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Everything posted by Wrench
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The main problem is, the USAF has nothing to do with the Mariana's campaign (or terrain, in this instance) -- it's a pure navy (ok, and Marines!) show. Hence, the LimitedNaitons NOT listing the Air Force. However, since the AAF has no carrier capable aircraft... and 'off map basing' is not allowed (or allowed for). I wonder if adding it forces the game engine to give you land-attack missions (other than CAS Armed Recon)? ----------- to answer the other question... TK's game engine is designed to look into folders first, THEN in the cat files so, anything inside a specific folder, be it aircarft, ships, tank or Sister Sara's Mule, will be seen by the engine before anyting else. In the case of terrains, the terrains' nations ini takes precedence OVER the standard Nations ini, even is said N.ini is in the /Flight folder. (pureblue taught us this with the Anatolia terrain -- in the main nations ini, both Greece and Turkey are Friendly Nations) But you still need the WW2 nations ini to HAVE, to ID the various enemy and friendly forces. Think of the main nations ini as the roots/trunk of the tree, and the terrain's nations ini as the branches
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Format of Start and Stop Dates in ini files
Wrench replied to flameout513's topic in World War II Forum
correct form is mm/dd/yy, expecially in data inis when exact dates are known (personally, I just use the nearest whole month) you can use as d/y (04/1957) or whole years (1957) but.. the statemen must read as "ServiceStartDate=" for mm/yy -
Yes. but... "Get the Carriers"!!! (but don't leave your landing forces undefended. "where is 3rd Fleet? the world wonders...") that's interesting ...flipoping JE and IJN. very interesting! odd, the waterbmp statement should have been there!!
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View File SF2 WW2 Central Pacific Terrain Fix-It Pak SF2 WW2 Central Pacific Terrain Fix-It Pak = For SF2, Full-5 Merged (REQUIRED!!) = ** Note: This mod will =ONLY= work correctly in a WW2 PTO mods folders built FROM the SF2NA exe. This is only REAL way to get all the proper coding necessary for the operational CV Zones. It will absolutely NOT work correctly in any other versions, and most definatly NOT at all in SF/Wo* 1stGens at any patch level ** This relatively small pak contains the necessary inis, a new _water.bmp, etc to bring the WW2 Central Pacific Terrain (aka "The Marianas") up to SF2NA standards at the July, 2012 patch. It uses several 'NA-only' switches, the LimitedNations=TRUE statements, and a new _water.bmp with semi-correct CV zones (I say semi, as for ease of play, as the map is divided east/west for IJN and USN, as opposed to the historical version, with the USN TFs west of Guam). The _targets.ini has been slightly reworked, to remove the static parked aircraft, allowing the Game Engine to populate them automatically. Perhaps incorrectly, but populated nonetheless :). As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but BEFORE installing. As always, the Notes and Other Nonesense section may make for entertaining and enlightning reading. Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post. Good Hunting! wrench kevin stein Submitter Wrench Submitted 03/07/2013 Category Full Terrains
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281 downloads
SF2 WW2 Central Pacific Terrain Fix-It Pak = For SF2, Full-5 Merged (REQUIRED!!) = ** Note: This mod will =ONLY= work correctly in a WW2 PTO mods folders built FROM the SF2NA exe. This is only REAL way to get all the proper coding necessary for the operational CV Zones. It will absolutely NOT work correctly in any other versions, and most definatly NOT at all in SF/Wo* 1stGens at any patch level ** This relatively small pak contains the necessary inis, a new _water.bmp, etc to bring the WW2 Central Pacific Terrain (aka "The Marianas") up to SF2NA standards at the July, 2012 patch. It uses several 'NA-only' switches, the