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Everything posted by Wrench
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The road sections that are surrounding/under the buildings are part of the ground platte thingy If I understand how that works, you'd need to create a new ground plate (or road plate or whatever) in 3D Max, and export as a new object. (which is waaaay beyond my skill set - I can't even make a box in GMax!) I know lots of the roads/trails etc are painted on some of the tiles (like in WoV or Deuces enhanced tile set). If used on a tile, you'd have them running every which way. Maybe a 3d modeler could help out on that one; I can't think of another way to do it. Wrench Kevin Stein
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That Peashooter skin looks awfully familiar! This must be the one at Chino, cause it' got a modern pilot!!! Wrench kevin stein
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Sosueme??? Isn't that the Kosher sushi bar at Fairfax and Wilshire here in LA??? Wrench Kevin Stein
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What's the Great A'Tuin doing with all that armament, and what's holding up the Discworld???? Wrench Kevin Stein
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Yup. Modded from the orignal O-1 supplied by TK, with a OD skin that came from somewhere I can't/don't remember, with weapons by Capun, cockpit by Wolf -from his P-39-, ini edits by me, and an MUCH better version of the OD skin with decals by Pappychksix. (skin is available here at CA...use that one instead of mine...it's really much nicer! Wrench Kevin Stein
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All adjusted for...the kit has a new loadout ini with that listed. Also, double check spelling of the "ModelName=" for the correct lod's name. They must match exactly (like everything else in an ini) Wrench Kevin Stein
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Both lods are in the zip...basically cause I couldn't remembe which one worked and which didn't That's good info, thanks Lex!! Wrench Kevin Stein
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There's a fix for that on my site...did it almost 2 years ago. check on the "new airplanes page" that has the cockpit repaints. There's one for the 17PFU, that includes an updated weapons entry tht turns the radar nose into a jammer pod (with strength of 0), and includes a repainted A-4E cockpit (and if I remember, uses the Izumrud radar tga), audio RWR, and some other fixes. Full detailed instructions are there. But just in case, here's the weaponsdata entry for the modified/updated radar nose. You'll have to change the AllowedWeaponsType= to "EP" for the 'jammer nose' [WeaponData***] TypeName=17PFU FullName=RP-1 Izumrud Radar ModelName=17PFU Mass=150.000000 Diameter=0.500000 Length=1.000000 AttachmentType=WP,SOVIET,CHINA NationName=SOVIET StartYear=1955 EndYear=1970 Availability=2 BaseQuantity=20 Exported=TRUE ExportStartYear=1957 ExportAvailability=1 WeaponDataType=4 JammerType=1 JammerStrength=0.000000 I remember that some time ago, Bunyap was working on updating all the radar noses, dorsal humps and other 'addons' for the Skyhawks (A-4EL, A-4P/Q, Kahu, etc), using the data I gave him. I have a lot of those that I did already done, but they've never been posted. Cause some ain't quite finished. But to get started, grab the update from my site (use the link below in my sig). I also seem to remember posting a lot of these here at CA; possibly in the 'SF Cockpits' section. Wrench Kevin Stein
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same here...since yesturday 6pm PST. Or is Dave messing around with the nukes again??? Wrench Kevin STein
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Do I have a hangar screen for Sled??? Of course!!! You can find it, and a loading screen on this page: Post WW2: Korean War & 1950s Era Unfortunately, I don't have any "unmasked" pilot figures. But there's a boat load of others to choose from, some by me and many by pappychksix (Pete), and a few others thrown in just to confuse things Wrench kevin stein
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They been up there forver!! Glad someone found them again. Wrench Kevin Stein
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