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Everything posted by Wrench
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Help for First Eagles addon Morane-Saulnier N
Wrench replied to rafaabslu's topic in General Discussion
Moved to correct Forum -
they set up pretty much the same as Truck_Route or Ground_Attack, with the exception of the name (this one's for New Guinea) [Route011] RouteType=SHIPPING StartArea=Finschhafen EndArea=Arawe RoutePosition[001]=637000,380000 RoutePosition[002]=661000,395000 any 'vehicle' with a defined GroundObjectRole= of "Cargo_Ship" * (now, we're talking SF here), will show up, fairly randomly, in/on the shipping lanes. they also have to have 'start and end points' of the same side (Blue-to-Blue, Red-to-Red) as to effects, there's a 'waterhit' and 'dirthit' effect; prolly carried over from SF, just like the crashed aircraft old slick. * transport is for trucks or tweeked APCs. using that MAY cause the Elric 'ships that sail over land and sea' phenomena
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North American F-100H Super Sabre - Hellenic Air Force, 1971
Wrench replied to ValAstur's topic in Sci-Fi/Anime/What If Forum
this has been posted before, and the full text file is in a listing I upload (prolly in 1stGen downloads somewhere) or all USN BuNums from 1920-1985 AA - Douglas A-24 > F-24, FA AB - Curtiss A-25 AC - Douglas A-26 > B-26, BC AD - Vultee A-31 AE - Convair XA-41 BA - Boeing B-17, Boeing B-57 BB - Douglas XB-19A, Douglas B-66 BC - Consolidated B-24, Douglas B-26 < A-26 BD - North American B-25 BE - North American B-45 > BH BF - Boeing B-29 BG - Consolidated B-32, Northrop B-35 BH - Lockheed B-37, North American B-45 < BE BJ - Boeing XB-39 BK - Douglas XB-42, Boeing B-50 BL - Boeing XB-44 BM - Convair B-36 BTE - Vultee BT-13* CA - Beech CQ-3 CB - Beech C-43 CC - Beech C-45 CD - Curtiss C-46 CE - Douglas C-47 CF - Douglas C-48 CG - Douglas C-49 CH - Douglas C-53 CJ - Douglas C-54 CK - Lockheed C-60 CL - Noorduyn C-64 CM - Lockheed C-69 CN - Douglas C-74 CP - Cessna C-78, Convair C-131 CQ - Fairchild C-82, Fairchild C-119 CR - Consolidated C-87 CS - Boeing C-97 CT - Convair XC-99 CU - Douglas C-117 CV - Douglas C-118 CW - Lockheed C-121 CY - Chase C-122 CZ - Fairchild C-123 (F- "Photographic" designation in the next 8 discontinued in 1948): FA - Beech F-2 FB - Lockheed F-5 FC - North American F-6 > F-51, FF FD - Consolidated F-7 FE - Boeing F-9 > B-17, BA FF - North American F-10 > B-25, BD FG - Boeing F-13 > B-29, BF FH - Northrop F-15 > F-61, FK (P- "Pursuit" ended in 1948, became F- "Fighter"): FA - Lockheed P-38, Douglas F-24 < A-24, Lockheed F-94 FB - Bell P-39, McDonnell F-101 FC - Curtiss P-40, Convair F-102 FD - Curtiss XP-42, Republic F-103 FE - Republic P-47, Convair F-106 FF - North American P-51 FG - Curtiss XP-55, Lockheed F-104 FH - Lockheed XP-58, Republic F-105 FJ - Bell P-59 FK - Northrop P-61 FL - Bell P-63 FM - Fisher P-75 FN - Lockheed P-80 > FT FP - Convair XP-81 FQ - North American P-82 FR - Bell XP-83 FS - Republic F-84 FT - Lockheed F-80 < FN FU - North American F-86 FV - Northrop F-89 FW - North American F-100 FY - North American YF-93A, North American YF-95A < YF-86D GA - Waco PG-2 GB - Waco PG-3 GC - Waco CG-4 GD - Laister-Kaufman XCG-10 GE - Waco CG-13 GF - Chase XCG-14 GG - Waco CG-15 GH - Chase XCG-18 GJ - Chase XG-20 > XC-123A, CZ LA - Taylorcraft L-2, Piper L-4 LB - Aeronca L-3, Stinson L-5 LC - Piper L-4 (original), Aeronca L-16 LD - Stinson L-5 (original), North American L-17 LE - Interstate L-6, Boeing L-15, Piper L-18 < L-4J LF - Piper L-14, Cessna L-19 LG - Convair L-13, de Havilland L-20 LH - Aeronca L-16 (original), Piper L-21 LJ - North American L-17 (original), Beech L-23 LK - Aero Commander L-26 OA - Grumman OA-9 OB - Consolidated OA-10 OC - North American O-47 OD - Kellett YO-60 OE - Boeing PB2B-1 PN - Lockheed P-80 PS - Republic P-84 TA - North American AT-/T-6 TB - AT-/T-7 TC - Beech AT-/T-11, MiG-15 (USSR) TD - Beech AT-/T-21, Beech T-34 PTF - Stearman-Boeing PT-13* TG - Stearman-Boeing PT-/T-17 TH - Fairchild PT-/T-19 TJ - Culver PQ-/Q-8 TK - Culver PQ-/Q-14 TL - North American T-28 TP - Convair T-29 TQ - Fairchild T-31 TR - Lockheed T-33 -
