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JSF_Aggie

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Everything posted by JSF_Aggie

  1. "That's in direct contrast with Air Force assertions that the F-35s are no noisier than the present fighter aircraft. " :whistling:
  2. Argh, it's not a bug. It's that way for a reason. Read the README.pdf for the explanation.
  3. I was just reading this story on another site. Much respect. RIP.
  4. I put "Tweaked A-10A and OA-10A flight model" in the patch's README .txt, but I left Gerwin's name out of the big README's credit section by mistake. Sorry man, I'll add you in. The OA-10 still had the FM from the previous patch, so it got updated to the current patch's FM. Both the OA-10 & and the A-10 got Gerwin's tweak that improves pitch/turning performance.
  5. "The panorama inside the helmet effectively makes the F-35 completely invisible to the pilot." That's not completely true. The DAS image is "blanked" where ever the MFD's are, so the pilot can still see them when the DAS video is up. There's a HOTAS switch to toggle the HMD's DAS video on/off if the pilot needs to see anything else in the cockpit. I've worn the real helmet with the real HMD software running, and DAS video provided by their DAS simulator. It was very impressive. They have the real DAS system flying on a lear jear now. The three current F-35's don't have the DAS cameras installed.
  6. Guys, for the F-15E graphical issues, grab these .TGA's and put them in your F-15E directory. My bad. F_15E_TGAs.rar
  7. Drop these .TGA's into your F-15E folder and it will fix the graphics issues. F_15E_TGAs.rar
  8. I have not seen it. We didn't do anything to intentionally change the requirements for receiving medals. I'm not sure what the game looks at for giving out medals. My guess would the sum of points for the targets destroyed, as defined in the terrain's _types.ini. If it keeps repeating, post some of your mission results, i.e. how many targets were destroyed and what type, etc.
  9. Happy Birthday guys.
  10. Yes it is possible to land vertically, with zero knots airspeed, but it takes some practice. You wouldn't want to do this with a heavy aircraft. If it's at the end of the mission, you are probably low on fuel, and have expended your ordinance, and therefore light enough to do this. Also, it's much easier if you do not have an asymetric loadout as you come home. However, I usually land at around 70-80 knots coming back to the expeditionary airfields. Slow down normally to around 200 knots. When you get below that, full flaps, spd brk out, and move your nozzles all the way forward with about 50% throttle to slow you down to 70-80 knots. Once you get down to that speed, put your nozzles at 45 deg for the rest of the approach. At that speed, I use throttle and nozzle position to control altitude and decent rate, not for/aft stick. One downside is that the game engine doesn't have the AI use thrust vectoring, so be carefull your wingman do not run up the back of you on approach, especially when you get to the point of doing a vertical landing.
  11. Beautiful. If you want, send me the two .psd's that have the fuselage, and I'll add the wrinkles.
  12. I did, and it was incredible how quick the headaches went away, but it only lasted about 12 hours before they came back.
  13. Thanks Dave. If you guys haven't tried the single missions made by comrpnt, you really need to. There are many new ones added with this patch. Also note, campaigns you're currently flying won't continue to behave after this patch. You'll need to start them over. ********************************************************************** *** Object Fixes & Upgrades ********************************************************************** - Fixed RF-4C AB emitter issue - Fixed deploy/retract problem with Su-17 wings - Added some missing destroyed .lod's for some groundobjects - Updated all F-111's to the current standard, and added the wingtip vortex emitters - Fixed F-111 fuel tank data - Added bobrock's new Tornado F3, updated FM and ODS specific skin - Created a CF-18 with littlesmoke's skins - Added Veltro's and lindr's Su-24MK - Modified the AN-12's so they show up as Iraqi - Added Mirage Factory Iraqi MiG-29 - Added FastCargo's improved F-15C 3D model - Added Fubar's new F-15C FM - Repainted F-15C droptank to better match AC skin - Added FastCargo's improved F-15E 3D model - Added Column5's new FM for the Jaguar - Crusader updated F-16 avionics - Added radar data to E-3A, E-8C, and KC-10, to simulate AWACS benefits (via the map screen) - Upgraded F-16A skins by MigBuster - Slight F-15C cockpit repaint by Brain32 - Tweaked A-10A and OA-10A flight model - Modified F-117's to carry "dumb bomb" versions of GBU-27's so the AI will drop on targets ********************************************************************** *** Campaign Fixes & Upgrades ********************************************************************** - Made improvement to campaign such that the ground war will play out in a more historical time frame. Recommend that you play with campaign settings on either "NORMAL" or "EASY". - Increased store amounts to make sure they last through the campaign - Fixed a typo that was keeping the A-4F from showing up in the campaign - Changed active & inactive dates on comrpnt's Marine Op Posts, to help keep them from being assigned as targets during the campaign - Replaced Iraqi MiG-27D's with Su-24MK's - Added two squadrons of Canadian CF-18's - Added one RAF squadron of Tornado F3's - Added two Itallian squadrons, Tornado & RF-104G - Tweaked truck routes to keep Armed Recon missions in Southern Iraq - Added SCUD sites to the strike list ********************************************************************** *** Misc Fixes & Upgrades ********************************************************************** - Added ODS credits to the CREDITS screen - Added CA_Stary's parachute effect for destroyed aircraft - Moved/removed floating buildings in Kuwait City and Al-Khafji - Added comrpnt's short take-off's for Coalition runways - Added in the rest of Celinsky's sky mod, with some of Fubar's tweaks. - Tweaked the Formation.ini file so that the Coalition Tank groups show up larger - Added Fubar's Enhanced SAM Effects - Added additional Single Missions by comrpnt
  14. I think it would be a lot of work for very little gain, harddrive space would be your only benefit. ODS will be updated over time, and I assume C5 will be adding to NATO Fighters. Anytime either gets updated, you'll be merging all over again.
