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Everything posted by Dave
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Try this... http://forum.combatace.com/index.php?showtopic=12147 Also make sure there isnt a folder buried in a folder if an aircraft doesn't show.
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Is that your refueling probe I see extended or you just happy to see me?
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There is not a whole lot you can do about IR missiles because they are sneaky bastages. You just have to hope you see it before it sees you.
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Looks like we covered this as well as it can get covered. Nothing we can do about it. So lets press on to something else.
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Hey here is a resized drop tank BMP. I forgot to resize it from 2048x2048...its 512x512 now. Sorry.
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You all want some fun? Load up with M-111R's or Snakes, take it in at 700ft, 650 to 700 kts and when the reticule gets over your target, pickle off the bombs. You will never miss your target.
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Because Editor I said not to use that weps pack! From the read me. If you don't have a weapons pack, use the one listed below, delete the old F-111 drop tanks folder and replace with the folder in this download. http://forum.combatace.com/index.php?autoc...p;showfile=7791
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ECM and Gun loaded fine before we released it. So what are you doing? Picking it part?
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View File F-111A Version 2.3 F-111A Version 2.3 By FastCargo Skin by Jat81500 Decals, Hangar Screen by USAFMTL (also Ant) Original model by Paco and Wpnssgt Original FM by Column5 Sounds by the Mirage Factory Avionics by MJ. Pit by NormanKnight 28 Jan 09 Avionics upgrade and ini fixes. Read the readme!!!!!! 25 Jan 09 Update Added resized tank texture. New drop tanks data. Thanks MJ. Added Chaff and Flares stations. 26 Jan 09 Update (Version 2.2) OpenCockpit modification added...you will now see your EWO in the cockpit with you! (Requires Oct 08 patch or later) Body position lights reintroduced, updated with correct lighting rules (no flash) and colors (red is right). Nose wheel steering works. Airbrake will not deploy with weight on wheels. Non-decal exported LOD included (F-111A.LOD) as an option if you have problems with frame rates (slower computers). Gunsight glass built into model. Submitter Dave Submitted 01/25/2009 Category F-111 Aardvark
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2,292 downloads
F-111A Version 2.3 By FastCargo Skin by Jat81500 Decals, Hangar Screen by USAFMTL (also Ant) Original model by Paco and Wpnssgt Original FM by Column5 Sounds by the Mirage Factory Avionics by MJ. Pit by NormanKnight 28 Jan 09 Avionics upgrade and ini fixes. Read the readme!!!!!! 25 Jan 09 Update Added resized tank texture. New drop tanks data. Thanks MJ. Added Chaff and Flares stations. 26 Jan 09 Update (Version 2.2) OpenCockpit modification added...you will now see your EWO in the cockpit with you! (Requires Oct 08 patch or later) Body position lights reintroduced, updated with correct lighting rules (no flash) and colors (red is right). Nose wheel steering works. Airbrake will not deploy with weight on wheels. Non-decal exported LOD included (F-111A.LOD) as an option if you have problems with frame rates (slower computers). Gunsight glass built into model. -
:Deadhorse: :Deadhorse:
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LOL The wingman AI has always sucked. Its better than it was. The UBER AI mod does nothing for them.
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That mod was for when the AI (enemy) was really really bad. Before the Oct patches. So do not use them in the new stuff. It doesnt work.