North American F-100H Super Sabre - Hellenic Air Force, 1971
Wrench replied to ValAstur's topic in Sci-Fi/Anime/What If Forum
like the zippers, they'd still carry the USAF buzz numbers, so the "FW" would still be correct. simple deacl change the ghost skin looks GOOD! -
View File SF2 WW2 ETO FW-200 Condor Pak SF2 WW2 ETO Fw-200 Condor Pak -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: Have a full-5 merged instal is reccomended, as the destroyed model referenced here reaches around to the stock destroyed AN-12. Also, due to modifications to various inis, this mod will probably -NOT- work in 06 level 1stGen game installs. 08 Level 1stGens may have some issues, but this has not/cannot be tested by me.** This is a reissue of Veltro2K's Fw-200 "Condor" Maritime Patrol/Strike bomber. It has been partly reskinned and redecaled (KG.40 skin only) and had some tweeking done. The data ini contains several "SF2NA" only statements for Naval Strike and Naval Search. Be advised, a Full-5 Merged ETO mods folder, built FROM the SF2NA exe is reccomended!! Skins remain in their original bmp format; new code letter decals (26; far more than usual Luftwaffe usage) and several NA-style ini tweeks. Decal randomization is TRUE. The KG.40-1 skin (wavy camo) remains as originall done by ?, and has no code letters. Other skinners are invited to 'fill in the blanks'. Engine sounds, pilot figures, BRAND new Hangar and Loading screens (in SF2 jpg format) are included. Bombs are not; you should have them already. Operational service dates are rounded to 'whole years'. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to this aircraft. For those that still have the original releases, it's advised you delete the aircraft and decals folders for them; this pak is desinged to replace them in total. **These aircraft herein are released in "AS IS" Condition. The source files have been lost, and there can and WILL be no modifications to the physical model. They 'are as they is' and you must accept them with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created** Good Hunting!! wrench kevin stein Submitter Wrench Submitted 03/02/2013 Category Other
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398 downloads
SF2 WW2 ETO Fw-200 Condor Pak -- Something for the WW2 ETO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: Have a full-5 merged instal is reccomended, as the destroyed model referenced here reaches around to the stock destroyed AN-12. Also, due to modifications to various inis, this mod will probably -NOT- work in 06 level 1stGen game installs. 08 Level 1stGens may have some issues, but this has not/cannot be tested by me.** This is a reissue of Veltro2K's Fw-200 "Condor" Maritime Patrol/Strike bomber. It has been partly reskinned and redecaled (KG.40 skin only) and had some tweeking done. The data ini contains several "SF2NA" only statements for Naval Strike and Naval Search. Be advised, a Full-5 Merged ETO mods folder, built FROM the SF2NA exe is reccomended!! Skins remain in their original bmp format; new code letter decals (26; far more than usual Luftwaffe usage) and several NA-style ini tweeks. Decal randomization is TRUE. The KG.40-1 skin (wavy camo) remains as originall done by ?, and has no code letters. Other skinners are invited to 'fill in the blanks'. Engine sounds, pilot figures, BRAND new Hangar and Loading screens (in SF2 jpg format) are included. Bombs are not; you should have them already. Operational service dates are rounded to 'whole years'. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to this aircraft. For those that still have the original releases, it's advised you delete the aircraft and decals folders for them; this pak is desinged to replace them in total. **These aircraft herein are released in "AS IS" Condition. The source files have been lost, and there can and WILL be no modifications to the physical model. They 'are as they is' and you must accept them with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created** Good Hunting!! wrench kevin stein -
http://combatace.com/topic/34221-running-any-thirdwire-sim-in-windows-vista-by-usafmtl-column5-jtin/
