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orsin

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Everything posted by orsin

  1. I tried it with an DX10 integrated graphics and it works unless your Effect set to Ultimate. If you encountered a problem you may also remove the EffectShader=twColor1.fx line in the [gunsightmaterial] section
  2. you are right. it does not work when Effects set to Unlimited. That probably has something to do with the shader attached to the {gunsightmaterial}.
  3. what about other settings on your machine?
  4. well at least it works on my machine. we will find out if it works for others.
  5. i m not joking mate. it does another thing...
  6. of course it shows on hud.
  7. Below has been tested with SF2i Mar2010 find corresponding section and paste below in your objects/ aircraftobject.ini [GunsightMaterial] EffectShaderName=twColor1.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=-1 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE Then remove the line from your avionics.ini EffectShaderName=fltHUD.fx Let me know how you find about it. Thanks, Insky_orsin
  8. Hi everyone, I ve done some quick test on the tree/cloud issue on Mar 2010 update and the answer is still: not fixed. did anyone actually escalate that issue to TK? i cannot find a relavant bug report on TW forum... Insky_orsin
  9. cool...
  10. not yet, we do those soviet ships in relatively short time because we have the 3d model supply. Creating a new ship from sketch takes much longer. We currently have a plan on Kiev class. We are just waiting the one from Marc to come. Insky's make will probably not be as detailed as that one but I guess the other one cost pennies? On the other hand, Kirov class is near its release anyways.
  11. well, then I might seek a way to complete it...
  12. is there a complete set of menu for this? Is it designed for any custom campaign? I scaned thru all the menusets and I thought this is the most modern styled one.
  13. hmm, it seems we got some hope. TK asks me to upload a list of the image files. Let's wait and see.
  14. The purpose of making this huge collection is simple. Men are lazy and we don;t want to dig every lod to find out what is missing. We want to throw everything in a place and just forget about the missing resource issue. If there isn't a way to put all the 1400 files in ONE folder and get it used by all the converted jets, then it is meaningness. I'm not that rookie about where the game looks for resources but thank you for your advise anyways. We have no attempt to upload it, regardless of the lods, taking over 1000 images from the game is better called a steal. However I may ask TK see if he can put this collection in an official CAT and bring some ease for modding. I have verified the files against the entile SF2 series (16GB of files in all the Object CATs) so far and there is absolutely no conflict. Edit: I review the lod files and find mostly they are lower-level lods (ie lod002, lod 003 etc..) while the main lod has a name conflict and gets deleted. I doubt they will even match the new lod in SF2, so now all lods are removed. Totally 1300 files, all BMPs and TGAs, compressed at 35MB...
  15. I ve made a collection of all stock textures and lods that are available in Gen1 but missing from Gen2. Totally about 1400 files at 437MB. Hopefully this collection would completely fix all missing texture or model problems when migrating 3rd party units from Gen1 to Gen2. Lately I realised putting that collection in the Objects folder does not help at all. It seems to me unless proper textures or lods are placed right into the corresponding Aircraft or GroundUnit's folder, they just won;t show in game. Now, is there a way that i can assign a file path to the game, so whenever there is something missing from the folder and CAT files, it will look for it in a designated folder? Can someone also give me an update about the Cat Archiving utility? Will it be able to create Gen2 CAT soon?
  16. nope, we share our public releases on CA. Beta files only available in a mailing list. You can join our group talk which might help, providing you can type Chinese. Insky has a public ftp, but the SF team has abandoned it for long.
  17. http://forum.combata...&showfile=10592 there, you find the Missile Range Simulator by Honeyfox. We have been working against many wrong missile settings that last for too long. below shows the simulation result almost replica the missile manual on the left... Incredible...
  18. We have been using this tool within Insky for a while and it proves with good accuracy. We highly recommend it for anyone interested in weapon editing.
  19. View File Slava Class Slava Class Proudly prensent to you by: China Insky Team Original 3D Model: Baoxiyuan 3D Model Retouch and Texture: YEYEYE Beta Testing: YEYEYE, HoneyFox Use, modify, include or distribute of the Slava Class mod, or any part of it for commercial purpose is strictly prohibited. The creator of the original 3D model is not a member of Insky Team, we use the 3D model with his permission. Submitter orsin Submitted 02/18/2010 Category Cruisers
  20. orsin

    Slava Class

    1,067 downloads

    Slava Class Proudly prensent to you by: China Insky Team Original 3D Model: Baoxiyuan 3D Model Retouch and Texture: YEYEYE Beta Testing: YEYEYE, HoneyFox Use, modify, include or distribute of the Slava Class mod, or any part of it for commercial purpose is strictly prohibited. The creator of the original 3D model is not a member of Insky Team, we use the 3D model with his permission.
  21. The cruiser to make your day... To be released soon... Proudly present to you by YEYEYE. China Insky Team 2010
  22. .......when missile flies up, it does not turn forward down to the target's direction (target is in front of the missile), but turns into left or right. the angle between missile's direction and targetLOS is 90 degrees, very weird isn't it...... could that possibly be a problem with the missile model itself? is that issue omni-directional? Since it is VLS, the launcher does not turn the missile to the target before launch, that could confuse the game engine, and then maybe it fails to tell which axel controls pitch/yaw.
  23. Mig31B, new version coming, much better lod, all fixed data, and some magic trick on AI that keeps it fly fast all the time.
  24. Hi EricJ I will get Honeyfox read this thread. We had been discussing this for quite a few days and, since TK is not gonna fix the VLS issue until the official version needs it, we have to find some compromised solutions. One thing Honeyfox mentioned lately was making VLS missile "loft", so that artificially beam it to the rough target direction until the seeker take over. We seen quite a good accuracy for targets FAR FROM the launcher. Honeyfox tried with SA-10 and SA-19 and they all worked fine without tilting the missile on the launcher (i.e. perpendicular). However, targets overhead are not that easy to hit as a result. In most cases the missiles failed to turn to the target before overshoot. So, the ultimate solution is still unknown. We possibly seek for mix-match 2nd sort of missile, which specificly designed for overhead targets.
  25. We have a small team within Insky who secretly love this game for years, and planned good stuff. Soon you will see it.
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