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Everything posted by Gr.Viper
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Blackbird's
Gr.Viper replied to Wraith27's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I was thinking whether it is possible to make a photo-weapon. The game will ignore it for sure - that can be player-only feature. The idea goes like this: 1. Make an invisible and weightless unguided bomb. 2. Give it retractable fins like the ones retarded bombs have 3. Make fins deploy into one large flat rectange and texture it to resemble transparent photo frame (can't make it grayscale, but throw in some noise and frame markers and meaningless labels). 4. Make recon pod a pylon for this bomb In game the player flies to the recon area, drops the "bomb", switches to weapon view which places the camera behind the "bomb" with fins out, then hits the PrintScreen. Go back to base, Alt+Tab out of the game and look at the developed film. Other method involves cockpit position switching and adding a camera weapon working like Mavericks and Walleyes without lock i.e. pointing in one direction. 1. A recon-only plane with switchable seats. One of seats simply puts the player in front of a huge display. 2. Recon camera weapon, or even a set of wepons each with different camera zoom. Chose zoom/weapon, take seat, fly over the target taking screenies. Just like in old Microprose F-19 and F-117 sims. Comfy as hemorrhoids, I know, but making a game do things it's not designed for is always a bit of pain in the rear. And I wish I could be arsed to make it -
На местном МиГ-21 пушка на брюхе не отстегивается, а является частью модели самолета. Поэтому на другую машину переставить нельзя. Можешь попробовать натовские баллоны с "вулканом" пристегнуть.
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Also guns will now have realistic firing rates. Previously all fired at the fps rate
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B-36 Development
Gr.Viper replied to column5's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Wiki says they used to take a nuclear reactor for a ride in one of those things with 4 tons of lead attached... Can a nuke explosion be assigned as plane detonation effect? -
In flight refuel in WOI...
Gr.Viper replied to kreelin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
AFAIK, another engine is added which has negative fuel consumption on afterburner. The engine is controlled by thrust vector controller which isn't used in most planes. So one engages afterburner of the invisible engine and it magically pumps the fuel into tanks. At any time in any place. -
In flight refuel in WOI...
Gr.Viper replied to kreelin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The call bingo and immediately head for home base mostly. -
Wow... Thanks! A little follow up. Which way I'm supposed to land? The map waypoints tell me to approach the carrier from the rear :rapage: while the AI manage to align their Crusaders with the strip I know it's not necessary to land, but how the [censored] does one get on a diagonal strip of a moving carrier? I mean I usually land along the deck after three tries at least. So much easier on A-4... BTW, AI isn' perfect at landings sometimes. In the latest version of WoE I saw my wingman in F-100 puling up sharply all the time instead of steady approach. And my other wingman managed to crash intro water on take off on the first day of WoV campaign
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My flight of 8 F-8s got into dogfight with Frecos in WoV. September patch applied. About five minutes in half of Crusaders, including me, were taking a nap in the nearby swamps. The rest of us survived and even scored some kills because all MiGs headed for home bases and weren't dodging the shots much. Any Crusader hints apart from staying away from MiGs? Those guys are just swarming on your tail and either shoot you or push you into ground.
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For features - now there's an engine fire. It's not the fuel fire that swallows up half the plane And it didn't start the moment my rear was hit - took a second or so i.e. I was hit by cannons and lost the tail, then hit afterburner and voila! I set my behind on fire. Patch readme also said something about rescaling B-52. Maybe to put two pilots in the pit Didn't notice theis size before anyway - I'm more into mud wrestling on A-4.
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Вышли патчи для WoI, WoV и WoE. Да, последние две игры доводятся до уровня движка WoI.
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In FE working instrments are still in pits Not literally - the compass for Fokker Eidecker was fitted onto the wing: the cockpit instrument model was placed outside the pit and looked as if it were on the wing model. Naturally it wasn't working on external views. You could make a high quality static instrument panel on external model and then insert all the gauges and arrows for cockpit view, I suppose.
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How to use Matra R 530 ?
Gr.Viper replied to Luiz Carlos's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yeah... they would probably fit a dozen of 'em on a Me-262, fire them all in salvo and hope to hit with one. -
Then maybe get it from the official website... Yup, it says free to play offline if you sign up. And one month online is free for new acoounts as well.
