein -
View File Phillipines Islands 1944, WW2 PTO Terrain for SF2 Phillipines Islands 1944, WW2 PTO Terrain for SF2 - For SF2, Any & All (Full-5 Merged Reccomended) = For Adventures in the Western Pacific = *Note: this pack includes the PI 44 update pak released sometime back. It is designed for the timeframe of the US Invasion of Leyte in late 1944. It uses SF2NA statements for carrier-based operations. Hence, your PTO mods folder =SHOULD= (read: MUST) be built from the SF2NA exe. It is designed to REPLACE, in total, any eariler versions.* **Note2: IMPORTANT! Make sure you have the WW2 ground objects!!** This map repsents the situation in the Phillipines from approximately October thru December 1944, just after the US Invasion of Leyte. To that end, the eastern regions of Leyte, and southern Samar are conisdered (somewhat) 'secured' and in Allied hands. The rest of the country is still "Occupied Territory". The LimitedNations statement is set to TRUE, allowing only for the regional powers that took part. The terrain also makes use of the 'AllowedDates" statement, preventing use BEFORE October 1944 (but dosen't seem to be working quite right post 7/13 patch) LOTS of new tiles and their associated TODs have been created, and match the Green Hell 3 styling. There is also, as expected, a few Easter Eggs. Also included are several (ok, LOTS) GroundObjects, some you may have already, but a few are new. Some are updates of ships, tanks, truck and etc seen in my other terrain mods. These are designed to REPLACE any pre-existing ones I've done. Be advised, you'll still need many of the other WW2 PTO objects I've included in other terrain mod paks. Make sure you have them!!! REMEMBER: you will need the latest WW2 weapons and Guns pack! Some are supplied, but just to be safe... **Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations, or exist at all. Several cities and other physical features may also fall into that classification. Some cities exist as 'named places' only. Some airfields may not be in their historical locaitons due to Height Field and other tiling restrictions.** As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you READ this document through after unzipping, but BEFORE installing. Again, as always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post. Good Hunting! wrench Kevin Stein Submitter Wrench Submitted 08/07/2013 Category Full Terrains
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Version 2.0
506 downloads
Phillipines Islands 1944, WW2 PTO Terrain for SF2 - For SF2, Any & All (Full-5 Merged Reccomended) = For Adventures in the Western Pacific = *Note: this pack includes the PI 44 update pak released sometime back. It is designed for the timeframe of the US Invasion of Leyte in late 1944. It uses SF2NA statements for carrier-based operations. Hence, your PTO mods folder =SHOULD= (read: MUST) be built from the SF2NA exe. It is designed to REPLACE, in total, any eariler versions.* **Note2: IMPORTANT! Make sure you have the WW2 ground objects!!** This map repsents the situation in the Phillipines from approximately October thru December 1944, just after the US Invasion of Leyte. To that end, the eastern regions of Leyte, and southern Samar are conisdered (somewhat) 'secured' and in Allied hands. The rest of the country is still "Occupied Territory". The LimitedNations statement is set to TRUE, allowing only for the regional powers that took part. The terrain also makes use of the 'AllowedDates" statement, preventing use BEFORE October 1944 (but dosen't seem to be working quite right post 7/13 patch) LOTS of new tiles and their associated TODs have been created, and match the Green Hell 3 styling. There is also, as expected, a few Easter Eggs. Also included are several (ok, LOTS) GroundObjects, some you may have already, but a few are new. Some are updates of ships, tanks, truck and etc seen in my other terrain mods. These are designed to REPLACE any pre-existing ones I've done. Be advised, you'll still need many of the other WW2 PTO objects I've included in other terrain mod paks. Make sure you have them!!! REMEMBER: you will need the latest WW2 weapons and Guns pack! Some are supplied, but just to be safe... **Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations, or exist at all. Several cities and other physical features may also fall into that classification. Some cities exist as 'named places' only. Some airfields may not be in their historical locaitons due to Height Field and other tiling restrictions.** As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you READ this document through after unzipping, but BEFORE installing. Again, as always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post. Good Hunting! wrench Kevin Stein -
Single Mission Selectable Year Spread Fix for Add-On Aircraft
Wrench replied to mosherec's topic in General Discussion
Have you read this??? http://combatace.com/topic/68224-adjusting-beginning-end-year-spread/ -
Meanwhile, in the Soviet Far East.... (dlc29 fishpot)
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What causes the total destruction on an Aircraft in SF2?
Wrench replied to KJakker's topic in General Discussion
hit boxes and 2 D/10s -
"Homebuilt" -- the dlc S-99 repurposed as a 109G6. Just threw some decals at it ... we need a template to make the right camo patterns, of course. Just don't have time! and it lacks the attachment points for the drop tanks, but what the hell, right?
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has anyone done up templates for these yet? Be nice to see it in RLM splinter and mottle. (and...if one builds a 'new' BF-109 out of it, it doesn't rewrite itself at random intervals like all other AIs made flyable)
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RAAF Kittyhawk 1A P-40E all SWP, (New Guinea in particular) (full white tails are mostly found in N models -- which I seem to have diverted Raven from by asking him to look over Zur's F6F Hellcat max files, and you know the story..) these are the same pack that are in the D/L section. The USAAF one, iirc, is NOT the complete aircraft (missing some lods, cockpit maybe?? disremember) the RAAF Kittyhawk is complete, so you should be able to copy stuff over. what I don' remember is if either of these have the updated stuff Raven did after release
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zips can be attached to a post, or sent via PMs (depending on file size) none of mine are "stock"... and it all depends on "where" you wanna fly; mine are all different for their varying theatres. so, which E do you need? MTO? PTO/SWP? (new guinea?). haven't done any CBI as that map blows
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if you can find the SuperPak zip, there should be a /Sounds folder within. Drop those wavs into your game's /Sounds folder. If not, extract the Netz data ini and just use those sounds. (not as nice, to be sure, but you'll have something)
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http://www.youtube.com/watch?v=UxLe8MWdWe0
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do that ALL the time!! clone or paint over the painted on stuff, and just redraw the lines needed. Redecal as necessary OTH, for the Spit, simply duplicating the panel lines layer, and just removing or redrawing the needed ones.
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no and don't forget, they NEVER had bombsights .. it was all done with radar (I had a cousin that was the radar navigator -ie: bombardier- in 52s) Same with the 36 and 47, and the 57 and 58 too. best left to the AI, seriously
