Jump to content

Dave

FOUNDER
  • Posts

    23,822
  • Joined

  • Last visited

  • Days Won

    98

Everything posted by Dave

  1. You can not compare the 2 as they are 2 completely different sims. CSB you can now make 3rd party planes for LOMAC now though. Someone released a whole new F-15 for it and it is sweet. I fly both of them.
  2. We need to get you back on your meds.......
  3. Had not planned a 1.2 to be honest. If someone wants to do the INI's based on 1.1 and send them to me I will update it. Then I will rename to 1.2 and re-upload it.
  4. You are not going to be able to add sidewinders to the Tornado GR1/IDS without it messing up the placement of the current weapons on there. That is why we didn't have them in the first place. The original max files were lost so couldn't fix that.
  5. The Flanker is a damn good plane. I think people like it because it because in a market flooded with Eagles and Vipers, the Flanker offers a unique alternative. Most of those countries in the list above can afford a Flanker's price tag to the price tag of the F-15's and F-16's. Also Russia is very willing to sell the Flanker to anyone who has the cash. The US is not as forthcoming on selling its military hardware. Many of those in the list would not even get a look at at by the US.
  6. KJ We are keeping this forum to real aviation. Questions about mods etc should be asked in their perspective forums. But yes it is the ultimate in air dominance. Thank you for understanding.
  7. Thank you Polak, these are a great addition can be used in many campaigns.
  8. AircraftType=E-2C UnitName=600TCW ForceID=1 Nation=USAF DefaultTexture=USAFSilver1 <-------- that skins is not a skin for the E-2C so it will cause it to CTD as well. Have you looked the campaign tutorial? It tells you step by step how to do it and to avoid mistakes like that. Your campaign is full of bugs, you need to read the tutorial, it will help.
  9. Also can you have Soviet and NATO stuff? I tried that in the past and never got it to work. I always have to do either a Soviet campaign or NATO campaign as two sep campaigns. I could never get them to be to be used on the same campaign.
  10. http://tv.msn.com/tv/article.aspx?news=254664&GT1=7703 I have always liked his work, a very funny man. His comedy will be missed.
  11. Did you change the names of the weapons to match what the weapons wiki said? I bet you 100% that is what you need to do.
  12. Try the weapons wiki located here, it has en excellent link on what could be your issue. If that doesnt work post back here and we can solve this one together. http://forum.combatace.com/index.php?showt...amp;#entry67954
  13. DefaultTexture= Do not leave this blank. And Also make sure you have correct skin in there. I saw one entry for an aircraft whose default tevture was not a coerrct one/ What does your other campaign.ini look like?
  14. Reinstall the DirectX again or look in the Knowledge base as there is a link for the latest one.
  15. Ah. Funny thing, I haven't seen him around the IL2 world either. Sounds like real world strikes again.
  16. Nada, I haven't heard from him or has he responded to my emails.
  17. Well I would need to see the campaigndata.ini's to see what you have done. The carriers are still a mystery to me. As for your carrier problem did you carrier stations in the terrain file as well at the campaigndata.ini?
  18. The fact you are using the EAW terrain might be the issue. I haven't been able to put a carrier on that terrain without it CTDing.
  19. Well using lowergrins campaign editor, it has a function to make strategic points. To make front lines is soemthing I haven't figured out either, I have guessed and it never turned out quite right. However Major Lee and JSF Aggie know how to do it.
  20. Like I said Kevin I threw it together. JSF Aggie and I have plans to make it into a campaign and very usable terrain. So would you like in on it? You got it started and we could use the help.
  21. As an American who is descended from Ireland, Ireland as a whole is my country. But I am very interested in the N. Ireland history in itself. I read everything about it but a personal view is more what I am looking for.
  22. You can overwrite if you want, not sure what that would do though.
  23. Original Credits 3D Model: Monty_CZ, wpnssgt Skins: JSF_Aggie, Paul Nortness, Sundowner, USAFMTL Flight Model: column5 Drop tanks edits by Fubar512 Version 1.1 Credits A-6E TRAM Intruder CREDITS 3D Model: Monty_CZ, wpnssgt Skins: Sundowner Flight Model: column5 Drop tanks edits by Fubar512 Ini Work by JSF Aggie: - added the RWR - added a laser designator for the TRAM - tweaked the loadout file - Removed all the existing skins, and replaced with Sundowners two 2048x2048 skins - Made new fuel tank .bmp's to match Sundowners's skins INSTALLATION Copy the A-6E_TRAM folder to your Strike Fighters AIRCRAFT folder. Copy the two fueltank .bmp's to your weapons folder. This assumes you have the weapons pack installed. HISTORY (From wikipedia.org) Development The Intruder was developed in response to a U.S. Navy specification for an all-weather carrier-based attack aircraft to serve as a replacement for the piston-powered, WWII-era A-1 Skyraider. Grumman was awarded the contract in 1957, and the resulting A2F-1 made its first flight on 19 April 1960. It was redesignated A-6A in the fall of 1962, and entered squadron service in February 1963. The A-6 became the USN and USMC's principal medium attack aircraft from the mid-1960s through the 1990s. It served in combat in Vietnam and in later engagements in Lebanon and Libya. The Intruder saw further duty in the 1991 Gulf War, but it was phased out of service quickly in the mid-1990s. It was intended for replacement by the A-12 Avenger II, but following that troubled stealth aircraft's cancellation, the Intruder was left to soldier on for a few more years before retiring in favor of the F/A-18 Hornet. The last Intruders were retired 19 December 1996. Some aircraft were used to form artificial reefs, but the majority are stored at AMARC against possible future need. Although the Intruder could not match the F/A-18's speed or air-combat capability, the A-6's range and load-carrying ability are sorely missed. A-6E models totaled 445 aircraft, about 240 of which were converted from earlier A-6A/B/C models. You can get it by clicking this link here! Thank you JSF Aggie!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..