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JSF_Aggie

+MODDER
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Everything posted by JSF_Aggie

  1. I decided to place some trees/objects on my SWUS terrain, and I'm having an issue with them floating on the northern half of the map. This is a single object, placed on a single tile (sand1). There is no HeightMap/HeightMapScale associated with this tile in the SWUS_data.INI. In the southern half they sit right on the ground. In the northern half, they float. Anyone have any ideas? I was about to start making .TOD's for the whole map, but not if the objects are floating. Thanks
  2. Read the Knowledge Base here, then ask if you still don't know how to do something. Most mods come with a decent README, that include install instructions. Try something simple first, like installing a skin for a stock aircraft. Some of the larger mods will just say to drop the top level folder into your SF2 mod folder, but I would recommend poking around and seeing what's where. This will help you learn the directory structure of the mod folder.
  3. View File F-4J USN SkinPack 1 ******************************** *** F-4J Skin Pack 1 ******************************** This includes the following skins, for the F-4J: -VF-21 USS Ranger '73 -VF-154 USS Ranger '73 -VF-41 USS Roosevelt '73 -VF-84 USS Roosevelt '73 -VF-92 USS Constellation '73 -VF-114 USS Kitty Hawk '73 -VF-213 USS Kitty Hawk '73 -VF-142 USS America '74 -VF-143 USS America '74 Most of the BuNo's are correct. ******************************** *** Install Instructions ******************************** Copy the Objects directory into your MOD folder, letting it overwrite when prompted. Optional, but recommended: Install Sundowner's F-4J redux, so you'll have bump maps that match these skins https://combatace.com/files/file/16852-sundowners-sf2-f-4j-redux/ ******************************** *** Credits ******************************** Sundowner's 2048x2048 templates where used. I used MyTai's tail decals for the VF-84. ******************************** *** Legal ******************************** Don't release any of this in PayWare!!! Submitter JSF_Aggie Submitted 10/02/2019 Category F-4
  4. Version 1.0.0

    246 downloads

    ******************************** *** F-4J Skin Pack 1 ******************************** This includes the following skins, for the F-4J: -VF-21 USS Ranger '73 -VF-154 USS Ranger '73 -VF-41 USS Roosevelt '73 -VF-84 USS Roosevelt '73 -VF-92 USS Constellation '73 -VF-114 USS Kitty Hawk '73 -VF-213 USS Kitty Hawk '73 -VF-142 USS America '74 -VF-143 USS America '74 Most of the BuNo's are correct. ******************************** *** Install Instructions ******************************** Copy the Objects directory into your MOD folder, letting it overwrite when prompted. Optional, but recommended: Install Sundowner's F-4J redux, so you'll have bump maps that match these skins https://combatace.com/files/file/16852-sundowners-sf2-f-4j-redux/ ******************************** *** Credits ******************************** Sundowner's 2048x2048 templates where used. I used MyTai's tail decals for the VF-84. ******************************** *** Legal ******************************** Don't release any of this in PayWare!!!
  5. Stupid question...If you contribute, and he doesn't make the $25k goal and he decides not to move forward, is your donation returned? Sorry, it's my first day on the internets.
  6. I assume you're talking about the LHA that comes stock is SF2NA? If so, you need this mod for the game to treat it like a carrier. Checkout the readme for install instructions and limitations.
  7. Man, I have no idea. During, and since college, I've never worked in the commercial world. I vaguely remember someone asking him on the TW forums, but I can't remember If he answered or not. TK I'm sure has the source code backed up and under CM, but he would never freely give it to us. That's not a jab at him, it's his intellectual property. I once had to grab some code out of a F-16 sim that literally was two insanely long files, hud.cpp and mfd.cpp. I bet TK architects his code better than that.
  8. I don't have A10RWRTrackSound.wav and A10RWRLockSound.wav in my SOUNDS folder, so I had no RWR tones. Also, itty-bitty drag chute. It's amazing ravenclaw. Thank you so much.
  9. Do we have better Phantom gunpod, skin and/or model, compared to what comes stock? Thanks
  10. I've never used the campaign customizer, so I don't know. You can manually edit the _data.ini to change the skin used by a squadron that already exists in the campaign. That's a one line edit. Adding a new squadron is a little more involved.
  11. It's not a bug with either, just the way the campaign system is set up. If you want to use a different skin in a campaign, you have to edit the assigned skin in the campaign's _data.ini, for that particular squadron.
  12. Pop up the help menu. There is a key stroke that gives you 1 unit at a time.
  13. I believe your strikes being focused on enemy naval fleets has soley to do with a flag in the campaigns _data.ini file, some like NAVAL_CAMPAIGN = TRUE. I don't think which executable you use affects this.
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