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View File SF2 WW2 MTO Ju-87 Stuka Pak SF2 WW2 MTO Ju-87 Stuka Pak -- Something for the WW2 MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility this mod may work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment, all the features will NOT be working as designed. Those that choose to attempt this, do so at their own risk, as NO support will be available.* This is a FULL aircraft package to create MTO versions of the Ju-87B and Ju-87R as re-released by Baffmeister & myself. Plus, the Italian version is included with the Ju-87B; you just choose "Reggia Aeronatica" on the nations selection drop down, and you'll have the correct skin! *** REMEMBER -- this set is designed for MTO use ONLY!! Also, it's reccomended you remove/delte/move any other MTO-style Stukas from you MTO-centric mods folder. This package is built to COMPLETLY replace any eariler versions. *** In this pak you'll find bits for... Ju-87B: 2/StG1 (overall 'sand') StG1 (standard Euro splinter *note-may NOT be historically accurate!*) StG2 (sand/dark green splinter) 236 Squadriglia, 96 Gruppo (Reggia Aeronatica) * *replaces the 'nationalized' Ju-87B_RA from 1stGen* Ju-87R: 4/StG2 (darkgreen/dark sand splinter) Also, MTO specific data ini and userlist (when needed). Most skins are new, as are several decal sets. Some decals are still the originals, from 'way back when. All skins are in jpg format, and decal randomization is TRUE. As an Extra Added Bonus, for those wanting it, the Famous Snake Marking is included as a sperately named Body.jpg in the STG2 skin. A simple rename of the Body and snake-body will keep the original, and allow usage of the Snake one. Weapons, guns, drop tanks, pilot figures and sounds etc are included! So are Hangar and Loading screens (where applicable). As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Any original Release Readmes from the 1stGen versions I could find are included, for hysterical purposes, as is Baff's readme from the ETO Stuka pak. Happy Landings! wrench kevin stein Submitter Wrench Submitted 03/01/2013 Category Other
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471 downloads
SF2 WW2 MTO Ju-87 Stuka Pak -- Something for the WW2 MTO players -- = For SF2, Full-5 Merged (Reccomended/Preferred) = *There is a distinct possibility this mod may work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment, all the features will NOT be working as designed. Those that choose to attempt this, do so at their own risk, as NO support will be available.* This is a FULL aircraft package to create MTO versions of the Ju-87B and Ju-87R as re-released by Baffmeister & myself. Plus, the Italian version is included with the Ju-87B; you just choose "Reggia Aeronatica" on the nations selection drop down, and you'll have the correct skin! *** REMEMBER -- this set is designed for MTO use ONLY!! Also, it's reccomended you remove/delte/move any other MTO-style Stukas from you MTO-centric mods folder. This package is built to COMPLETLY replace any eariler versions. *** In this pak you'll find bits for... Ju-87B: 2/StG1 (overall 'sand') StG1 (standard Euro splinter *note-may NOT be historically accurate!*) StG2 (sand/dark green splinter) 236 Squadriglia, 96 Gruppo (Reggia Aeronatica) * *replaces the 'nationalized' Ju-87B_RA from 1stGen* Ju-87R: 4/StG2 (darkgreen/dark sand splinter) Also, MTO specific data ini and userlist (when needed). Most skins are new, as are several decal sets. Some decals are still the originals, from 'way back when. All skins are in jpg format, and decal randomization is TRUE. As an Extra Added Bonus, for those wanting it, the Famous Snake Marking is included as a sperately named Body.jpg in the STG2 skin. A simple rename of the Body and snake-body will keep the original, and allow usage of the Snake one. Weapons, guns, drop tanks, pilot figures and sounds etc are included! So are Hangar and Loading screens (where applicable). As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Any original Release Readmes from the 1stGen versions I could find are included, for hysterical purposes, as is Baff's readme from the ETO Stuka pak. Happy Landings! wrench kevin stein- 1 review
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Snakes on a plane....