  15. 2,781 downloads

    This is an update to the Operation Desert Storm addon for WOE. It contains several additions and bug fixes. Note that this is just a patch, and the three ODS installers listed below are required first: http://forum.combatace.com/index.php?autoc...p;showfile=8156 http://forum.combatace.com/index.php?autoc...p;showfile=8157 http://forum.combatace.com/index.php?autoc...p;showfile=8158 Please see the included README for installation instructions. Thanks to all those who contributed to this patch, they are listed in the README. ********************************************************************** *** Install Instructions ********************************************************************** - From your un-modded Operation Desert Storm install: - Delete the "MiG-27D" folder from the Aircraft directory - Delete the "MiG-29A" folder from the Aircraft directory - Delete the "Mission Briefing" folder from the top-level directory - Run ODS_Patch_1.exe, pointing it to your current ODS install. ********************************************************************** *** Object Fixes & Upgrades ********************************************************************** - Fixed RF-4C AB emitter issue - Fixed deploy/retract problem with Su-17 wings - Added some missing destroyed .lod's for some groundobjects - Updated all F-111's to the current standard, and added the wingtip vortex emitters - Fixed F-111 fuel tank data - Added bobrock's new Tornado F3, updated FM and ODS specific skin - Created a CF-18 with littlesmoke's skins - Added Veltro's and lindr's Su-24MK - Modified the AN-12's so they show up as Iraqi - Added Mirage Factory Iraqi MiG-29 - Added FastCargo's improved F-15C 3D model - Added Fubar's new F-15C FM - Repainted F-15C droptank to better match AC skin - Added FastCargo's improved F-15E 3D model - Added Column5's new FM for the Jaguar - Crusader updated F-16 avionics - Added radar data to E-3A, E-8C, and KC-10, to simulate AWACS benefits (via the map screen) - Upgraded F-16A skins by MigBuster - Slight F-15C cockpit repaint by Brain32 - Tweaked A-10A and OA-10A flight model - Modified F-117's to carry "dumb bomb" versions of GBU-27's so the AI will drop on targets ********************************************************************** *** Campaign Fixes & Upgrades ********************************************************************** - Made improvement to campaign such that the ground war will play out in a more historical time frame. Recommend that you play with campaign settings on either "NORMAL" or "EASY". - Increased store amounts to make sure they last through the campaign - Fixed a typo that was keeping the A-4F from showing up in the campaign - Changed active & inactive dates on comrpnt's Marine Op Posts, to help keep them from being assigned as targets during the campaign - Replaced Iraqi MiG-27D's with Su-24MK's - Added two squadrons of Canadian CF-18's - Added one RAF squadron of Tornado F3's - Added two Itallian squadrons, Tornado & RF-104G - Tweaked truck routes to keep Armed Recon missions in Southern Iraq - Added SCUD sites to the strike list ********************************************************************** *** Misc Fixes & Upgrades ********************************************************************** - Added ODS credits to the CREDITS screen - Added CA_Stary's parachute effect for destroyed aircraft - Moved/removed floating buildings in Kuwait City and Al-Khafji - Added comrpnt's short take-off's for Coalition runways - Added in the rest of Celinsky's sky mod, with some of Fubar's tweaks. - Tweaked the Formation.ini file so that the Coalition Tank groups show up larger - Added Fubar's Enhanced SAM Effects - Added additional Single Missions by comrpnt
  16. Operation Desert Storm, Patch 1 View File This is an update to the Operation Desert Storm addon for WOE. It contains several additions and bug fixes. Note that this is just a patch, and the three ODS installers listed below are required first: http://forum.combatace.com/index.php?autoc...p;showfile=8156 http://forum.combatace.com/index.php?autoc...p;showfile=8157 http://forum.combatace.com/index.php?autoc...p;showfile=8158 Please see the included README for installation instructions. Thanks to all those who contributed to this patch, they are listed in the README. ********************************************************************** *** Install Instructions ********************************************************************** - From your un-modded Operation Desert Storm install: - Delete the "MiG-27D" folder from the Aircraft directory - Delete the "MiG-29A" folder from the Aircraft directory - Delete the "Mission Briefing" folder from the top-level directory - Run ODS_Patch_1.exe, pointing it to your current