LimitedNations=TRUE statements, and a new _water.bmp with semi-correct CV zones (I say semi, as for ease of play, as the map is divided east/west for IJN and USN, as opposed to the historical version, with the USN TFs west of Guam). The _targets.ini has been slightly reworked, to remove the static parked aircraft, allowing the Game Engine to populate them automatically. Perhaps incorrectly, but populated nonetheless :). As always, unzip this to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you read the document through after unzipping, but BEFORE installing. As always, the Notes and Other Nonesense section may make for entertaining and enlightning reading. Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post. Good Hunting! wrench kevin stein -
of course, I forgot the mention, if you WANT moving slats, the meshes must be cut and animated. adding them "virtually" via data ini statements (even for me!) is fairly easy
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AIRFIELD_SLB kurz.ini (in the Midway terrain) is the control file. yes, this the 'no lod runway' as to Hawaii, I'd forgotten FastCargo wanted me to look at it for another of his "secret projects", and I've got a new working waterbmp, with operational CV zones. Need to test it in WW2, as it's for a more "modern" scenario. And that's all I can say on the subject. For Now I'm putting together the Marianas 'fixit pak' now, so that'll be uploaded today. Works (almost) perfectly for me!! The major problem with Hawaii, is if adding the USN zone, the Carrier Striking Force will go after them, as opposed to ONLY going after Pearl Harbor and targets on Oahu. There's gotta be a way around that.... hhhmmmm.....maybe like Inida/Pak ... an "enemy only" zone for the IJN????......hmmmmmmm
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AutomaticAerodynamicLoad=TRUE then, you need to set the specs (speeds) at which they open and close. Look to the Skyhawk, phantoms, etc with auto slats (and Bf-109s)
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the nations.inis in the TERRAINS are specific for THOSE terrains...they should not be editated. They were set up purposefully as they were. LimitedNations= should be set to true for all of them which version of the Marianas are you flying??? the "invisible airfield" no longer works in SF2, post NA. I don't remember if I posted the 'new' CV zoned water bmp the hawaii map needs a complete overhaul to bring it to NA standards (how I'm gonna fake Enterprise and Lex's locations is a mystery to me....). It also needs a new cv zoned water bmp and Midway no longer works at all ...at least not for me. Again, another that needs overhauling, and figuring out HOW to get an 'ivnisible' runway to work on Sand Island
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not by player controlled aircraft, they wont which is why the data and loadoout inis need extraction for Eagle, placed in the F-15A folder, and REMOVE all A/G statments. A's are the purest air superiority aircraft in the world "not a pound for air-to-ground" you wanna drop bombs? download the Mud Hen
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and that odd "whiteness" of the rear canopy...trying to figure if it's a mesh issue, or the canopy tga.
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that was fault on pretty much all the early data inis.... it would jettison the ENTIRE cockpit mesh, as opposed to the canopy. (their Hurris and spits and, well, pretty much all of them did it) irrc, Baltkia fixed it. try this in the crew section for the pilot: CanopyNodeName=Canopy that should fix it --- also, for those that don't have it ... and the entire pack of WW2 destroyed models is someplace in the downloads section...i don't rrmember where!! unzip this, and drop the 2 pieces (lod and bmp) in the ROOT of the /Aircarft folder add this ot the "AircraftData" section, where the weight, and wingspan and such is liste... [AircraftData] UseMetricUnit=TRUE DestroyedModel=Bf110CDest.LOD DestroyedEffect=VehicleFireEffect
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works for me!!!