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New Squadrons in WoI Problem
Dave replied to JonathanRL's topic in Mission/Campaign Building Discussion
[CampaignData] CampaignName=630819 US Intervention DataFile=woiCamp7_data.ini CampaignMap=ISRAELME Service001=ISRAEL Service002=USN Service003=USMC <----------- You must have this................ [israelUnit001] UnitName=No. 101 First Fighter Squadron ForceID=1 UnitID=1 StartDate=08/19/1963 AircraftType=Shahak DescFile=woi7Start.txt StartText=woi7Start.txt [israelUnit002] UnitName=No. 117 First Jet Squadron ForceID=1 UnitID=3 StartDate=08/19/1963 AircraftType=Shahak DescFile=woi7Start.txt StartText=woi7Start.txt [israelUnit003] UnitName=No. 119 Bat Squadron ForceID=1 UnitID=4 StartDate=08/19/1963 AircraftType=Shahak DescFile=woi7Start.txt StartText=woi7Start.txt [uSMCUnit001] UnitName=VMF334 ForceID=1 UnitID=10 <-----------------Notice Unit ID StartDate=08/19/1963 DescFile=woi7Start.txt StartText=woi7Start.txt [uSNUnit001] UnitName=VA120 ForceID=1 UnitID=11 <-----------------Notice Unit ID StartDate=08/19/1963 DescFile=woi7Start.txt StartText=woi7Start.txt [uSNUnit002] UnitName=VF54 ForceID=1 UnitID=12 <-----------------Notice Unit ID StartDate=08/19/1963 DescFile=woi7Start.txt StartText=woi7Start.txt Then in the campaign data.ini this is how they match up. [AirUnit010] <-----------------This matches the above UnitID. AircraftType=F-8C_MF Squadron=VMF334 ForceID=1 Nation=USMC DefaultTexture=VMF334 StartNumber=0 BaseArea=Beruit Station CarrierBased=TRUE CarrierNumber=65 BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=100 MissionChance[sWEEP]=90 MissionChance[CAP]=80 MissionChance[iNTERCEPT]=80 MissionChance[ESCORT]=90 MissionChance=05 MissionChance[CAS]=10 MissionChance[sEAD]=10 MissionChance[ARMED_RECON]=25 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=50 UpgradeType=NEVER Supply[001].WeaponType=Mk81 Supply[001].Quantity=1440 Supply[002].WeaponType=Mk82 Supply[002].Quantity=1440 Supply[003].WeaponType=AIM-9B Supply[003].Quantity=480 [AirUnit011] AircraftType=A-4C Squadron=VA120 ForceID=1 Nation=USN DefaultTexture=USNGrey1 StartNumber=0 BaseArea=Beruit Station CarrierBased=TRUE CarrierNumber=65 BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=100 MissionChance[CAS]=50 MissionChance[sEAD]=60 MissionChance[ARMED_RECON]=50 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=0 UpgradeType=NEVER Supply[001].WeaponType=Mk81 Supply[001].Quantity=1440 Supply[002].WeaponType=Mk82 Supply[002].Quantity=1440 Supply[003].WeaponType=Mk83 Supply[003].Quantity=480 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=240 Supply[005].WeaponType=LAU-10A Supply[005].Quantity=80 Supply[006].WeaponType=BLU-1 Supply[006].Quantity=240 Supply[007].WeaponType=Mk82SE Supply[007].Quantity=240 Supply[008].WeaponType=Rockeye Supply[008].Quantity=360 Supply[009].WeaponType=AGM-45B Supply[009].Quantity=640 Supply[010].WeaponType=AGM-78A Supply[010].Quantity=160 Supply[011].WeaponType=CBU-24B Supply[011].Quantity=480 Supply[012].WeaponType=Tank300_A4 Supply[012].Quantity=480 [AirUnit012] AircraftType=A-1D Squadron=VF54 ForceID=1 Nation=USN DefaultTexture=VF54 StartNumber=0 BaseArea=Beruit Station CarrierBased=TRUE CarrierNumber=65 BaseMoveChance=0 RandomChance=100 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 MissionChance[sWEEP]=0 MissionChance[CAP]=0 MissionChance[iNTERCEPT]=0 MissionChance[ESCORT]=0 MissionChance=0 MissionChance[CAS]=50 MissionChance[sEAD]=0 MissionChance[ARMED_RECON]=40 MissionChance[ANTI_SHIP]=0 MissionChance[RECON]=50 UpgradeType=NEVER Supply[001].WeaponType=Mk81 Supply[001].Quantity=1440 Supply[002].WeaponType=Mk82 Supply[002].Quantity=1440 Supply[003].WeaponType=Mk83 Supply[003].Quantity=480 Supply[004].WeaponType=LAU-3A Supply[004].Quantity=240 Supply[005].WeaponType=LAU-10A Supply[005].Quantity=80 Supply[006].WeaponType=BLU-1 Supply[006].Quantity=240 Supply[007].WeaponType=Mk82SE Supply[007].Quantity=240 Supply[008].WeaponType=Rockeye Supply[008].Quantity=360 Supply[009].WeaponType=CBU-24B Supply[009].Quantity=480 So that is how it is done. Notice the numbers (AirUnit011) are low numbers and not high ones (AirUnit059) -