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in particular, the small observation windows the 22nd added aren't there ... I could have painted them on, but couldn't quite get the location on the mapping correct as the 'Lod is actually the later B models, it dosen't have the shorter fin and wings. Same for the single 50 tail gun AND the 22nd mostly REMOVED the glass from the tail gunner position the carb intakes are still the larger B versions mostly,the differences are listed in the Notes section. But it's 'close enough' for government work!!!
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roh SWEEET!!!!! what I mean, is a specific image that tells the game engine 'heres water and here's land'... like below... red is water, black is land. and!!!... in SF2NA, there are 'zones' in to different greens that allow for aircraft carrier opertaions
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View File SF2 WW2 PTO B-26 Marauder Pak SF2 WW2 PTO B-26 Marauder Pak -- Something for the WW2 PTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: Having SF2I Expansion Pak 1 is HIGHLY reccomended, as a few of the destroyed models referenced reach over to the stock destroyed C-47A. If you do =NOT= have Exp1, you will NOT have the burning wreck on the ground. You will have to locate some other destroyed model for use. Also, due to modifications to various inis, this mod will probably -NOT- work in 06 level 1stGen game installs. 08 Level 1stGens may have some issues, but this has not/cannot be tested by me.** This is a reissue of Veltro2K's B-26 Marauder Medium Bomber. It has been reskinned/redecaled and had some tweeking done. This mod ONLY represents Marauders used in the PTO, specificly, in the SoWesPac region (read: New Guinea). It's "representative" of B-26A's used - see Notes below for more information. This unit represented herein is... 2nd BS, 22nd BG, circa March 1942 through 1943 (before star-and-bar), in OD/Grey (as operated from Australia and New Guinea) The skin are in jpg format, and have been remade from a new Home Grown 'partial template'. All new, 100% historically accurate serial numbers were created for this squadron. There ARE nose arts for ths aircraf, but they are 'speculative' at best as I could find almost NO references what what they looked like (see Notes for more info). Decal randomization is set to TRUE. Like the ETO version, new DDS format damage textures are included. It should be noted, do =NOT= use this mod in a ETO or MTO-centric mods folder; these Pacific Marauders are different!!!! Engine sounds, pilot figures, a Brand NEW Theatre-specific Hangar screen (in SF2 jpg format) are included. Bombs and guns (and the Mk.13 torpedo!) are not; you should have them already. Operational service dates are rounded to 'whole months'. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to this aircraft. For those that still have the original releases (and tweeked them for PTO usage), it's advised you delete the aircraft and decals folders for them; this pak is desinged to replace them in total. **This aircraft herein are released in "AS IS" Condition. The source files have been lost, and there can and WILL be no modifications to the physical model. It 'is as they is' and you must accept it with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created** Happy Landings!! wrench kevin stein Submitter Wrench Submitted 02/28/2013 Category Other
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Version 2.0
352 downloads
SF2 WW2 PTO B-26 Marauder Pak -- Something for the WW2 PTO players -- = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) = **Note: Having SF2I Expansion Pak 1 is HIGHLY reccomended, as a few of the destroyed models referenced reach over to the stock destroyed C-47A. If you do =NOT= have Exp1, you will NOT have the burning wreck on the ground. You will have to locate some other destroyed model for use. Also, due to modifications to various inis, this mod will probably -NOT- work in 06 level 1stGen game installs. 08 Level 1stGens may have some issues, but this has not/cannot be tested by me.** This is a reissue of Veltro2K's B-26 Marauder Medium Bomber. It has been reskinned/redecaled and had some tweeking done. This mod ONLY represents Marauders used in the PTO, specificly, in the SoWesPac region (read: New Guinea). It's "representative" of B-26A's used - see Notes below for more information. This unit represented herein is... 2nd BS, 22nd BG, circa March 1942 through 1943 (before star-and-bar), in OD/Grey (as operated from Australia and New Guinea) The skin are in jpg format, and have been remade from a new Home Grown 'partial template'. All new, 100% historically accurate serial numbers were created for this squadron. There ARE nose arts for ths aircraf, but they are 'speculative' at best as I could find almost NO references what what they looked like (see Notes for more info). Decal randomization is set to TRUE. Like the ETO version, new DDS format damage textures are included. It should be noted, do =NOT= use this mod in a ETO or MTO-centric mods folder; these Pacific Marauders are different!!!! Engine sounds, pilot figures, a Brand NEW Theatre-specific Hangar screen (in SF2 jpg format) are included. Bombs and guns (and the Mk.13 torpedo!) are not; you should have them already. Operational service dates are rounded to 'whole months'. As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to this aircraft. For those that still have the original releases (and tweeked them for PTO usage), it's advised you delete the aircraft and decals folders for them; this pak is desinged to replace them in total. **This aircraft herein are released in "AS IS" Condition. The source files have been lost, and there can and WILL be no modifications to the physical model. It 'is as they is' and you must accept it with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created** Happy Landings!! wrench kevin stein -
i wonder if FE requires the terrain _water.bmp, that stated coming out with SF2I???? .... I can't see that I would. The terrain engine, i;m sure hasn't bee updated to that level, as the 'original' terrains don't have oceans.