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1stGen downloads, it's a mission builder. Prolly wwwwwwwwwwwwwwwwwwwwwwwwaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy in the back
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View File WW2 PTO New Guinea Terrain for SF2 New Guinea, WW2 PTO Terrain for SF2 (Ver.3.5) 8/6/2014 - For SF2, Any & All (Full-4/5 Merged Reccomended) = For Adventures in the South West Pacific = **This is Version 3.5, with additional goodies. It's designed to replace all eariler versions. If you have the other versions, you can either unzip and drop directly over your existing, or delete the older versions, and just use this one. No harm will befall you if you just Overwrite your existing New Guinea WW2 Terrain. Really.** Be advised, this NEW terrain folder still retains the same name as all the originals, "NewGuinea2". There many new GroundObject and Terrain Objects included in this terrain mod. All (if not most of) other Ground Objects you should already have. Those from the v.3 are still included. New Target Areas have been added . See the "Notes" section for the change list. The LimitedNations statement is set to TRUE, allowing only for 'regional powers', but has been expaned to include RNZAF and ML-KNIL forces. The terrain also makes use of the 'AllowedDates" statement, preventing use BEFORE January 1942. Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations. Several cities and other physical features may also fall into that classification. Some cities exist only as 'named places'. As is reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -read- the document through after unzipping, but =BEFORE= installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post. Good Hunting! wrench Kevin Stein --- Changes: Version 3.5 uploaded 8/13/2014 Submitter Wrench Submitted 03/07/2013 Category Full Terrains
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Version ver 3.5
624 downloads
New Guinea, WW2 PTO Terrain for SF2 (Ver.3.5) 8/6/2014 - For SF2, Any & All (Full-4/5 Merged Reccomended) = For Adventures in the South West Pacific = **This is Version 3.5, with additional goodies. It's designed to replace all eariler versions. If you have the other versions, you can either unzip and drop directly over your existing, or delete the older versions, and just use this one. No harm will befall you if you just Overwrite your existing New Guinea WW2 Terrain. Really.** Be advised, this NEW terrain folder still retains the same name as all the originals, "NewGuinea2". There many new GroundObject and Terrain Objects included in this terrain mod. All (if not most of) other Ground Objects you should already have. Those from the v.3 are still included. New Target Areas have been added . See the "Notes" section for the change list. The LimitedNations statement is set to TRUE, allowing only for 'regional powers', but has been expaned to include RNZAF and ML-KNIL forces. The terrain also makes use of the 'AllowedDates" statement, preventing use BEFORE January 1942. Geophysical Disclaimer: some rivers and other water features may not follow their Real Life courses, or be placed in their Real Life locations. Several cities and other physical features may also fall into that classification. Some cities exist only as 'named places'. As is reccomended, unzip this archive to a temp folder or your desktop, and you'll have access to the rest of the readme for it's instructions. It's reccomended you -read- the document through after unzipping, but =BEFORE= installing. As always, the Notes and Other Nonesense section may make for entertaining reading. Please also read the New Standard Usage Discalimer, as it's been changed slightly to reflect a change in my policy. It's listed at the bottom, in the Legal Statement Section, with the URL back to the CA post. Good Hunting! wrench Kevin Stein --- Changes: Version 3.5 uploaded 8/13/2014 -
do we have a "drooling" smiley???
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I LOVE the idea!! there's 2 'airfield devlopment kits' in the downloads section ... can't remembe if is SF/Wo* or SF2!! Has lot of 'little fiddly bits', lightpoles, crats, shelters,, etc and etc. all sorts of goodies! having more;... that's the ticket!! Add more 'life' to the bases and such Eye Candy Rulez!!
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won't work on the Falklands... ever ... there is NO place for to 'live in'. SF/Wo* dosen't support "off map basing" like SF2/NA does. So, there you have it
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sorry for using English!! the Faun fire trucks came in PureBlue's Anatolia terrain (modern ones), Cocas made me several differnt stacks of containers, they're in the Persian Gulf terrain but I can sure use the LW trucks on the WW2 Euro terrain!!! there's some really good stuff there!!
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1) never use planning map for coordinates (cause there ain't none to be had). You'll NEVER figure them out that way. Best would be the WoVSqmd. (yes, it works just fine in SF2) 2) EVERYTHING in the South becomes "ENEMY" EDIT: 3) you'll have to edit the VietnamSEA_Nations.ini, and change the alignment for Location=1 -south vietnam- (which is ALWAYS Friendly), and create them as a NEW Location, or perhaps changing them to 2 (North Vietnam), and everything else -Thailand- become location 1
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[Fictional] Parani Digital Skin for Marcfighter's Su-27
Wrench replied to Flanker562's topic in Sci-Fi/Anime/What If Forum
and READ the readmes that should come with ALL addons. if the uploader has down his job properly, the instructions are easy to follow. If not ... get into the SF2 Knowledge Base, and start READING all the posts in there. 98.6% of all questions are answered there -
General Dynamics F-16A - German Luftwaffe
Wrench replied to ValAstur's topic in Sci-Fi/Anime/What If Forum
convert them to jpg, maybe?? is this for TK's SF2:I F-16 or the Viper Teams??? if for TKs, I did templates for it, and they're in the download section someplate... Tools/Utilities??? maybe??? -
that would make a LOT of people happy!!!!
