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Everything posted by Wrench
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Mack does that alot...also, lots of his real life friends show up in the books too (JAW, NY Hercs for example). At the time War Heaven was written, he was in negotioations for a Wingman movie deal. So far it's hasn't materalized. Wrench kevin stein
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It's also designed as a 'stand-alone'; you know, the 'Total Conversion' types. And should NOT be used in a merged install. That's the only way to do it right...just like the readme should have said. And yes, it was designed for SF only. But I got it working in WoE with no sweat. Just to let you know, the I/I map has also gone back 'into the hangar' for an overhaul. Just as a tease, there are almost 200 target areas now, plus all kinds of new and wonderful objects. Many of the target areas have the correct names as well. To let you in on a secret, go up the the downloads section, and get Polak's newest version of his desert tiles, they look MUCH better than the stock stuff -- that's what I"m using... Wrench kevin stein
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I didn't know you could open a dll in a hex editor...messing with core files like that scares the S**t outta me! Just in case I 'break' something. The pic isnt too clear (or it's my eyes), what exactly is highlighted? EndExportYear? If so, it's already built in, and just needs adding to the aircraft data inis...hmmm.... Wrench kevin stein
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Only by physically removing aircraft, or editing their service years; ie: export dates. It's not uncommon to see aircraft long retired, say a Frexco going against your Talon in 2012 (just before the asteroid hits) Hence the need for accurate date in the aircraft's data ini, which for 99.9% of them are correct. I've always wondered if you could add this line: EndExportYear= and see if it works. I know in First Eagles, TK is using the month/day/year format for aicraft service dates. Wrench kevin stein
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We were there in 96, with some friends visiting his parents (Harlan Sr. is a retired Naval Aviator - was an instructor too). I 'approiated' one of their wheel chock...it's hanging in my closet (I'm such a bad boy) Was really cool then, would love to see it again now. Just wish I could have seen the 307 Stratoliner before it went to NASM Wrench kevin stein
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Ok! I see. Unfortunately, it's been like that since Day 1, and there's no fixing it. I've even tried reskinning it; repainting the bmp to match the Soveit Silver, but to no avail. It's just something we have to live with, until some wonderfull modeler creates the RIGHT aircraft, with the Izurmud nose built in. Then we could actually get decals on it, too! Wrench kevin stein
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Now, the information above is good, but there's one thing missing: How about a loadout ini, that has all the necessary bits already written down?? The info below is for the GR.1; adjust loads to fit other users: [Attack] Loadout[01].WeaponType=BOZ107 Loadout[01].Quantity=1 Loadout[02].WeaponType=SkyShadow Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank1500_Tornadods Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank1500_Tornadods Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType=BL755 Loadout[06].Quantity=2 Loadout[06].RackType=BRU57 Loadout[07].WeaponType=BL755 Loadout[07].Quantity=2 Loadout[07].RackType=BRU57 Loadout[08].WeaponType=BL755 Loadout[08].Quantity=2 Loadout[08].RackType=BRU57 Loadout[09].WeaponType=BL755 Loadout[09].Quantity=2 Loadout[09].RackType=BRU57 Loadout[10].WeaponType= Loadout[10].Quantity=0 Loadout[12].WeaponType=AIM-9L Loadout[12].Quantity=2 Loadout[12].RackType=LAU-105 Loadout[13].WeaponType=AIM-9L Loadout[13].Quantity=2 Loadout[13].RackType=LAU-105 Loadout[01].WeaponType=BOZ107 Loadout[01].Quantity=1 