New Squadrons in WoI Problem
Dave replied to JonathanRL's topic in Mission/Campaign Building Discussion
If I wasnt on duty I could show you what to edit. Its easy as hell and once I show you, you can do it with any campaign. Do not over think it though, its not hard but not having those ini in front of me makes hard for me to explain. -
New Squadrons in WoI Problem
Dave replied to JonathanRL's topic in Mission/Campaign Building Discussion
Guys move it further up the line, once you get past a certain air unit number, player flyable will not work. Also make sure it is in squadonlist.ini, Finally make sure it is other campaign ini as well. -
Keep this to WIP ONLY. No other comments needed. My WIP's F-111's Model complete by FC Skin complete by JAT Decals and additional skins by me. B-1B (Early and late) Model complete by Dels Skins complete JimmyBib and NFG Decals and skin tweaks by Storm and myself Waiting on FM from Fuarb512 B-1R Waiting on model from Dels Ini work by dwcace Decals and ini work by me. DS Mod Waiting on FM, decals and avionics re-do for a plane. (Shooting for a Friday 30 Jan release) F-107 FC and I are working on a F-107C. (its going to be one bad mutha) B-52G/H (early and late) Model complete by Dels Skins, decals etc work by JSF_Aggie, Pappychecksix and myself. Personal side projects: 48th TFW F-4D decal work for all 70 aircraft assigned to the wing.
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Do not use the uber AI Mod with the latest patches. At the bottom it says. WARNING: DO NOT INSTALL THIS FILE INTO FE, WoI, or any Other Third Wire title that's been updated with any patch dated 2008 or later!
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Dude don't bug people to release stuff. Most consider it rude and in bad taste.
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Wow I didn't know there was so many Anthony Bourdain fans here. I never miss that show. Of course there is Diners, Drive Ins and Dives. Bizarre Foods is a must see. I love Alton Brown's feasting on asphalt and the series where he went to sea too. Bobby Flays is my favorite chef though. Our cooking and BBQing styles are the same.
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Try it in SF2 and see if it works. I don't see why it wouldnt.
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http://www.gamasutra.com/php-bin/news_index.php?story=21981 I do not know about you guys but I flew MSFS for years and years. It been around a long time. Its sad to see it end like this.
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View File 1920x1200 By Kout Alternative menu set for Strike Fighters/Wings over Vietnam/Wings over Europe/Wings over Israel Tested with Wings over Israel (October 2008b patch) © 2009, Kout -------------- These files are made available under the Creative Commons - Attribution-NonCommercial-ShareAlike 1.0 license (Please visit http://creativecommons.org/licenses/by-nc-sa/1.0/ for details.) This basically means you are allowed to modify and redistribute these files, but that you should (1) give fair credit (2) distribute work based on these files under the same conditions as I did and you may not (3) use these files or works based on them for commercial purposes. Submitter Dave Submitted 01/24/2009 Category SF/WO* Hanger/Menu/Loadout
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210 downloads
Alternative menu set for Strike Fighters/Wings over Vietnam/Wings over Europe/Wings over Israel Tested with Wings over Israel (October 2008b patch) © 2009, Kout -------------- These files are made available under the Creative Commons - Attribution-NonCommercial-ShareAlike 1.0 license (Please visit http://creativecommons.org/licenses/by-nc-sa/1.0/ for details.) This basically means you are allowed to modify and redistribute these files, but that you should (1) give fair credit (2) distribute work based on these files under the same conditions as I did and you may not (3) use these files or works based on them for commercial purposes. -
I didn't paint it. Came that way, I want a new model actually.
