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Fubar512

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Everything posted by Fubar512

  1. Yes it was. Please do us a favor, and edit the code box data in that post. Otherwise, we moderators will have to put up with non-stop whining from those who aren't so observant.
  2. for /f "delims=." %%I in ('dir /s/b/x *.ini') do (ren "%%I.ini" *.txtstringconverter "%%I.txt" "%%I.ini" /unicodedel "%%I.txt")
  3. The reason it didn't work the first time, was because there was a typo in the code that you'd posted.
  4. The Thirdwire folder resides in "My Documents", in XP.
  5. Interesting....didn't work at all for me. It executed, but the ansi encoded files are still there, unchanged.
  6. You need to extract the existing soundlist.ini, and then add the sound entries to it, in numerical order. The file then goes into the flight folder in your mod directory (you may have to create a flight folder). The GSH301.WAV file itself goes into your sounds folder, in the same mod directory (you may have to craete that folder, too, if you don't already have one).
  7. Yes
  8. We can see them. Try refreshing your browser.
  9. The Bat Bird is a go! http://forum.combatace.com/index.php?autoc...;showfile=9734#
  10. 343 downloads

    Bat Bird Texture pack by: Fubar512 This texture-set represents Ed Rasimus's F-105D, "The Bat Bird", as it would have appeared in its heyday. The USAF had not fully implemented the two-letter tail code in those days, so birds from the 421st TFS flew with their vertical stabs unadorned, save for an abbreviated code. And that code consisted of the last digit of the fiscal year in which a particular bird was ordered, followed by its 4-digit serial number. "Nose Art" was not officially authorized, so the Bat Bird insignia was present for only two weeks during Ed Rasimus's tour with the 421st. I've also taken the liberty of tweaking a few values in the F-105D-66 flight dynamics file, including its power plant's thrust values and altitude tables. The former was corrected to the proper values for a J75-P-19W mill, the latter simply an expanded table to more accurately reflect performance at altitude. Engine, gear, and flap sounds have also been provided. Installation: Simply extract the contents of the zip archive into your SF2V mod folder. It will overwrite only one file (the F-105D_66.ini file), and that will no effect it in any other way, other than changing the displayed model's name to it's correct one, and adding the necessary lines of code for the new texture-set. It will also create sounds folder, if you did not have one, already. If you're unsure of the location of your mod folders (it's location depends on which flavor of Windows you're running), simply go to the SF2 knowledge base at www.combatace.com, where you'll find all the help you need, and then some : ) Enjoy.... fubar512
  11. View File Ed Rasimus's "Bat Bird" for SF2V Bat Bird Texture pack by: Fubar512 This texture-set represents Ed Rasimus's F-105D, "The Bat Bird", as it would have appeared in its heyday. The USAF had not fully implemented the two-letter tail code in those days, so birds from the 421st TFS flew with their vertical stabs unadorned, save for an abbreviated code. And that code consisted of the last digit of the fiscal year in which a particular bird was ordered, followed by its 4-digit serial number. "Nose Art" was not officially authorized, so the Bat Bird insignia was present for only two weeks during Ed Rasimus's tour with the 421st. I've also taken the liberty of tweaking a few values in the F-105D-66 flight dynamics file, including its power plant's thrust values and altitude tables. The former was corrected to the proper values for a J75-P-19W mill, the latter simply an expanded table to more accurately reflect performance at altitude. Engine, gear, and flap sounds have also been provided. Installation: Simply extract the contents of the zip archive into your SF2V mod folder. It will overwrite only one file (the F-105D_66.ini file), and that will no effect it in any other way, other than changing the displayed model's name to it's correct one, and adding the necessary lines of code for the new texture-set. It will also create sounds folder, if you did not have one, already. If you're unsure of the location of your mod folders (it's location depends on which flavor of Windows you're running), simply go to the SF2 knowledge base at www.combatace.com, where you'll find all the help you need, and then some : ) Enjoy.... fubar512 Submitter Fubar512 Submitted 08/16/2009 Category F-105  
  12. F-105D-31-RE 62-4334 "Bat Bird" texture-set (with an updated flight dynamics file for same), is ready for release, pending "official" verification.
  13. 1) Armor values for that M1A1 were set "back in the day". I believe the standard protection factor for reactive armor is 600 MM. Both NATO and WP forces designed their guns, and armored their tanks to that level of protection, during the 1980s. I set my M1A1 units up with 600 MM armor values on the turret faces, and fwd portions of the tank hull. 2) Range Finder and ballistic computer values are arbitrary. A vehicle that sports a LASER range finder would have an appreciably higher setting, than one that relies on a basic optical sight. FYI, I set my M1A1 to "10" for both the range finder and ballistic computers. In the end, tanks are no more than targets in this series. You'll find that Mavericks, rockets, and rounds from a GAU-8 easily pierce even 600 MM of armor, in SF2E.
  14. As USAFMTL can attest, I have the benefit of "expert" advice regarding the flight characteristics of "seasoned" 105D/F/G models, as well as the hard wing F-4E.
  15. The Bat Bird, circa July of 1966
  16. Hmmmmm...I've always used three digit headings before, with no issues. Call it a prejudice brought by my experience in such matters, as a mariner. Interesting to see that it works either way.
  17. http://www.nj.com/news/index.ssf/2009/08/b..._long_bran.html
  18. A heading of "1", would be interpreted as 100 degrees. So yes, heading values must be expressed as three digits.
  19. Try these settings: [AlphaObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE FilterEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.0000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE
  20. DWC, when flying over the Hudson, one is squeezed into a corridor 600 feet tall. You can't go below 500 feet, and you can't go above 1100 (TCA restrictions). Now, factor in all the fling-wing traffic coming out of Manhattan, and you'll see why it's almost a miracle that this sort of tragedy doesn't occur more often.
  21. First; Welcome to CA. Second: Which game? Third: As soon as you answer my last question, I'm going to move this thread to the appropriate forum. You're likely to get help there a lot sooner than you would in the General Forums. Good Luck.
  22. Currently you can only have three Gunner IDs (including one missile launcher) per ground object. What you do is to define the additional troops as "turrets", under the control of one gunner. They will always sync to their assigned gunnerID. So, let's say that you have seven armed troops, with the missileer in the center. Missileer=GunnerID1, Right flank troops=GunnerID2, Left flank troops=GunnerID3. Hope this helps.
  23. I may push to have this made into a sticky. Basically, the intent of this thread, is to encourage our members to share their recomendations for aviation-related reading material. I'll start out with a small list, all of which I heartily recommend: Non-fiction: Vietnam Above The Treetops, by John F Flanagan: Review at Amazon.com When Thunder Rolled, by Ed Rasimus: Review at Amazon.com Palace Cobra: A Fighter Pilot in the Vietnam Air War, by Ed Rasimus: Review at Amazon.com Scream of Eagles: The Dramatic Account of the U.S. Navy's Top Gun Fighter Pilots and How They Took Back the Skies Over Vietnam: by Robert K. Wilcox: Review at Amazon.com Fulcrum: A Top Gun Pilot's Escape From the Soviet Empire, by Alexander Zuyev: Review at Amazon.com Fiction: ROLLING THUNDER\STEEL TIGER\PHANTOM LEADER\EAGLE STATION, All by Mark Berent: Review at Amazon.com
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