Loadout[02].WeaponType=SkyShadow Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank1500_Tornadods Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank1500_Tornadods Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType=Mk18_1000_LD Loadout[06].Quantity=2 Loadout[06].RackType=BRU57 Loadout[07].WeaponType=Mk18_1000_LD Loadout[07].Quantity=2 Loadout[07].RackType=BRU57 Loadout[08].WeaponType=Mk18_1000_LD Loadout[08].Quantity=2 Loadout[08].RackType=BRU57 Loadout[09].WeaponType=Mk18_1000_LD Loadout[09].Quantity=2 Loadout[09].RackType=BRU57 Loadout[10].WeaponType= Loadout[10].Quantity=0 Loadout[10].RackType= Loadout[11].WeaponType= Loadout[11].Quantity=0 Loadout[11].RackType= Loadout[12].WeaponType=AIM-9L Loadout[12].Quantity=2 Loadout[12].RackType=LAU-105 Loadout[13].WeaponType=AIM-9L Loadout[13].Quantity=2 Loadout[13].RackType=LAU-105 [sEAD] Loadout[01].WeaponType=BOZ107 Loadout[01].Quantity=1 Loadout[02].WeaponType=SkyShadow Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank1500_Tornadods Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank1500_Tornadods Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType= Loadout[06].Quantity=1 Loadout[07].WeaponType= Loadout[07].Quantity=1 Loadout[08].WeaponType= Loadout[08].Quantity=1 Loadout[09].WeaponType= Loadout[09].Quantity=1 Loadout[10].WeaponType=AGM-88C Loadout[10].Quantity=1 Loadout[11].WeaponType=AGM-88C Loadout[11].Quantity=1 Loadout[12].WeaponType=AIM-9L Loadout[12].Quantity=2 Loadout[12].RackType=LAU-105 Loadout[13].WeaponType=AIM-9L Loadout[13].Quantity=2 Loadout[13].RackType=LAU-105 [Anti-Ship] Loadout[01].WeaponType=BOZ107 Loadout[01].Quantity=1 Loadout[02].WeaponType=SkyShadow Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank1500_Tornadods Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank1500_Tornadods Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity= Loadout[06].WeaponType= Loadout[06].Quantity= Loadout[07].WeaponType= Loadout[07].Quantity= Loadout[08].WeaponType= Loadout[08].Quantity= Loadout[09].WeaponType= Loadout[09].Quantity= Loadout[10].WeaponType=SeaEagle Loadout[10].Quantity=1 Loadout[10].RackType= Loadout[11].WeaponType=SeaEagle Loadout[11].Quantity=1 Loadout[11].RackType= Loadout[12].WeaponType=AIM-9L Loadout[12].Quantity=2 Loadout[12].RackType=LAU-105 Loadout[13].WeaponType=AIM-9L Loadout[13].Quantity=2 Loadout[13].RackType=LAU-105 [Recon] Loadout[01].WeaponType=BOZ107 Loadout[01].Quantity=1 Loadout[02].WeaponType=SkyShadow Loadout[02].Quantity=1 Loadout[03].WeaponType=Tank1500_Tornadods Loadout[03].Quantity=1 Loadout[04].WeaponType=Tank1500_Tornadods Loadout[04].Quantity=1 Loadout[05].WeaponType= Loadout[05].Quantity=1 Loadout[06].WeaponType=BL755 Loadout[06].Quantity=2 Loadout[06].RackType=BRU57 Loadout[07].WeaponType=BL755 Loadout[07].Quantity=2 Loadout[07].RackType=BRU57 Loadout[08].WeaponType=BL755 Loadout[08].Quantity=2 Loadout[08].RackType=BRU57 Loadout[09].WeaponType=BL755 Loadout[09].Quantity=2 Loadout[09].RackType=BRU57 Loadout[10].WeaponType= Loadout[10].Quantity= Loadout[10].RackType= Loadout[11].WeaponType= Loadout[11].Quantity= Loadout[11].RackType= Loadout[12].WeaponType=AIM-9L Loadout[12].Quantity=2 Loadout[12].RackType=LAU-105 Loadout[13].WeaponType=AIM-9L Loadout[13].Quantity=2 Loadout[13].RackType=LAU-105 REMEMBER: you MUST specify the racktype for the missiles to load properly Wrench Kevin Stein
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I dont like 'em either. Always considered them a weapon of last resort...but they are valid for the time frame. Of course, there's always some nut-job that'll use it instead of Mk.82...like killing flys with a shotgun, instead of a swatter. Wrench kevin stein
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Like this??? simple job..extract the RAF roundel, rename to "WRoundel", adjust decal ini to match. If you folks want, I can upload it? Canberra B.20 is fix also, in fact, I made a complete RAAF version Now, if I can just get the airfields straightened out on Edwards Darwin map......lots of terrain flattening needed to match the moves of the WW2 airfields to their 'present' locations -- gotta love Google Earth!!! Then get the defenses built for Oz and the countries north... Wrench kevin stein