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Adding a Config.INI file to an .LOD?
Wrench replied to quack74's topic in Mods & Skinning Discussion
I don't think destryoed models can cast shadows. AFter all, they're supposed to be destoyed!!! the game-generated parked aircraft do, as they're just hte 'regular' lods placed on the terrain by the engine. -
like it said in the post where the pictures come from (and Fubar IDed) CFS the first post of the thread shows the VietnamSEA terrains ... COMPLETEY different looking. trust me ... I'm the Terrain Guru
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there's no blooody water on that map!!! (and yes, we've been fighting with ships on land since SF1 first came out!) for grins and giggles, try it on the ww1 palestine map; it already has shipping routes set up. the reason the wake is showing, is the "ShipWakeEffect" is still in the (whatever) cat TK built it from in SF. I've been getting that 'off in the lower corner bit' on the Ww2 New Guinea map too. Don't know what's causing it ... btw, the lower left corner of ALL terrains is the 000000,000000 point I LIKE that floatplane!!! edit: looking that flanders planning map (I have new ones from gerwin's tfd tool, btw), you may have to 'bend the route arund the land. unless its a straight shot, like dover to calis, you may need more than 2 'waypoints' easiest way to plot, is use the WoVsqmd, and plot by hand. I have one set up for FE2, and have attached it. just unzip, and drop the FE2Sqmd folder into your Fe2 mods folder. Click the exe, navaigate to the terrain folder and ONLY use the #1 planning map (the smallest). YOu can zoom in quite a bit. It's what I use to plot movement route (most of the time!) also, here's an apporx position for Dover; maybe try a cross channel --- but I set my end point at LEAST 2 tiles width off the coast lines Dover-- 68938,165954
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out after Nagumo....
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Adding a Config.INI file to an .LOD?
Wrench replied to quack74's topic in Mods & Skinning Discussion
most of the destroyed models I'm using on the WW2 stuff originate from the old ww2 terrain mods. All they have is the lod, and skin (usually a bmp), and the skin I've repainted to all black; as it supposed to be smashed and bruning. I just have them residing the root of the /Objects/Aircraft folder. The individual aircraft data inis have the callout for what model to use (just like FE). [AircraftData] DestroyedModel=C-47A_Destroyed.LOD DestroyedEffect=VehicleFireEffect <<--depending on aircraft size, maybe MediumOilFire Never had to use an ini for them, other then listing the DM in a terrain _types ini for the parked static version of the planes destroyed counterpart. btw, it LOOKs really good!! -
aircraft marking have nothing to do with the question .. what terrain is it? I can say with 100% certaintiy ... it ain't the Phillipines terrain we have.
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no SF terrain I've ever seen... don't even look like our game... help to know the 'source' fo the images
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by playing on what we call "pussy mode" ... aka "Easy" ---------------- Stipe ... you actually might want to start READING the readmes that come with the aircraft downloads. Like 6 times you've asked the same question about pilots where they shouldn't be. It should ALL be covered in the included readme .. if not .. SOMEBODY is doing something wrong
