Shin_kazama
JAGDSTAFFEL 11-
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Everything posted by Shin_kazama
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MV-22 Osprey Lights...
Shin_kazama replied to Zurawski's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
zur, do you have this on soft release? i hope you do, like the talon. -
i was trying to improve my mig ovt's handling by putting pitch rcs from those vtols and linking them to the controls. worked bu verry weak. not even enought to maneuver the plane at 300 kts, with not elevator movement. then i used the lift fans from the yak. same results. then it tried to recode the tvc by putting maxvectorangle=20; minvectorangle=-20. i did not remove the rcs anf lift fans and then funny things happened, after liftoff, the plane overpitched upwards and crashed. any proper ini coding for upwards and downwards thrust control? if not possible, maybe an invisible control surface modeled into the mod, placed right behind the exhaust would work? what are the techniques the makers of the raptor are using to make this possible?
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Back Up Your Stuff Day
Shin_kazama replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
you know what i do? every computer shop i get into, i make back-ups of my dl'd mods, even a whole installation of my woe. so when my mom's(i play woe in it yes. dont have my own pc yet.)laptop is not available, i head off to nearest pc shop where i had placed back-ups, and go flying. -
now, does anybody know how to animate "aero-elastic control surfaces"? it would not be complete without it. and the cockpit? personally i prefer a helmet mounted hud where radar and basic flight instruments are projected. simple as that. and that UCAV voice................... and a mission with three talons and this ucav.
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MV-22 Osprey Lights...
Shin_kazama replied to Zurawski's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
yep, like what gabilon said about his yakkie, take it slow, relax. how bout the transition from horizontal to vertical, is it possible to put the nacelles all the way up at 0% thrust and wait it to slow down like what i do when flying vtol? or also slow? -
Guess what this is
Shin_kazama replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
is this the japanes F-1C? -
oh my, great job!!! i have a nifty technique when you tangling with a tighter turning US fighter behind you, put you nozzles all the way down and light up burners,, flip 2-3 times, level your nozzles, engage wing levele, p.s. do this at altitude......... anyways, are there real freestyles with dual AHM and IRM racks? i know how to mod dua; ir racks, but how on AHM racks? btw, anyone made a pit for it?
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View File ORBITER SPACE SIM-FREE FULL GAME This is a free but very good space sim. the originally downloaded game had no sounds. i had installed sounds, and you only have to activate it in the orbiter launchpad(after clicking orbiter.exe) enjoy! Submitter Shin_kazama Submitted 09/27/2007 Category Misc - Other
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okay, here are the facts: Orbiterbasic.zip=48.7Mb(may increase, as i will upload orbiter with sound installed) unzip into hard drive. These are the minimum requirements to run ORBITER on your computer: 600 MHz PC or better (Pentium, Athlon, etc.) 256MB RAM or more Windows 95/98/ME/2000/XP DirectX 7.0 or higher DirectX compatible 3D graphics accelerator card with at least 16MB of video RAM (32MB or more recommended) and DXT texture compression support. Approximately 120MB of free disk space for the minimum installation (additional high-resolution textures and addons will require more space). DirectX compatible joystick (optional) Running Orbiter on a lower-spec computer is likely to result in unsatisfactory performance. basic orbiter has only low res textures for other planets and earth high res textures require higher spec pc's. Orbiter SDK(Systems Developement kit) <LI>The SDK package contains utilities and libraries for addon developers. It is not required to run Orbiter. but can be used to reposition vehicles, etc. unzip orbitersdk into orbiter main folder. Orbiter sound 3.5 installed activate sounds, no downloading needed. How to play orbiter: >click on the orbiter.exe >a window named orbiter launch pad appears >to set video size,(can be windowed,and if in full screen, adjust resolution) by clicking on the Video tab >to activate sound, click on modules tab and click on orbitersound.mfd >click on the Scenarios tab >select a scenario(e.g. shuttle atlantis/satellite launch, usually with an orbiter icon) >click launch orbiter PLAY IN SPACE!!!! note: i put the file under star trek, for the moderators have not made a separate thread for it. i hope they move it into a combat ace/ORBITER thread.... thanks