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No, the Fresco noses are skinned just like an aircraft...the lod has the built in pointer for the skin bmp. No decals are, or can be, involved as it's seperate from the aircraft (think of it as loaded ordanance) Also, could you be a little more specific as to just what you're trying to do??? All the Fresco noses come with their own skins. Just as I did for the 19PM ... hex edited and renamed the 17PFU lod to match the 19PM, so to have the 'black' section show in the cockpit, hiding itself. Installing the Fresco/Framer nose bubbles is the same as any other weapon, and the same procedure is used. Detailed, illustrated instruction are in the Knowledge Base "Adding New Weapons", I think it's on page 2, by USAFMTL So, if you please, more details???? Wrench kevin stein
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Sheriff: that would be super easy to re-do for the Sabre, just make a new decal for the wings, drop it in the decal folder, adjust the pointer in the decals ini --for the wings only-, and just use the 'roo rooundel' for the fuselage (that one's stock). So, as to the type of roundel, blue/white/red for the lower, and blue/red only for the top??? Must find some pics...I'm off!! Wrench kevin stein
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Stacks: have you added the weapon text info to the weaponsdataini, and then run the weapons editor to 'save and update' the weaponsdata.dat file??? Just adding the text sections won't do a thing...they have to be run through the editor to 'create' the entry in the dat file. And as for the Ali-cats, you'll find all the necessary info to update them, and the IIRAF Phantoms, in the Knowledge Base 'Weapons and Loadouts' thread ... I've updated their loads and added several weapons to fill in some blanks. The only ones you won't find in there, are all the Iraqi birds ... those will arrive, fully updated, when the new Desert Storm mod gets re-released. As for the RDS-4 30kt, it works fine for me... double check the entry, and make use it's the same as this: And make sure you have the nuke effects in your /effect folder. Wrench kevin stein
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Are we sure it's the guy in the bottle, or the guy with the bottle??? If Zur cranks out some newer (older?) versions of the Sabre, you can bet they'll be good!!! Wrench kevin stein
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I'm pretty sure it came with the newer G-91 paks, but here's the weapons data, where **** is the next number in sequence [WeaponData****] TypeName=AS-20 FullName=AS-20 Radio Command Guided Missile ModelName=AS20 Mass=143.000000 Diameter=0.250000 Length=2.600000 AttachmentType=NATO,ITALY,FRANCE,W_GERMANY NationName=France StartYear=1958 EndYear=1970 Availability=2 BaseQuantity=24 Exported=TRUE ExportStartYear=1958 ExportEndYear=1970 ExportAvailability=2 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=MediumMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=33.000000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=2 Accuracy=80 MaxTurnRate=10.000000 MaxLaunchG=2.500000 LockonChance=90 LaunchReliability=90 ArmingTime=0.000000 SeekerFOV=15.000000 SeekerGimbleLimit=35.000000 SeekerTrackRate=35.000000 SeekerRange=10000.000000 MinLaunchRange=2000.000000 MaxLaunchRange=6000.000000 Duration=30.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x00000000 BoosterStart=0.000000 BoosterDuration=10.000000 BoosterAccel=5.000000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.300000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.300000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 happy hunting! Wrench kevin stein
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When Bunyap rebuil the Pak for the 6/06 release, he used "WP" and "NATO" for the, well, oddball stuff. So that's how I kept it. This allows for other nations that might use the aircraft to have it load with no problems. And don't forget, for the 19PM, we're using 2 Fresco nose bubbles, as per Lexx's fix...the PFU (ok, 19PM cause it got renamed and repainted to 'hide itself' from being visible through the canopy) cause it has the missile pylons, and the 17PF for the acutal nose extension. Wrench kevin stein