ODS install. ********************************************************************** *** Object Fixes & Upgrades ********************************************************************** - Fixed RF-4C AB emitter issue - Fixed deploy/retract problem with Su-17 wings - Added some missing destroyed .lod's for some groundobjects - Updated all F-111's to the current standard, and added the wingtip vortex emitters - Fixed F-111 fuel tank data - Added bobrock's new Tornado F3, updated FM and ODS specific skin - Created a CF-18 with littlesmoke's skins - Added Veltro's and lindr's Su-24MK - Modified the AN-12's so they show up as Iraqi - Added Mirage Factory Iraqi MiG-29 - Added FastCargo's improved F-15C 3D model - Added Fubar's new F-15C FM - Repainted F-15C droptank to better match AC skin - Added FastCargo's improved F-15E 3D model - Added Column5's new FM for the Jaguar - Crusader updated F-16 avionics - Added radar data to E-3A, E-8C, and KC-10, to simulate AWACS benefits (via the map screen) - Upgraded F-16A skins by MigBuster - Slight F-15C cockpit repaint by Brain32 - Tweaked A-10A and OA-10A flight model - Modified F-117's to carry "dumb bomb" versions of GBU-27's so the AI will drop on targets ********************************************************************** *** Campaign Fixes & Upgrades ********************************************************************** - Made improvement to campaign such that the ground war will play out in a more historical time frame. Recommend that you play with campaign settings on either "NORMAL" or "EASY". - Increased store amounts to make sure they last through the campaign - Fixed a typo that was keeping the A-4F from showing up in the campaign - Changed active & inactive dates on comrpnt's Marine Op Posts, to help keep them from being assigned as targets during the campaign - Replaced Iraqi MiG-27D's with Su-24MK's - Added two squadrons of Canadian CF-18's - Added one RAF squadron of Tornado F3's - Added two Itallian squadrons, Tornado & RF-104G - Tweaked truck routes to keep Armed Recon missions in Southern Iraq - Added SCUD sites to the strike list ********************************************************************** *** Misc Fixes & Upgrades ********************************************************************** - Added ODS credits to the CREDITS screen - Added CA_Stary's parachute effect for destroyed aircraft - Moved/removed floating buildings in Kuwait City and Al-Khafji - Added comrpnt's short take-off's for Coalition runways - Added in the rest of Celinsky's sky mod, with some of Fubar's tweaks. - Tweaked the Formation.ini file so that the Coalition Tank groups show up larger - Added Fubar's Enhanced SAM Effects - Added additional Single Missions by comrpnt Submitter JSF_Aggie Submitted 05/04/2009 Category User Made Campaigns
  17. For someone who says a sim with no multiplayer isn't worth any further consideration or mention, you sure keep showing up to bitch about it. Since you know so much about his market and how he should do business, why don't you raise your concerns with TK?
  18. Fubar, These are some flak-related changes made in OTC prior to me joining the team. I always assumed this is why OTC's flak was more effective, primarily DamageShrapnelFactor. In AIRCRAFTOBJECT.INI: [GameObjectEffect] ObjectFireEffect=AircraftFireEffect ObjectFireSound=PlaneFire ObjectExplosionEffect=AircraftExplosionEffect ObjectExplosionSound=SmallExplosion ComponentDetachEffect=AircraftDetachComponentEffect ComponentDetachSound=SmallExplosion ComponentShrapnelCount=20 DamageShrapnelFactor=0.02 \\ was: 0.0002 MaxDamageShrapnelCount=12 [shrapnelDebris] Velocity=8.0 VelocityDeviation=0.4 AngleRateFactor=1.0 DragFactor=0.05 LifeTime=3.0 ShrapnelChance=50 ShrapnelCount=20 SmokeEffect= FireEffect= In BULLETOBJECT.INI: Several of the gun effects have: ShrapnelChance=100 ShrapnelCount=250
  19. Did you run all THREE installers? The first installer puts an OPTIONS.INI in the main directory, set up for the proper years, and to allow instant action to work. Your CTD'ing because you have the stock OPTIONS.INI. That's why you can't select beyone 1985. Also, with the default file, INSTANT ACTION is wanting to use the F-15A, which is now gone from your ODS install, hence the CTD.
  20. HIGH for object texture doesn't let any texture be rendered larger than 512x512. In ODS, we downsized everything to 1024x1024, or smaller. You can edit the following in your FLIGHTENGINE.INI, and let HIGH render up to 1024x1024. If you can run ODS, you'll probably be aable to run NF3 this way. [HighDetailOption] HorizonDistance=60000.0 DetailMeshSize=5 DetailLevel=1 WaterEffect=2 NoiseTexture=1 MaxTextureRes=1024 <<<<<<<<<<<<<<<<< Change this to 1024
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