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Yeah!!! That's exactly what I was seeking! thanks Charles!! I wonder, if you wouldn't mind if I uploaded this to the "Terrains and Such" section, I'm sure others could find this very helpfull, too! Wrench kevin stein
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Looking at the Mirage III0, I'm wonder if the upper wing decal placement for the Phantom are correct...the Mirage dosen't use them (and most pics I've seen don't have them on the camo either) But the 111C Pig does, along with the CAC-32 Avon Sabre...hmmm....well, you all can always just delete the pointer in the decal ini, thusly: [Decal003] MeshName=wing_left_outer DecalLevel=0 DecalFacing=TOP FilenameFormat= <--note removed decal name Position=-5.01,-1.80 Rotation=-90.0 Scale=1.30 DecalMaxLOD=3 Reverse=TRUE [Decal005] MeshName=wing_right_outer DecalLevel=0 DecalFacing=TOP FilenameFormat= Position=5.01,-1.80 Rotation=270.0 Scale=1.30 DecalMaxLOD=3 Leaving it black won't hurt nothing! Wrench kevin stein
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Basically, what I'm trying to figure out, even after all this time is... is there a picture guide for which airfield is which???, and how big a footprint it presents?? (sorta like the standard ground objects pic that somebody supplied many moons ago....) I know airfield 3 is the dirt strip, airfield 5 is a single paved ruway, airfield 4 is the kinda "Y" shaped one... but what are 1, 2, 6?? TIA! Wrench kevin stein
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Problem in WOE no missiles for russian jets in 1970-1986?
Wrench replied to jklv's topic in General Discussion
Wrench kevin stein -
Can't get Super Etendard to work... grrr..
Wrench replied to JG14_Jagr's topic in Mods/Skinning Discussion
For our friends having problems with the Etendard, you might also want to have a look in the 'Editing Loadouts Thread" that I maintian, as there's a post relevant to the Super E: Super Etendard Loadout Tweeks Well, yeah! Another fine example from Los Angeles Unified Skool District But at least I can get weapons to work!!! Wrench kevin stein ps: I thought Fubar was The Official CombatAce Spell Checker??? -
Can't get Super Etendard to work... grrr..
Wrench replied to JG14_Jagr's topic in Mods/Skinning Discussion
Gentlemen, if I can perhaps direct your attention to the Wonderful World of the CombatAce Knowledge Base??? I think you'll find this little tutorial most imformative.... Adding Weapons: A Basic Turorial <--Click Me!! I'm a Link to Wonders Beyond Imagining!!! Enjoy! Wrench kevin stein -
That must be the one I have...some of the birds have been on my HD for, like, forever!! It's one of howling1 mods, so it must be a tweek of one of Zur's originals. I've got a place for the weapons stuff in the KB, but just haven't finished testing. Tweeked the Mk.12 Nuke a little, but it's still a stand it. Guess I'll have to finish testing it, and post the relevant data... Wrench kevin stein
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Definately, give that a try. A quick check on mine shows I just used the CleanExhaustEmitter. I mean, after all, California has the tightest smog rules in the country.... Wrench kevin stein
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BB: you're right about the Alkali's not hitting anythings...they truely suck worse the 9B winder! Good catch on the mounting height, I just used the stock numbers from the PFU. As to the nose problems, did you follow the instructions EXACTLY as stated in the readme??? Once the text section of the weapons is added to the weaponsdataini, you MUST run the weapons editors to add them, and update the weaponsdata.dat file. You probably forgot the one step...give it another try!! It works perfectly for me... Wrench kevin stein
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Man, I must be going blind...or stupid or both!!! You'd think a Moderator would know where thing are... thanks guys,!!! btw, anyone know why the RWR dosen't work???? Wrench kevin stein
